Balakumar Sundaralingam

dblp:212/6072 · DBLP profile ↗
← Back
17ranked-venue papers
4as first author
11since 2021 · last 2025
0000-0003-3106-4755ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 3 first-author · 10 since 2021Systems, architecture and hardware · 15 · 3 first-author · 10 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Dynamic Non-Prehensile Object Transport via Model-Predictive Reinforcement Learning
abstract
We investigate the problem of teaching a robot manipulator to perform dynamic non-prehensile object transport, also known as the ‘robot waiter’ task, from a limited set of real-world demonstrations. We propose an approach that combines batch reinforcement learning (RL) with modelpredictive control (MPC) by pretraining an ensemble of value functions from demonstration data, and utilizing them online within an uncertainty-aware MPC scheme to ensure robustness to limited data coverage. Our approach is straightforward to integrate with off-the-shelf MPC frameworks and enables learning solely from task space demonstrations with sparsely labeled transitions, while leveraging MPC to ensure smooth joint space motions and constraint satisfaction. We validate the proposed approach through extensive simulated and real-world experiments on a Franka Panda robot performing the robot waiter task and demonstrate robust deployment of value functions learned from 50 – 100 demonstrations. Furthermore, our approach enables generalization to novel objects not seen during training and can improve upon suboptimal demonstrations. We believe that such a framework can reduce the burden of providing extensive demonstrations and facilitate rapid training of robot manipulators to perform non-prehensile manipulation tasks. Project videos and supplementary material can be found at: https://sites.google.com/view/cvmpc
Neel Jawale, Byron Boots, Balakumar Sundaralingam, Mohak Bhardwaj
ICRA3
2025 Inference-Time Policy Steering Through Human Interactions
abstract
Generative policies trained with human demonstrations can autonomously accomplish multimodal, longhorizon tasks. However, during inference, humans are often removed from the policy execution loop, limiting the ability to guide a pre-trained policy towards a specific sub-goal or trajectory shape among multiple predictions. Naive human intervention may inadvertently exacerbate distribution shift, leading to constraint violations or execution failures. To better align policy output with human intent without inducing out-of-distribution errors, we propose an Inference-Time Policy Steering (ITPS) framework that leverages human interactions to bias the generative sampling process, rather than finetuning the policy on interaction data. We evaluate ITPS across three simulated and real-world benchmarks, testing three forms of human interaction and associated alignment distance metrics. Among six sampling strategies, our proposed stochastic sampling with diffusion policy achieves the best trade-off between alignment and distribution shift. Videos are available at https://yanweiw.github.io/itps/.
Lirui Wang, Yilun Du, Balakumar Sundaralingam, Xuning Yang, Yu-Wei Chao, Claudia Pérez-D'Arpino, Dieter Fox, Julie A. Shah
ICRA4
2023 DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality
abstract
Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to transfer to the real world due to the gap between simulation and reality. In this paper, we present our techniques to train a) a policy that can perform robust dexterous manipulation on an anthropomorphic robot hand and b) a robust pose estimator suitable for providing reliable real-time information on the state of the object being manipulated. Our policies are trained to adapt to a wide range of conditions in simulation. Consequently, our vision-based policies significantly outperform the best vision policies in the literature on the same reorientation task and are competitive with policies that are given privileged state information via motion capture systems. Our work reaffirms the possibilities of sim-to-real transfer for dexterous manipulation in diverse kinds of hardware and simulator setups, and in our case, with the Allegro Hand and Isaac Gym GPU-based simulation. Furthermore, it opens up possibilities for researchers to achieve such results with commonly-available, affordable robot hands and cameras. Videos of the resulting policy and supplementary information, including experiments and demos, can be found on the website.
Ankur Handa, Arthur Allshire, Viktor Makoviychuk, Aleksei Petrenko, Ritvik Singh, Jingzhou Liu, Denys Makoviichuk, Karl Van Wyk, Alexander Zhurkevich, Balakumar Sundaralingam, Yashraj Narang
ICRA10
2023 CuRobo: Parallelized Collision-Free Robot Motion Generation
abstract
This paper explores the problem of collision-free motion generation for manipulators by formulating it as a global motion optimization problem. We develop a parallel optimization technique to solve this problem and demonstrate its effectiveness on massively parallel GPUs. We show that combining simple optimization techniques with many parallel seeds leads to solving difficult motion generation problems within 53ms on average, 62x faster than SOTA trajectory optimization methods. We achieve SOTA performance by combining L-BFGS step direction estimation with a novel parallel noisy line search scheme and a particle-based optimization solver. To further aid trajectory optimization, we develop a parallel geometric planner that is atleast 28x faster than SOTA RRTConnect implementations. We also introduce a collision-free IK solver that can solve over 9000 queries/s. We are releasing our GPU accelerated library CuRobo that contains core components for robot motion generation. Additional details are available at sites.google.com/nvidia.com/curobo.
Balakumar Sundaralingam, Siva Kumar Sastry Hari, Adam Fishman, Caelan Reed Garrett, Karl Van Wyk, Valts Blukis, Alexander Millane, Helen Oleynikova, Ankur Handa, Fabio Ramos 0001, Nathan D. Ratliff, Dieter Fox
ICRA1
2023 RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control
abstract
We present a system for collision-free control of a robot manipulator that uses only RGB views of the world. Perceptual input of a tabletop scene is provided by multiple images of an RGB camera (without depth) that is either handheld or mounted on the robot end effector. A NeRF-like process is used to reconstruct the 3D geometry of the scene, from which the Euclidean full signed distance function (ESDF) is computed. A model predictive control algorithm is then used to control the manipulator to reach a desired pose while avoiding obstacles in the ESDF. We show results on a real dataset collected and annotated in our lab. Our results are also available at https://ngp-mpc.github.io/.
Zhenggang Tang, Balakumar Sundaralingam, Jonathan Tremblay, Bowen Wen, Stephen Tyree, Charles T. Loop, Alexander G. Schwing, Stanley T. Birchfield
ICRA2
2023 VaPr: Variable-Precision Tensors to Accelerate Robot Motion Planning
abstract
High-dimensional motion generation requires nu-merical precision for smooth, collision-free solutions. Typically, double-precision or single-precision floating-point (FP) formats are utilized. Using these for big tensors imposes a strain on the memory bandwidth provided by the devices and alters the memory footprint, hence limiting their applicability to low-power edge devices needed for mobile robots. The uniform application of reduced precision can be advantageous but severely degrades solutions. Using decreased precision data types for important tensors, we propose to accelerate motion generation by removing memory bottlenecks. We propose variable-precision (VaPr) search optimization to determine the appropriate precision for large tensors from a vast search space of approximately 4 million unique combinations for FP data types across the tensors. To obtain the efficiency gains, we exploit existing platform support for an out-of-the-box GPU speedup and evaluate prospective precision converter units for GPU types that are not currently supported. Our experimental results on 800 planning problems for the Franka Panda robot on the MotionBenchmaker dataset across 8 environments show that a 4-bit FP format is sufficient for the largest set of tensors in the motion generation stack. With the software-only solution, VaPr achieves 6.3% and 6.3% speedups on average for a significant portion of motion generation over the SOTA solution (CuRobo) on Jetson Orin and RTX2080 Ti GPU, respectively, and 9.9%, 17.7% speedups with the FP converter. More details are available at sites.google.com/nvidia.com/vapr.
Yu-Shun Hsiao, Siva Kumar Sastry Hari, Balakumar Sundaralingam, Jason Yik, Thierry Tambe, Charbel Sakr, Stephen W. Keckler, Vijay Janapa Reddi
IROS3
2022 HandoverSim: A Simulation Framework and Benchmark for Human-to-Robot Object Handovers
abstract
We introduce a new simulation benchmark “Han-doverSim” for human-to-robot object handovers. To simulate the giver's motion, we leverage a recent motion capture dataset of hand grasping of objects. We create training and evaluation environments for the receiver with standardized protocols and metrics. We analyze the performance of a set of baselines and show a correlation with a real-world evaluation.11Code is open sourced at https://handover-sim.github.io.
Yu-Wei Chao, Chris Paxton 0001, Yu Xiang 0001, Wei Yang 0019, Balakumar Sundaralingam, Tao Chen 0046, Adithyavairavan Murali, Maya Cakmak, Dieter Fox
ICRA5
2022 Model Predictive Control for Fluid Human-to-Robot Handovers
abstract
Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp generators. However, how to responsively generate smooth motions to take an object from a human is still an open question. Specifically, planning motions that take human comfort into account is not a part of the human-robot handover process in most prior works. In this paper, we propose to generate smooth motions via an efficient model-predictive control (MPC) framework that integrates perception and complex domain-specific constraints into the optimization problem. We introduce a learning-based grasp reachability model to select candidate grasps which maximize the robot's manipulability, giving it more freedom to satisfy these constraints. Finally, we integrate a neural net force/torque classifier that detects contact events from noisy data. We conducted human-to-robot handover experiments on a diverse set of objects with several users ($N=4$) and performed a systematic evaluation of each module. The study shows that the users preferred our MPC approach over the baseline system by a large margin.
Wei Yang 0019, Balakumar Sundaralingam, Chris Paxton 0001, Iretiayo Akinola, Yu-Wei Chao, Maya Cakmak, Dieter Fox
ICRA2
2021 Sim-to-Real for Robotic Tactile Sensing via Physics-Based Simulation and Learned Latent Projections
abstract
Tactile sensing is critical for robotic grasping and manipulation of objects under visual occlusion. However, in contrast to simulations of robot arms and cameras, current simulations of tactile sensors have limited accuracy, speed, and utility. In this work, we develop an efficient 3D finite element method (FEM) model of the SynTouch BioTac sensor using an open-access, GPU-based robotics simulator. Our simulations closely reproduce results from an experimentally-validated model in an industry-standard, CPU-based simulator, but at 75x the speed. We then learn latent representations for simulated BioTac deformations and real-world electrical output through self-supervision, as well as projections between the latent spaces using a small supervised dataset. Using these learned latent projections, we accurately synthesize real-world BioTac electrical output and estimate contact patches, both for unseen contact interactions. This work contributes an efficient, freely-accessible FEM model of the BioTac and comprises one of the first efforts to combine self-supervision, cross-modal transfer, and sim-to-real transfer for tactile sensors.
Yashraj Narang, Balakumar Sundaralingam, Miles Macklin, Arsalan Mousavian, Dieter Fox
ICRA2
2021 Joint Space Control via Deep Reinforcement Learning
abstract
The dominant way to control a robot manipulator uses hand-crafted differential equations leveraging some form of inverse kinematics / dynamics. We propose a simple, versatile joint-level controller that dispenses with differential equations entirely. A deep neural network, trained via model-free reinforcement learning, is used to map from task space to joint space. Experiments show the method capable of achieving similar error to traditional methods, while greatly simplifying the process by automatically handling redundancy, joint limits, and acceleration / deceleration profiles. The basic technique is extended to avoid obstacles by augmenting the input to the network with information about the nearest obstacles. Results are shown both in simulation and on a real robot via sim-to-real transfer of the learned policy. We show that it is possible to achieve sub-centimeter accuracy, both in simulation and the real world, with a moderate amount of training.
Visak Kumar, David Hoeller, Balakumar Sundaralingam, Jonathan Tremblay, Stanley T. Birchfield
IROS3
2021 In-Hand Object-Dynamics Inference Using Tactile Fingertips
abstract
Having the ability to estimate an object's properties through interaction will enable robots to manipulate novel objects. Object's dynamics, specifically the friction and inertial parameters have only been estimated in a lab environment with precise and often external sensing. Could we infer an object's dynamics in the wild with only the robot's sensors? In this article, we explore the estimation of dynamics of a grasped object in motion, with tactile force sensing at multiple fingertips. Our estimation approach does not rely on torque sensing to estimate the dynamics. To estimate friction, we develop a control scheme to actively interact with the object until slip is detected. To robustly perform the inertial estimation, we setup a factor graph that fuses all our sensor measurements on physically consistent manifolds and perform inference. We show that tactile fingertips enable in-hand dynamics estimation of low mass objects.
Balakumar Sundaralingam, Tucker Hermans
IEEE Trans. Robotics1
2020 Learning Continuous 3D Reconstructions for Geometrically Aware Grasping
abstract
Deep learning has enabled remarkable improvements in grasp synthesis for previously unseen objects from partial object views. However, existing approaches lack the ability to explicitly reason about the full 3D geometry of the object when selecting a grasp, relying on indirect geometric reasoning derived when learning grasp success networks. This abandons explicit geometric reasoning, such as avoiding undesired robot object collisions. We propose to utilize a novel, learned 3D reconstruction to enable geometric awareness in a grasping system. We leverage the structure of the reconstruction network to learn a grasp success classifier which serves as the objective function for a continuous grasp optimization. We additionally explicitly constrain the optimization to avoid undesired contact, directly using the reconstruction. We examine the role of geometry in grasping both in the training of grasp metrics and through 96 robot grasping trials. Our results can be found on https://sites.google.com/view/reconstruction-grasp/.
Mark Van der Merwe, Qingkai Lu, Balakumar Sundaralingam, Martin Matak, Tucker Hermans
ICRA3
2019 Joint Inference of Kinematic and Force Trajectories with Visuo-Tactile Sensing
abstract
To perform complex tasks, robots must be able to interact with and manipulate their surroundings. One of the key challenges in accomplishing this is robust state estimation during physical interactions, where the state involves not only the robot and the object being manipulated, but also the state of the contact itself. In this work, within the context of planar pushing, we extend previous inference-based approaches to state estimation in several ways. We estimate the robot, object, and the contact state on multiple manipulation platforms configured with a vision-based articulated model tracker, and either a biomimetic tactile sensor or a force-torque sensor. We show how to fuse raw measurements from the tracker and tactile sensors to jointly estimate the trajectory of the kinematic states and the forces in the system via probabilistic inference on factor graphs, in both batch and incremental settings. We perform several benchmarks with our framework and show how performance is affected by incorporating various geometric and physics based constraints, occluding vision sensors, or injecting noise in tactile sensors. We also compare with prior work on multiple datasets and demonstrate that our approach can effectively optimize over multi-modal sensor data and reduce uncertainty to find better state estimates.
Alexander Lambert, Mustafa Mukadam, Balakumar Sundaralingam, Nathan D. Ratliff, Byron Boots, Dieter Fox
ICRA3
2019 Robust Learning of Tactile Force Estimation through Robot Interaction
abstract
Current methods for estimating force from tactile sensor signals are either inaccurate analytic models or task-specific learned models. In this paper, we explore learning a robust model that maps tactile sensor signals to force. We specifically explore learning a mapping for the SynTouch BioTac sensor via neural networks. We propose a voxelized input feature layer for spatial signals and leverage information about the sensor surface to regularize the loss function. To learn a robust tactile force model that transfers across tasks, we generate ground truth data from three different sources: (1) the BioTac rigidly mounted to a force torque (FT) sensor, (2) a robot interacting with a ball rigidly attached to the same FT sensor, and (3) through force inference on a planar pushing task by formalizing the mechanics as a system of particles and optimizing over the object motion. A total of 140k samples were collected from the three sources. We achieve a median angular accuracy of 3.5 degrees in predicting force direction (66% improvement over the current state of the art) and a median magnitude accuracy of 0.06 N (93% improvement) on a test dataset. Additionally, we evaluate the learned force model in a force feedback grasp controller performing object lifting and gentle placement. Our results can be found on https: //sites.google.com/view/tactile-force.
Balakumar Sundaralingam, Alexander Lambert, Ankur Handa, Byron Boots, Tucker Hermans, Stanley T. Birchfield, Nathan D. Ratliff, Dieter Fox
ICRA1
2019 Learning Latent Space Dynamics for Tactile Servoing
abstract
To achieve a dexterous robotic manipulation, we need to endow our robot with tactile feedback capability, i.e. the ability to drive action based on tactile sensing. In this paper, we specifically address the challenge of tactile servoing, i.e. given the current tactile sensing and a target/goal tactile sensing - memorized from a successful task execution in the past - what is the action that will bring the current tactile sensing to move closer towards the target tactile sensing at the next time step. We develop a data-driven approach to acquire a dynamics model for tactile servoing by learning from demonstration. Moreover, our method represents the tactile sensing information as to lie on a surface - or a 2D manifold - and perform a manifold learning, making it applicable to any tactile skin geometry. We evaluate our method on a contact point tracking task using a robot equipped with a tactile finger.
Giovanni Sutanto, Nathan D. Ratliff, Balakumar Sundaralingam, Yevgen Chebotar, Ankur Handa, Dieter Fox
ICRA3
2018 Geometric In-Hand Regrasp Planning: Alternating Optimization of Finger Gaits and In-Grasp Manipulation
abstract
This paper explores the problem of autonomous, in-hand regrasping-the problem of moving from an initial grasp on an object to a desired grasp using the dexterity of a robot's fingers. We propose a planner for this problem which alternates between finger gaiting, and in-grasp manipulation. Finger gaiting enables the robot to move a single finger to a new contact location on the object, while the remaining fingers stably hold the object. In-grasp manipulation moves the object to a new pose relative to the robot's palm, while maintaining the contact locations between the hand and object. Given the object's geometry (as a mesh), the hand's kinematic structure, and the initial and desired grasps, we plan a sequence of finger gaits and object reposing actions to reach the desired grasp without dropping the object. We propose an optimization based approach and report in-hand regrasping plans for 5 objects over 5 in-hand regrasp goals each. The plans generated by our planner are collision free and guarantee kinematic feasibility.
Balakumar Sundaralingam, Tucker Hermans
ICRA1
2017 Planning Multi-fingered Grasps as Probabilistic Inference in a Learned Deep Network
Qingkai Lu, Kautilya Chenna, Balakumar Sundaralingam, Tucker Hermans
ISRR3