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Luca Bergamini

dblp:211/9438 · DBLP profile ↗
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5ranked-venue papers
2as first author
2since 2021 · last 2022
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 31% Autonomous driving · 27% Planning, search and constraint satisfaction · 14%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape reconstruction
0.612022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.612022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Rendering
novel view synthesis
0.612022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Robotics › Autonomous driving › autonomous vehicle testing
closed-loop evaluation
0.512021
SimNet: Learning Reactive Self-driving Simulations from Real-world Observations · ICRA 2021
Robotics › Autonomous driving › simulation
driving simulation
0.512021
SimNet: Learning Reactive Self-driving Simulations from Real-world Observations · ICRA 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
planning evaluation
0.512021
SimNet: Learning Reactive Self-driving Simulations from Real-world Observations · ICRA 2021
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.412020
Robust Re-Identification by Multiple Views Knowledge Distillation · ECCV (10) 2020
Computer vision › Face, body and person analysis
person re-identification
0.412020
Robust Re-Identification by Multiple Views Knowledge Distillation · ECCV (10) 2020
Machine learning › Generative modeling
image generation
0.212022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 1.1image completion network · 1.1geometric priors · 1.1semiparametric approach · 0.6semi-parametric approach · 0.6markov process · 0.5deep neural network · 0.5knowledge distillation · 0.4
YearPublicationVenuePosition
2022 Warp and Learn: Novel Views Generation for Vehicles and Other Objects
abstract
In this article we introduce a new self-supervised, semi-parametric approach for synthesizing novel views of a vehicle starting from a single monocular image. Differently from parametric (i.e., entirely learning-based) methods, we show how a-priori geometric knowledge about the object and the 3D world can be successfully integrated into a deep learning based image generation framework. As this geometric component is not learnt, we call our approach semi-parametric. In particular, we exploit man-made object symmetry and piece-wise planarity to integrate rich a-priori visual information into the novel viewpoint synthesis process. An Image Completion Network (ICN) is then trained to generate a realistic image starting from this geometric guidance. This careful blend between parametric and non-parametric components allows us to i) operate in a real-world scenario, ii) preserve high-frequency visual information such as textures, iii) handle truly arbitrary 3D roto-translations of the input, and iv) perform shape transfer to completely different 3D models. Eventually, we show that our approach can be easily complemented with synthetic data and extended to other rigid objects with completely different topology, even in presence of concave structures and holes (e.g., chairs). A comprehensive experimental analysis against state-of-the-art competitors shows the efficacy of our method both from a quantitative and a perceptive point of view. Supplementary material, animated results, code, and data are available at: https://github.com/ndrplz/semiparametric.
Andrea Palazzi, Luca Bergamini, Simone Calderara, Rita Cucchiara
IEEE Trans. Pattern Anal. Mach. Intell.2
2021 SimNet: Learning Reactive Self-driving Simulations from Real-world Observations
abstract
In this work we present a simple end-to-end trainable machine learning system capable of realistically simulating driving experiences. This can be used for verification of self-driving system performance without relying on expensive and time-consuming road testing. In particular, we frame the simulation problem as a Markov Process, leveraging deep neural networks to model both state distribution and transition function. These are trainable directly from the existing raw observations without the need of any handcrafting in the form of plant or kinematic models. All that is needed is a dataset of historical traffic episodes. Our formulation allows the system to construct never seen scenes that unfold realistically reacting to the self-driving car’s behaviour. We train our system directly from 1,000 hours of driving logs and measure both realism, reactivity of the simulation as the two key properties of the simulation. At the same time we apply the method to evaluate performance of a recently proposed state-of-the-art ML planning system [1] trained from human driving logs. We discover this planning system is prone to previously unreported causal confusion issues that are difficult to test by non-reactive simulation. To the best of our knowledge, this is the first work that directly merges highly realistic data-driven simulations with a closed loop evaluation for self-driving vehicles. We make the data, code, and pre-trained models publicly available to further stimulate simulation development.
Luca Bergamini, Yawei Ye, Oliver Scheel, Chih Hu, Luca Del Pero, Blazej Osinski, Hugo Grimmett, Peter Ondruska
ICRA1
2020 Robust Re-Identification by Multiple Views Knowledge Distillation
Angelo Porrello, Luca Bergamini, Simone Calderara
ECCV (10)2
2020 Future Urban Scenes Generation Through Vehicles Synthesis
abstract
In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we follow a two stages approach, where interpretable information is included in the loop and each actor is modelled independently. We leverage a per-object novel view synthesis paradigm; i.e. generating a synthetic representation of an object undergoing a geometrical roto-translation in the 3D space. Our model can be easily conditioned with constraints (e.g. input trajectories) provided by state-of-the-art tracking methods or by the user itself. This allows us to generate a set of diverse realistic futures starting from the same input in a multi-modal fashion. We visually and quantitatively show the superiority of this approach over traditional end-to-end scene-generation methods on CityFlow, a challenging real world dataset.
Alessandro Simoni, Luca Bergamini, Andrea Palazzi, Simone Calderara, Rita Cucchiara
ICPR2
2020 Deep learning-based method for vision-guided robotic grasping of unknown objects
Luca Bergamini, Mario Sposato, Marcello Pellicciari, Margherita Peruzzini, Simone Calderara, Juliana Schmidt
Adv. Eng. Informatics1