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Shihong Song

dblp:213/8111 · DBLP profile ↗
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6ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0004-2076-2165ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithms and data structures · 54% Mathematical optimization · 23% Approximation and online algorithms · 23%
Artificial intelligence
3 papers
Trustworthy machine learning · 55% Reinforcement learning · 26% Autonomous driving · 13%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 25 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithms and data structures
clustering
1.922026
Sample-and-Search: An Effective Algorithm for Learning-Augmented k-Median Clustering in High Dimensions · AAAI 2026
Relax and Merge: A Simple Yet Effective Framework for Solving Fair k-Means and k-sparse Wasserstein Barycenter Problems · ICLR 2025
Algorithms and data structures › clustering
k-median clustering
1.012026
Sample-and-Search: An Effective Algorithm for Learning-Augmented k-Median Clustering in High Dimensions · AAAI 2026
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.912025
To Tackle Adversarial Transferability: A Novel Ensemble Training Method with Fourier Transformation · ICLR 2025
Machine learning › Trustworthy machine learning › robustness › model robustness evaluation
ensemble robustness
0.912025
To Tackle Adversarial Transferability: A Novel Ensemble Training Method with Fourier Transformation · ICLR 2025
Machine learning › Trustworthy machine learning
robustness
0.912025
To Tackle Adversarial Transferability: A Novel Ensemble Training Method with Fourier Transformation · ICLR 2025
Approximation and online algorithms
approximation algorithms
0.912025
Relax and Merge: A Simple Yet Effective Framework for Solving Fair k-Means and k-sparse Wasserstein Barycenter Problems · ICLR 2025
Approximation and online algorithms › approximation algorithms
clustering approximation
0.912025
Relax and Merge: A Simple Yet Effective Framework for Solving Fair k-Means and k-sparse Wasserstein Barycenter Problems · ICLR 2025
Algorithms and data structures › clustering › constrained clustering
fair clustering
0.912025
Relax and Merge: A Simple Yet Effective Framework for Solving Fair k-Means and k-sparse Wasserstein Barycenter Problems · ICLR 2025
Mathematical optimization
optimal transport
0.912025
Relax and Merge: A Simple Yet Effective Framework for Solving Fair k-Means and k-sparse Wasserstein Barycenter Problems · ICLR 2025
Mathematical optimization › optimal transport
wasserstein barycenter
0.912025
Relax and Merge: A Simple Yet Effective Framework for Solving Fair k-Means and k-sparse Wasserstein Barycenter Problems · ICLR 2025
Data mining
clustering
0.812024
Towards Metric DBSCAN: Exact, Approximate, and Streaming Algorithms · Proc. ACM Manag. Data 2024
Data mining › clustering › online clustering
data stream clustering
0.812024
Towards Metric DBSCAN: Exact, Approximate, and Streaming Algorithms · Proc. ACM Manag. Data 2024
Data mining › clustering › density-based clustering
DBSCAN
0.812024
Towards Metric DBSCAN: Exact, Approximate, and Streaming Algorithms · Proc. ACM Manag. Data 2024
Data mining › clustering
density-based clustering
0.812024
Towards Metric DBSCAN: Exact, Approximate, and Streaming Algorithms · Proc. ACM Manag. Data 2024
Data mining › clustering › distance-based clustering
metric space clustering
0.812024
Towards Metric DBSCAN: Exact, Approximate, and Streaming Algorithms · Proc. ACM Manag. Data 2024
Machine learning › Reinforcement learning
exploration
0.412019
Playing FPS Games With Environment-Aware Hierarchical Reinforcement Learning · IJCAI 2019
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.412019
Playing FPS Games With Environment-Aware Hierarchical Reinforcement Learning · IJCAI 2019
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.412019
Playing FPS Games With Environment-Aware Hierarchical Reinforcement Learning · IJCAI 2019
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation › crowd simulation
crowd behavior modeling
0.312018
Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process · AAAI 2018
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction
0.312018
Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process · AAAI 2018
Robotics › Autonomous driving
trajectory prediction
0.312018
Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process · AAAI 2018
Algorithms and data structures › clustering
high-dimensional clustering
0.312026
Sample-and-Search: An Effective Algorithm for Learning-Augmented k-Median Clustering in High Dimensions · AAAI 2026
Machine learning › Trustworthy machine learning › robustness
adversarial examples
0.312025
To Tackle Adversarial Transferability: A Novel Ensemble Training Method with Fourier Transformation · ICLR 2025
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning
0.112018
Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process · AAAI 2018
Machine learning › Reinforcement learning
imitation learning
0.112018
Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process · AAAI 2018

Methods — techniques the papers use, named apart from their topics

sampling · 1.0predictor-based preprocessing · 1.0weakness allocation · 0.9relaxation · 0.9merging · 0.9fourier transformation · 0.9ensemble training · 0.9PTAS · 0.9k-center clustering · 0.8core point summary · 0.8approximate clustering · 0.8options framework · 0.4mutual information maximization · 0.3generative adversarial imitation learning · 0.3LSTM · 0.3
YearPublicationVenuePosition
2026 Sample-and-Search: An Effective Algorithm for Learning-Augmented k-Median Clustering in High Dimensions
abstract
In this paper, we investigate the learning-augmented k-median clustering problem, which aims to improve the performance of traditional clustering algorithms by preprocessing the point set with a predictor of error rate α ∈ [0,1). This preprocessing step assigns potential labels to the points before clustering. We introduce an algorithm for this problem based on a simple yet effective sampling method, which substantially improves upon the time complexities of existing algorithms. Moreover, we mitigate their exponential dependency on the dimensionality of the Euclidean space. Lastly, we conduct experiments to compare our method with several state-of-the-art learning-augmented k-median clustering methods. The experimental results suggest that our proposed approach can significantly reduce the computational complexity in practice, while achieving a lower clustering cost.
Kangke Cheng, Shihong Song, Guanlin Mo, Hu Ding 0003
AAAI2
2025 Relax and Merge: A Simple Yet Effective Framework for Solving Fair k-Means and k-sparse Wasserstein Barycenter Problems
abstract
The fairness of clustering algorithms has gained widespread attention across various areas, including machine learning, In this paper, we study fair $k$-means clustering in Euclidean space. Given a dataset comprising several groups, the fairness constraint requires that each cluster should contain a proportion of points from each group within specified lower and upper bounds. Due to these fairness constraints, determining the optimal locations of $k$ centers is a quite challenging task. We propose a novel ``Relax and Merge'' framework that returns a $(1+4\rho + O(\epsilon))$-approximate solution, where $\rho$ is the approximate ratio of an off-the-shelf vanilla $k$-means algorithm and $O(\epsilon)$ can be an arbitrarily small positive number. If equipped with a PTAS of $k$-means, our solution can achieve an approximation ratio of $(5+O(\epsilon))$ with only a slight violation of the fairness constraints, which improves the current state-of-the-art approximation guarantee. Furthermore, using our framework, we can also obtain a $(1+4\rho +O(\epsilon))$-approximate solution for the $k$-sparse Wasserstein Barycenter problem, which is a fundamental optimization problem in the field of optimal transport, and a $(2+6\rho)$-approximate solution for the strictly fair $k$-means clustering with no violation, both of which are better than the current state-of-the-art methods. In addition, the empirical results demonstrate that our proposed algorithm can significantly outperform baseline approaches in terms of clustering cost.
Shihong Song, Guanlin Mo, Hu Ding 0003
ICLR1
2025 To Tackle Adversarial Transferability: A Novel Ensemble Training Method with Fourier Transformation
abstract
Ensemble methods are commonly used for enhancing robustness in machine learning. However, due to the ''transferability'' of adversarial examples, the performance of an ensemble model can be seriously affected even it contains a set of independently trained sub-models. To address this issue, we propose an efficient data transformation method based on a cute ''weakness allocation'' strategy, to diversify non-robust features. Our approach relies on a fine-grained analysis on the relation between non-robust features and adversarial attack directions. Moreover, our approach enjoys several other advantages, e.g., it does not require any communication between sub-models and the construction complexity is also quite low. We conduct a set of experiments to evaluate the performance of our proposed method and compare it with several popular baselines. The results suggest that our approach can achieve significantly improved robust accuracy over most existing ensemble methods, and meanwhile preserve high clean accuracy.
Weichen Lin, Ruomin Huang, Shihong Song, Hu Ding 0003
ICLR4
2024 Towards Metric DBSCAN: Exact, Approximate, and Streaming Algorithms
abstract
DBSCAN is a popular density-based clustering algorithm that has many different applications in practice. However, the running time of DBSCAN in high-dimensional space or general metric space (\em e.g., clustering a set of texts by using edit distance) can be as large as quadratic in the input size. Moreover, most of existing accelerating techniques for DBSCAN are only available for low-dimensional Euclidean space. In this paper, we study the DBSCAN problem under the assumption that the inliers (the core points and border points) have a low intrinsic dimension (which is a realistic assumption for many high-dimensional applications), where the outliers can locate anywhere in the space without any assumption. First, we propose a k-center clustering based algorithm that can reduce the time-consuming labeling and merging tasks of DBSCAN to be linear. Further, we propose a linear time approximate DBSCAN algorithm, where the key idea is building a novel small-size summary for the core points. Also, our algorithm can be efficiently implemented for streaming data and the required memory is independent of the input size. Finally, we conduct our experiments and compare our algorithms with several popular DBSCAN algorithms. The experimental results suggest that our proposed approach can significantly reduce the computational complexity in practice.
Guanlin Mo, Shihong Song, Hu Ding 0003
Proc. ACM Manag. Data2
2019 Playing FPS Games With Environment-Aware Hierarchical Reinforcement Learning
abstract
Learning rational behaviors in First-person-shooter (FPS) games is a challenging task for Reinforcement Learning (RL) with the primary difficulties of huge action space and insufficient exploration. To address this, we propose a hierarchical agent based on combined options with intrinsic rewards to drive exploration. Specifically, we present a hierarchical model that works in a manager-worker fashion over two levels of hierarchy. The high-level manager learns a policy over options, and the low-level workers, motivated by intrinsic reward, learn to execute the options. Performance is further improved with environmental signals appropriately harnessed. Extensive experiments demonstrate that our trained bot significantly outperforms the alternative RL-based models on FPS games requiring maze solving and combat skills, etc. Notably, we achieved first place in VDAIC 2018 Track(1).
Shihong Song, Jiayi Weng, Hang Su 0006, Haosheng Zou, Jun Zhu 0001
IJCAI1
2018 Understanding Human Behaviors in Crowds by Imitating the Decision-Making Process
abstract
Crowd behavior understanding is crucial yet challenging across a wide range of applications, since crowd behavior is inherently determined by a sequential decision-making process based on various factors, such as the pedestrians' own destinations, interaction with nearby pedestrians and anticipation of upcoming events. In this paper, we propose a novel framework of Social-Aware Generative Adversarial Imitation Learning (SA-GAIL) to mimic the underlying decision-making process of pedestrians in crowds. Specifically, we infer the latent factors of human decision-making process in an unsupervised manner by extending the Generative Adversarial Imitation Learning framework to anticipate future paths of pedestrians. Different factors of human decision making are disentangled with mutual information maximization, with the process modeled by collision avoidance regularization and Social-Aware LSTMs. Experimental results demonstrate the potential of our framework in disentangling the latent decision-making factors of pedestrians and stronger abilities in predicting future trajectories.
Haosheng Zou, Hang Su 0006, Shihong Song, Jun Zhu 0001
AAAI3