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Donghoon Ahn

dblp:211/5274 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Generative modeling · 73% 3D vision · 18% Language models and text generation · 9%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
3.242025
Where and How to Perturb: On the Design of Perturbation Guidance in Diffusion and Flow Models · NeurIPS 2025
Identity-preserving Distillation Sampling by Fixed-Point Iterator · CVPR 2025
Self-rectifying Diffusion Sampling with Perturbed-Attention Guidance · ECCV (73) 2024
Machine learning › Generative modeling › diffusion model
score distillation sampling
1.522025
Identity-preserving Distillation Sampling by Fixed-Point Iterator · CVPR 2025
Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation · NeurIPS 2023
Computer vision › 3D vision
novel view synthesis
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Visual content generation and editing › video editing
camera trajectory editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Visual content generation and editing
video editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Natural language and speech › Language models and text generation › controllable text generation
style control
0.912025
Where and How to Perturb: On the Design of Perturbation Guidance in Diffusion and Flow Models · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.912025
Where and How to Perturb: On the Design of Perturbation Guidance in Diffusion and Flow Models · NeurIPS 2025
Visual content generation and editing
image editing
0.912025
Identity-preserving Distillation Sampling by Fixed-Point Iterator · CVPR 2025
Machine learning › Generative modeling › diffusion model
diffusion sampling
0.812024
Self-rectifying Diffusion Sampling with Perturbed-Attention Guidance · ECCV (73) 2024
Computer vision › 3D vision › multi-view geometry
multi-view consistency
0.712023
Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation · NeurIPS 2023
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.712023
Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

geometric priors · 2.0factorized fine-tuning · 2.0neural radiance field · 1.7fixed-point iterative regularization · 1.7identity matrix interpolation · 0.9attention head selection · 0.9perturbed-attention guidance · 0.8score debiasing · 0.7prompt debiasing · 0.7language model · 0.7
YearPublicationVenuePosition
2026 Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
abstract
We introduce a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.
Junyoung Seo, Jisang Han, Jaewoo Jung, Siyoon Jin, Joungbin Lee, Takuya Narihira, Kazumi Fukuda, Takashi Shibuya 0001, Donghoon Ahn, Shoukang Hu, Seungryong Kim, Yuki Mitsufuji
AAAI9
2025 Identity-preserving Distillation Sampling by Fixed-Point Iterator
abstract
Score distillation sampling (SDS) demonstrates a powerful capability for text-conditioned 2D image and 3D object generation by distilling the knowledge from learned score functions. However, SDS often suffers from blurriness caused by noisy gradients. When SDS meets the image editing, such degradations can be reduced by adjusting bias shifts using reference pairs, but the de-biasing techniques are still corrupted by erroneous gradients. To this end, we introduce Identity-preserving Distillation Sampling (IDS), which compensates for the gradient leading to undesired changes in the results. Based on the analysis that these errors come from the text-conditioned scores, a new regularization technique, called fixed-point iterative regularization (FPR), is proposed to modify the score itself, driving the preservation of the identity even including poses and structures. Thanks to a self-correction by FPR, the proposed method provides clear and unambiguous representations corresponding to the given prompts in image-to-image editing and editable neural radiance field (NeRF). The structural consistency between the source and the edited data is obviously maintained compared to other state-of-the-art methods. Our code is https://github.com/shhh0620/IDS
Seonhwa Kim, Soobin Park, Donghoon Ahn, Seungryong Kim, Kyong Hwan Jin, Eun Ju Cha
CVPR4
2025 Where and How to Perturb: On the Design of Perturbation Guidance in Diffusion and Flow Models
abstract
Recent guidance methods in diffusion models steer reverse sampling by perturbing the model to construct an implicit weak model and guide generation away from it. Among these approaches, attention perturbation has demonstrated strong empirical performance in unconditional scenarios where classifier-free guidance is not applicable. However, existing attention perturbation methods lack principled approaches for determining where perturbations should be applied, particularly in Diffusion Transformer (DiT) architectures where quality-relevant computations are distributed across layers. In this paper, we investigate the granularity of attention perturbations, ranging from the layer level down to individual attention heads, and discover that specific heads govern distinct visual concepts such as structure, style, and texture quality. Building on this insight, we propose ``HeadHunter", a systematic framework for iteratively selecting attention heads that align with user-centric objectives, enabling fine-grained control over generation quality and visual attributes. In addition, we introduce SoftPAG, which linearly interpolates each selected head’s attention map toward an identity matrix, providing a continuous knob to tune perturbation strength and suppress artifacts. Our approach not only mitigates the oversmoothing issues of existing layer-level perturbation but also enables targeted manipulation of specific visual styles through compositional head selection. We validate our method on modern large-scale DiT-based text-to-image models including Stable Diffusion 3 and FLUX.1, demonstrating superior performance in both general quality enhancement and style-specific guidance. Our work provides the first head-level analysis of attention perturbation in diffusion models, uncovering interpretable specialization within attention layers and enabling practical design of effective perturbation strategies.
Donghoon Ahn, Woo-seok Jang, Jaewon Min, Sangwu Lee, Sayak Paul, Seungryong Kim
NeurIPS1
2024 Self-rectifying Diffusion Sampling with Perturbed-Attention Guidance
Donghoon Ahn, Hyoungwon Cho, Jaewon Min, Woo-seok Jang, Seonhwa Kim, Hyun Hee Park, Kyong Hwan Jin, Seungryong Kim
ECCV (73)1
2023 Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation
abstract
Existing score-distilling text-to-3D generation techniques, despite their considerable promise, often encounter the view inconsistency problem. One of the most notable issues is the Janus problem, where the most canonical view of an object (\textit{e.g}., face or head) appears in other views. In this work, we explore existing frameworks for score-distilling text-to-3D generation and identify the main causes of the view inconsistency problem---the embedded bias of 2D diffusion models. Based on these findings, we propose two approaches to debias the score-distillation frameworks for view-consistent text-to-3D generation. Our first approach, called score debiasing, involves cutting off the score estimated by 2D diffusion models and gradually increasing the truncation value throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts using a language model, and adjusts the discrepancy between view prompts and the viewing direction of an object. Our experimental results show that our methods improve the realism of the generated 3D objects by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead. Our project page is available at~\url{https://susunghong.github.io/Debiased-Score-Distillation-Sampling/}.
Susung Hong, Donghoon Ahn, Seungryong Kim
NeurIPS2