EDBT 2026 Demo / reviewers in the wild / expert
Xiaohang Zhan
dblp:211/7010
· DBLP profile ↗
31ranked-venue papers
6as first author
20since 2021 · last 2025
0000-0003-2136-7592ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 6 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 25 · 6 first-author · 14 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh DeformationabstractCurrent text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for generating stylized head avatars from text guidance, which leverages locally learnable mesh deformation and 2D diffusion priors to achieve high-quality digital assets for attribute-preserving manipulation. Given a template mesh, our method represents mesh deformation with perface Jacobians and adaptively modulates local deformation using a learnable vector field. This vector field enables anisotropic scaling while preserving the rotation of vertices, which can better express identity and geometric details. We also employ landmark- and contour-based regularization terms to balance the expressiveness and plausibility of generated head avatars from multiple views without relying on any specific shape prior. Our framework can generate realistic shapes and textures that can be further edited via text, while supporting seamless editing using the preserved attributes from the template mesh, such as 3DMM parameters, blendshapes, and UV coordinates. Extensive experiments demonstrate that our framework can generate diverse and expressive head avatars with high-quality meshes that artists can easily manipulate in 3D graphics software, facilitating downstream applications such as efficient asset creation and animation with preserved attributes. Duotun Wang, Hengyu Meng, Zhijing Shao, Qianxi Liu, Lin Wang 0025, Mingming Fan 0001, Xiaohang Zhan, Zeyu Wang 0003 |
3DV | 8 |
| 2025 | Stable-SCore: A Stable Registration-based Framework for 3D Shape CorrespondenceabstractEstablishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer, and shape interpolation. Current dominant functional map methods, while effective in controlled scenarios, struggle in real situations with more complex challenges such as non-isometric shape discrepancies. In response, we revisit registration-for-correspondence methods and tap their potential for more stable shape correspondence estimation. To overcome their common issues including unstable deformations and the necessity for careful pre-alignment or high-quality initial 3D correspondences, we introduce Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence. We first re-purpose a foundation model for 2D character correspondence that ensures reliable and stable 2D mappings. Crucially, we propose a novel Semantic Flow Guided Registration approach that leverages 2D correspondence to guide mesh deformations. Our framework significantly surpasses existing methods in challenging scenarios, and brings possibilities for a wide array of real applications, as demonstrated in our results. Haolin Liu 0004, Xiaohang Zhan, Zizheng Yan, Zhongjin Luo, Yuxin Wen, Xiaoguang Han 0001 |
CVPR | 2 |
| 2025 | LOD-GS: Achieving Levels of Detail using Scalable Gaussian SoupabstractCurrent 3D Gaussian Splatting methods often overlook structured information, leading to disorganized 3D Gaussians that compromise memory and structure efficiency, particularly in Level-of-Detail (LOD) management. This inefficiency results in excessive memory use, limiting their application in resource-sensitive environments like virtual reality and interactive simulations. To overcome these challenges, we introduce a scalable Gaussian Soup that enables high-performance LOD management with progressively reduced memory usage. Our method utilizes triangle primitives with Gaussian splats embedded and adaptive pruning/growing strategies to ensure high-quality scene rendering with significantly reduced memory demands. By embedding neural Gaussians within the triangle primitives through the triangle-MLP, we achieve further memory savings while maintaining rendering fidelity. Experimental results demonstrate that our approach achieves consistently superior performance than recent leading techniques across various LOD while progressively reducing memory usage. Jianxiong Shen, Xiaohang Zhan |
CVPR | 3 |
| 2025 | 4D-Fly: Fast 4D Reconstruction from a Single Monocular Videoabstract4D reconstruction from a single monocular video is an important but challenging task due to its inherent under-constrained nature. While most existing 4D reconstruction methods focus on multi-camera settings, they always suffer from limited multi-view information in monocular videos. Recent studies have attempted to mitigate the ill-posed problem by incorporating data-driven priors as additional supervision. However, they require hours of optimization to align the splatted 2D feature maps of explicit Gaussians with various priors, which limits the range of applications. To address the time-consuming issue, we propose 4D-Fly, an efficient and effective framework for reconstructing the 4D scene from a monocular video (hundreds of frames within 6 minutes), more than 20 × faster and even achieving higher quality than previous optimization methods. Our key insight is to unleash the explicit property of Gaussian primitives and directly apply data priors to them. Specifically, we build a streaming 4D reconstruction paradigm that includes: propagating existing Gaussian to the next timestep with an anchor-based strategy, expanding the 4D scene map with the canonical Gaussian map, and an efficient 4D scene optimization process to further improve visual quality and motion accuracy. Extensive experiments demonstrate the superiority of our 4D-Fly over state-of-the-art methods in terms of speed and quality. Project page: https://diankun-wu.github.io/4D-Fly/. Diankun Wu, Fangfu Liu, Yi-Hsin Hung, Xiaohang Zhan, Yueqi Duan |
CVPR | 5 |
| 2025 | Video-T1: Test-Time Scaling for Video Generation
Fangfu Liu, Hanyang Wang 0003, Yimo Cai, Xiaohang Zhan, Yueqi Duan |
ICCV | 5 |
| 2025 | LaRender: Training-Free Occlusion Control in Image Generation via Latent RenderingabstractWe propose a novel training-free image generation algorithm that precisely controls the occlusion relationships between objects in an image. Existing image generation methods typically rely on prompts to influence occlusion, which often lack precision. While layout-to-image methods provide control over object locations, they fail to address occlusion relationships explicitly. Given a pre-trained image diffusion model, our method leverages volume rendering principles to "render" the scene in latent space, guided by occlusion relationships and the estimated transmittance of objects. This approach does not require retraining or fine-tuning the image diffusion model, yet it enables accurate occlusion control due to its physics-grounded foundation. In extensive experiments, our method significantly outperforms existing approaches in terms of occlusion accuracy. Furthermore, we demonstrate that by adjusting the opacities of objects or concepts during rendering, our method can achieve a variety of effects, such as altering the transparency of objects, the density of mass (e.g., forests), the concentration of particles (e.g., rain, fog), the intensity of light, and the strength of lens effects, etc. Xiaohang Zhan, Dingming Liu |
ICCV | 1 |
| 2025 | Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM AgentsabstractWe present Social Agent, a novel framework for synthesizing realistic and contextually appropriate co-speech nonverbal behaviors in dyadic conversations. In this framework, we develop an agentic system driven by a Large Language Model (LLM) to direct the conversation flow and determine appropriate interactive behaviors for both participants. Additionally, we propose a novel dual-person gesture generation model based on an auto-regressive diffusion model, which synthesizes coordinated motions from speech signals. The output of the agentic system is translated into high-level guidance for the gesture generator, resulting in realistic movement at both the behavioral and motion levels. Furthermore, the agentic system periodically examines the movements of interlocutors and infers their intentions, forming a continuous feedback loop that enables dynamic and responsive interactions between the two participants. User studies and quantitative evaluations show that our model significantly improves the quality of dyadic interactions, producing natural, synchronized nonverbal behaviors. We will release the code and prompts for academic research. Yan-ju Zhou, Heyuan Yao, Tenglong Ao, Xiaohang Zhan, Libin Liu 0002 |
SIGGRAPH Asia | 5 |
| 2025 | EasyAnim: 3D facial animation from in-the-wild videos for avatars with customized riggings
Haoxuan Song, Xiaohang Zhan, Tai-Jiang Mu |
Graph. Model. | 3 |
| 2024 | Programmable Motion Generation for Open-Set Motion Control TasksabstractCharacter animation in real-world scenarios necessitates a variety of constraints, such as trajectories, keyframes, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control tasks. These methods are often specialized, and the tasks they address are rarely extendable or customizable. We categorize these as solutions to the close-set motion control problem. In response to the complexity of practical motion control, we propose and attempt to solve the open-set motion control problem. This problem is characterized by an open and fully customizable set of motion control tasks. To address this, we introduce a new paradigm, programmable motion generation. In this paradigm, any given motion control task is broken down into a combination of atomic constraints. These constraints are then programmed into an error function that quantifies the degree to which a motion sequence adheres to them. We utilize a pretrained motion generation model and optimize its latent code to minimize the error function of the generated motion. Consequently, the generated motion not only inherits the prior of the generative model but also satisfies the requirements of the compounded constraints. Our experiments demonstrate that our approach can generate high-quality motions when addressing a wide range of unseen tasks. These tasks encompass motion control by motion dynamics, geometric constraints, physical laws, interactions with scenes, objects or the character's own body parts, etc. All of these are achieved in a unified approach, without the need for ad-hoc paired training data collection or specialized network designs. During the programming of novel tasks, we observed the emergence of new skills beyond those of the prior model. With the assistance of large language models, we also achieved automatic programming. We hope that this work will pave the way for the motion control of general AI agents. Xiaohang Zhan, Shaoli Huang, Tai-Jiang Mu, Ying Shan |
CVPR | 2 |
| 2024 | HumanGaussian: Text-Driven 3D Human Generation with Gaussian SplattingabstractRealistic 3D human generationfrom text prompts is a de-sirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distil-lation sampling (SDS), which suffers from inadequate fine details or excessive training time. In this paper, we pro-pose an efficient yet effective framework, HumanGaussian, that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with peri-odic Gaussian shrinkage or growing, where such adaptive density control can be naturally guided by intrinsic human structures. Specifically, 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appear-ance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaus-sian densification and pruning process. 2) Moreover, we devise an Annealed Negative Prompt Guidance by decom-posing SDS into a noisier generative score and a cleaner classifier score, which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the supe-rior efficiency and competitive quality of our framework, rendering vivid 3D humans under diverse scenarios. Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Dahua Lin, Xihui Liu, Ziwei Liu 0002 |
CVPR | 2 |
| 2024 | TapMo: Shape-aware Motion Generation of Skeleton-free CharactersabstractPrevious motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation PIpeline for synthesizing Motion in a broad spectrum of skeleton-free 3D characters. The pivotal innovation in TapMo is its use of shape deformation-aware features as a condition to guide the diffusion model, thereby enabling the generation of mesh-specific motions for various characters. Specifically, TapMo comprises two main components - Mesh Handle Predictor and Shape-aware Diffusion Module. Mesh Handle Predictor predicts the skinning weights and clusters mesh vertices into adaptive handles for deformation control, which eliminates the need for traditional skeletal rigging. Shape-aware Motion Diffusion synthesizes motion with mesh-specific adaptations. This module employs text-guided motions and mesh features extracted during the first stage, preserving the geometric integrity of the animations by accounting for the character's shape and deformation. Trained in a weakly-supervised manner, TapMo can accommodate a multitude of non-human meshes, both with and without associated text motions. We demonstrate the effectiveness and generalizability of TapMo through rigorous qualitative and quantitative experiments. Our results reveal that TapMo consistently outperforms existing auto-animation methods, delivering superior-quality animations for both seen or unseen heterogeneous 3D characters. Shaoli Huang, Zhigang Tu 0001, Xin Chen 0040, Xiaohang Zhan, Gang Yu 0002, Ying Shan |
ICLR | 5 |
| 2024 | Open Long-Tailed Recognition in a Dynamic WorldabstractReal world data often exhibits a long-tailed and open-ended (i.e., with unseen classes) distribution. A practical recognition system must balance between majority (head) and minority (tail) classes, generalize across the distribution, and acknowledge novelty upon the instances of unseen classes (open classes). We define Open Long-Tailed Recognition++ (OLTR++) as learning from such naturally distributed data and optimizing for the classification accuracy over a balanced test set which includes both known and open classes. OLTR++ handles imbalanced classification, few-shot learning, open-set recognition, and active learning in one integrated algorithm, whereas existing classification approaches often focus only on one or two aspects and deliver poorly over the entire spectrum. The key challenges are: 1) how to share visual knowledge between head and tail classes, 2) how to reduce confusion between tail and open classes, and 3) how to actively explore open classes with learned knowledge. Our algorithm, OLTR++, maps images to a feature space such that visual concepts can relate to each other through a memory association mechanism and a learned metric (dynamic meta-embedding) that both respects the closed world classification of seen classes and acknowledges the novelty of open classes. Additionally, we propose an active learning scheme based on visual memory, which learns to recognize open classes in a data-efficient manner for future expansions. On three large-scale open long-tailed datasets we curated from ImageNet (object-centric), Places (scene-centric), and MS1M (face-centric) data, as well as three standard benchmarks (CIFAR-10-LT, CIFAR-100-LT, and iNaturalist-18), our approach, as a unified framework, consistently demonstrates competitive performance. Notably, our approach also shows strong potential for the active exploration of open classes and the fairness analysis of minority groups. Ziwei Liu 0002, Zhongqi Miao, Xiaohang Zhan, Boqing Gong, Stella X. Yu |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-Consistent DatasetabstractAssisting people in efficiently producing visually plausible 3D characters has always been a fundamental research topic in computer vision and computer graphics. Recent learning-based approaches have achieved unprecedented accuracy and efficiency in the area of 3D real human digitization. However, none of the prior works focus on modeling 3D biped cartoon characters, which are also in great demand in gaming and filming. In this paper, we introduce 3DBiCar, the first large-scale dataset of 3D biped cartoon characters, and RaBit, the corresponding parametric model. Our dataset contains 1,500 topologically consistent high-quality 3D textured models which are manually crafted by professional artists. Built upon the data, RaBit is thus designed with a SMPL-like linear blend shape model and a StyleGAN-based neural UV-texture generator, simultaneously expressing the shape, pose, and texture. To demonstrate the practicality of 3DBiCar and RaBit, various applications are conducted, including single-view reconstruction, sketch-based modeling, and 3D cartoon animation. For the single-view reconstruction setting, we find a straightforward global mapping from input images to the output UV-based texture maps tends to lose detailed appearances of some local parts (e.g., nose, ears). Thus, a part-sensitive texture reasoner is adopted to make all important local areas perceived. Experiments further demonstrate the effectiveness of our method both qualitatively and quantitatively. 3DBiCar and RaBit are available at gaplab.cuhk.edu.cn/projects/RaBit. Zhongjin Luo, Shengcai Cai, Jinguo Dong, Ruibo Ming, Liangdong Qiu, Xiaohang Zhan, Xiaoguang Han 0001 |
CVPR | 6 |
| 2023 | Masked Frequency Modeling for Self-Supervised Visual Pre-Training
Jiahao Xie 0002, Wei Li 0319, Xiaohang Zhan, Ziwei Liu 0002, Yew-Soon Ong, Chen Change Loy |
ICLR | 3 |
| 2022 | A Unified Mixture-View Framework for Unsupervised Representation Learning
Xiangxiang Chu, Xiaohang Zhan, Bo Zhang 0046 |
BMVC | 2 |
| 2022 | Style-ERD: Responsive and Coherent Online Motion Style TransferabstractMotion style transfer is a common method for enriching character animation. Motion style transfer algorithms are often designed for offline settings where motions are processed in segments. However, for online animation applications, such as real-time avatar animation from motion capture, motions need to be processed as a stream with minimal latency. In this work, we realize a flexible, high-quality motion style transfer method for this setting. We propose a novel style transfer model, Style-ERD, to stylize motions in an online manner with an Encoder-Recurrent-Decoder structure, along with a novel discriminator that combines feature attention and temporal attention. Our method stylizes motions into multiple target styles with a unified model. Although our method targets online settings, it outperforms previous offline methods in motion realism and style expressiveness and provides significant gains in runtime efficiency. Tianxin Tao, Xiaohang Zhan, Zhongquan Chen, Michiel van de Panne |
CVPR | 2 |
| 2022 | Delving into Inter-Image Invariance for Unsupervised Visual Representations
Jiahao Xie 0002, Xiaohang Zhan, Ziwei Liu 0002, Yew-Soon Ong, Chen Change Loy |
Int. J. Comput. Vis. | 2 |
| 2022 | Exploiting Deep Generative Prior for Versatile Image Restoration and ManipulationabstractLearning a good image prior is a long-term goal for image restoration and manipulation. While existing methods like deep image prior (DIP) capture low-level image statistics, there are still gaps toward an image prior that captures rich image semantics including color, spatial coherence, textures, and high-level concepts. This work presents an effective way to exploit the image prior captured by a generative adversarial network (GAN) trained on large-scale natural images. As shown in Fig. 1, the deep generative prior (DGP) provides compelling results to restore missing semantics, e.g., color, patch, resolution, of various degraded images. It also enables diverse image manipulation including random jittering, image morphing, and category transfer. Such highly flexible restoration and manipulation are made possible through relaxing the assumption of existing GAN inversion methods, which tend to fix the generator. Notably, we allow the generator to be fine-tuned on-the-fly in a progressive manner regularized by feature distance obtained by the discriminator in GAN. We show that these easy-to-implement and practical changes help preserve the reconstruction to remain in the manifold of nature images, and thus lead to more precise and faithful reconstruction for real images. Code is available at https://github.com/XingangPan/deep-generative-prior. Xingang Pan, Xiaohang Zhan, Bo Dai 0002, Dahua Lin, Chen Change Loy, Ping Luo 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2021 | DetCo: Unsupervised Contrastive Learning for Object DetectionabstractWe present DetCo, a simple yet effective self-supervised approach for object detection. Unsupervised pre-training methods have been recently designed for object detection, but they are usually deficient in image classification, or the opposite. Unlike them, DetCo transfers well on downstream instance-level dense prediction tasks, while maintaining competitive image-level classification accuracy. The advantages are derived from (1) multi-level supervision to intermediate representations, (2) contrastive learning between global image and local patches. These two designs facilitate discriminative and consistent global and local representation at each level of feature pyramid, improving detection and classification, simultaneously.Extensive experiments on VOC, COCO, Cityscapes, and ImageNet demonstrate that DetCo not only outperforms recent methods on a series of 2D and 3D instance-level detection tasks, but also competitive on image classification. For example, on ImageNet classification, DetCo is 6.9% and 5.0% top-1 accuracy better than InsLoc and DenseCL, which are two contemporary works designed for object detection. Moreover, on COCO detection, DetCo is 6.9 AP better than SwAV with Mask R-CNN C4. Notably, DetCo largely boosts up Sparse R-CNN, a recent strong detector, from 45.0 AP to 46.5 AP (+1.5 AP), establishing a new SOTA on COCO. Enze Xie, Jian Ding 0001, Wenhai Wang, Xiaohang Zhan, Hang Xu 0004, Peize Sun, Zhenguo Li, Ping Luo 0002 |
ICCV | 4 |
| 2021 | Unsupervised Object-Level Representation Learning from Scene ImagesabstractContrastive self-supervised learning has largely narrowed the gap to supervised pre-training on ImageNet. However, its success highly relies on the object-centric priors of ImageNet, i.e., different augmented views of the same image correspond to the same object. Such a heavily curated constraint becomes immediately infeasible when pre-trained on more complex scene images with many objects. To overcome this limitation, we introduce Object-level Representation Learning (ORL), a new self-supervised learning framework towards scene images. Our key insight is to leverage image-level self-supervised pre-training as the prior to discover object-level semantic correspondence, thus realizing object-level representation learning from scene images. Extensive experiments on COCO show that ORL significantly improves the performance of self-supervised learning on scene images, even surpassing supervised ImageNet pre-training on several downstream tasks. Furthermore, ORL improves the downstream performance when more unlabeled scene images are available, demonstrating its great potential of harnessing unlabeled data in the wild. We hope our approach can motivate future research on more general-purpose unsupervised representation learning from scene data. Jiahao Xie 0002, Xiaohang Zhan, Ziwei Liu 0002, Yew-Soon Ong, Chen Change Loy |
NeurIPS | 2 |
| 2020 | Open Compound Domain AdaptationabstractA typical domain adaptation approach is to adapt models trained on the annotated data in a source domain (e.g., sunny weather) for achieving high performance on the test data in a target domain (e.g., rainy weather). Whether the target contains a single homogeneous domain or multiple heterogeneous domains, existing works always assume that there exist clear distinctions between the domains, which is often not true in practice (e.g., changes in weather). We study an open compound domain adaptation (OCDA) problem, in which the target is a compound of multiple homogeneous domains without domain labels, reflecting realistic data collection from mixed and novel situations. We propose a new approach based on two technical insights into OCDA: 1) a curriculum domain adaptation strategy to bootstrap generalization across domains in a data-driven self-organizing fashion and 2) a memory module to increase the model's agility towards novel domains. Our experiments on digit classification, facial expression recognition, semantic segmentation, and reinforcement learning demonstrate the effectiveness of our approach. Ziwei Liu 0002, Zhongqi Miao, Xingang Pan, Xiaohang Zhan, Dahua Lin, Stella X. Yu, Boqing Gong |
CVPR | 4 |
| 2020 | Learning to Cluster Faces via Confidence and Connectivity EstimationabstractFace clustering is an essential tool for exploiting the unlabeled face data, and has a wide range of applications including face annotation and retrieval. Recent works show that supervised clustering can result in noticeable performance gain. However, they usually involve heuristic steps and require numerous overlapped subgraphs, severely restricting their accuracy and efficiency. In this paper, we propose a fully learnable clustering framework without requiring a large number of overlapped subgraphs. Instead, we transform the clustering problem into two sub-problems. Specifically, two graph convolutional networks, named GCN-V and GCN-E, are designed to estimate the confidence of vertices and the connectivity of edges, respectively. With the vertex confidence and edge connectivity, we can naturally organize more relevant vertices on the affinity graph and group them into clusters. Experiments on two large-scale benchmarks show that our method significantly improves clustering accuracy and thus performance of the recognition models trained on top, yet it is an order of magnitude more efficient than existing supervised methods. Lei Yang 0045, Dapeng Chen, Xiaohang Zhan, Rui Zhao 0001, Chen Change Loy, Dahua Lin |
CVPR | 3 |
| 2020 | Self-Supervised Scene De-OcclusionabstractNatural scene understanding is a challenging task, particularly when encountering images of multiple objects that are partially occluded. This obstacle is given rise by varying object ordering and positioning. Existing scene understanding paradigms are able to parse only the visible parts, resulting in incomplete and unstructured scene interpretation. In this paper, we investigate the problem of scene de-occlusion, which aims to recover the underlying occlusion ordering and complete the invisible parts of occluded objects. We make the first attempt to address the problem through a novel and unified framework that recovers hidden scene structures without ordering and amodal annotations as supervisions. This is achieved via Partial Completion Network (PCNet)-mask (M) and -content (C), that learn to recover fractions of object masks and contents, respectively, in a self-supervised manner. Based on PCNet-M and PCNet-C, we devise a novel inference scheme to accomplish scene de-occlusion, via progressive ordering recovery, amodal completion and content completion. Extensive experiments on real-world scenes demonstrate the superior performance of our approach to other alternatives. Remarkably, our approach that is trained in a self-supervised manner achieves comparable results to fully-supervised methods. The proposed scene de-occlusion framework benefits many applications, including high-quality and controllable image manipulation and scene recomposition (see Fig. 1), as well as the conversion of existing modal mask annotations to amodal mask annotations. Xiaohang Zhan, Xingang Pan, Bo Dai 0002, Ziwei Liu 0002, Dahua Lin, Chen Change Loy |
CVPR | 1 |
| 2020 | Online Deep Clustering for Unsupervised Representation LearningabstractJoint clustering and feature learning methods have shown remarkable performance in unsupervised representation learning. However, the training schedule alternating between feature clustering and network parameters update leads to unstable learning of visual representations. To overcome this challenge, we propose Online Deep Clustering (ODC) that performs clustering and network update simultaneously rather than alternatingly. Our key insight is that the cluster centroids should evolve steadily in keeping the classifier stably updated. Specifically, we design and maintain two dynamic memory modules, i.e., samples memory to store samples' labels and features, and centroids memory for centroids evolution. We break down the abrupt global clustering into steady memory update and batch-wise label re-assignment. The process is integrated into network update iterations. In this way, labels and the network evolve shoulder-to-shoulder rather than alternatingly. Extensive experiments demonstrate that ODC stabilizes the training process and boosts the performance effectively. Xiaohang Zhan, Jiahao Xie 0002, Ziwei Liu 0002, Yew-Soon Ong, Chen Change Loy |
CVPR | 1 |
| 2020 | Exploiting Deep Generative Prior for Versatile Image Restoration and Manipulation
Xingang Pan, Xiaohang Zhan, Bo Dai 0002, Dahua Lin, Chen Change Loy, Ping Luo 0002 |
ECCV (2) | 2 |
| 2019 | Large-Scale Long-Tailed Recognition in an Open WorldabstractReal world data often have a long-tailed and open-ended distribution. A practical recognition system must classify among majority and minority classes, generalize from a few known instances, and acknowledge novelty upon a never seen instance. We define Open Long-Tailed Recognition (OLTR) as learning from such naturally distributed data and optimizing the classification accuracy over a balanced test set which include head, tail, and open classes. OLTR must handle imbalanced classification, few-shot learning, and open-set recognition in one integrated algorithm, whereas existing classification approaches focus only on one aspect and deliver poorly over the entire class spectrum. The key challenges are how to share visual knowledge between head and tail classes and how to reduce confusion between tail and open classes. We develop an integrated OLTR algorithm that maps an image to a feature space such that visual concepts can easily relate to each other based on a learned metric that respects the closed-world classification while acknowledging the novelty of the open world. Our so-called dynamic meta-embedding combines a direct image feature and an associated memory feature, with the feature norm indicating the familiarity to known classes. On three large-scale OLTR datasets we curate from object-centric ImageNet, scene-centric Places, and face-centric MS1M data, our method consistently outperforms the state-of-the-art. Our code, datasets, and models enable future OLTR research and are publicly available at \url{https://liuziwei7.github.io/projects/LongTail.html}. Ziwei Liu 0002, Zhongqi Miao, Xiaohang Zhan, Boqing Gong, Stella X. Yu |
CVPR | 3 |
| 2019 | Learning to Cluster Faces on an Affinity GraphabstractFace recognition sees remarkable progress in recent years, and its performance has reached a very high level. Taking it to a next level requires substantially larger data, which would involve prohibitive annotation cost. Hence, exploiting unlabeled data becomes an appealing alternative. Recent works have shown that clustering unlabeled faces is a promising approach, often leading to notable performance gains. Yet, how to effectively cluster, especially on a large-scale (i.e. million-level or above) dataset, remains an open question. A key challenge lies in the complex variations of cluster patterns, which make it difficult for conventional clustering methods to meet the needed accuracy. This work explores a novel approach, namely, learning to cluster instead of relying on hand-crafted criteria. Specifically, we propose a framework based on graph convolutional network, which combines a detection and a segmentation module to pinpoint face clusters. Experiments show that our method yields significantly more accurate face clusters, which, as a result, also lead to further performance gain in face recognition. Lei Yang 0045, Xiaohang Zhan, Dapeng Chen, Chen Change Loy, Dahua Lin |
CVPR | 2 |
| 2019 | Self-Supervised Learning via Conditional Motion PropagationabstractIntelligent agent naturally learns from motion. Various self-supervised algorithms have leveraged the motion cues to learn effective visual representations. The hurdle here is that motion is both ambiguous and complex, rendering previous works either suffer from degraded learning efficacy, or resort to strong assumptions on object motions. In this work, we design a new learning-from-motion paradigm to bridge these gaps. Instead of explicitly modeling the motion probabilities, we design the pretext task as a conditional motion propagation problem. Given an input image and several sparse flow guidance on it, our framework seeks to recover the full-image motion. Compared to other alternatives, our framework has several appealing properties: (1) Using sparse flow guidance during training resolves the inherent motion ambiguity, and thus easing feature learning. (2) Solving the pretext task of conditional motion propagation encourages the emergence of kinematically-sound representations that poss greater expressive power. Extensive experiments demonstrate that our framework learns structural and coherent features; and achieves state-of-the-art self-supervision performance on several downstream tasks including semantic segmentation, instance segmentation and human parsing. Furthermore, our framework is successfully extended to several useful applications such as semi-automatic pixel-level annotation. Xiaohang Zhan, Xingang Pan, Ziwei Liu 0002, Dahua Lin, Chen Change Loy |
CVPR | 1 |
| 2019 | Switchable Whitening for Deep Representation LearningabstractNormalization methods are essential components in convolutional neural networks (CNNs). They either standardize or whiten data using statistics estimated in predefined sets of pixels. Unlike existing works that design normalization techniques for specific tasks, we propose Switchable Whitening (SW), which provides a general form unifying different whitening methods as well as standardization methods. SW learns to switch among these operations in an end-to-end manner. It has several advantages. First, SW adaptively selects appropriate whitening or standardization statistics for different tasks (see Fig.1), making it well suited for a wide range of tasks without manual design. Second, by integrating benefits of different normalizers, SW shows consistent improvements over its counterparts in various challenging benchmarks. Third, SW serves as a useful tool for understanding the characteristics of whitening and standardization techniques. We show that SW outperforms other alternatives on image classification (CIFAR-10/100, ImageNet), semantic segmentation (ADE20K, Cityscapes), domain adaptation (GTA5, Cityscapes), and image style transfer (COCO). For example, without bells and whistles, we achieve state-of-the-art performance with 45.33% mIoU on the ADE20K dataset. Xingang Pan, Xiaohang Zhan, Jianping Shi, Xiaoou Tang, Ping Luo 0002 |
ICCV | 2 |
| 2018 | Mix-and-Match Tuning for Self-Supervised Semantic SegmentationabstractDeep convolutional networks for semantic image segmentation typically require large-scale labeled data, e.g., ImageNet and MS COCO, for network pre-training. To reduce annotation efforts, self-supervised semantic segmentation is recently proposed to pre-train a network without any human-provided labels. The key of this new form of learning is to design a proxy task (e.g., image colorization), from which a discriminative loss can be formulated on unlabeled data. Many proxy tasks, however, lack the critical supervision signals that could induce discriminative representation for the target image segmentation task. Thus self-supervision’s performance is still far from that of supervised pre-training. In this study, we overcome this limitation by incorporating a "mix-and-match" (M&M) tuning stage in the self-supervision pipeline. The proposed approach is readily pluggable to many self-supervision methods and does not use more annotated samples than the original process. Yet, it is capable of boosting the performance of target image segmentation task to surpass fully-supervised pre-trained counterpart. The improvement is made possible by better harnessing the limited pixel-wise annotations in the target dataset. Specifically, we first introduce the "mix" stage, which sparsely samples and mixes patches from the target set to reflect rich and diverse local patch statistics of target images. A ‘match’ stage then forms a class-wise connected graph, which can be used to derive a strong triplet-based discriminative loss for finetuning the network. Our paradigm follows the standard practice in existing self-supervised studies and no extra data or label is required. With the proposed M&M approach, for the first time, a self-supervision method can achieve comparable or even better performance compared to its ImageNet pretrained counterpart on both PASCAL VOC2012 dataset and CityScapes dataset. Xiaohang Zhan, Ziwei Liu 0002, Ping Luo 0002, Xiaoou Tang, Chen Change Loy |
AAAI | 1 |
| 2018 | Consensus-Driven Propagation in Massive Unlabeled Data for Face Recognition
Xiaohang Zhan, Ziwei Liu 0002, Dahua Lin, Chen Change Loy |
ECCV (9) | 1 |