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Zhaoyi Zhou

dblp:211/3392 · DBLP profile ↗
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4ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 61% Language models and text generation · 39%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model evaluation
0.912025
Accelerating Unbiased LLM Evaluation via Synthetic Feedback · ICML 2025
Natural language and speech › Language models and text generation › large language model evaluation
win rate estimation
0.912025
Accelerating Unbiased LLM Evaluation via Synthetic Feedback · ICML 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning · ICLR 2024
Machine learning › Reinforcement learning › offline reinforcement learning
return-conditioned supervised learning
0.812024
Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning · ICLR 2024
Machine learning › Reinforcement learning › offline reinforcement learning
trajectory stitching
0.812024
Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning · ICLR 2024
Machine learning › Reinforcement learning › reward learning
reward modeling
0.312025
Accelerating Unbiased LLM Evaluation via Synthetic Feedback · ICML 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.212024
Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning · ICLR 2024

Methods — techniques the papers use, named apart from their topics

synthetic feedback · 0.9statistical estimation · 0.9return-conditioned supervised learning · 0.8model-based forward sampling · 0.8dynamic programming · 0.8
YearPublicationVenuePosition
2025 Accelerating Unbiased LLM Evaluation via Synthetic Feedback
abstract
When developing new large language models (LLMs), a key step is evaluating their final performance, often by computing the win-rate against a reference model based on external feedback. Human feedback is the gold standard, particularly for capturing nuanced qualities like coherence, readability, and alignment with human expectations. However, human evaluations are costly—even for large tech companies—and when conducted with active users, they may negatively impact user experience. A promising alternative is synthetic feedback, where evaluations are conducted by other large language models, including reward models. While this eliminates the need for costly human annotations, it introduces biases that may distort the evaluation process. In this work, we propose a statistically principled framework that integrates human and synthetic feedback to reduce reliance on human annotations while maintaining unbiased win-rate calculations. Our experiments demonstrate a reduction in human annotations by up to 12.2\% with an off-the-shelf synthetic evaluator and up to 24.8\% with a finetuned variant. Apart from being generalizable, scalable, and free of hyper-parameter tuning, our method offers predictable annotation savings, which can be estimated based on data-dependent characteristics.
Zhaoyi Zhou, Yuda Song 0001, Andrea Zanette
ICML1
2024 Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning
abstract
Off-policy dynamic programming (DP) techniques such as $Q$-learning have proven to be important in sequential decision-making problems. In the presence of function approximation, however, these techniques often diverge due to the absence of Bellman completeness in the function classes considered, a crucial condition for the success of DP-based methods. In this paper, we show how off-policy learning techniques based on return-conditioned supervised learning (RCSL) are able to circumvent these challenges of Bellman completeness, converging under significantly more relaxed assumptions inherited from supervised learning. We prove there exists a natural environment in which if one uses two-layer multilayer perceptron as the function approximator, the layer width needs to grow *linearly* with the state space size to satisfy Bellman completeness while a constant layer width is enough for RCSL. These findings take a step towards explaining the superior empirical performance of RCSL methods compared to DP-based methods in environments with near-optimal datasets. Furthermore, in order to learn from sub-optimal datasets, we propose a simple framework called MBRCSL, granting RCSL methods the ability of dynamic programming to stitch together segments from distinct trajectories. MBRCSL leverages learned dynamics models and forward sampling to accomplish trajectory stitching while avoiding the need for Bellman completeness that plagues all dynamic programming algorithms. We propose both theoretical analysis and experimental evaluation to back these claims, outperforming state-of-the-art model-free and model-based offline RL algorithms across several simulated robotics problems.
Zhaoyi Zhou, Chuning Zhu, Runlong Zhou, Qiwen Cui, Abhishek Gupta 0004, Simon S. Du
ICLR1
2023 Convergence rates for localized actor-critic in networked Markov potential games
abstract
We introduce a class of networked Markov potential games where agents are associated with nodes in a network. Each agent has its own local potential function, and the reward of each agent depends only on the states and actions of agents within a neighborhood. In this context, we propose a localized actor-critic algorithm. The algorithm is scalable since each agent uses only local information and does not need access to the global state. Further, the algorithm overcomes the curse of dimensionality through the use of function approximation. Our main results provide finite-sample guarantees up to a localization error and a function approximation error. Specifically, we achieve an $\tilde{\mathcal{O}}(\tilde{\epsilon}^{-4})$ sample complexity measured by the averaged Nash regret. This is the first finite-sample bound for multi-agent competitive games that does not depend on the number of agents.
Zhaoyi Zhou, Zaiwei Chen, Yiheng Lin 0001, Adam Wierman
UAI1
2018 Ensemble dropout extreme learning machine via fuzzy integral for data classification
Jun-Hai Zhai, Liguang Zang, Zhaoyi Zhou
Neurocomputing3