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Vinoj Jayasundara 0001

dblp:211/4067 · also Vinoj Yasanga Jayasundara Magalle Hewa · DBLP profile ↗
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9ranked-venue papers
3as first author
5since 2021 · last 2023
0000-0002-4759-3021ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 26% Generative modeling · 26% Deep learning architectures and training · 15%
Computer graphics and multimedia
1 paper
Rendering · 67% Computer animation and physical simulation · 33%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.712023
FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023
Computer vision › Video understanding and tracking › action recognition
compositional action recognition
0.712023
Chop & Learn: Recognizing and Generating Object-State Compositions · ICCV 2023
Machine learning › Generative modeling › diffusion model › controllable generation › controllable image generation
compositional image generation
0.712023
Chop & Learn: Recognizing and Generating Object-State Compositions · ICCV 2023
Machine learning › Generative modeling
image generation
0.712023
Chop & Learn: Recognizing and Generating Object-State Compositions · ICCV 2023
Computer vision › 3D vision
neural radiance field
0.712023
FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023
Rendering › novel view synthesis
free-viewpoint rendering
0.712023
FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023
Computer animation and physical simulation › character animation
human animation
0.712023
FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023
Rendering
neural rendering
0.712023
FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023
Computer vision › Vision and language
multimodal communication
0.512021
PatchGame: Learning to Signal Mid-level Patches in Referential Games · NeurIPS 2021
Knowledge, reasoning and agents › Multi-agent systems › emergent communication
referential game
0.512021
PatchGame: Learning to Signal Mid-level Patches in Referential Games · NeurIPS 2021
Machine learning › Deep learning architectures and training
capsule network
0.412019
DeepCaps: Going Deeper With Capsule Networks · CVPR 2019
Machine learning › Deep learning architectures and training
convolutional neural network
0.412019
DeepCaps: Going Deeper With Capsule Networks · CVPR 2019

Methods — techniques the papers use, named apart from their topics

temporal consistency · 1.3neural radiance field · 1.3cyclic consistency · 1.3deep learning · 0.7signaling game · 0.5discrete bottleneck · 0.5reconstruction loss · 0.4dynamic routing · 0.43d convolution · 0.4
YearPublicationVenuePosition
2023 FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views
abstract
We present FlexNeRF, a method for photorealistic free-viewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex motions. We propose a novel approach which jointly optimizes a canonical time and pose configuration, with a pose-dependent motion field and pose-independent temporal deformations complementing each other. Thanks to our novel temporal and cyclic consistency constraints along with additional losses on intermediate representation such as segmentation, our approach provides high quality outputs as the observed views become sparser. We empirically demonstrate that our method significantly outperforms the state-of-the-art on public benchmark datasets as well as a self-captured fashion dataset. The project page is available at: https://flex-nerf.github.io/
Vinoj Jayasundara 0001, Nicolas Heron, Abhinav Shrivastava, Larry Davis 0001
CVPR1
2023 Chop & Learn: Recognizing and Generating Object-State Compositions
abstract
Recognizing and generating object-state compositions has been a challenging task, especially when generalizing to unseen compositions. In this paper, we study the task of cutting objects in different styles and the resulting object state changes. We propose a new benchmark suite Chop & Learn, to accommodate the needs of learning objects and different cut styles using multiple viewpoints. We also propose a new task of Compositional Image Generation, which can transfer learned cut styles to different objects, by generating novel object-state images. Moreover, we also use the videos for Compositional Action Recognition, and show valuable uses of this dataset for multiple video tasks. Project website: https://chopnlearn.github.io.
Nirat Saini, Hanyu Wang 0002, Archana Swaminathan, Vinoj Jayasundara 0001, Bo He 0004, Kamal Gupta 0002, Abhinav Shrivastava
ICCV4
2022 PointCaps: Raw point cloud processing using capsule networks with Euclidean distance routing
Dishanika Denipitiyage, Vinoj Jayasundara 0001, Ranga Rodrigo, Chamira U. S. Edussooriya
J. Vis. Commun. Image Represent.2
2021 PatchGame: Learning to Signal Mid-level Patches in Referential Games
abstract
We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic representation of "important" image patches, while the task for the listener is to match the speaker's message to a different view of the same image. We show that it is indeed possible for the two agents to develop a communication protocol without explicit or implicit supervision. We further investigate the developed protocol and show the applications in speeding up recent Vision Transformers by using only important patches, and as pre-training for downstream recognition tasks (e.g., classification).
Kamal Gupta 0002, Gowthami Somepalli, Vinoj Jayasundara 0001, Matthias Zwicker, Abhinav Shrivastava
NeurIPS4
2021 FlowCaps: Optical Flow Estimation with Capsule Networks For Action Recognition
abstract
Capsule networks (CapsNets) have recently shown promise to excel in most computer vision tasks, especially pertaining to scene understanding. In this paper, we explore CapsNet's capabilities in optical flow estimation, a task at which convolutional neural networks (CNNs) have already outperformed other approaches. We propose a CapsNet-based architecture, termed FlowCaps, which attempts to a) achieve better correspondence matching via finer-grained, motion-specific, and more-interpretable encoding crucial for optical flow estimation, b) perform better-generalizable optical flow estimation, c) utilize lesser ground truth data, and d) significantly reduce the computational complexity in achieving good performance, in comparison to its CNN-counterparts.
Vinoj Jayasundara 0001, Debaditya Roy, Basura Fernando
WACV1
2019 DeepCaps: Going Deeper With Capsule Networks
abstract
Capsule Network is a promising concept in deep learning, yet its true potential is not fully realized thus far, providing sub-par performance on several key benchmark datasets with complex data. Drawing intuition from the success achieved by Convolutional Neural Networks (CNNs) by going deeper, we introduce DeepCaps, a deep capsule network architecture which uses a novel 3D convolution based dynamic routing algorithm. With DeepCaps, we surpass the state-of-the-art capsule domain networks results on CIFAR10, SVHN and Fashion MNIST, while achieving a 68% reduction in the number of parameters. Further, we propose a class independent decoder network, which strengthens the use of reconstruction loss as a regularization term. This leads to an interesting property of the decoder, which allows us to identify and control the physical attributes of the images represented by the instantiation parameters.
Jathushan Rajasegaran, Vinoj Jayasundara 0001, Sandaru Jayasekara, Hirunima Jayasekara, Suranga Seneviratne, Ranga Rodrigo
CVPR2
2019 SmartEmbed: A Tool for Clone and Bug Detection in Smart Contracts through Structural Code Embedding
abstract
Ethereum has become a widely used platform to enable secure, Blockchain-based financial and business transactions. However, a major concern in Ethereum is the security of its smart contracts. Many identified bugs and vulnerabilities in smart contracts not only present challenges to the maintenance of blockchain, but also lead to serious financial loses. There is a significant need to better assist developers in checking smart contracts and ensuring their reliability. In this paper, we propose a web service tool, named SmartEmbed, which can help Solidity developers to find repetitive contract code and clone-related bugs in smart contracts. Our tool is based on code embeddings and similarity checking techniques. By comparing the similarities among the code embedding vectors for existing solidity code in the Ethereum blockchain and known bugs, we are able to efficiently identify code clones and clone-related bugs for any solidity code given by users, which can help to improve the users' confidence in the reliability of their code. In addition to the uses by individual developers, SmartEmbed can also be applied to studies of smart contracts in a large scale. When applied to more than 22K solidity contracts collected from the Ethereum blockchain, we found that the clone ratio of solidity code is close to 90%, much higher than traditional software, and 194 clone-related bugs can be identified efficiently and accurately based on our small bug database with a precision of 96%.
Zhipeng Gao 0002, Vinoj Jayasundara 0001, Lingxiao Jiang, Xin Xia 0001, David Lo 0001, John C. Grundy
ICSME2
2019 TextCaps: Handwritten Character Recognition With Very Small Datasets
abstract
Many localized languages struggle to reap the benefits of recent advancements in character recognition systems due to the lack of substantial amount of labeled training data. This is due to the difficulty in generating large amounts of labeled data for such languages and inability of deep learning techniques to properly learn from small number of training samples. We solve this problem by introducing a technique of generating new training samples from the existing samples, with realistic augmentations which reflect actual variations that are present in human hand writing, by adding random controlled noise to their corresponding instantiation parameters. Our results with a mere 200 training samples per class surpass existing character recognition results in the EMNIST-letter dataset while achieving the existing results in the three datasets: EMNIST-balanced, EMNIST-digits, and MNIST. We also develop a strategy to effectively use a combination of loss functions to improve reconstructions. Our system is useful in character recognition for localized languages that lack much labeled training data and even in other related more general contexts such as object recognition.
Vinoj Jayasundara 0001, Sandaru Jayasekara, Hirunima Jayasekara, Jathushan Rajasegaran, Suranga Seneviratne, Ranga Rodrigo
WACV1
2019 Combined Static and Motion Features for Deep-Networks-Based Activity Recognition in Videos
abstract
Activity recognition in videos in a deep-learning setting-or otherwise-uses both static and pre-computed motion components. The method of combining the two components, while keeping the burden on the deep network less, still remains uninvestigated. Moreover, it is not clear what the level of contribution of individual components is, and how to control the contribution. In this paper, we use a combination of convolutional-neural-network-generated static features and motion features in the form of motion tubes. We propose three schemas for combining static and motion components: based on a variance ratio, principal components, and Cholesky decomposition. The Cholesky-decomposition-based method allows the control of contributions. The ratio given by variance analysis of static and motion features matches well with the experimental optimal ratio used in the Cholesky decomposition-based method. The resulting activity recognition system is better or on par with the existing state-of-the-art when tested with three popular data sets. The findings also enable us to characterize a data set with respect to its richness in motion information.
Sameera Ramasinghe, Jathushan Rajasegaran, Vinoj Jayasundara 0001, Kanchana Ranasinghe, Ranga Rodrigo, Ajith A. Pasqual
IEEE Trans. Circuits Syst. Video Technol.3