EDBT 2026 Demo / reviewers in the wild / expert
Yujin Chen
dblp:211/8359
· DBLP profile ↗
15ranked-venue papers
7as first author
14since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 6 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-author · 9 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PBR-SR: Mesh PBR Texture Super Resolution from 2D Image PriorsabstractWe present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR) PBR input in a zero-shot manner. PBR-SR leverages an off-the-shelf super-resolution model trained on natural images, and iteratively minimizes the deviations between super-resolution priors and differentiable renderings. These enhancements are then back-projected into the PBR map space in a differentiable manner to produce refined, high-resolution textures. To mitigate the effects of view inconsistency and lighting sensitivity inherent to view-based super-resolution, our approach incorporates 2D prior constraints across multi-view renderings, enabling iterative refinement of shared upscaled textures. In parallel, we incorporate identity constraints directly in the PBR texture domain to ensure the upscaled textures remain faithful to the LR input. PBR-SR operates without any additional training or data requirements, relying entirely on pretrained image priors. We demonstrate that our approach produces high-fidelity PBR textures for both artist-designed and AI-generated meshes, outperforming both direct SR models application and prior texture optimization methods. Our results show high-quality outputs in both PBR and rendering evaluations, supporting advanced applications such as relighting. Yujin Chen, Yinyu Nie, Benjamin Ummenhofer, Reiner Birkl, Michael Paulitsch, Matthias Nießner |
NeurIPS | 1 |
| 2024 | Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation
Yujin Chen, Yinyu Nie, Benjamin Ummenhofer, Reiner Birkl, Michael Paulitsch, Matthias Müller 0011, Matthias Nießner |
ECCV (9) | 1 |
| 2024 | SSR-2D: Semantic 3D Scene Reconstruction From 2D ImagesabstractMost deep learning approaches to comprehensive semantic modeling of 3D indoor spaces require costly dense annotations in the 3D domain. In this work, we explore a central 3D scene modeling task, namely, semantic scene reconstruction without using any 3D annotations. The key idea of our approach is to design a trainable model that employs both incomplete 3D reconstructions and their corresponding source RGB-D images, fusing cross-domain features into volumetric embeddings to predict complete 3D geometry, color, and semantics with only 2D labeling which can be either manual or machine-generated. Our key technical innovation is to leverage differentiable rendering of color and semantics to bridge 2D observations and unknown 3D space, using the observed RGB images and 2D semantics as supervision, respectively. We additionally develop a learning pipeline and corresponding method to enable learning from imperfect predicted 2D labels, which could be additionally acquired by synthesizing in an augmented set of virtual training views complementing the original real captures, enabling more efficient self-supervision loop for semantics. As a result, our end-to-end trainable solution jointly addresses geometry completion, colorization, and semantic mapping from limited RGB-D images, without relying on any 3D ground-truth information. Our method achieves state-of-the-art performance of semantic scene completion on two large-scale benchmark datasets MatterPort3D and ScanNet, surpasses baselines even with costly 3D annotations in predicting both geometry and semantics. To our knowledge, our method is also the first 2D-driven method addressing completion and semantic segmentation of real-world 3D scans simultaneously. Junwen Huang 0001, Alexey Artemov, Yujin Chen, Shuaifeng Zhi, Kai Xu 0004, Matthias Nießner |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | PHRIT: Parametric Hand Representation with Implicit TemplateabstractWe propose PHRIT, a novel approach for parametric hand mesh modeling with an implicit template that combines the advantages of both parametric meshes and implicit representations. Our method represents deformable hand shapes using signed distance fields (SDFs) with part-based shape priors, utilizing a deformation field to execute the deformation. The model offers efficient high-fidelity hand reconstruction by deforming the canonical template at infinite resolution. Additionally, it is fully differentiable and can be easily used in hand modeling since it can be driven by the skeleton and shape latent codes. We evaluate PHRIT on multiple downstream tasks, including skeleton-driven hand reconstruction, shapes from point clouds, and singleview 3D reconstruction, demonstrating that our approach achieves realistic and immersive hand modeling with state- of-the-art performance. Zhisheng Huang, Yujin Chen, Jinlu Zhang 0001, Zhigang Tu 0001 |
ICCV | 2 |
| 2023 | Consistent 3D Hand Reconstruction in Video via Self-Supervised LearningabstractWe present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that the detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can reduce or even eliminate the requirement on 3D hand annotation. Accordingly, in this work, we propose$\mathrm{{S}^{2}HAND}$, a self-supervised 3D hand reconstruction model, that can jointly estimate pose, shape, texture, and the camera viewpoint from a single RGB input through the supervision of easily accessible 2D detected keypoints. We leverage the continuous hand motion information contained in the unlabeled video data and explore$\mathrm{{S}^{2}HAND(V)}$, which uses a set of weights shared$\mathrm{{S}^{2}HAND}$to process each frame and exploits additional motion, texture, and shape consistency constrains to obtain more accurate hand poses, and more consistent shapes and textures. Experiments on benchmark datasets demonstrate that our self-supervised method produces comparable hand reconstruction performance compared with the recent full-supervised methods in single-frame as input setup, and notably improves the reconstruction accuracy and consistency when using the video training data. Zhigang Tu 0001, Zhisheng Huang, Yujin Chen, Linchao Bao, Bisheng Yang, Junsong Yuan 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | Joint-Bone Fusion Graph Convolutional Network for Semi-Supervised Skeleton Action RecognitionabstractIn recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skeleton-based action recognition method which has been rarely exploited before. We design a novel correlation-driven joint-bone fusion graph convolutional network (CD-JBF-GCN) as an encoder and use a pose prediction head as a decoder to achieve semi-supervised learning. Specifically, the correlation-driven joint-bone fusion graph convolution (CD-JBF-GC) can explore the motion transmission between the joint stream and the bone stream, so as to promote both streams to learn more discriminative feature representations. The pose prediction based auto-encoder in the self-supervised training fashion allows the network to learn motion representation from the unlabeled data, which is essential for action recognition. Extensive experiments on two popular datasets, i.e. NTU-RGB+D and Kinetics-Skeleton, demonstrate that our model achieves the state-of-the-art performance for semi-supervised skeleton-based action recognition and is also useful for fully-supervised methods. Zhigang Tu 0001, Hongyan Li 0003, Yujin Chen, Junsong Yuan 0001 |
IEEE Trans. Multim. | 4 |
| 2022 | MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in VideoabstractRecent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods cannot efficiently model the solid inter-frame correspondence of each joint, leading to insufficient learning of spatial-temporal correlation. We propose MixSTE (Mixed Spatio-Temporal Encoder), which has a temporal transformer block to separately model the temporal motion of each joint and a spatial transformer block to learn inter-joint spatial correlation. These two blocks are utilized alternately to obtain better spatio-temporal feature encoding. In addition, the network output is extended from the central frame to entire frames of the input video, thereby improving the coherence between the input and output sequences. Extensive experiments are conducted on three benchmarks (i.e. Human3.6M, MPI-INF-3DHP, and HumanEva). The results show that our model outperforms the state-of-the-art approach by 10.9% P-MPJPE and 7.6% MPJPE. The code is available at https://github.com/JinluZhang1126/MixSTE. Jinlu Zhang 0001, Zhigang Tu 0001, Jianyu Yang 0002, Yujin Chen, Junsong Yuan 0001 |
CVPR | 4 |
| 2022 | 4DContrast: Contrastive Learning with Dynamic Correspondences for 3D Scene Understanding
Yujin Chen, Matthias Nießner, Angela Dai |
ECCV (32) | 1 |
| 2022 | Uncertainty-Aware 3D Human Pose Estimation from Monocular VideoabstractEstimating the 3D human pose from the monocular video is challenging mainly due to the depth ambiguity and inaccurate 2D detected keypoints. To quantify the depth uncertainty of 3D human pose via the neural network, we imbue the uncertainty modeling to depth prediction by using evidential deep learning (EDL). Meanwhile, to calibrate the distribution uncertainty of the 2D detection, we explore a probabilistic representation to model the realistic distribution. Specifically, we exploit the EDL to measure the depth prediction uncertainty of the network, and decompose the x-y coordinates into individual distributions to model the deviation uncertainty of the inaccurate 2D keypoints. Then we optimize the depth uncertainty parameters and calibrate the 2D deviations to obtain accurate 3D human poses. Besides, to provide effective latent features for uncertainty learning, we design an encoder which combines graph convolutional network (GCN) and transformer to learn discriminative spatio-temporal representations. Extensive experiments are conducted on three benchmarks (Human3.6M, MPI-INF-3DHP, and HumanEva-I) and the comprehensive results show that our model surpasses the state-of-the-arts by a large margin. Jinlu Zhang 0001, Yujin Chen, Zhigang Tu 0001 |
ACM Multimedia | 2 |
| 2022 | PointCutMix: Regularization strategy for point cloud classification
Jinlai Zhang, Lyujie Chen, Bo Ouyang, Jihong Zhu 0001, Yujin Chen, Yanmei Meng, Danfeng Wu |
Neurocomputing | 6 |
| 2022 | Integrating User-Group relationships under interest similarity constraints for social recommendation
Yujin Chen, Jing Wang 0060, Zhihao Wu 0001, Youfang Lin |
Knowl. Based Syst. | 1 |
| 2021 | Model-Based 3D Hand Reconstruction via Self-Supervised LearningabstractReconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is expensive. To alleviate reliance on labeled training data, we propose S2HAND, a self-supervised 3D hand reconstruction network that can jointly estimate pose, shape, texture, and the camera viewpoint. Specifically, we obtain geometric cues from the input image through easily accessible 2D detected keypoints. To learn an accurate hand reconstruction model from these noisy geometric cues, we utilize the consistency between 2D and 3D representations and propose a set of novel losses to rationalize outputs of the neural network. For the first time, we demonstrate the feasibility of training an accurate 3D hand reconstruction network without relying on manual annotations. Our experiments show that the proposed self-supervised method achieves comparable performance with recent fully-supervised methods. The code is available at https://github.com/TerenceCYJ/S2HAND. Yujin Chen, Zhigang Tu 0001, Linchao Bao, Ying Zhang 0021, Xuefei Zhe, Ruizhi Chen, Junsong Yuan 0001 |
CVPR | 1 |
| 2021 | I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh ModelingabstractReconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods are lacking in accuracy and fidelity due to various hand poses and severe occlusions. In this study, we propose an I2UV-HandNet model for accurate hand pose and shape estimation as well as 3D hand super-resolution reconstruction. Specifically, we present the first UV-based 3D hand shape representation. To recover a 3D hand mesh from an RGB image, we design an AffineNet to predict a UV position map from the input in an image-to-image translation fashion. To obtain a higher fidelity shape, we exploit an additional SRNet to transform the low-resolution UV map outputted by AffineNet into a high-resolution one. For the first time, we demonstrate the characterization capability of the UV-based hand shape representation. Our experi ments show that the proposed method achieves state-of-the-art performance on several challenging benchmarks. Yujin Chen, Fangyin Wu, Qingpei Xia |
ICCV | 2 |
| 2021 | Joint Hand-Object 3D Reconstruction From a Single Image With Cross-Branch Feature FusionabstractAccurate 3D reconstruction of the hand and object shape from a hand-object image is important for understanding human-object interaction as well as human daily activities. Different from bare hand pose estimation, hand-object interaction poses a strong constraint on both the hand and its manipulated object, which suggests that hand configuration may be crucial contextual information for the object, and vice versa. However, current approaches address this task by training a two-branch network to reconstruct the hand and object separately with little communication between the two branches. In this work, we propose to consider hand and object jointly in feature space and explore the reciprocity of the two branches. We extensively investigate cross-branch feature fusion architectures with MLP or LSTM units. Among the investigated architectures, a variant with LSTM units that enhances object feature with hand feature shows the best performance gain. Moreover, we employ an auxiliary depth estimation module to augment the input RGB image with the estimated depth map, which further improves the reconstruction accuracy. Experiments conducted on public datasets demonstrate that our approach significantly outperforms existing approaches in terms of the reconstruction accuracy of objects. Yujin Chen, Zhigang Tu 0001, Ruizhi Chen, Linchao Bao, Zhengyou Zhang, Junsong Yuan 0001 |
IEEE Trans. Image Process. | 1 |
| 2019 | SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation With Semi-Supervised Learningabstract3D hand pose estimation has made significant progress recently, where Convolutional Neural Networks (CNNs) play a critical role. However, most of the existing CNN-based hand pose estimation methods depend much on the training set, while labeling 3D hand pose on training data is laborious and time-consuming. Inspired by the point cloud autoencoder presented in self-organizing network (SO-Net), our proposed SO-HandNet aims at making use of the unannotated data to obtain accurate 3D hand pose estimation in a semi-supervised manner. We exploit hand feature encoder (HFE) to extract multi-level features from hand point cloud and then fuse them to regress 3D hand pose by a hand pose estimator (HPE). We design a hand feature decoder (HFD) to recover the input point cloud from the encoded feature. Since the HFE and the HFD can be trained without 3D hand pose annotation, the proposed method is able to make the best of unannotated data during the training phase. Experiments on four challenging benchmark datasets validate that our proposed SO-HandNet can achieve superior performance for 3D hand pose estimation via semi-supervised learning. Yujin Chen, Zhigang Tu 0001, Liuhao Ge, Dejun Zhang, Ruizhi Chen, Junsong Yuan 0001 |
ICCV | 1 |