Demo Data from EDBT 2026 / reviewers in the wild / expert
Rishabh Goyal
dblp:211/7615
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0001-9342-0917ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 42% Robot manipulation · 27% Video understanding and tracking · 18% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape analysis
shape parsing |
0.9 | 2 | 2022 | Neural Shape Parsers for Constructive Solid Geometry · IEEE Trans. Pattern Anal. Mach. Intell. 2022 CSGNet: Neural Shape Parser for Constructive Solid Geometry · CVPR 2018 |
Robotics › Robot manipulation
affordance learning |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Computer vision › Video understanding and tracking
egocentric video understanding |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Machine learning › Deep learning architectures and training
encoder-decoder architecture |
0.6 | 1 | 2022 | Neural Shape Parsers for Constructive Solid Geometry · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Robotics › Robot manipulation
grasping |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Computer vision › 3D vision
hand-object interaction |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Computer vision › 3D vision › embodied vision
object affordance |
0.6 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Geometric modeling and processing › solid modeling
constructive solid geometry |
0.6 | 1 | 2022 | Neural Shape Parsers for Constructive Solid Geometry · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › 3D vision › 3d shape analysis
3d shape understanding |
0.3 | 1 | 2018 | CSGNet: Neural Shape Parser for Constructive Solid Geometry · CVPR 2018 |
Computer vision › 3D vision
shape detection |
0.3 | 1 | 2018 | CSGNet: Neural Shape Parser for Constructive Solid Geometry · CVPR 2018 |
Computer vision › Video understanding and tracking
egocentric video |
0.2 | 1 | 2022 | Human Hands as Probes for Interactive Object Understanding · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
policy gradient · 1.8recurrent decoder · 1.1convolutional encoder · 1.1recurrent neural network · 0.7state-sensitive feature learning · 0.6affordance learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Human Hands as Probes for Interactive Object UnderstandingabstractInteractive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate that observation of what human hands interact with and how can provide both the relevant data and the necessary supervision. Attending to hands, readily localizes and stabilizes active objects for learning and reveals places where interactions with objects occur. Analyzing the hands shows what we can do to objects and how. We apply these basic principles on the EPIC-KITCHENS dataset, and successfully learn state-sensitive features, and object affordances (regions of interaction and afforded grasps), purely by observing hands in egocentric videos. Mohit Goyal, Sahil Modi, Rishabh Goyal, Saurabh Gupta 0001 |
CVPR | 3 |
| 2022 | Neural Shape Parsers for Constructive Solid GeometryabstractConstructive solid geometry (CSG) is a geometric modeling technique that defines complex shapes by recursively applying boolean operations on primitives such as spheres and cylinders. We present CSGNet, a deep network architecture that takes as input a 2D or 3D shape and outputs a CSG program that models it. Parsing shapes into CSG programs is desirable as it yields a compact and interpretable generative model. However, the task is challenging since the space of primitives and their combinations can be prohibitively large. CSGNet uses a convolutional encoder and recurrent decoder based on deep networks to map shapes to modeling instructions in a feed-forward manner and is significantly faster than bottom-up approaches. We investigate two architectures for this task-a vanilla encoder (CNN) - decoder (RNN) and another architecture that augments the encoder with an explicit memory module based on the program execution stack. The stack augmentation improves the reconstruction quality of the generated shape and learning efficiency. Our approach is also more effective as a shape primitive detector compared to a state-of-the-art object detector. Finally, we demonstrate CSGNet can be trained on novel datasets without program annotations through policy gradient techniques. Gopal Sharma, Rishabh Goyal, Difan Liu, Evangelos Kalogerakis, Subhransu Maji |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2018 | CSGNet: Neural Shape Parser for Constructive Solid GeometryabstractWe present a neural architecture that takes as input a 2D or 3D shape and outputs a program that generates the shape. The instructions in our program are based on constructive solid geometry principles, i.e., a set of boolean operations on shape primitives defined recursively. Bottom-up techniques for this shape parsing task rely on primitive detection and are inherently slow since the search space over possible primitive combinations is large. In contrast, our model uses a recurrent neural network that parses the input shape in a top-down manner, which is significantly faster and yields a compact and easy-to-interpret sequence of modeling instructions. Our model is also more effective as a shape detector compared to existing state-of-the-art detection techniques. We finally demonstrate that our network can be trained on novel datasets without ground-truth program annotations through policy gradient techniques. Gopal Sharma, Rishabh Goyal, Difan Liu, Evangelos Kalogerakis, Subhransu Maji |
CVPR | 2 |