Demo Data from EDBT 2026 / reviewers in the wild / expert
Vinoj Jayasundara 0001
dblp:211/4067 · also Vinoj Yasanga Jayasundara Magalle Hewa
· DBLP profile ↗
9ranked-venue papers
3as first author
5since 2021 · last 2023
0000-0002-4759-3021ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 26% Generative modeling · 26% Deep learning architectures and training · 15% | |
| Computer graphics and multimedia
1 paper |
Rendering · 67% Computer animation and physical simulation · 33% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023 |
Computer vision › Video understanding and tracking › action recognition
compositional action recognition |
0.7 | 1 | 2023 | Chop & Learn: Recognizing and Generating Object-State Compositions · ICCV 2023 |
Machine learning › Generative modeling › diffusion model › controllable generation › controllable image generation
compositional image generation |
0.7 | 1 | 2023 | Chop & Learn: Recognizing and Generating Object-State Compositions · ICCV 2023 |
Machine learning › Generative modeling
image generation |
0.7 | 1 | 2023 | Chop & Learn: Recognizing and Generating Object-State Compositions · ICCV 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023 |
Rendering › novel view synthesis
free-viewpoint rendering |
0.7 | 1 | 2023 | FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023 |
Computer animation and physical simulation › character animation
human animation |
0.7 | 1 | 2023 | FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023 |
Rendering
neural rendering |
0.7 | 1 | 2023 | FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Views · CVPR 2023 |
Computer vision › Vision and language
multimodal communication |
0.5 | 1 | 2021 | PatchGame: Learning to Signal Mid-level Patches in Referential Games · NeurIPS 2021 |
Knowledge, reasoning and agents › Multi-agent systems › emergent communication
referential game |
0.5 | 1 | 2021 | PatchGame: Learning to Signal Mid-level Patches in Referential Games · NeurIPS 2021 |
Machine learning › Deep learning architectures and training
capsule network |
0.4 | 1 | 2019 | DeepCaps: Going Deeper With Capsule Networks · CVPR 2019 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.4 | 1 | 2019 | DeepCaps: Going Deeper With Capsule Networks · CVPR 2019 |
Methods — techniques the papers use, named apart from their topics
temporal consistency · 1.3neural radiance field · 1.3cyclic consistency · 1.3deep learning · 0.7signaling game · 0.5discrete bottleneck · 0.5reconstruction loss · 0.4dynamic routing · 0.43d convolution · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse ViewsabstractWe present FlexNeRF, a method for photorealistic free-viewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex motions. We propose a novel approach which jointly optimizes a canonical time and pose configuration, with a pose-dependent motion field and pose-independent temporal deformations complementing each other. Thanks to our novel temporal and cyclic consistency constraints along with additional losses on intermediate representation such as segmentation, our approach provides high quality outputs as the observed views become sparser. We empirically demonstrate that our method significantly outperforms the state-of-the-art on public benchmark datasets as well as a self-captured fashion dataset. The project page is available at: https://flex-nerf.github.io/ Vinoj Jayasundara 0001, Nicolas Heron, Abhinav Shrivastava, Larry Davis 0001 |
CVPR | 1 |
| 2023 | Chop & Learn: Recognizing and Generating Object-State CompositionsabstractRecognizing and generating object-state compositions has been a challenging task, especially when generalizing to unseen compositions. In this paper, we study the task of cutting objects in different styles and the resulting object state changes. We propose a new benchmark suite Chop & Learn, to accommodate the needs of learning objects and different cut styles using multiple viewpoints. We also propose a new task of Compositional Image Generation, which can transfer learned cut styles to different objects, by generating novel object-state images. Moreover, we also use the videos for Compositional Action Recognition, and show valuable uses of this dataset for multiple video tasks. Project website: https://chopnlearn.github.io. Nirat Saini, Hanyu Wang 0002, Archana Swaminathan, Vinoj Jayasundara 0001, Bo He 0004, Kamal Gupta 0002, Abhinav Shrivastava |
ICCV | 4 |
| 2022 | PointCaps: Raw point cloud processing using capsule networks with Euclidean distance routing
Dishanika Denipitiyage, Vinoj Jayasundara 0001, Ranga Rodrigo, Chamira U. S. Edussooriya |
J. Vis. Commun. Image Represent. | 2 |
| 2021 | PatchGame: Learning to Signal Mid-level Patches in Referential GamesabstractWe study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic representation of "important" image patches, while the task for the listener is to match the speaker's message to a different view of the same image. We show that it is indeed possible for the two agents to develop a communication protocol without explicit or implicit supervision. We further investigate the developed protocol and show the applications in speeding up recent Vision Transformers by using only important patches, and as pre-training for downstream recognition tasks (e.g., classification). Kamal Gupta 0002, Gowthami Somepalli, Vinoj Jayasundara 0001, Matthias Zwicker, Abhinav Shrivastava |
NeurIPS | 4 |
| 2021 | FlowCaps: Optical Flow Estimation with Capsule Networks For Action RecognitionabstractCapsule networks (CapsNets) have recently shown promise to excel in most computer vision tasks, especially pertaining to scene understanding. In this paper, we explore CapsNet's capabilities in optical flow estimation, a task at which convolutional neural networks (CNNs) have already outperformed other approaches. We propose a CapsNet-based architecture, termed FlowCaps, which attempts to a) achieve better correspondence matching via finer-grained, motion-specific, and more-interpretable encoding crucial for optical flow estimation, b) perform better-generalizable optical flow estimation, c) utilize lesser ground truth data, and d) significantly reduce the computational complexity in achieving good performance, in comparison to its CNN-counterparts. Vinoj Jayasundara 0001, Debaditya Roy, Basura Fernando |
WACV | 1 |
| 2019 | DeepCaps: Going Deeper With Capsule NetworksabstractCapsule Network is a promising concept in deep learning, yet its true potential is not fully realized thus far, providing sub-par performance on several key benchmark datasets with complex data. Drawing intuition from the success achieved by Convolutional Neural Networks (CNNs) by going deeper, we introduce DeepCaps, a deep capsule network architecture which uses a novel 3D convolution based dynamic routing algorithm. With DeepCaps, we surpass the state-of-the-art capsule domain networks results on CIFAR10, SVHN and Fashion MNIST, while achieving a 68% reduction in the number of parameters. Further, we propose a class independent decoder network, which strengthens the use of reconstruction loss as a regularization term. This leads to an interesting property of the decoder, which allows us to identify and control the physical attributes of the images represented by the instantiation parameters. Jathushan Rajasegaran, Vinoj Jayasundara 0001, Sandaru Jayasekara, Hirunima Jayasekara, Suranga Seneviratne, Ranga Rodrigo |
CVPR | 2 |
| 2019 | SmartEmbed: A Tool for Clone and Bug Detection in Smart Contracts through Structural Code EmbeddingabstractEthereum has become a widely used platform to enable secure, Blockchain-based financial and business transactions. However, a major concern in Ethereum is the security of its smart contracts. Many identified bugs and vulnerabilities in smart contracts not only present challenges to the maintenance of blockchain, but also lead to serious financial loses. There is a significant need to better assist developers in checking smart contracts and ensuring their reliability. In this paper, we propose a web service tool, named SmartEmbed, which can help Solidity developers to find repetitive contract code and clone-related bugs in smart contracts. Our tool is based on code embeddings and similarity checking techniques. By comparing the similarities among the code embedding vectors for existing solidity code in the Ethereum blockchain and known bugs, we are able to efficiently identify code clones and clone-related bugs for any solidity code given by users, which can help to improve the users' confidence in the reliability of their code. In addition to the uses by individual developers, SmartEmbed can also be applied to studies of smart contracts in a large scale. When applied to more than 22K solidity contracts collected from the Ethereum blockchain, we found that the clone ratio of solidity code is close to 90%, much higher than traditional software, and 194 clone-related bugs can be identified efficiently and accurately based on our small bug database with a precision of 96%. Zhipeng Gao 0002, Vinoj Jayasundara 0001, Lingxiao Jiang, Xin Xia 0001, David Lo 0001, John C. Grundy |
ICSME | 2 |
| 2019 | TextCaps: Handwritten Character Recognition With Very Small DatasetsabstractMany localized languages struggle to reap the benefits of recent advancements in character recognition systems due to the lack of substantial amount of labeled training data. This is due to the difficulty in generating large amounts of labeled data for such languages and inability of deep learning techniques to properly learn from small number of training samples. We solve this problem by introducing a technique of generating new training samples from the existing samples, with realistic augmentations which reflect actual variations that are present in human hand writing, by adding random controlled noise to their corresponding instantiation parameters. Our results with a mere 200 training samples per class surpass existing character recognition results in the EMNIST-letter dataset while achieving the existing results in the three datasets: EMNIST-balanced, EMNIST-digits, and MNIST. We also develop a strategy to effectively use a combination of loss functions to improve reconstructions. Our system is useful in character recognition for localized languages that lack much labeled training data and even in other related more general contexts such as object recognition. Vinoj Jayasundara 0001, Sandaru Jayasekara, Hirunima Jayasekara, Jathushan Rajasegaran, Suranga Seneviratne, Ranga Rodrigo |
WACV | 1 |
| 2019 | Combined Static and Motion Features for Deep-Networks-Based Activity Recognition in VideosabstractActivity recognition in videos in a deep-learning setting-or otherwise-uses both static and pre-computed motion components. The method of combining the two components, while keeping the burden on the deep network less, still remains uninvestigated. Moreover, it is not clear what the level of contribution of individual components is, and how to control the contribution. In this paper, we use a combination of convolutional-neural-network-generated static features and motion features in the form of motion tubes. We propose three schemas for combining static and motion components: based on a variance ratio, principal components, and Cholesky decomposition. The Cholesky-decomposition-based method allows the control of contributions. The ratio given by variance analysis of static and motion features matches well with the experimental optimal ratio used in the Cholesky decomposition-based method. The resulting activity recognition system is better or on par with the existing state-of-the-art when tested with three popular data sets. The findings also enable us to characterize a data set with respect to its richness in motion information. Sameera Ramasinghe, Jathushan Rajasegaran, Vinoj Jayasundara 0001, Kanchana Ranasinghe, Ranga Rodrigo, Ajith A. Pasqual |
IEEE Trans. Circuits Syst. Video Technol. | 3 |