EDBT 2026 Demo / reviewers in the wild / expert
Christoph Schmaderer
dblp:211/6399
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 56% Immersive interaction · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research
cognitive load |
0.6 | 1 | 2022 | Do You Notice Me? How Bystanders Affect the Cognitive Load in Virtual Reality · VR 2022 |
Immersive interaction
virtual reality |
0.6 | 1 | 2022 | Do You Notice Me? How Bystanders Affect the Cognitive Load in Virtual Reality · VR 2022 |
Usability and user experience research
user study |
0.2 | 1 | 2022 | Do You Notice Me? How Bystanders Affect the Cognitive Load in Virtual Reality · VR 2022 |
Methods — techniques the papers use, named apart from their topics
mental rotation task · 0.6letter recall task · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Do You Notice Me? How Bystanders Affect the Cognitive Load in Virtual RealityabstractIn contrast to the real world, users are not able to perceive bystanders in virtual reality (VR). Bystanders may distract users and influence their cognitive load. This involves users to feel discomfort at the thought of unintentionally touching or even bumping into a physical bystander while interacting with the virtual environment. Not knowing the intentions of a bystander or whether one is present can unsettle the user. We investigate how a bystander affects a user’s cognitive load since it has a decisive impact on applications such as VR training. In a between-subjects lab study (N = 42), three conditions were compared: 1) no bystander, 2) an invisible bystander, and 3) a visible bystander (as an avatar). Over a series of iterations, the participants were asked to memorize four pairs of letters, perform a mental rotation task and then recall the pairs of letters. The results of our study demonstrate that a bystander acting as an avatar in the virtual environment increases the user’s cognitive load more than an invisible bystander. Moreover, the cognitive load of a VR user is significantly increased by a bystander. Therefore, our work suggests that either the examiner must be separated from the participant or the examiner’s influence (as a bystander) must be included in the analysis. Maximilian Rettinger, Christoph Schmaderer, Gerhard Rigoll |
VR | 2 |