Iretiayo Akinola

dblp:212/3817 · DBLP profile ↗
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13ranked-venue papers
7as first author
8since 2021 · last 2025
0000-0001-8398-8138ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 6 first-author · 7 since 2021Systems, architecture and hardware · 11 · 6 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 SRSA: Skill Retrieval and Adaptation for Robotic Assembly Tasks
abstract
Enabling robots to learn novel tasks in a data-efficient manner is a long-standing challenge. Common strategies involve carefully leveraging prior experiences, especially transition data collected on related tasks. Although much progress has been made for general pick-and-place manipulation, far fewer studies have investigated contact-rich assembly tasks, where precise control is essential. We introduce SRSA} (Skill Retrieval and Skill Adaptation), a novel framework designed to address this problem by utilizing a pre-existing skill library containing policies for diverse assembly tasks. The challenge lies in identifying which skill from the library is most relevant for fine-tuning on a new task. Our key hypothesis is that skills showing higher zero-shot success rates on a new task are better suited for rapid and effective fine-tuning on that task. To this end, we propose to predict the transfer success for all skills in the skill library on a novel task, and then use this prediction to guide the skill retrieval process. We establish a framework that jointly captures features of object geometry, physical dynamics, and expert actions to represent the tasks, allowing us to efficiently learn the transfer success predictor. Extensive experiments demonstrate that SRSA significantly outperforms the leading baseline. When retrieving and fine-tuning skills on unseen tasks, SRSA achieves a 19% relative improvement in success rate, exhibits 2.6x lower standard deviation across random seeds, and requires 2.4x fewer transition samples to reach a satisfactory success rate, compared to the baseline. In a continual learning setup, SRSA efficiently learns policies for new tasks and incorporates them into the skill library, enhancing future policy learning. Furthermore, policies trained with SRSA in simulation achieve a 90% mean success rate when deployed in the real world. Please visit our project webpage https://srsa2024.github.io/.
Yijie Guo, Bingjie Tang, Iretiayo Akinola, Dieter Fox, Abhishek Gupta 0004, Yashraj Narang
ICLR3
2025 MatchMaker: Automated Asset Generation for Robotic Assembly
abstract
Robotic assembly remains a significant challenge due to complexities in visual perception, functional grasping, contact-rich manipulation, and performing high-precision tasks. Simulation-based learning and sim-to-real transfer have led to recent success in solving assembly tasks in the presence of object pose variation, perception noise, and control error; however, the development of a generalist (i.e., multi-task) agent for a broad range of assembly tasks has been limited by the need to manually curate assembly assets, which greatly constrains the number and diversity of assembly problems that can be used for policy learning. Inspired by recent success of using generative AI to scale up robot learning, we propose Match-Maker, a pipeline to automatically generate diverse, simulation-compatible assembly asset pairs to facilitate learning assembly skills. Specifically, MatchMaker can 1) take a simulation-incompatible, interpenetrating asset pair as input, and automatically convert it into a simulation-compatible, interpenetration-free pair, 2) take an arbitrary single asset as input, and generate a geometrically-mating asset to create an asset pair, 3) automatically erode contact surfaces from (1) or (2) according to a user-specified clearance parameter to generate realistic parts. We demonstrate that data generated by MatchMaker outperforms previous work in terms of diversity and effectiveness for downstream assembly skill learning. Project page: https://wangyian-me.github.io/MatchMaker/.
Yian Wang 0001, Bingjie Tang, Chuang Gan 0001, Dieter Fox, Kaichun Mo, Yashraj Narang, Iretiayo Akinola
ICRA7
2025 TacSL: A Library for Visuotactile Sensor Simulation and Learning
abstract
For both humans and robots, the sense of touch, known as tactile sensing, is critical for performing contact-rich manipulation tasks. Three key challenges in robotic tactile sensing are interpreting sensor signals, generating sensor signals in novel scenarios, and learning sensor-based policies. For visuotactile sensors, interpretation has been facilitated by their close relationship with vision sensors (e.g., RGB cameras). However, generation is still difficult, as visuotactile sensors typically involve contact, deformation, illumination, and imaging, all of which are expensive to simulate; in turn, policy learning has been challenging, as simulation cannot be leveraged for large-scale data collection. We presentTacSL(taxel), a library for GPU-based visuotactile sensor simulation and learning.TacSLcan be used to simulate visuotactile images and extract contact-force distributions over$200\times$faster than the prior state-of-the-art, all within the widely used Isaac simulator. Furthermore,TacSLprovides a learning toolkit containing multiple sensor models, contact-intensive training environments, and online/offline algorithms that can facilitate policy learning for sim-to-real applications. On the algorithmic side, we introduce a novel online reinforcement-learning algorithm called asymmetric actor-critic distillation, designed to effectively and efficiently learn tactile-based policies in simulation that can transfer to the real world. Finally, we demonstrate the utility of our library and algorithms by evaluating the benefits of distillation and multimodal sensing for contact-rich manipulation tasks, and most critically, performing sim-to-real transfer.
Iretiayo Akinola, Jie Xu 0028, Jan Carius, Dieter Fox, Yashraj Narang
IEEE Trans. Robotics1
2023 Global and Reactive Motion Generation with Geometric Fabric Command Sequences
abstract
Motion generation seeks to produce safe and feasible robot motion from start to goal. Various tools at different levels of granularity have been developed. On one extreme, sampling-based motion planners focus on completeness - a solution, if it exists, would eventually be found. However, produced paths are often of low quality, and contain superfluous motion. On the other, reactive methods optimise the immediate cost to obtain the next controls, producing smooth and legible motion that can quickly adapt to perturbations, uncertainties, and changes in the environment. However, reactive methods are highly local, and often produce motion that become trapped in non-convex regions of the environment. This paper contributes, Geometric Fabric Command Sequences, a method that lies in the middle ground. It can produce globally optimal motion that is smooth and intuitive, while being also reactive. We model motion via a reactive Geometric Fabric policy that ingests a sequence of attractor states, or commands, and then apply global optimisation over the space of commands. We postulate that solutions for different problems and scenes are highly transferable when conditioned on environmental features. Therefore, an implicit generative model is trained on solutions from optimisation and environment features in a self-supervised manner. That is, faced with multiple motion generation problems, the learning and optimisation are contained within the same loop: the optimisation generates labels for learning, while the learning improves the optimisation for the next problem, which in turn provides higher quality labels. We empirically validate our method in both simulation and on a real-world 6-DOF JACO arm.
Weiming Zhi, Iretiayo Akinola, Karl Van Wyk, Nathan D. Ratliff, Fabio Ramos 0001
ICRA2
2022 Model Predictive Control for Fluid Human-to-Robot Handovers
abstract
Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp generators. However, how to responsively generate smooth motions to take an object from a human is still an open question. Specifically, planning motions that take human comfort into account is not a part of the human-robot handover process in most prior works. In this paper, we propose to generate smooth motions via an efficient model-predictive control (MPC) framework that integrates perception and complex domain-specific constraints into the optimization problem. We introduce a learning-based grasp reachability model to select candidate grasps which maximize the robot's manipulability, giving it more freedom to satisfy these constraints. Finally, we integrate a neural net force/torque classifier that detects contact events from noisy data. We conducted human-to-robot handover experiments on a diverse set of objects with several users ($N=4$) and performed a systematic evaluation of each module. The study shows that the users preferred our MPC approach over the baseline system by a large margin.
Wei Yang 0019, Balakumar Sundaralingam, Chris Paxton 0001, Iretiayo Akinola, Yu-Wei Chao, Maya Cakmak, Dieter Fox
ICRA4
2021 Visionary: Vision architecture discovery for robot learning
abstract
We propose a vision-based architecture search algorithm for robot manipulation learning, which discovers interactions between low dimension action inputs and high dimensional visual inputs. Our approach automatically designs architectures while training on the task – discovering novel ways of combining and attending image feature representations with actions as well as features from previous layers. The obtained new architectures demonstrate better task success rates, in some cases with a large margin, compared to a recent high performing baseline. Our real robot experiments also confirm that it improves grasping performance by 6%. This is the first approach to demonstrate a successful neural architecture search and attention connectivity search for a real-robot task.
Iretiayo Akinola, Anelia Angelova, Yao Lu 0006, Yevgen Chebotar, Dmitry Kalashnikov, Jacob Varley, Julian Ibarz, Michael S. Ryoo
ICRA1
2021 CLAMGen: Closed-Loop Arm Motion Generation via Multi-view Vision-Based RL
abstract
We propose a vision-based reinforcement learning (RL) approach for closed-loop trajectory generation in an arm reaching problem. Arm trajectory generation is a fundamental robotics problem which entails finding collision-free paths to move the robot’s body (e.g. arm) in order to satisfy a goal (e.g. place end-effector at a point). While classical methods typically require the model of the environment to solve a planning, search or optimization problem, learning-based approaches hold the promise of directly mapping from observations to robot actions. However, learning a collision-avoidance policy using RL remains a challenge for various reasons, including, but not limited to, partial observability, poor exploration, low sample efficiency, and learning instabilities. To address these challenges, we present a residual-RL method that leverages a greedy goal-reaching RL policy as the base to improve exploration, and the base policy is augmented with residual state-action values and residual actions learned from images to avoid obstacles. Further more, we introduce novel learning objectives and techniques to improve 3D understanding from multiple image views and sample efficiency of our algorithm. Compared to RL baselines, our method achieves superior performance in terms of success rate.
Iretiayo Akinola, Peter K. Allen
IROS1
2021 Dynamic Grasping with Reachability and Motion Awareness
abstract
Grasping in dynamic environments presents a unique set of challenges. A stable and reachable grasp can become unreachable and unstable as the target object moves, motion planning needs to be adaptive and in real time, the delay in computation makes prediction necessary. In this paper, we present a dynamic grasping framework that is reachability-aware and motion-aware. Specifically, we model the reachability space of the robot using a signed distance field which enables us to quickly screen unreachable grasps. Also, we train a neural network to predict the grasp quality conditioned on the current motion of the target. Using these as ranking functions, we quickly filter a large grasp database to a few grasps in real time. In addition, we present a seeding approach for arm motion generation that utilizes solution from previous time step. This quickly generates a new arm trajectory that is close to the previous plan and prevents fluctuation. We implement a recurrent neural network (RNN) for modelling and predicting the object motion. Our extensive experiments demonstrate the importance of each of these components and we validate our pipeline on a real robot.
Iretiayo Akinola, Jingxi Xu 0002, Shuran Song, Peter K. Allen
IROS1
2020 Learning Precise 3D Manipulation from Multiple Uncalibrated Cameras
abstract
In this work, we present an effective multi-view approach to closed-loop end-to-end learning of precise manipulation tasks that are 3D in nature. Our method learns to accomplish these tasks using multiple statically placed but uncalibrated RGB camera views without building an explicit 3D representation such as a pointcloud or voxel grid. This multi-camera approach achieves superior task performance on difficult stacking and insertion tasks compared to single-view baselines. Single view robotic agents struggle from occlusion and challenges in estimating relative poses between points of interest. While full 3D scene representations (voxels or pointclouds) are obtainable from registered output of multiple depth sensors, several challenges complicate operating off such explicit 3D representations. These challenges include imperfect camera calibration, poor depth maps due to object properties such as reflective surfaces, and slower inference speeds over 3D representations compared to 2D images. Our use of static but uncalibrated cameras does not require camera-robot or camera-camera calibration making the proposed approach easy to setup and our use of sensor dropout during training makes it resilient to the loss of camera-views after deployment.
Iretiayo Akinola, Jacob Varley, Dmitry Kalashnikov
ICRA1
2020 Accelerated Robot Learning via Human Brain Signals
abstract
In reinforcement learning (RL), sparse rewards are a natural way to specify the task to be learned. However, most RL algorithms struggle to learn in this setting since the learning signal is mostly zeros. In contrast, humans are good at assessing and predicting the future consequences of actions and can serve as good reward/policy shapers to accelerate the robot learning process. Previous works have shown that the human brain generates an error-related signal, measurable using electroencephelography (EEG), when the human perceives the task being done erroneously. In this work, we propose a method that uses evaluative feedback obtained from human brain signals measured via scalp EEG to accelerate RL for robotic agents in sparse reward settings. As the robot learns the task, the EEG of a human observer watching the robot attempts is recorded and decoded into noisy error feedback signal. From this feedback, we use supervised learning to obtain a policy that subsequently augments the behavior policy and guides exploration in the early stages of RL. This bootstraps the RL learning process to enable learning from sparse reward. Using a simple robotic navigation task as a test bed, we show that our method achieves a stable obstacle-avoidance policy with high success rate, outperforming learning from sparse rewards only that struggles to achieve obstacle avoidance behavior or fails to advance to the goal.
Iretiayo Akinola, Junyao Shi, Xiaomin He, Pawan Lapborisuth, Jingxi Xu 0002, David Watkins-Valls, Paul Sajda, Peter K. Allen
ICRA1
2020 Maximizing BCI Human Feedback using Active Learning
abstract
Recent advancements in Learning from Human Feedback present an effective way to train robot agents via inputs from non-expert humans, without a need for a specially designed reward function. However, this approach needs a human to be present and attentive during robot learning to provide evaluative feedback. In addition, the amount of feedback needed grows with the level of task difficulty and the quality of human feedback might decrease over time because of fatigue. To overcome these limitations and enable learning more robot tasks with higher complexities, there is a need to maximize the quality of expensive feedback received and reduce the amount of human cognitive involvement required. In this work, we present an approach that uses active learning to smartly choose queries for the human supervisor based on the uncertainty of the robot and effectively reduces the amount of feedback needed to learn a given task. We also use a novel multiple buffer system to improve robustness to feedback noise and guard against catastrophic forgetting as the robot learning evolves. This makes it possible to learn tasks with more complexity using lesser amounts of human feedback compared to previous methods. We demonstrate the utility of our proposed method on a robot arm reaching task where the robot learns to reach a location in 3D without colliding with obstacles. Our approach is able to learn this task faster, with less human feedback and cognitive involvement, compared to previous methods that do not use active learning.
Junyao Shi, Iretiayo Akinola, Peter K. Allen
IROS3
2019 Pixel-Attentive Policy Gradient for Multi-Fingered Grasping in Cluttered Scenes
abstract
Recent advances in on-policy reinforcement learning (RL) methods enabled learning agents in virtual environments to master complex tasks with high-dimensional and continuous observation and action spaces. However, leveraging this family of algorithms in multi-fingered robotic grasping remains a challenge due to large sim-to-real fidelity gaps and the high sample complexity of on-policy RL algorithms. This work aims to bridge these gaps by first reinforcement-learning a multi-fingered robotic grasping policy in simulation that operates in the pixel space of the input: a single depth image. Using a mapping from pixel space to Cartesian space according to the depth map, this method transfers to the real world with high fidelity and introduces a novel attention mechanism that substantially improves grasp success rate in cluttered environments. Finally, the direct-generative nature of this method allows learning of multi-fingered grasps that have flexible end-effector positions, orientations and rotations, as well as all degrees of freedom of the hand.
Bohan Wu, Iretiayo Akinola, Peter K. Allen
IROS2
2018 Workspace Aware Online Grasp Planning
abstract
This work provides a framework for a workspace aware online grasp planner. This framework greatly improves the performance of standard online grasp planning algorithms by incorporating a notion of reachability into the online grasp planning process. Offline, a database of hundreds of thousands of unique end-effector poses were queried for feasibility. At runtime, our grasp planner uses this database to bias the hand towards reachable end-effector configurations. The bias keeps the grasp planner in accessible regions of the planning scene so that the resulting grasps are tailored to the situation at hand. This results in a higher percentage of reachable grasps, a higher percentage of successful grasp executions, and a reduced planning time. We also present experimental results using simulated and real environments.
Iretiayo Akinola, Jacob Varley, Boyuan Chen 0001, Peter K. Allen
IROS1