EDBT 2026 Demo / reviewers in the wild / expert
Xihan Wang
dblp:211/5826
· DBLP profile ↗
8ranked-venue papers
3as first author
6since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HandFS: Wavelet-guided frequency-spatial domain feature decoupling network for 3D hand pose estimation under occlusion
Huimin Pan, Xihan Wang, Shaojia Niu, Quanli Gao |
Pattern Recognit. | 2 |
| 2025 | HandS3C: 3D Hand Mesh Reconstruction with State Space Spatial Channel Attention from RGB imagesabstractReconstructing the hand mesh from one single RGB image is a challenging task because hands are often occluded by other objects. Most previous works attempt to explore more additional information and adopt attention mechanisms for improving 3D reconstruction performance, while it would increase computational complexity simultaneously. To achieve a performance preserving architecture with high computational efficiency, in this work, we propose a simple but effective 3D hand mesh reconstruction network (i.e., HandS3C), which is the first time to incorporate state space model into the task of hand mesh reconstruction. In the network, we design a novel state-space spatial-channel attention module that extends the effective receptive field, extracts hand features in the spatial dimension, and enhances regional features of hands in the channel dimension. This helps to reconstruct a complete and detailed hand mesh. Extensive experiments conducted on well-known datasets facing heavy occlusions (such as FREIHAND, DEXYCB, and HO3D) demonstrate that our proposed HandS3C achieves state-of-the-art performance while maintaining minimal parameters. Code can be available in https://github.com/JiaoZixun/HandS3C. Zixun Jiao, Xihan Wang, Zhaoqiang Xia, Lianhe Shao, Quanli Gao |
ICASSP | 2 |
| 2025 | OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene UnderstandingabstractRecent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10× faster semantic rendering and 2× lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/. Dianyi Yang, Yu Gao 0040, Xihan Wang, Yufeng Yue, Yi Yang 0009, Mengyin Fu |
ICRA | 3 |
| 2025 | GaussianGraph: 3D Gaussian-Based Scene Graph Generation for Open-World Scene UnderstandingabstractRecent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a ‘Control-Follow’ clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction. We provide supplementary video and code at https://wangxihan-bit.github.io/GaussianGraph. Xihan Wang, Dianyi Yang, Yu Gao 0040, Yufeng Yue, Yi Yang 0009, Mengyin Fu |
IROS | 1 |
| 2025 | OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level UnderstandingabstractRecent advancements in 3D scene understanding have made significant strides in enabling interaction with scenes using open-vocabulary queries, particularly for VR/AR and robotic applications. Nevertheless, existing methods are hindered by rigid offline pipelines and the inability to provide precise 3D object-level understanding given open-ended queries. In this paper, we present OpenGS-Fusion, an innovative open-vocabulary dense mapping framework that improves semantic modeling and refines object-level understanding. OpenGS-Fusion combines 3D Gaussian representation with a Truncated Signed Distance Field to facilitate lossless fusion of semantic features on-the-fly. Furthermore, we introduce a novel multimodal language-guided approach named MLLM-Assisted Adaptive Thresholding, which refines the segmentation of 3D objects by adaptively adjusting similarity thresholds, achieving an improvement 17% in 3D mIoU compared to the fixed threshold strategy. Extensive experiments demonstrate that our method outperforms existing methods in 3D object understanding and scene reconstruction quality, as well as showcasing its effectiveness in language-guided scene interaction. The code is available at https://young-bit.github.io/opengs-fusion.github.io/. Dianyi Yang, Xihan Wang, Yu Gao 0040, Shiyang Liu, Bohan Ren, Yufeng Yue, Yi Yang 0009 |
IROS | 2 |
| 2024 | HandFormer: Hand pose reconstructing from a single RGB image
Zixun Jiao, Xihan Wang, Jingcao Li, Rongxin Gao, Jiao Liang, Zhaoqiang Xia, Quanli Gao |
Pattern Recognit. Lett. | 2 |
| 2019 | Scene video text tracking based on hybrid deep text detection and layout constraint
Xihan Wang, Xiaoyi Feng, Zhaoqiang Xia |
Neurocomputing | 1 |
| 2017 | Multi-orientation Scene Text Detection Leveraging Background Suppression
Xihan Wang, Xiaoyi Feng, Zhaoqiang Xia, Jinye Peng 0001, Eric Granger |
ICIG (1) | 1 |