Demo Data from EDBT 2026 / reviewers in the wild / expert
Jameel Malik
dblp:211/6768
· DBLP profile ↗
7ranked-venue papers
5as first author
3since 2021 · last 2024
0000-0002-7528-7240ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation
hand pose and shape estimation |
1.0 | 2 | 2022 | HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2022 HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map · CVPR 2020 |
Computer vision › 3D vision › geometric estimation › 3d registration
mesh registration |
0.2 | 1 | 2022 | HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Methods — techniques the papers use, named apart from their topics
truncated signed distance function · 0.6non-rigid registration · 0.6graph convolution · 0.63d convolution · 0.6weakly supervised learning · 0.4surface registration · 0.43d convolutional neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SynthSL: Expressive Humans for Sign Language Image SynthesisabstractAround 5% of the world's population live with disabling hearing loss. Despite recent advancements to improve accessibility to the Deaf community, research on sign language is still limited. In this work, we introduce a large-scale synthetic dataset on sign language, SynthSL, targeted to sign language production, recognition and translation. Using state-of-the-start methods for human body modelling, SynthSL aims to augment current datasets by providing additional ground truth data such as depth and normal maps, rendered models, segmentation masks and 2D/3D body joints. We additionally explore a generative architecture for the synthesis of sign images and propose a new generator based on Swin Transformers, conditioned on given body poses and appearance. We believe that an increase on the publicly available data on sign language would boost research and close the performance gap with related topics on human body synthesis. Our code, models and dataset are available at https://github.com/jilliam/SynthSL. Jilliam María Díaz Barros, Jameel Malik, Abdalla Arafa, Didier Stricker |
FG | 3 |
| 2023 | THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervisionabstractRealistic reconstruction of two hands interacting with objects is a new and challenging problem that is essential for building personalized Virtual and Augmented Reality environments. Graph Convolutional networks (GCNs) allow for the preservation of the topologies of hands poses and shapes by modeling them as a graph. In this work, we propose the THOR-Net which combines the power of GCNs, Transformer, and self-supervision to realistically reconstruct two hands and an object from a single RGB image. Our network comprises two stages; namely the features extraction stage and the reconstruction stage. In the features extraction stage, a Keypoint RCNN is used to ex-tract 2D poses, features maps, heatmaps, and bounding boxes from a monocular RGB image. Thereafter, this 2D information is modeled as two graphs and passed to the two branches of the reconstruction stage. The shape re-construction branch estimates meshes of two hands and an object using our novel coarse-to-fine GraFormer shape network. The 3D poses of the hands and objects are re-constructed by the other branch using a GraFormer network. Finally, a self-supervised photometric loss is used to directly regress the realistic textured of each vertex in the hands’ meshes. Our approach achieves State-of-the-art results in Hand shape estimation on the HO-3D dataset (10.0mm) exceeding ArtiBoost (10.8mm). It also surpasses other methods in hand pose estimation on the challenging two hands and object (H2O) dataset by 5mm on the left-hand pose and 1 mm on the right-hand pose. THOR-Net code will be available at https://github.com/ATAboukhadra/THOR-Net. Ahmed Tawfik Aboukhadra, Jameel Malik, Ahmed Elhayek, Nadia Robertini, Didier Stricker |
WACV | 2 |
| 2022 | HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networksabstract3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads to artifacts due to perspective distortions in the images. To address the limitations of the existing methods, we develop HandVoxNet++, i.e., a voxel-based deep network with 3D and graph convolutions trained in a fully supervised manner. The input to our network is a 3D voxelized-depth-map-based on the truncated signed distance function (TSDF). HandVoxNet++ relies on two hand shape representations. The first one is the 3D voxelized grid of hand shape, which does not preserve the mesh topology and which is the most accurate representation. The second representation is the hand surface that preserves the mesh topology. We combine the advantages of both representations by aligning the hand surface to the voxelized hand shape either with a new neural Graph-Convolutions-based Mesh Registration (GCN-MeshReg) or classical segment-wise Non-Rigid Gravitational Approach (NRGA++) which does not rely on training data. In extensive evaluations on three public benchmarks, i.e., SynHand5M, depth-based HANDS19 challenge and HO-3D, the proposed HandVoxNet++ achieves the state-of-the-art performance. In this journal extension of our previous approach presented at CVPR 2020, we gain 41.09% and 13.7% higher shape alignment accuracy on SynHand5M and HANDS19 datasets, respectively. Our method is ranked first on the HANDS19 challenge dataset (Task 1: Depth-Based 3D Hand Pose Estimation) at the moment of the submission of our results to the portal in August 2020. Jameel Malik, Soshi Shimada, Ahmed Elhayek, Sk Aziz Ali, Christian Theobalt, Vladislav Golyanik, Didier Stricker |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2020 | HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Mapabstract3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural networks, which leads to artefacts in the estimations due to perspective distortions in the images. In contrast, we propose a novel architecture with 3D convolutions trained in a weakly-supervised manner. The input to our method is a 3D voxelized depth map, and we rely on two hand shape representations. The first one is the 3D voxelized grid of the shape which is accurate but does not preserve the mesh topology and the number of mesh vertices. The second representation is the 3D hand surface which is less accurate but does not suffer from the limitations of the first representation. We combine the advantages of these two representations by registering the hand surface to the voxelized hand shape. In the extensive experiments, the proposed approach improves over the state of the art by47.8% on the SynHand5M dataset. Moreover, our augmentation policy for voxelized depth maps further enhances the accuracy of 3D hand pose estimation on real data. Our method produces visually more reasonable and realistic hand shapes on NYU and BigHand2.2M datasets compared to the existing approaches. Jameel Malik, Ibrahim Abdelaziz, Ahmed Elhayek, Soshi Shimada, Sk Aziz Ali, Vladislav Golyanik, Christian Theobalt, Didier Stricker |
CVPR | 1 |
| 2019 | Simple and effective deep hand shape and pose regression from a single depth image
Jameel Malik, Ahmed Elhayek, Fabrizio Nunnari, Didier Stricker |
Comput. Graph. | 1 |
| 2018 | DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic DepthabstractArticulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation.In contrast to the existing methods which optimize only for joint positions, we propose a fully supervised deep network which learns to jointly estimate a full 3D hand mesh representation and pose from a single depth image.To this end, a CNN architecture is employed to estimate parametric representations i.e. hand pose, bone scales and complex shape parameters. Then, a novel hand pose and shape layer, embedded inside our deep framework, produces 3D joint positions and hand mesh. Lack of sufficient training data with varying hand shapes limits the generalized performance of learning based methods. Also, manually annotating real data is suboptimal. Therefore, we present SynHand5M: a million-scale synthetic benchmark with accurate joint annotations, segmentation masks and mesh files of depth maps. Among model based learning (hybrid) methods, we show improved results on two of the public benchmarks i.e. NYU and ICVL. Also, by employing a joint training strategy with real and synthetic data, we recover 3D hand mesh and pose from real images in 30ms. Jameel Malik, Ahmed Elhayek, Fabrizio Nunnari, Kiran Varanasi, Kiarash Tamaddon, Alexis Héloir, Didier Stricker |
3DV | 1 |
| 2017 | Simultaneous Hand Pose and Skeleton Bone-Lengths Estimation from a Single Depth ImageabstractArticulated hand pose estimation is a challenging task for human-computer interaction. The state-of-the-art hand pose estimation algorithms work only with one or a few subjects for which they have been calibrated or trained. Particularly, the hybrid methods based on learning followed by model fitting or model based deep learning do not explicitly consider varying hand shapes and sizes. In this work, we introduce a novel hybrid algorithm for estimating the 3D hand pose as well as bone-lengths of the hand skeleton at the same time, from a single depth image. The proposed CNN architecture learns hand pose parameters and scale parameters associated with the bone-lengths simultaneously. Subsequently, a new hybrid forward kinematics layer employs both parameters to estimate 3D joint positions of the hand. For end-to-end training, we combine three public datasets NYU, ICVL and MSRA-2015 in one unified format to achieve large variation in hand shapes and sizes. Among hybrid methods, our method shows improved accuracy over the state-of-the-art on the combined dataset and the ICVL dataset that contain multiple subjects. Also, our algorithm is demonstrated to work well with unseen images. Jameel Malik, Ahmed Elhayek, Didier Stricker |
3DV | 1 |