EDBT 2026 Demo / reviewers in the wild / expert
Yuhang Huang 0006
dblp:211/9469-6
· DBLP profile ↗
9ranked-venue papers
2as first author
9since 2021 · last 2025
0000-0001-9350-7713ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 5 · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Self-Supervised Learning of Hybrid Part-Aware 3D Representations of 2D Gaussians and Superquadrics
Zhirui Gao, Renjiao Yi, Yuhang Huang 0006, Wei Chen 0009, Chenyang Zhu 0002, Kai Xu 0004 |
ICCV | 3 |
| 2025 | DISCO: Efficient Diffusion Solver for large-scale Combinatorial Optimization problemsabstractCombinatorial Optimization (CO) problems are fundamentally important in numerous real-world applications across diverse industries, notably computer graphics, characterized by entailing enormous solution space and demanding time-sensitive response. Despite recent advancements in neural solvers, their limited expressiveness struggles to capture the multi-modal nature of CO landscapes. While some research has adopted diffusion models, these methods sample solutions indiscriminately from the entire NP-complete solution space with time-consuming denoising processes, limiting scalability for large-scale problems. We propose DISCO , an efficient DI ffusion S olver for large-scale C ombinatorial O ptimization problems that excels in both solution quality and inference speed. DISCO’s efficacy is twofold: First, it enhances solution quality by constraining the sampling space to a more meaningful domain guided by solution residues, while preserving the multi-modal properties of the output distributions. Second, it accelerates the denoising process through an analytically solvable approach, enabling solution sampling with very few reverse-time steps and significantly reducing inference time. This inference-speed advantage is further amplified by Jittor, a high-performance learning framework based on just-in-time compiling and meta-operators. DISCO delivers strong performance on large-scale Traveling Salesman Problems and challenging Maximal Independent Set benchmarks, with inference duration up to 5.38 times faster than existing diffusion solver alternatives. We apply DISCO to design 2D/3D TSP Art, enabling the generation of fluid stroke sequences at reduced path costs. By incorporating DISCO’s multi-modal property into a divide-and-conquer strategy, it can further generalize to solve unseen-scale instances out of the box. Hang Zhao 0018, Kexiong Yu, Yuhang Huang 0006, Renjiao Yi, Chenyang Zhu 0002, Kai Xu 0004 |
Graph. Model. | 3 |
| 2025 | Part-Aware Shape Generation With Latent 3D Diffusion of Neural Voxel FieldsabstractThis article introduces a novel latent 3D diffusion model for generating neural voxel fields with precise part-aware structures and high-quality textures. In comparison to existing methods, this approach incorporates two key designs to guarantee high-quality and accurate part-aware generation. On one hand, we introduce a latent 3D diffusion process for neural voxel fields, incorporating part-aware information into the diffusion process and allowing generation at significantly higher resolutions to capture rich textural and geometric details accurately. On the other hand, a part-aware shape decoder is introduced to integrate the part codes into the neural voxel fields, guiding accurate part decomposition and producing high-quality rendering results. Importantly, part-aware learning establishes structural relationships to generate texture information for similar regions, thereby facilitating high-quality rendering results. We evaluate our approach across eight different data classes through extensive experimentation and comparisons with state-of-the-art methods. The results demonstrate that our proposed method has superior generative capabilities in part-aware shape generation, outperforming existing state-of-the-art methods. Moreover, we have conducted image- and text-guided shape generation via the conditioned diffusion process, showcasing the advanced potential in multi-modal guided shape generation. Yuhang Huang 0006, SHilong Zou, Xinwang Liu 0002, Kai Xu 0004 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | DiffusionEdge: Diffusion Probabilistic Model for Crisp Edge DetectionabstractLimited by the encoder-decoder architecture, learning-based edge detectors usually have difficulty predicting edge maps that satisfy both correctness and crispness. With the recent success of the diffusion probabilistic model (DPM), we found it is especially suitable for accurate and crisp edge detection since the denoising process is directly applied to the original image size. Therefore, we propose the first diffusion model for the task of general edge detection, which we call DiffusionEdge. To avoid expensive computational resources while retaining the final performance, we apply DPM in the latent space and enable the classic cross-entropy loss which is uncertainty-aware in pixel level to directly optimize the parameters in latent space in a distillation manner. We also adopt a decoupled architecture to speed up the denoising process and propose a corresponding adaptive Fourier filter to adjust the latent features of specific frequencies. With all the technical designs, DiffusionEdge can be stably trained with limited resources, predicting crisp and accurate edge maps with much fewer augmentation strategies. Extensive experiments on four edge detection benchmarks demonstrate the superiority of DiffusionEdge both in correctness and crispness. On the NYUDv2 dataset, compared to the second best, we increase the ODS, OIS (without post-processing) and AC by 30.2%, 28.1% and 65.1%, respectively. Code: https://github.com/GuHuangAI/DiffusionEdge. Yunfan Ye, Kai Xu 0004, Yuhang Huang 0006, Renjiao Yi, Zhiping Cai |
AAAI | 3 |
| 2024 | DiffMOT: A Real-time Diffusion-based Multiple Object Tracker with Non-linear PredictionabstractIn Multiple Object Tracking, objects often exhibit nonlinear motion of acceleration and deceleration, with irregular direction changes. Tacking-by-detection (TBD) trackers with Kalman Filter motion prediction work well in pedestrian-dominant scenarios but fall short in complex situations when multiple objects perform non-linear and diverse motion simultaneously. To tackle the complex non-linear motion, we propose a real-time diffusion-based MOT approach named DiffMOT. Specifically, for the motion predictor component, we propose a novel Decoupled Diffusion based Motion Predictor (D2MP). It models the entire distribution of various motion presented by the data as a whole. It also predicts an individual object's motion conditioning on an individual's historical motion information. Furthermore, it optimizes the diffusion process with much fewer sampling steps. As a MOT tracker, the DiffMOT is real-time at 22.7FPS, and also outperforms the state-of-the-art on DanceTrack[30] and SportsMOT[6] datasets with 62.3% and 76.2% in HOTA metrics, respectively. To the best of our knowledge, DiffMOT is the first to introduce a diffusion probabilistic model into the MOT to tackle non-linear motion prediction. Weiyi Lv, Yuhang Huang 0006, Ning Zhang 0023, Ruei-Sung Lin, Dan Zeng 0001 |
CVPR | 2 |
| 2024 | MaskEditor: Instruct 3D Object Editing with Learned Masks
Xinyao Liu, Kai Xu 0004, Yuhang Huang 0006, Renjiao Yi, Chenyang Zhu 0002 |
PRCV (6) | 3 |
| 2023 | CaCo: Both Positive and Negative Samples are Directly Learnable via Cooperative-Adversarial Contrastive LearningabstractAs a representative self-supervised method, contrastive learning has achieved great successes in unsupervised training of representations. It trains an encoder by distinguishing positive samples from negative ones given query anchors. These positive and negative samples play critical roles in defining the objective to learn the discriminative encoder, avoiding it from learning trivial features. While existing methods heuristically choose these samples, we present a principled method where both positive and negative samples are directly learnable end-to-end with the encoder. We show that the positive and negative samples can be cooperatively and adversarially learned by minimizing and maximizing the contrastive loss, respectively. This yields cooperative positives and adversarial negatives with respect to the encoder, which are updated to continuously track the learned representation of the query anchors over mini-batches. The proposed method achieves 71.3% and 75.3% in top-1 accuracy respectively over 200 and 800 epochs of pre-training ResNet-50 backbone on ImageNet1K without tricks such as multi-crop or stronger augmentations. With Multi-Crop, it can be further boosted into 75.7%. The source code and pre-trained model are released in https://github.com/maple-research-lab/caco. Xiao Wang 0013, Yuhang Huang 0006, Dan Zeng 0001, Guo-Jun Qi |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | Genre-Conditioned Long-Term 3D Dance Generation Driven by MusicabstractDancing to music is an artistic behavior of humans, however, letting machines generate dances from music is still challenging. Most existing works have been made progress in tackling the problem of motion prediction conditioned by music, yet they rarely consider the importance of the musical genre. In this paper, we focus on generating long-term 3D dance from music with a specific genre. Specifically, we construct a pure transformer-based architecture to correlate motion features and music features. To utilize the genre information, we propose to embed the genre categories into the transformer decoder so that it can guide every frame. Moreover, different from previous inference schemes, we introduce the motion queries to output the dance sequence in parallel that significantly improves the efficiency. Extensive experiments on AIST++[1] dataset show that our model outperforms state-of-the-art methods with a much faster inference speed. Yuhang Huang 0006, Junjie Zhang 0002, Qian Bao, Dan Zeng 0001, Zhineng Chen, Wu Liu 0005 |
ICASSP | 1 |
| 2021 | Neural Architecture Search for Joint Human Parsing and Pose EstimationabstractHuman parsing and pose estimation are crucial for the understanding of human behaviors. Since these tasks are closely related, employing one unified model to perform two tasks simultaneously allows them to benefit from each other. However, since human parsing is a pixel-wise classification process while pose estimation is usually a regression task, it is non-trivial to extract discriminative features for both tasks while modeling their correlation in the joint learning fashion. Recent studies have shown that Neural Architecture Search (NAS) has the ability to allocate efficient feature connections for specific tasks automatically. With the spirit of NAS, we propose to search for an efficient network architecture (NPPNet) to tackle two tasks at the same time. On the one hand, to extract task-specific features for the two tasks and lay the foundation for the further searching of feature interaction, we propose to search their encoder-decoder architectures, respectively. On the other hand, to ensure two tasks fully communicate with each other, we propose to embed NAS units in both multi-scale feature interaction and high-level feature fusion to establish optimal connections between two tasks. Experimental results on both parsing and pose estimation benchmark datasets have demonstrated that the searched model achieves state-of-the-art performances on both tasks.1 Dan Zeng 0001, Yuhang Huang 0006, Qian Bao, Junjie Zhang 0002, Chi Su, Wu Liu 0005 |
ICCV | 2 |