EDBT 2026 Demo / reviewers in the wild / expert
Nishanth Kumar
dblp:211/7595
· DBLP profile ↗
9ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0001-9291-3728ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 1 first-author · 5 since 2021Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Probabilistic and Bayesian machine learning · 26% Motion planning and robot control · 16% Reinforcement learning · 15% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 21 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Time series and sequential data › anomaly detection
failure detection |
0.9 | 1 | 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation · ICLR 2025 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.9 | 1 | 2025 | VisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot Planning · ICLR 2025 |
Machine learning › Representation and self-supervised learning › structured representation
neuro-symbolic representation |
0.9 | 1 | 2025 | VisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot Planning · ICLR 2025 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.9 | 1 | 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation · ICLR 2025 |
Robotics › Motion planning and robot control
robot planning |
0.9 | 1 | 2025 | VisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot Planning · ICLR 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation · ICLR 2025 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
approximate inference |
0.8 | 1 | 2024 | PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX · J. Mach. Learn. Res. 2024 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
factor graphs |
0.8 | 1 | 2024 | PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX · J. Mach. Learn. Res. 2024 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models |
0.8 | 1 | 2024 | PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX · J. Mach. Learn. Res. 2024 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
loopy belief propagation |
0.8 | 1 | 2024 | PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAX · J. Mach. Learn. Res. 2024 |
Human-robot interaction
learning from demonstration |
0.8 | 1 | 2024 | Preference-Conditioned Language-Guided Abstraction · HRI 2024 |
Human-robot interaction
preference learning |
0.8 | 1 | 2024 | Preference-Conditioned Language-Guided Abstraction · HRI 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
predicate invention |
0.7 | 1 | 2023 | Predicate Invention for Bilevel Planning · AAAI 2023 |
Machine learning › Reinforcement learning › markov decision process
factored markov decision process |
0.4 | 1 | 2020 | Task Scoping for Efficient Planning in Open Worlds (Student Abstract) · AAAI 2020 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction |
0.4 | 1 | 2020 | Task Scoping for Efficient Planning in Open Worlds (Student Abstract) · AAAI 2020 |
Robotics › Robot navigation and mapping › object search
multi-object search |
0.4 | 1 | 2019 | Multi-Object Search using Object-Oriented POMDPs · ICRA 2019 |
Robotics › Robot navigation and mapping
object search |
0.4 | 1 | 2019 | Multi-Object Search using Object-Oriented POMDPs · ICRA 2019 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process |
0.4 | 1 | 2019 | Multi-Object Search using Object-Oriented POMDPs · ICRA 2019 |
Human-robot interaction › robot manipulation
mobile manipulation |
0.2 | 1 | 2024 | Preference-Conditioned Language-Guided Abstraction · HRI 2024 |
Human-robot interaction › educational robotics
robot teaching |
0.2 | 1 | 2024 | Preference-Conditioned Language-Guided Abstraction · HRI 2024 |
Robotics › Motion planning and robot control
task and motion planning |
0.2 | 1 | 2023 | Predicate Invention for Bilevel Planning · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 1.7predicate invention · 0.9in-context learning · 0.9first-order logic · 0.9fine-tuning · 0.9user study · 0.8language model · 0.8differentiable inference · 0.8JAX · 0.8GPU acceleration · 0.8hill-climbing search · 0.7grammar-based search · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic ManipulationabstractRobotic manipulation in open-world settings requires not only task execution but also the ability to detect and learn from failures. While recent advances in vision-language models (VLMs) and large language models (LLMs) have improved robots' spatial reasoning and problem-solving abilities, they still struggle with failure recognition, limiting their real-world applicability. We introduce AHA, an open-source VLM designed to detect and reason about failures in robotic manipulation using natural language. By framing failure detection as a free-form reasoning task, AHA identifies failures and provides detailed, adaptable explanations across different robots, tasks, and environments. We fine-tuned AHA using FailGen, a scalable framework that generates the first large-scale dataset of robotic failure trajectories, the AHA dataset. FailGen achieves this by procedurally perturbing successful demonstrations from simulation. Despite being trained solely on the AHA dataset, AHA generalizes effectively to real-world failure datasets, robotic systems, and unseen tasks. It surpasses the second-best model (GPT-4o in-context learning) by 10.3% and exceeds the average performance of six compared models including five state-of-the-art VLMs by 35.3% across multiple metrics and datasets. We integrate AHA into three manipulation frameworks that utilize LLMs/VLMs for reinforcement learning, task and motion planning, and zero-shot trajectory generation. AHA’s failure feedback enhances these policies' performances by refining dense reward functions, optimizing task planning, and improving sub-task verification, boosting task success rates by an average of 21.4% across all three tasks compared to GPT-4 models. Project page: https://aha-vlm.github.io Jiafei Duan, Wilbert Pumacay, Nishanth Kumar, Yi Ru Wang, Shulin Tian, Ranjay Krishna, Dieter Fox, Ajay Mandlekar, Yijie Guo |
ICLR | 3 |
| 2025 | VisualPredicator: Learning Abstract World Models with Neuro-Symbolic Predicates for Robot PlanningabstractBroadly intelligent agents should form task-specific abstractions that selectively expose the essential elements of a task, while abstracting away the complexity of the raw sensorimotor space. In this work, we present Neuro-Symbolic Predicates, a first-order abstraction language that combines the strengths of symbolic and neural knowledge representations. We outline an online algorithm for inventing such predicates and learning abstract world models. We compare our approach to hierarchical reinforcement learning, vision-language model planning, and symbolic predicate invention approaches, on both in- and out-of-distribution tasks across five simulated robotic domains. Results show that our approach offers better sample complexity, stronger out-of-distribution generalization, and improved interpretability. Yichao Liang, Nishanth Kumar, Hao Tang 0008, Adrian Weller, Josh Tenenbaum, Tom Silver, João F. Henriques, Kevin Ellis |
ICLR | 2 |
| 2024 | Preference-Conditioned Language-Guided AbstractionabstractLearning from demonstrations is a common way for users to teach robots, but it is prone to spurious feature correlations. Recent work constructs state abstractions, i.e. visual representations containing task-relevant features, from language as a way to perform more generalizable learning. However, these abstractions also depend on a user's preference for what matters in a task, which may be hard to describe or infeasible to exhaustively specify using language alone. How do we construct abstractions to capture these latent preferences? We observe that how humans behave reveals how they see the world. Our key insight is that changes in human behavior inform us that there are differences in preferences for how humans see the world, i.e. their state abstractions. In this work, we propose using language models (LMs) to query for those preferences directly given knowledge that a change in behavior has occurred. In our framework, we use the LM in two ways: first, given a text description of the task and knowledge of behavioral change between states, we query the LM for possible hidden preferences; second, given the most likely preference, we query the LM to construct the state abstraction. In this framework, the LM is also able to ask the human directly when uncertain about its own estimate. We demonstrate our framework's ability to construct effective preference-conditioned abstractions in simulated experiments, a user study, as well as on a real Spot robot performing mobile manipulation tasks. Andi Peng, Andreea Bobu, Belinda Z. Li, Theodore R. Sumers, Ilia Sucholutsky, Nishanth Kumar, Thomas L. Griffiths 0001, Julie A. Shah |
HRI | 6 |
| 2024 | PGMax: Factor Graphs for Discrete Probabilistic Graphical Models and Loopy Belief Propagation in JAXabstractPGMax is an open-source Python/ JAX package for (a) easily specifying discrete Probabilistic Graphical Models (PGMs) as factor graphs; and (b) automatically running efficient and scalable differentiable Loopy Belief Propagation (LBP). PGMax supports general factor graphs with tractable factors, and leverages modern accelerators like GPUs for inference. Compared with alternative libraries, PGMax obtains higher-quality inference results with up to three orders-of-magnitude inference time speedups. PGMax interacts seamlessly with the growing JAX ecosystem, opening up new research possibilities. Our source code, examples and documentation are available at https://github.com/google-deepmind/PGMax Antoine Dedieu, Nishanth Kumar, Wolfgang Lehrach, Shrinu Kushagra, Dileep George, Miguel Lázaro-Gredilla |
J. Mach. Learn. Res. | 3 |
| 2023 | Predicate Invention for Bilevel PlanningabstractEfficient planning in continuous state and action spaces is fundamentally hard, even when the transition model is deterministic and known. One way to alleviate this challenge is to perform bilevel planning with abstractions, where a high-level search for abstract plans is used to guide planning in the original transition space. Previous work has shown that when state abstractions in the form of symbolic predicates are hand-designed, operators and samplers for bilevel planning can be learned from demonstrations. In this work, we propose an algorithm for learning predicates from demonstrations, eliminating the need for manually specified state abstractions. Our key idea is to learn predicates by optimizing a surrogate objective that is tractable but faithful to our real efficient-planning objective. We use this surrogate objective in a hill-climbing search over predicate sets drawn from a grammar. Experimentally, we show across four robotic planning environments that our learned abstractions are able to quickly solve held-out tasks, outperforming six baselines. Tom Silver, Rohan Chitnis, Nishanth Kumar, Willie McClinton, Tomás Lozano-Pérez, Leslie Pack Kaelbling, Josh Tenenbaum |
AAAI | 3 |
| 2020 | Task Scoping for Efficient Planning in Open Worlds (Student Abstract)abstractWe propose an abstraction method for open-world environments expressed as Factored Markov Decision Processes (FMDPs) with very large state and action spaces. Our method prunes state and action variables that are irrelevant to the optimal value function on the state subspace the agent would visit when following any optimal policy from the initial state. This method thus enables tractable fast planning within large open-world FMDPs. Nishanth Kumar, Michael Fishman 0001, Natasha Danas, Stefanie Tellex, Michael L. Littman, George Dimitri Konidaris |
AAAI | 1 |
| 2020 | Building Plannable Representations with Mixed RealityabstractWe propose Action-Oriented Semantic Maps (AOSMs), a representation that enables a robot to acquire object manipulation behaviors and semantic information about the environment from a human teacher with a Mixed Reality Head-Mounted Display (MR-HMD). AOSMs are a representation that captures both: a) high-level object manipulation actions in an object class's local frame, and b) semantic representations of objects in the robot's global map that are grounded for navigation. Humans can use a MR-HMD to teach the agent the information necessary for planning object manipulation and navigation actions by interacting with virtual 3D meshes overlaid on the physical workspace. We demonstrate that our system enables users to quickly and accurately teach a robot the knowledge required to autonomously plan and execute three household tasks: picking up a bottle and throwing it in the trash, closing a sink faucet, and flipping a light switch off. Eric Rosen, Nishanth Kumar, Nakul Gopalan, Daniel Ullman 0002, George Dimitri Konidaris, Stefanie Tellex |
IROS | 2 |
| 2020 | Rate of change analysis for interestingness measures
Nandan Sudarsanam, Nishanth Kumar, Balaraman Ravindran |
Knowl. Inf. Syst. | 2 |
| 2019 | Multi-Object Search using Object-Oriented POMDPsabstractA core capability of robots is to reason about multiple objects under uncertainty. Partially Observable Markov Decision Processes (POMDPs) provide a means of reasoning under uncertainty for sequential decision making, but are computationally intractable in large domains. In this paper, we propose Object-Oriented POMDPs (OO-POMDPs), which represent the state and observation spaces in terms of classes and objects. The structure afforded by OO-POMDPs support a factorization of the agent's belief into independent object distributions, which enables the size of the belief to scale linearly versus exponentially in the number of objects. We formulate a novel Multi-Object Search (MOS) task as an OO-POMDP for mobile robotics domains in which the agent must find the locations of multiple objects. Our solution exploits the structure of OO-POMDPs by featuring human language to selectively update the belief at task onset. Using this structure, we develop a new algorithm for efficiently solving OO-POMDPs: Object-Oriented Partially Observable Monte-Carlo Planning (OOPOMCP). We show that OO-POMCP with grounded language commands is sufficient for solving challenging MOS tasks both in simulation and on a physical mobile robot. Arthur Wandzel, Yoonseon Oh, Michael Fishman 0001, Nishanth Kumar, Lawson L. S. Wong, Stefanie Tellex |
ICRA | 4 |