EDBT 2026 Demo / reviewers in the wild / expert
David Budden
dblp:213/7678
· DBLP profile ↗
12ranked-venue papers
1as first author
3since 2021 · last 2022
0000-0003-4372-8985ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
11 papers |
Deep learning architectures and training · 27% Reinforcement learning · 24% Transfer learning and domain adaptation · 11% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 26 heaviest of 30, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training › feedforward neural network › piecewise linear network
gated linear networks |
1.5 | 4 | 2021 | Gated Linear Networks · AAAI 2021 Online Learning in Contextual Bandits using Gated Linear Networks · NeurIPS 2020 Gaussian Gated Linear Networks · NeurIPS 2020 |
Machine learning › Reinforcement learning › large-scale reinforcement learning
distributed reinforcement learning |
0.7 | 2 | 2018 | Distributed Prioritized Experience Replay · ICLR (Poster) 2018 Distributed Distributional Deterministic Policy Gradients · ICLR (Poster) 2018 |
Machine learning › Deep learning architectures and training
mixture of experts |
0.6 | 1 | 2022 | Unified Scaling Laws for Routed Language Models · ICML 2022 |
Machine learning › Deep learning architectures and training
scaling laws |
0.6 | 1 | 2022 | Unified Scaling Laws for Routed Language Models · ICML 2022 |
Information retrieval › evaluation
benchmark |
0.6 | 1 | 2022 | The CLRS Algorithmic Reasoning Benchmark · ICML 2022 |
Machine learning › Deep learning architectures and training › neural network training
backpropagation-free training |
0.5 | 1 | 2021 | Gated Linear Networks · AAAI 2021 |
Machine learning › Learning theory
online learning |
0.5 | 1 | 2021 | Gated Linear Networks · AAAI 2021 |
Machine learning › Reinforcement learning › bandit
contextual bandit |
0.4 | 1 | 2020 | Online Learning in Contextual Bandits using Gated Linear Networks · NeurIPS 2020 |
Machine learning › Learning paradigms
continual learning |
0.4 | 1 | 2020 | A Combinatorial Perspective on Transfer Learning · NeurIPS 2020 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
density estimation |
0.4 | 1 | 2020 | Gaussian Gated Linear Networks · NeurIPS 2020 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.4 | 1 | 2020 | Modular Meta-Learning with Shrinkage · NeurIPS 2020 |
Machine learning › Transfer learning and domain adaptation › compositional learning
modular learning |
0.4 | 1 | 2020 | A Combinatorial Perspective on Transfer Learning · NeurIPS 2020 |
Machine learning › Efficient and distributed learning › distributed training
asynchronous training |
0.4 | 1 | 2019 | A Generalized Framework for Population Based Training · KDD 2019 |
Machine learning › Efficient and distributed learning
distributed training |
0.4 | 1 | 2019 | A Generalized Framework for Population Based Training · KDD 2019 |
Machine learning › Optimization for machine learning
hyperparameter optimization |
0.4 | 1 | 2019 | A Generalized Framework for Population Based Training · KDD 2019 |
Machine learning › Optimization for machine learning › hyperparameter optimization
population-based training |
0.4 | 1 | 2019 | A Generalized Framework for Population Based Training · KDD 2019 |
Natural language and speech › Speech recognition and synthesis › speech synthesis
text-to-speech |
0.4 | 1 | 2019 | Sample Efficient Adaptive Text-to-Speech · ICLR (Poster) 2019 |
Machine learning › Representation and self-supervised learning › multimodal representation learning
cross-modal representation learning |
0.3 | 1 | 2018 | Playing hard exploration games by watching YouTube · NeurIPS 2018 |
Machine learning › Reinforcement learning › policy optimization › policy gradient
deterministic policy gradient |
0.3 | 1 | 2018 | Distributed Distributional Deterministic Policy Gradients · ICLR (Poster) 2018 |
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay |
0.3 | 1 | 2018 | Distributed Prioritized Experience Replay · ICLR (Poster) 2018 |
Machine learning › Reinforcement learning
exploration |
0.3 | 1 | 2018 | Playing hard exploration games by watching YouTube · NeurIPS 2018 |
Machine learning › Reinforcement learning
imitation learning |
0.3 | 1 | 2018 | Playing hard exploration games by watching YouTube · NeurIPS 2018 |
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
prioritized experience replay |
0.3 | 1 | 2018 | Distributed Prioritized Experience Replay · ICLR (Poster) 2018 |
Machine learning › Learning paradigms › continual learning
catastrophic forgetting |
0.1 | 1 | 2021 | Gated Linear Networks · AAAI 2021 |
Machine learning › Trustworthy machine learning
robustness |
0.1 | 1 | 2021 | Gated Linear Networks · AAAI 2021 |
Natural language and speech › Speech recognition and synthesis
speech synthesis |
0.1 | 1 | 2019 | A Generalized Framework for Population Based Training · KDD 2019 |
Methods — techniques the papers use, named apart from their topics
graph neural network · 1.1power-law scaling · 0.6effective parameter count · 0.6online convex optimization · 0.5data-dependent gating · 0.5reptile · 0.4local credit assignment · 0.4iMAML · 0.4convex optimization · 0.4bayesian shrinkage · 0.4MAML · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Unified Scaling Laws for Routed Language ModelsabstractThe performance of a language model has been shown to be effectively modeled as a power-law in its parameter count. Here we study the scaling behaviors of Routing Networks: architectures that conditionally use only a subset of their parameters while processing an input. For these models, parameter count and computational requirement form two independent axes along which an increase leads to better performance. In this work we derive and justify scaling laws defined on these two variables which generalize those known for standard language models and describe the performance of a wide range of routing architectures trained via three different techniques. Afterwards we provide two applications of these laws: first deriving an Effective Parameter Count along which all models scale at the same rate, and then using the scaling coefficients to give a quantitative comparison of the three routing techniques considered. Our analysis derives from an extensive evaluation of Routing Networks across five orders of magnitude of size, including models with hundreds of experts and hundreds of billions of parameters. Aidan Clark, Diego de Las Casas, Aurelia Guy, Arthur Mensch, Michela Paganini, Jordan Hoffmann, Bogdan Damoc, Blake A. Hechtman, Trevor Cai, Sebastian Borgeaud, George van den Driessche 0002, Eliza Rutherford, Tom Hennigan, Matthew J. Johnson 0002, Albin Cassirer, Elena Buchatskaya, David Budden, Laurent Sifre, Simon Osindero, Oriol Vinyals, Marc'Aurelio Ranzato, Jack W. Rae, Erich Elsen, Koray Kavukcuoglu, Karen Simonyan |
ICML | 18 |
| 2022 | The CLRS Algorithmic Reasoning BenchmarkabstractLearning representations of algorithms is an emerging area of machine learning, seeking to bridge concepts from neural networks with classical algorithms. Several important works have investigated whether neural networks can effectively reason like algorithms, typically by learning to execute them. The common trend in the area, however, is to generate targeted kinds of algorithmic data to evaluate specific hypotheses, making results hard to transfer across publications, and increasing the barrier of entry. To consolidate progress and work towards unified evaluation, we propose the CLRS Algorithmic Reasoning Benchmark, covering classical algorithms from the Introduction to Algorithms textbook. Our benchmark spans a variety of algorithmic reasoning procedures, including sorting, searching, dynamic programming, graph algorithms, string algorithms and geometric algorithms. We perform extensive experiments to demonstrate how several popular algorithmic reasoning baselines perform on these tasks, and consequently, highlight links to several open challenges. Our library is readily available at https://github.com/deepmind/clrs. Petar Velickovic, Adrià Puigdomènech Badia, David Budden, Razvan Pascanu, Andrea Banino, Misha Dashevskiy, Raia Hadsell, Charles Blundell |
ICML | 3 |
| 2021 | Gated Linear NetworksabstractThis paper presents a new family of backpropagation-free neural architectures, Gated Linear Networks (GLNs). What distinguishes GLNs from contemporary neural networks is the distributed and local nature of their credit assignment mechanism; each neuron directly predicts the target, forgoing the ability to learn feature representations in favor of rapid online learning. Individual neurons are able to model nonlinear functions via the use of data-dependent gating in conjunction with online convex optimization. We show that this architecture gives rise to universal learning capabilities in the limit, with effective model capacity increasing as a function of network size in a manner comparable with deep ReLU networks. Furthermore, we demonstrate that the GLN learning mechanism possesses extraordinary resilience to catastrophic forgetting, performing almost on par to an MLP with dropout and Elastic Weight Consolidation on standard benchmarks. Joel Veness, Tor Lattimore, David Budden, Avishkar Bhoopchand, Christopher Mattern, Agnieszka Grabska-Barwinska, Eren Sezener, Peter Toth, Simon Schmitt, Marcus Hutter |
AAAI | 3 |
| 2020 | Gaussian Gated Linear NetworksabstractWe propose the Gaussian Gated Linear Network (G-GLN), an extension to the recently proposed GLN family of deep neural networks. Instead of using backpropagation to learn features, GLNs have a distributed and local credit assignment mechanism based on optimizing a convex objective. This gives rise to many desirable properties including universality, data-efficient online learning, trivial interpretability and robustness to catastrophic forgetting. We extend the GLN framework from classification to multiple regression and density modelling by generalizing geometric mixing to a product of Gaussian densities. The G-GLN achieves competitive or state-of-the-art performance on several univariate and multivariate regression benchmarks, and we demonstrate its applicability to practical tasks including online contextual bandits and density estimation via denoising. David Budden, Adam H. Marblestone, Eren Sezener, Tor Lattimore, Greg Wayne, Joel Veness |
NeurIPS | 1 |
| 2020 | Modular Meta-Learning with ShrinkageabstractMany real-world problems, including multi-speaker text-to-speech synthesis, can greatly benefit from the ability to meta-learn large models with only a few task- specific components. Updating only these task-specific modules then allows the model to be adapted to low-data tasks for as many steps as necessary without risking overfitting. Unfortunately, existing meta-learning methods either do not scale to long adaptation or else rely on handcrafted task-specific architectures. Here, we propose a meta-learning approach that obviates the need for this often sub-optimal hand-selection. In particular, we develop general techniques based on Bayesian shrinkage to automatically discover and learn both task-specific and general reusable modules. Empirically, we demonstrate that our method discovers a small set of meaningful task-specific modules and outperforms existing meta- learning approaches in domains like few-shot text-to-speech that have little task data and long adaptation horizons. We also show that existing meta-learning methods including MAML, iMAML, and Reptile emerge as special cases of our method. Yutian Chen 0001, Abram L. Friesen, Feryal M. P. Behbahani, Arnaud Doucet, David Budden, Matt Hoffman 0001, Nando de Freitas |
NeurIPS | 5 |
| 2020 | Online Learning in Contextual Bandits using Gated Linear NetworksabstractWe introduce a new and completely online contextual bandit algorithm called Gated Linear Contextual Bandits (GLCB). This algorithm is based on Gated Linear Networks (GLNs), a recently introduced deep learning architecture with properties well-suited to the online setting. Leveraging data-dependent gating properties of the GLN we are able to estimate prediction uncertainty with effectively zero algorithmic overhead. We empirically evaluate GLCB compared to 9 state-of-the-art algorithms that leverage deep neural networks, on a standard benchmark suite of discrete and continuous contextual bandit problems. GLCB obtains mean first-place despite being the only online method, and we further support these results with a theoretical study of its convergence properties. Eren Sezener, Marcus Hutter, David Budden, Joel Veness |
NeurIPS | 3 |
| 2020 | A Combinatorial Perspective on Transfer LearningabstractHuman intelligence is characterized not only by the capacity to learn complex skills, but the ability to rapidly adapt and acquire new skills within an ever-changing environment. In this work we study how the learning of modular solutions can allow for effective generalization to both unseen and potentially differently distributed data. Our main postulate is that the combination of task segmentation, modular learning and memory-based ensembling can give rise to generalization on an exponentially growing number of unseen tasks. We provide a concrete instantiation of this idea using a combination of: (1) the Forget-Me-Not Process, for task segmentation and memory based ensembling; and (2) Gated Linear Networks, which in contrast to contemporary deep learning techniques use a modular and local learning mechanism. We demonstrate that this system exhibits a number of desirable continual learning properties: robustness to catastrophic forgetting, no negative transfer and increasing levels of positive transfer as more tasks are seen. We show competitive performance against both offline and online methods on standard continual learning benchmarks. Eren Sezener, David Budden, Marcus Hutter, Joel Veness |
NeurIPS | 3 |
| 2019 | Sample Efficient Adaptive Text-to-Speech
Yutian Chen 0001, Yannis M. Assael, Brendan Shillingford, David Budden, Scott E. Reed, Heiga Zen, Luis C. Cobo, Andrew Trask, Ben Laurie, Caglar Gulcehre, Aäron van den Oord, Oriol Vinyals, Nando de Freitas |
ICLR (Poster) | 4 |
| 2019 | A Generalized Framework for Population Based TrainingabstractPopulation Based Training (PBT) is a recent approach that jointly optimizes neural network weights and hyperparameters which periodically copies weights of the best performers and mutates hyperparameters during training. Previous PBT implementations have been synchronized glass-box systems. We propose a general, black-box PBT framework that distributes many asynchronous "trials" (a small number of training steps with warm-starting) across a cluster, coordinated by the PBT controller. The black-box design does not make assumptions on model architectures, loss functions or training procedures. Our system supports dynamic hyperparameter schedules to optimize both differentiable and non-differentiable metrics. We apply our system to train a state-of-the-art WaveNet generative model for human voice synthesis. We show that our PBT system achieves better accuracy and faster convergence compared to existing methods, given the same computational resource. Ang Li 0001, Ola Spyra, Sagi Perel, Valentin Dalibard, Max Jaderberg, Chenjie Gu, David Budden, Tim Harley, Pramod Gupta |
KDD | 7 |
| 2018 | Distributed Distributional Deterministic Policy Gradients
Gabriel Barth-Maron, Matt Hoffman 0001, David Budden, Will Dabney, Daniel Horgan, Dhruva TB, Alistair Muldal, Nicolas Heess, Timothy P. Lillicrap |
ICLR (Poster) | 3 |
| 2018 | Distributed Prioritized Experience Replay
Daniel Horgan, John Quan, David Budden, Gabriel Barth-Maron, Matteo Hessel, Hado van Hasselt, David Silver 0001 |
ICLR (Poster) | 3 |
| 2018 | Playing hard exploration games by watching YouTubeabstractDeep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent’s exact environment setup and the demonstrator’s action and reward trajectories. Here we propose a method that overcomes these limitations in two stages. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e. vision and sound). Second, we embed a single YouTube video in this representation to learn a reward function that encourages an agent to imitate human gameplay. This method of one-shot imitation allows our agent to convincingly exceed human-level performance on the infamously hard exploration games Montezuma’s Revenge, Pitfall! and Private Eye for the first time, even if the agent is not presented with any environment rewards. Yusuf Aytar, Tobias Pfaff, David Budden, Tom Le Paine, Ziyu Wang 0001, Nando de Freitas |
NeurIPS | 3 |