Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhewei Huang
dblp:211/8001
· DBLP profile ↗
9ranked-venue papers
3as first author
8since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Language models and text generation · 38% Video understanding and tracking · 34% Graph learning · 12% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 41% Computer animation and physical simulation · 18% Rendering · 15% |
Topics — the 16 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
chain-of-thought reasoning |
1.0 | 1 | 2026 | PaCoRe: Learning to Scale Test-Time Compute with Parallel Coordinated Reasoning · ACL (1) 2026 |
Natural language and speech › Language models and text generation
test-time scaling |
1.0 | 1 | 2026 | PaCoRe: Learning to Scale Test-Time Compute with Parallel Coordinated Reasoning · ACL (1) 2026 |
Machine learning › Graph learning
dynamic graph |
0.7 | 1 | 2023 | A Dynamic Multi-Scale Voxel Flow Network for Video Prediction · CVPR 2023 |
Computer vision › Video understanding and tracking
video prediction |
0.7 | 1 | 2023 | A Dynamic Multi-Scale Voxel Flow Network for Video Prediction · CVPR 2023 |
Visual content generation and editing
image generation |
0.7 | 1 | 2023 | Collaborative Neural Rendering Using Anime Character Sheets · IJCAI 2023 |
Rendering
neural rendering |
0.7 | 1 | 2023 | Collaborative Neural Rendering Using Anime Character Sheets · IJCAI 2023 |
Computer vision › Video understanding and tracking › motion analysis › motion modeling
intermediate flow estimation |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Computer vision › Video understanding and tracking
video enhancement |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Visual content generation and editing › talking head generation
conversational head generation |
0.6 | 1 | 2022 | Perceptual Conversational Head Generation with Regularized Driver and Enhanced Renderer · ACM Multimedia 2022 |
Geometric modeling and processing
real-time interpolation |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
0.6 | 1 | 2022 | Perceptual Conversational Head Generation with Regularized Driver and Enhanced Renderer · ACM Multimedia 2022 |
Visual content generation and editing
talking head generation |
0.6 | 1 | 2022 | Perceptual Conversational Head Generation with Regularized Driver and Enhanced Renderer · ACM Multimedia 2022 |
Image and video processing
video frame interpolation |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Machine learning › Generative modeling
image generation |
0.4 | 1 | 2019 | Learning to Paint With Model-Based Deep Reinforcement Learning · ICCV 2019 |
Computer animation and physical simulation
character animation |
0.2 | 1 | 2023 | Collaborative Neural Rendering Using Anime Character Sheets · IJCAI 2023 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.1 | 1 | 2019 | Learning to Paint With Model-Based Deep Reinforcement Learning · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
video post-processing · 1.1optical flow · 1.1intermediate flow estimation · 1.1foreground-background fusion · 1.1audio-to-behavior model · 1.1reinforcement learning · 1.0voxel flow · 0.7neural network · 0.7landmark encoding · 0.7dynamic routing · 0.7cross-view feature warping · 0.7neural renderer · 0.4deep reinforcement learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PaCoRe: Learning to Scale Test-Time Compute with Parallel Coordinated ReasoningabstractJingcheng Hu, Yinmin Zhang, Shijie Shang, Xiaobo Yang, Yue Peng, Zhewei Huang, Hebin Zhou, Xin Wu, Jie Cheng, Fanqi Wan, Xiangwen Kong, Chengyuan Yao, Kaiwen Yan, Ailin Huang, Hongyu Zhou, Qi Han, Zheng Ge, Xiangyu Zhang, Heung-Yeung Shum. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Jingcheng Hu, Yinmin Zhang, Shijie Shang, Zhewei Huang, Hebin Zhou, Fanqi Wan, Xiangwen Kong, Chengyuan Yao, Kaiwen Yan, Ailin Huang, Zheng Ge, Xiangyu Zhang 0005, Harry Shum |
ACL (1) | 6 |
| 2025 | Learning temporal-aware representation for controllable interventional radiology imaging
Wei Si, Zhaolin Zheng, Zhewei Huang, Ximing Xu 0002, Ruijue Wang, Ji-Gang Bao, Xiantong Zhen, Jun Xu 0019 |
Comput. Vis. Image Underst. | 3 |
| 2025 | Advancing video self-supervised learning via image foundation models
Jingwei Wu, Zhewei Huang, Chang Liu 0047 |
Pattern Recognit. Lett. | 2 |
| 2024 | Scale-Adaptive Feature Aggregation for Efficient Space-Time Video Super-ResolutionabstractThe Space-Time Video Super-Resolution (STVSR) task aims to enhance the visual quality of videos, by simultaneously performing video frame interpolation (VFI) and video super-resolution (VSR). However, facing the challenge of the additional temporal dimension and scale inconsistency, most existing STVSR methods are complex and inflexible in dynamically modeling different motion amplitudes. In this work, we find that choosing an appropriate processing scale achieves remarkable benefits in flow-based feature propagation. We propose a novel Scale-Adaptive Feature Aggregation (SAFA) network that adaptively selects sub-networks with different processing scales for individual samples. Experiments on four public STVSR benchmarks demonstrate that SAFA achieves state-of-the-art performance. Our SAFA network outperforms recent state-of-the-art methods such as TMNet [83] and VideoINR [10] by an average improvement of over 0.5dB on PSNR, while requiring less than half the number of parameters and only 1/3 computational costs. Zhewei Huang, Ailin Huang, Xiaotao Hu, Jun Xu 0019, Shuchang Zhou 0001 |
WACV | 1 |
| 2023 | A Dynamic Multi-Scale Voxel Flow Network for Video PredictionabstractThe performance of video prediction has been greatly boosted by advanced deep neural networks. However, most of the current methods suffer from large model sizes and require extra inputs, e.g., semantic/depth maps, for promising performance. For efficiency consideration, in this paper, we propose a Dynamic Multi-scale Voxel Flow Network (DMVFN) to achieve better video prediction performance at lower computational costs with only RGB images, than previous methods. The core of our DMVFN is a differentiable routing module that can effectively perceive the motion scales of video frames. Once trained, our DMVFN selects adaptive sub-networks for different inputs at the inference stage. Experiments on several benchmarks demonstrate that our DMVFN is an order of magnitude faster than Deep Voxel Flow [35] and surpasses the state-of-the-art iterative-based OPT [63] on generated image quality. Xiaotao Hu, Zhewei Huang, Ailin Huang, Jun Xu 0019, Shuchang Zhou 0001 |
CVPR | 2 |
| 2023 | Collaborative Neural Rendering Using Anime Character SheetsabstractDrawing images of characters with desired poses is an essential but laborious task in anime production. Assisting artists to create is a research hotspot in recent years. In this paper, we present the Collaborative Neural Rendering (CoNR) method, which creates new images for specified poses from a few reference images (AKA Character Sheets). In general, the diverse hairstyles and garments of anime characters defies the employment of universal body models like SMPL, which fits in most nude human shapes. To overcome this, CoNR uses a compact and easy-to-obtain landmark encoding to avoid creating a unified UV mapping in the pipeline. In addition, the performance of CoNR can be significantly improved when referring to multiple reference images, thanks to feature space cross-view warping in a carefully designed neural network. Moreover, we have collected a character sheet dataset containing over 700,000 hand-drawn and synthesized images of diverse poses to facilitate research in this area. The code and dataset is available at https://github.com/megvii-research/IJCAI2023-CoNR. Zuzeng Lin, Ailin Huang, Zhewei Huang |
IJCAI | 3 |
| 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation
Zhewei Huang, Wen Heng, Boxin Shi, Shuchang Zhou 0001 |
ECCV (14) | 1 |
| 2022 | Perceptual Conversational Head Generation with Regularized Driver and Enhanced RendererabstractThis paper reports our solution for ACM Multimedia ViCo 2022 Conversational Head Generation Challenge, which aims to generate vivid face-to-face conversation videos based on audio and reference images. Our solution focuses on training a generalized audio-to-head driver using regularization and assembling a high visual quality renderer. We carefully tweak the audio-to-behavior model and post-process the generated video using our foreground-background fusion module. We get first place in the listening head generation track and second place in the talking head generation track in the official leaderboard. Our code is available at https://github.com/megvii-research/MM2022-ViCoPerceptualHeadGeneration. Ailin Huang, Zhewei Huang, Shuchang Zhou 0001 |
ACM Multimedia | 2 |
| 2019 | Learning to Paint With Model-Based Deep Reinforcement LearningabstractWe show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the position and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint. Zhewei Huang, Shuchang Zhou 0001, Wen Heng |
ICCV | 1 |