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Araceli Vega-Magro

dblp:211/1461 · DBLP profile ↗
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5ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0002-4926-765XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 88% Planning, search and constraint satisfaction · 12%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › social navigation
socially-aware path planning
0.512021
Towards efficient human-robot cooperation for socially-aware robot navigation in human-populated environments: the SNAPE framework · ICRA 2021
Robotics › Robot navigation and mapping
social navigation
0.512021
Towards efficient human-robot cooperation for socially-aware robot navigation in human-populated environments: the SNAPE framework · ICRA 2021
Human-robot interaction › robot navigation
human-aware navigation
0.512021
Towards efficient human-robot cooperation for socially-aware robot navigation in human-populated environments: the SNAPE framework · ICRA 2021
Human-robot interaction › robot navigation
social robot navigation
0.512021
Towards efficient human-robot cooperation for socially-aware robot navigation in human-populated environments: the SNAPE framework · ICRA 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
action planning
0.112021
Towards efficient human-robot cooperation for socially-aware robot navigation in human-populated environments: the SNAPE framework · ICRA 2021
Robotics › Robot navigation and mapping
mobile robot navigation
0.112021
Towards efficient human-robot cooperation for socially-aware robot navigation in human-populated environments: the SNAPE framework · ICRA 2021

Methods — techniques the papers use, named apart from their topics

software agents · 1.0cognitive architecture · 1.0
YearPublicationVenuePosition
2021 Towards efficient human-robot cooperation for socially-aware robot navigation in human-populated environments: the SNAPE framework
abstract
It is widely accepted that in the future, robots will cooperate with humans in everyday tasks. Robots interacting with humans will require social awareness when performing their tasks which will require navigation. While navigating, robots should aim to avoid distressing people in order to maximize their chance of social acceptance. For instance, avoiding getting too close to people or disrupting interactions. Most research approaches these problems by planning socially accepted paths, however, in everyday situations, there are many examples where a simple path planner cannot solve all of the predicted robots’ navigation problems. For instance, requesting permission to interrupt a conversation if an alternative path cannot be determined requires deliberative skills. This article presents the Social Navigation framework for Autonomous robots in Populated Environments (SNAPE), where different software agents are integrated within a robotics cognitive architecture. SNAPE addresses action planning aimed at social-awareness navigation in realistic situations: it plans socially accepted paths and conversations to negotiate its trajectory to reach targets. In this article, the framework is evaluated in different use-cases where the robot, during its navigation, has to interact with different people in order to reach its goal. The results show that participants report that the robot’s behavior was realistic and human-like.
Araceli Vega-Magro, Rishi Gondkar, Luis Manso, Pedro Núñez Trujillo
ICRA1
2020 Social Robot Navigation adapted to Time-dependent Affordance Spaces: a Use Case for Caregiving Centers
abstract
The use of socially assistive robots in real environments, such as nursing homes or geriatric residences, is spreading in recent years. Social robot navigation in these complex environments, with multiple users and dynamic objects, is an essential task for the next generation of service robots. This navigation must respect social rules, for example not to interrupt an interaction between two people or between a person and an object. Current navigation frameworks in robotics literature do not take into account the social complexity of the scenarios like, for example, the relation of the objects and their use by people with time. This article presents an approach to the idea of time-dependent social mapping. The main novelty is the definition and development of time-dependent affordance spaces. Each object has a zone that vary in function of time and the activities scheduled by the center's staff. Therefore, the planning of the best path by the robot takes into consideration this variation on time achieving a higher degree of social navigation. Several use cases have been performed in a simulated scenario to asses the robustness and validity of the proposal using these temporal variables.
Luis Calderita, Araceli Vega-Magro, Pablo Bustos, Pedro Núñez Trujillo
RO-MAN2
2019 Socially aware robot navigation system in human-populated and interactive environments based on an adaptive spatial density function and space affordances
Araceli Vega-Magro, Luis Manso, Douglas G. Macharet, Pablo Bustos, Pedro Núñez Trujillo
Pattern Recognit. Lett.1
2018 A Flexible and Adaptive Spatial Density Model for Context-Aware Social Mapping: Towards a More Realistic Social Navigation
abstract
Social navigation is a topic with enormous interest in autonomous robotics. Robots are gradually being used in human environments, working individually or collaborating with humans in their daily tasks. Robots in these scenarios have to be able to behave in a socially acceptable way and, for this reason, the way in which robots move has to adapt to humans and context. Proxemics has been extensively studied with the aim of improving social navigation. However, these works do not take into account that, in several situations, the personal space of the humans depends on the context (e.g., this human space is not the same in a narrow corridor than in a wide room). This work proposes the definition of an adaptive and flexible space density function that allows, on the one hand, to describe the comfort space of individuals during an interaction and, on the other hand, dynamically adapt its value in terms of the space that surrounds this interaction. In order to validate the performance, this article describes a set of simulated experiments where the robustness and improvements of the approach are tested in different environments.
Araceli Vega-Magro, Luis Manso, Pablo Bustos, Pedro Núñez Trujillo
ICARCV1
2017 Socially acceptable robot navigation over groups of people
abstract
Considering the widespread use of mobile robots in different parts of society, it is important to provide them with the capability to behave in a socially acceptable manner. Therefore, a research topic of great importance recently has been the study of Human-Robot Interaction. Autonomous navigation is a fundamental task in Robotics, and several different strategies that produce paths that are either length or time optimized can be found in the literature. However, considering the recent use of mobile robots in a more social context, the use of such classical techniques is restricted. Therefore, in this article we present a social navigation approach considering environments with groups of people. The proposal uses a density function to efficiently represent groups of people, and modify the navigation architecture in order to include the social behaviour of the robot during its motion. This architecture is based on the combined use of the Probabilistic Road Mapping (PRM) and the Rapidly-exploring Random Tree (RRT) path planners and an adaptation of the elastic band algorithm. Experimental evaluation was carried out in different simulated environments, providing insight on the performance of the proposed technique, which surpasses classical techniques with no proxemics awareness in terms of social impact.
Araceli Vega-Magro, Luis Manso, Pablo Bustos, Pedro Núñez Trujillo, Douglas G. Macharet
RO-MAN1