Ruben Grandia

dblp:212/6098 · DBLP profile ↗
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16ranked-venue papers
4as first author
13since 2021 · last 2026
0000-0002-8971-6843ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 5 since 2021Systems, architecture and hardware · 8 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
abstract
Retargeting human kinematic reference motion onto a robot's morphology remains a formidable challenge. Existing methods often produce physical inconsistencies, such as foot sliding, self-collisions, or dynamically infeasible motions, which hinder downstream imitation learning. We propose a bilevel optimization framework that jointly adapts reference motions to a robot's morphology while training a tracking policy using reinforcement learning. To make the optimization tractable, we derive an approximate gradient for the upper-level loss. Our framework requires only a sparse set of semantic rigid-body correspondences and eliminates the need for manual tuning by identifying optimal values for a parameterization expressive enough to preserve characteristic motion across different embodiments. Moreover, by integrating retargeting directly with physics simulation, we produce physically plausible motions that facilitate robust imitation learning. We validate our method in simulation and on hardware, demonstrating challenging motions for morphologies that differ significantly from a human, including retargeting onto a quadruped.
David Müller 0011, Agon Serifi, Sammy Joe Christen, Ruben Grandia, Espen Knoop, Moritz Bächer
ACM Trans. Graph.4
2025 Autonomous Human-Robot Interaction via Operator Imitation
abstract
Teleoperated robotic characters can perform expressive interactions with humans, relying on the operators’ experience and social intuition. In this work, we propose to create autonomous interactive robots, by training a model to imitate operator data. Our model is trained on a dataset of human-robot interactions, where an expert operator is asked to vary the interactions and mood of the robot, while the operator commands as well as the pose of the human and robot are recorded. Our approach learns to predict continuous operator commands through a diffusion process and discrete commands through a classifier, all unified within a single transformer architecture. We evaluate the resulting model in simulation and with a user study on the real system. We show that our method enables simple autonomous human-robot interactions that are comparable to the expert-operator baseline, and that users can recognize the different robot moods as generated by our model. Finally, we demonstrate a zero-shot transfer of our model onto a different robotic platform with the same operator interface.
Sammy Joe Christen, David Müller 0011, Agon Serifi, Ruben Grandia, Georg Wiedebach, Michael A. Hopkins, Espen Knoop, Moritz Bächer
IROS4
2025 A Versatile Quaternion-Based Constrained Rigid Body Dynamics
abstract
We present a constrained Rigid Body Dynamics (RBD) that guarantees satisfaction of kinematic constraints, enabling direct simulation of complex mechanical systems with arbitrary kinematic structures. To ensure constraint satisfaction, we use an implicit integration scheme. For this purpose, we derive compatible dynamic equations expressed through the quaternion time derivative, adopting an additive approach to quaternion updates instead of a multiplicative one, while enforcing quaternion unit-length as a constraint. We support all joints between rigid bodies that restrict subsets of the three translational or three rotational degrees of freedom, including position- and force-based actuation. Their constraints are formulated such that Lagrange multipliers are interpretable as joint forces and torques. We discuss a unified solution strategy for systems with redundant constraints, overactuation, and passive degrees of freedom, by eliminating redundant constraints and navigating the subspaces spanned by multipliers. As our method uses a standard additive update, we can interface with unconditionally-stable implicit integrators. Moreover, the simulation can readily be made differentiable as we show with examples.
Guirec Maloisel, Ruben Grandia, Espen Knoop, Moritz Bächer
ACM Trans. Graph.2
2024 Robot Motion Diffusion Model: Motion Generation for Robotic Characters
Agon Serifi, Ruben Grandia, Espen Knoop, Markus Gross 0001, Moritz Bächer
SIGGRAPH Asia2
2024 VMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Characters
abstract
Abstract Recent progress in physics‐based character control has made it possible to learn policies from unstructured motion data. However, it remains challenging to train a single control policy that works with diverse and unseen motions, and can be deployed to real‐world physical robots. In this paper, we propose a two‐stage technique that enables the control of a character with a full‐body kinematic motion reference, with a focus on imitation accuracy. In a first stage, we extract a latent space encoding by training a variational autoencoder, taking short windows of motion from unstructured data as input. We then use the embedding from the time‐varying latent code to train a conditional policy in a second stage, providing a mapping from kinematic input to dynamics‐aware output. By keeping the two stages separate, we benefit from self‐supervised methods to get better latent codes and explicit imitation rewards to avoid mode collapse. We demonstrate the efficiency and robustness of our method in simulation, with unseen user‐specified motions, and on a bipedal robot, where we bring dynamic motions to the real world.
Agon Serifi, Ruben Grandia, Espen Knoop, Markus Gross 0001, Moritz Bächer
Comput. Graph. Forum2
2023 DOC: Differentiable Optimal Control for Retargeting Motions onto Legged Robots
abstract
Legged robots are designed to perform highly dynamic motions. However, it remains challenging for users to retarget expressive motions onto these complex systems. In this paper, we present a Differentiable Optimal Control (DOC) framework that facilitates the transfer of rich motions from either animals or animations onto these robots. Interfacing with either motion capture or animation data, we formulate retargeting objectives whose parameters make them agnostic to differences in proportions and numbers of degrees of freedom between input and robot. Optimizing these parameters over the manifold spanned by optimal state and control trajectories, we minimize the retargeting error. We demonstrate the utility and efficacy of our modeling by applying DOC to a Model-Predictive Control (MPC) formulation, showing retargeting results for a family of robots of varying proportions and mass distribution. With a hardware deployment, we further show that the retargeted motions are physically feasible, while MPC ensures that the robots retain their capability to react to unexpected disturbances.
Ruben Grandia, Farbod Farshidian, Espen Knoop, Marco Hutter 0001, Moritz Bächer
ACM Trans. Graph.1
2023 Optimal Design of Robotic Character Kinematics
abstract
The kinematic motion of a robotic character is defined by its mechanical joints and actuators that restrict the relative motion of its rigid components. Designing robots that perform a given target motion as closely as possible with a fixed number of actuated degrees of freedom is challenging, especially for robots that form kinematic loops. In this paper, we propose a technique that simultaneously solves for optimal design and control parameters for a robotic character whose design is parameterized with configurable joints. At the technical core of our technique is an efficient solution strategy that uses dynamic programming to solve for optimal state, control, and design parameters, together with a strategy to remove redundant constraints that commonly exist in general robot assemblies with kinematic loops. We demonstrate the efficacy of our approach by either editing the design of an existing robotic character, or by optimizing the design of a new character to perform a desired motion.
Guirec Maloisel, Espen Knoop, Ruben Grandia, Moritz Bächer
ACM Trans. Graph.4
2023 Perceptive Locomotion Through Nonlinear Model-Predictive Control
abstract
Dynamic locomotion in rough terrain requires accurate foot placement, collision avoidance, and planning of the underactuated dynamics of the system. Reliably optimizing for such motions and interactions in the presence of imperfect and often incomplete perceptive information is challenging. We present a complete perception, planning, and control pipeline, which can optimize motions for all degrees of freedom of the robot in real time. To mitigate the numerical challenges posed by the terrain, a sequence of convex inequality constraints is extracted as local approximations of foothold feasibility and embedded into an online model-predictive controller. Steppability classification, plane segmentation, and a signed distance field are precomputed per elevation map to minimize the computational effort during the optimization. A combination of multiple-shooting, real-time iteration, and a filter-based line search is used to solve the formulated problem reliably and at high rate. We validate the proposed method in scenarios with gaps, slopes, and stepping stones in simulation and experimentally on the ANYmal quadruped platform, resulting in state-of-the-art dynamic climbing.
Ruben Grandia, Fabian Jenelten, Shaohui Yang, Farbod Farshidian, Marco Hutter 0001
IEEE Trans. Robotics1
2022 Elevation Mapping for Locomotion and Navigation using GPU
abstract
Perceiving the surrounding environment is crucial for autonomous mobile robots. An elevation map provides a memory-efficient and simple yet powerful geometric represen-tation of the terrain for ground robots. The robots can use this information for navigation in an unknown environment or perceptive locomotion control over rough terrain. Depending on the application, various post processing steps may be incorpo-rated, such as smoothing, inpainting or plane segmentation. In this work, we present an elevation mapping pipeline leveraging GPU for fast and efficient processing with additional features both for navigation and locomotion. We demonstrated our map-ping framework through extensive hardware experiments. Our mapping software was successfully deployed for underground exploration during DARPA Subterranean Challenge and for various experiments of quadrupedal locomotion.
Takahiro Miki, Lorenz Wellhausen, Ruben Grandia, Fabian Jenelten, Timon Homberger, Marco Hutter 0001
IROS3
2022 TAMOLS: Terrain-Aware Motion Optimization for Legged Systems
abstract
Terrain geometry is, in general, nonsmooth, nonlinear, nonconvex, and, if perceived through a robot-centric visual unit, appears partially occluded and noisy. This article presents the complete control pipeline capable of handling the aforementioned problems in real-time. We formulate a trajectory optimization problem that jointly optimizes over the base pose and footholds, subject to a height map. To avoid converging into undesirable local optima, we deploy a graduated optimization technique. We embed a compact, contact-force free stability criterion that is compatible with the nonflat ground formulation. Direct collocation is used as transcription method, resulting in a nonlinear optimization problem that can be solved online in less than ten milliseconds. To increase robustness in the presence of external disturbances, we close the tracking loop with a momentum observer. Our experiments demonstrate stair climbing, walking on stepping stones, and over gaps, utilizing various dynamic gaits.
Fabian Jenelten, Ruben Grandia, Farbod Farshidian, Marco Hutter 0001
IEEE Trans. Robotics2
2021 Multi-Layered Safety for Legged Robots via Control Barrier Functions and Model Predictive Control
abstract
The problem of dynamic locomotion over rough terrain requires both accurate foot placement together with an emphasis on dynamic stability. Existing approaches to this problem prioritize immediate safe foot placement over longer term dynamic stability considerations, or relegate the coordination of foot placement and dynamic stability to heuristic methods. We propose a multi-layered locomotion framework that unifies Control Barrier Functions (CBFs) with Model Predictive Control (MPC) to simultaneously achieve safe foot placement and dynamic stability. Our approach incorporates CBF based safety constraints both in a low frequency kinodynamic MPC formulation and a high frequency inverse dynamics tracking controller. This ensures that safety-critical execution is considered when optimizing locomotion over a longer horizon. We validate the proposed method in a 3D stepping-stone scenario in simulation and experimentally on the ANYmal quadruped platform.
Ruben Grandia, Andrew J. Taylor, Aaron D. Ames, Marco Hutter 0001
ICRA1
2021 Model Predictive Robot-Environment Interaction Control for Mobile Manipulation Tasks
abstract
Modern, torque-controlled service robots can regulate contact forces when interacting with their environment. Model Predictive Control (MPC) is a powerful method to solve the underlying control problem, allowing to plan for whole-body motions while including different constraints imposed by the robot dynamics or its environment. However, an accurate model of the robot-environment is needed to achieve a satisfying closed-loop performance. Currently, this necessity undermines the performance and generality of MPC in manipulation tasks. In this work, we combine an MPC-based whole-body controller with two adaptive schemes, derived from online system identification and adaptive control. As a result, we enable a general mobile manipulator to interact with unknown environments, without any need for re-tuning parameters or pre-modeling the interacting objects. In combination with the MPC controller, the two adaptive approaches are validated and benchmarked with a ball-balancing manipulator in door opening and object lifting tasks.
Maria Vittoria Minniti, Ruben Grandia, Kevin Fäh, Farbod Farshidian, Marco Hutter 0001
ICRA2
2021 Whole-Body MPC and Online Gait Sequence Generation for Wheeled-Legged Robots
abstract
Our paper proposes a model predictive controller as a single-task formulation that simultaneously optimizes wheel and torso motions. This online joint velocity and ground reaction force optimization integrates a kinodynamic model of a wheeled quadrupedal robot. It defines the single rigid body dynamics along with the robot’s kinematics while treating the wheels as moving ground contacts. With this approach, we can accurately capture the robot’s rolling constraint and dynamics, enabling automatic discovery of hybrid maneuvers without needless motion heuristics. The formulation’s generality through the simultaneous optimization over the robot’s whole-body variables allows for a single set of parameters and makes online gait sequence adaptation possible. Aperiodic gait sequences are automatically found through kinematic leg utilities without the need for predefined contact and lift-off timings, reducing the cost of transport by up to 85 %. Our experiments demonstrate dynamic motions on a quadrupedal robot with non-steerable wheels in challenging indoor and outdoor environments. The paper’s findings contribute to evaluating a decomposed, i.e., sequential optimization of wheel and torso motion, and single-task motion planner with a novel quantity, the prediction error, which describes how well a receding horizon planner can predict the robot’s future state. To this end, we report an improvement of up to 71 % using our proposed single-task approach, making fast locomotion feasible and revealing wheeled-legged robots’ full potential.
Marko Bjelonic, Ruben Grandia, Oliver Harley, Cla Galliard, Samuel Zimmermann, Marco Hutter 0001
IROS2
2019 Locomotion Planning through a Hybrid Bayesian Trajectory Optimization
abstract
Locomotion planning for legged systems requires reasoning about suitable contact schedules. The contact sequence and timings constitute a hybrid dynamical system and prescribe a subset of achievable motions. State-of-the-art approaches cast motion planning as an optimal control problem. In order to decrease computational complexity, one common strategy separates footstep planning from motion optimization and plans contacts using heuristics. In this paper, we propose to learn contact schedule selection from high-level task descriptors using Bayesian Optimization. A bi-level optimization is defined in which a Gaussian Process model predicts the performance of trajectories generated by a motion planning nonlinear program. The agent, therefore, retains the ability to reason about suitable contact schedules, while explicit computation of the corresponding gradients is avoided. We delineate the algorithm in its general form and provide results for planning single-legged hopping. Our method is capable of learning contact schedule transitions that align with human intuition. It performs competitively against a heuristic baseline in predicting task appropriate contact schedules.
Tim Seyde, Jan Carius, Ruben Grandia, Farbod Farshidian, Marco Hutter 0001
ICRA3
2019 Feedback MPC for Torque-Controlled Legged Robots
abstract
The computational power of mobile robots is currently insufficient to achieve torque level whole-body Model Predictive Control (MPC) at the update rates required for complex dynamic systems such as legged robots. This problem is commonly circumvented by using a fast tracking controller to compensate for model errors between updates. In this work, we show that the feedback policy from a Differential Dynamic Programming (DDP) based MPC algorithm is a viable alternative to bridge the gap between the low MPC update rate and the actuation command rate. We propose to augment the DDP approach with a relaxed barrier function to address inequality constraints arising from the friction cone. A frequency-dependent cost function is used to reduce the sensitivity to high-frequency model errors and actuator bandwidth limits. We demonstrate that our approach can find stable locomotion policies for the torque-controlled quadruped, ANYmal, both in simulation and on hardware.
Ruben Grandia, Farbod Farshidian, René Ranftl, Marco Hutter 0001
IROS1
2019 Contact-Implicit Trajectory Optimization for Dynamic Object Manipulation
abstract
We present a reformulation of a contact-implicit optimization (CIO) approach that computes optimal trajectories for rigid-body systems in contact-rich settings. A hard-contact model is assumed, and the unilateral constraints are imposed in the form of complementarity conditions. Newton's impact law is adopted for enhanced physical correctness. The optimal control problem is formulated as a multi-staged program through a multiple-shooting scheme. This problem structure is exploited within the FORCES Pro framework to retrieve optimal motion plans, contact sequences and control inputs with increased computational efficiency. We investigate our method on a variety of dynamic object manipulation tasks, performed by a six degrees of freedom robot. The dynamic feasibility of the optimal trajectories, as well as the repeatability and accuracy of the task-satisfaction are verified through simulations and real hardware experiments on one of the manipulation problems.
Jean-Pierre Sleiman, Jan Carius, Ruben Grandia, Martin Wermelinger, Marco Hutter 0001
IROS3