EDBT 2026 Demo / reviewers in the wild / expert
Trisha Mittal
dblp:213/8133
· DBLP profile ↗
19ranked-venue papers
6as first author
9since 2021 · last 2026
0000-0003-3558-6518ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 6 first-author · 9 since 2021Artificial intelligence and machine learning · 11 · 3 first-author · 3 since 2021Systems, architecture and hardware · 2Human-computer interaction and ubiquitous computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Gaussian Representations for VideoabstractWe introduce Gaussian representations for videos (GaRV), a novel video encoding and decoding scheme based upon 3D Gaussians. Unlike traditional representations, which encode videos as sequences of frames, or neural representations, which encode videos within the weights of a neural network, we encode videos as a collection of 3D Gaussians within a space-time volume. The key advantage of our approach is that it enables efficient and flexible rasterization-based video decoding. With a slight drop in overall compression rate, GaRV offers an 8-50× improvement in decoding time and 2.5-15× reduction in GPU memory compared with neural counterparts. Existing Gaussian video techniques require 2-30× more disk space, while also using more GPU resources than GaRV. Moreover, GaRV offers unique flexibility in how and when pixels are decoded: One can non-sequentially decode frames/regions without penalty and can selectively decode regions at high-resolution to enable low-cost foveated video decoding. Sachin Shah, Anustup Choudhury, Guan-Ming Su, Jaclyn Pytlarz, Christopher A. Metzler, Trisha Mittal |
WACV | 6 |
| 2025 | Analysis of Human Perception in Distinguishing Real and AI-Generated Faces: An Eye-Tracking Based StudyabstractRecent advancements in Artificial Intelligence have led to remarkable improvements in generating realistic human faces. While these advancements demonstrate significant progress in generative models, they also raise concerns about the potential misuse of these generated images. In this study, we investigate how humans perceive and distinguish between real and fake images. We designed a perceptual experiment using eye-tracking technology to analyze how individuals differentiate real faces from those generated by AI. Our analysis of StyleGAN-3 generated images reveals that participants can distinguish real from fake faces with an average accuracy of 76.80%. Additionally, we found that participants scrutinize images more closely when they suspect an image to be fake. We believe this study offers valuable insights into human perception of AI-generated media. Subhadra Gopalakrishnan, Trisha Mittal, Jake Zuena, Jaclyn Pytlarz |
FG | 3 |
| 2025 | MCAD: Multimodal Context-Aware Audio Description Generation for SoccerabstractAudio Descriptions (AD) are essential for making visual content accessible to individuals with visual impairments. Recent works have shown a promising step towards automating AD, but they have been limited to describing high-quality movie content using human-annotated ground truth AD in the process. In this work, we present an end-to-end pipeline, MCAD, that extends AD generation beyond movies to the domain of sports, with a focus on soccer games, without relying on ground truth AD. To address the absence of domain-specific AD datasets, we fine-tune a Video Large Language Model on publicly available movie AD datasets so that it learns the narrative structure and conventions of AD. During inference, MCAD incorporates multimodal contextual cues such as player identities, soccer events/actions, and commentary from the game. These cues, combined with input prompts to the fine-tuned VideoLLM, allow the system to produce complete AD text for each video segment. We further introduce a new evaluation metric,$A R G E-A D$, designed to accurately assess the quality of generated AD. ARGE-AD evaluates the generated AD for the presence of five characteristics: (i) usage of people's names, (ii) mention of actions/events, (iii) appropriate length of AD, (iv) absence of pronouns, and ($v$) overlap from commentary/subtitles. We present an in-depth analysis of our approach on both movie and soccer datasets. We also validate the use of this metric to quantitatively comment on the quality of generated AD using our metric across domains. Additionally, we contribute audio descriptions for 100 soccer game clips annotated by two AD experts. Lipisha Chaudhary, Trisha Mittal, Subhadra Gopalakrishnan, Ifeoma Nwogu, Jaclyn Pytlarz |
ISM | 2 |
| 2024 | S2MGen: A synthetic skin mask generator for improving segmentationabstractSkin segmentation is an important and challenging task which finds use in direct applications such as image editing and downstream tasks such as face detection or hand gesture recognition. However, the availability of diverse and high-quality training data is a major challenge. Annotation of dense segmentation masks is an expensive and time consuming process. Existing skin segmentation datasets are often limited in scope: they include datasets built for specific downstream tasks that were captured under controlled conditions, with limited variability in lighting, scale, ethnicity, and age. This lack of diversity in the training data can lead to poor generalization and limited performance when applied to real-world images. To address this issue, we propose a tunable pipeline for dataset generation, the Synthetic Skin Mask Generator (S2MGen), which allows for the creation of dataset which includes a diverse range of body positions, camera angles, and lighting conditions. We explore the impact of these tunable parameters on skin segmentation performance. We also show that improvements can be made to the performance and generalizability of models trained on real world datasets, by the inclusion of synthetic data in the training pipeline. Subhadra Gopalakrishnan, Trisha Mittal, Jaclyn Pytlarz, Yuheng Zhao |
ISM | 2 |
| 2023 | Naturalistic Head Motion Generation from SpeechabstractSynthesizing natural head motion to accompany speech for an embodied conversational agent is necessary for pro-viding a rich interactive experience. Most prior works assess the quality of generated head motion by comparing them against a single ground-truth using an objective metric. Yet there are many plausible head motion sequences to accompany a speech utterance. In this work, we study the variation in the perceptual quality of head motions sampled from a generative model. We show that, despite providing more di-verse head motions, the generative model produces motions with varying degrees of perceptual quality. We finally show that objective metrics commonly used in previous research do not accurately reflect the perceptual quality of generated head motions. These results open an interesting avenue for future work to investigate better objective metrics that correlate with human perception of quality. Trisha Mittal, Zakaria Aldeneh, Masha Fedzechkina, Anurag Ranjan, Barry-John Theobald |
ICASSP | 1 |
| 2022 | 3MASSIV: Multilingual, Multimodal and Multi-Aspect dataset of Social Media Short VideosabstractWe present 3MASSIV, a multilingual, multimodal and multi-aspect, expertly-annotated dataset of diverse short videos extracted from short-video social media platform - Moj. 3MASSIV comprises of 50k short videos (20 seconds average duration) and 100K unlabeled videos in 11 different languages and captures popular short video trends like pranks, fails, romance, comedy expressed via unique audio-visual formats like self-shot videos, reaction videos, lip-synching, self-sung songs, etc. 3MASSIV presents an opportunity for multimodal and multilingual semantic understanding on these unique videos by annotating them for concepts, affective states, media types, and audio language. We present a thorough analysis of 3MASSIV and highlight the variety and unique aspects of our dataset compared to other contemporary popular datasets with strong baselines. We also show how the social media content in 3MASSIV is dynamic and temporal in nature, which can be used for semantic understanding tasks and cross-lingual analysis. Vikram Gupta, Trisha Mittal, Puneet Mathur, Mayank Maheshwari, Aniket Bera, Debdoot Mukherjee, Dinesh Manocha |
CVPR | 2 |
| 2021 | Affect2MM: Affective Analysis of Multimedia Content Using Emotion CausalityabstractWe present Affect2MM, a learning method for time- series emotion prediction for multimedia content. Our goal is to automatically capture the varying emotions depicted by characters in real-life human-centric situations and behaviors. We use the ideas from emotion causation theories to computationally model and determine the emotional state evoked in clips of movies. Affect2MM explicitly models the temporal causality using attention-based methods and Granger causality. We use a variety of components like facial features of actors involved, scene understanding, visual aesthetics, action/situation description, and movie script to obtain an affective-rich representation to understand and perceive the scene. We use an LSTM-based learning model for emotion perception. To evaluate our method, we analyze and compare our performance on three datasets, SENDv1, MovieGraphs, and the LIRIS-ACCEDE dataset, and observe an average of 10 – 15% increase in the performance over SOTA methods for all three datasets. Trisha Mittal, Puneet Mathur, Aniket Bera, Dinesh Manocha |
CVPR | 1 |
| 2021 | Dynamic Graph Modeling Of Simultaneous EEG And Eye-Tracking Data For Reading Task IdentificationabstractWe present a new approach, that we call AdaGTCN, for identifying human reader intent from Electroencephalogram (EEG) and Eye movement (EM) data in order to help differentiate between normal reading and task-oriented reading. Understanding the physiological aspects of the reading process (the cognitive load and the reading intent) can help improve the quality of crowd-sourced annotated data. Our method, Adaptive Graph Temporal Convolution Network (AdaGTCN), uses an Adaptive Graph Learning Layer and Deep Neighborhood Graph Convolution Layer for identifying the reading activities using time-locked EEG sequences recorded during word-level eye-movement fixations. Adaptive Graph Learning Layer dynamically learns the spatial correlations between the EEG electrode signals while the Deep Neighborhood Graph Convolution Layer exploits temporal features from a dense graph neighborhood to establish the state of the art in reading task identification over other contemporary approaches. We compare our approach with several baselines to report an improvement of 6.29% on the ZuCo 2.0 dataset, along with extensive ablation experiments. Puneet Mathur, Trisha Mittal, Dinesh Manocha |
ICASSP | 2 |
| 2021 | BOhance: Bayesian Optimization for Content EnhancementabstractWe present BOhance, an efficient solution for optimizing digital content like images. Our approach enhances the standard and widely-used method for optimizing content, A/B testing, by using Bayesian Optimization. Our work effectively extends A/B testing in the continuous domain where A/B testing cannot efficiently test infinitely many variants. We test our approach on an image enhancement task where we use iterative human feedback on different variants of an image to arrive at the optimal variant. BOhance auto-generates candidate content variants to be tested based on the human feedback on prior variants. We demonstrate with user-studies conducted on Amazon Mechanical Turk that BOhance can be both time and cost-efficient; and a superior alternative to existing solutions. Furthermore, we conduct a Visual Turing Test to obtain human impressions on the optimum variants generated by BOhance. Our experiments show that given a human-enhanced image and an image generated by BOhance, 53% users think that the BOhance image was generated by a human expert. Trisha Mittal, Viswanathan (Vishy) Swaminathan, Somdeb Sarkhel, Ritwik Sinha, David T. Arbour, Saayan Mitra, Dinesh Manocha |
ISM | 1 |
| 2020 | STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from GaitsabstractWe present a novel classifier network called STEP, to classify perceived human emotion from gaits, based on a Spatial Temporal Graph Convolutional Network (ST-GCN) architecture. Given an RGB video of an individual walking, our formulation implicitly exploits the gait features to classify the perceived emotion of the human into one of four emotions: happy, sad, angry, or neutral. We train STEP on annotated real-world gait videos, augmented with annotated synthetic gaits generated using a novel generative network called STEP-Gen, built on an ST-GCN based Conditional Variational Autoencoder (CVAE). We incorporate a novel push-pull regularization loss in the CVAE formulation of STEP-Gen to generate realistic gaits and improve the classification accuracy of STEP. We also release a novel dataset (E-Gait), which consists of 4,227 human gaits annotated with perceived emotions along with thousands of synthetic gaits. In practice, STEP can learn the affective features and exhibits classification accuracy of 88% on E-Gait, which is 14–30% more accurate over prior methods. Uttaran Bhattacharya, Trisha Mittal, Rohan Chandra, Tanmay Randhavane, Aniket Bera, Dinesh Manocha |
AAAI | 2 |
| 2020 | M3ER: Multiplicative Multimodal Emotion Recognition using Facial, Textual, and Speech CuesabstractWe present M3ER, a learning-based method for emotion recognition from multiple input modalities. Our approach combines cues from multiple co-occurring modalities (such as face, text, and speech) and also is more robust than other methods to sensor noise in any of the individual modalities. M3ER models a novel, data-driven multiplicative fusion method to combine the modalities, which learn to emphasize the more reliable cues and suppress others on a per-sample basis. By introducing a check step which uses Canonical Correlational Analysis to differentiate between ineffective and effective modalities, M3ER is robust to sensor noise. M3ER also generates proxy features in place of the ineffectual modalities. We demonstrate the efficiency of our network through experimentation on two benchmark datasets, IEMOCAP and CMU-MOSEI. We report a mean accuracy of 82.7% on IEMOCAP and 89.0% on CMU-MOSEI, which, collectively, is an improvement of about 5% over prior work. Trisha Mittal, Uttaran Bhattacharya, Rohan Chandra, Aniket Bera, Dinesh Manocha |
AAAI | 1 |
| 2020 | EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege's PrincipleabstractWe present EmotiCon, a learning-based algorithm for context-aware perceived human emotion recognition from videos and images. Motivated by Frege's Context Principle from psychology, our approach combines three interpretations of context for emotion recognition. Our first interpretation is based on using multiple modalities (e.g.faces and gaits) for emotion recognition. For the second interpretation, we gather semantic context from the input image and use a self-attention-based CNN to encode this information. Finally, we use depth maps to model the third interpretation related to socio-dynamic interactions and proximity among agents. We demonstrate the efficiency of our network through experiments on EMOTIC, a benchmark dataset. We report an Average Precision (AP) score of 35.48 across 26 classes, which is an improvement of 7-8 over prior methods. We also introduce a new dataset, GroupWalk, which is a collection of videos captured in multiple real-world settings of people walking. We report an AP of 65.83 across 4 categories on GroupWalk, which is also an improvement over prior methods. Trisha Mittal, Pooja Guhan, Uttaran Bhattacharya, Rohan Chandra, Aniket Bera, Dinesh Manocha |
CVPR | 1 |
| 2020 | Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping
Uttaran Bhattacharya, Christian Roncal, Trisha Mittal, Rohan Chandra, Kyra Kapsaskis, Kurt Gray, Aniket Bera, Dinesh Manocha |
ECCV (10) | 3 |
| 2020 | GraphRQI: Classifying Driver Behaviors Using Graph SpectrumsabstractWe present a novel algorithm (GraphRQI) to identify driver behaviors from road-agent trajectories. Our approach assumes that the road-agents exhibit a range of driving traits, such as aggressive or conservative driving. Moreover, these traits affect the trajectories of nearby road-agents as well as the interactions between road-agents. We represent these inter-agent interactions using unweighted and undirected traffic graphs. Our algorithm classifies the driver behavior using a supervised learning algorithm by reducing the computation to the spectral analysis of the traffic graph. Moreover, we present a novel eigenvalue algorithm to compute the spectrum efficiently. We provide theoretical guarantees for the running time complexity of our eigenvalue algorithm and show that it is faster than previous methods by 2 times. We evaluate the classification accuracy of our approach on traffic videos and autonomous driving datasets corresponding to urban traffic. In practice, GraphRQI achieves an accuracy improvement of up to 25% over prior driver behavior classification algorithms. We also use our classification algorithm to predict the future trajectories of road-agents. Rohan Chandra, Uttaran Bhattacharya, Trisha Mittal, Aniket Bera, Dinesh Manocha |
ICRA | 3 |
| 2020 | CMetric: A Driving Behavior Measure using Centrality FunctionsabstractWe present a new measure, CMetric, to classify driver behaviors using centrality functions. Our formulation combines concepts from computational graph theory and social traffic psychology to quantify and classify the behavior of human drivers. CMetric is used to compute the probability of a vehicle executing a driving style, as well as the intensity used to execute the style. Our approach is designed for realtime autonomous driving applications, where the trajectory of each vehicle or road-agent is extracted from a video. We compute a dynamic geometric graph (DGG) based on the positions and proximity of the road-agents and centrality functions corresponding to closeness and degree. These functions are used to compute the CMetric based on style likelihood and style intensity estimates. Our approach is general and makes no assumption about traffic density, heterogeneity, or how driving behaviors change over time. We present an algorithm to compute CMetric and demonstrate its performance on real-world traffic datasets. To test the accuracy of CMetric, we introduce a new evaluation protocol (called "Time Deviation Error") that measures the difference between human prediction and the prediction made by CMetric. Rohan Chandra, Uttaran Bhattacharya, Trisha Mittal, Aniket Bera, Dinesh Manocha |
IROS | 3 |
| 2020 | Generating Emotive Gaits for Virtual Agents Using Affect-Based AutoregressionabstractWe present a novel autoregression network to generate virtual agents that convey various emotions through their walking styles or gaits. Given the 3D pose sequences of a gait, our network extracts pertinent movement features and affective features from the gait. We use these features to synthesize subsequent gaits such that the virtual agents can express and transition between emotions represented as combinations of happy, sad, angry, and neutral. We incorporate multiple regularizations in the training of our network to simultaneously enforce plausible movements and noticeable emotions on the virtual agents. We also integrate our approach with an AR environment using a Microsoft HoloLens and can generate emotive gaits at interactive rates to increase the social presence. We evaluate how human observers perceive both the naturalness and the emotions from the generated gaits of the virtual agents in a web-based study. Our results indicate around 89% of the users found the naturalness of the gaits satisfactory on a five-point Likert scale, and the emotions they perceived from the virtual agents are statistically similar to the intended emotions of the virtual agents. We also use our network to augment existing gait datasets with emotive gaits and will release this augmented dataset for future research in emotion prediction and emotive gait synthesis. Our project website is available at https://gamma.umd.edu/gen-emotive-gaits/. Uttaran Bhattacharya, Nicholas Rewkowski, Pooja Guhan, Niall L. Williams, Trisha Mittal, Aniket Bera, Dinesh Manocha |
ISMAR | 5 |
| 2020 | Emotions Don't Lie: An Audio-Visual Deepfake Detection Method using Affective CuesabstractWe present a learning-based method for detecting real and fake deepfake multimedia content. To maximize information for learning, we extract and analyze the similarity between the two audio and visual modalities from within the same video. Additionally, we extract and compare affective cues corresponding to perceived emotion from the two modalities within a video to infer whether the input video is "real" or "fake". We propose a deep learning network, inspired by the Siamese network architecture and the triplet loss. To validate our model, we report the AUC metric on two large-scale deepfake detection datasets, DeepFake-TIMIT Dataset and DFDC. We compare our approach with several SOTA deepfake detection methods and report per-video AUC of 84.4% on the DFDC and 96.6% on the DF-TIMIT datasets, respectively. To the best of our knowledge, ours is the first approach that simultaneously exploits audio and video modalities and also perceived emotions from the two modalities for deepfake detection. Trisha Mittal, Uttaran Bhattacharya, Rohan Chandra, Aniket Bera, Dinesh Manocha |
ACM Multimedia | 1 |
| 2020 | Pictionary-Style Word Guessing on Hand-Drawn Object Sketches: Dataset, Analysis and Deep Network ModelsabstractThe ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. In our work, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, a guessing task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Sketch-QA involves asking a fixed question ("What object is being drawn?") and gathering open-ended guess-words from human guessers. We analyze the resulting dataset and present many interesting findings therein. To mimic Pictionary-style guessing, we propose a deep neural model which generates guess-words in response to temporally evolving human-drawn object sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games. Ravi Kiran Sarvadevabhatla, Shiv Surya, Trisha Mittal, Venkatesh Babu Radhakrishnan |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2018 | Game of Sketches: Deep Recurrent Models of Pictionary-Style Word GuessingabstractThe ability of machine-based agents to play games in human-like fashion is considered a benchmark of progress in AI. In this paper, we introduce the first computational model aimed at Pictionary, the popular word-guessing social game. We first introduce Sketch-QA, an elementary version of Visual Question Answering task. Styled after Pictionary, Sketch-QA uses incrementally accumulated sketch stroke sequences as visual data. Notably, Sketch-QA involves asking a fixed question ("What object is being drawn?") and gathering open-ended guess-words from human guessers. To mimic Pictionary-style guessing, we propose a deep neural model which generates guess-words in response to temporally evolving human-drawn sketches. Our model even makes human-like mistakes while guessing, thus amplifying the human mimicry factor. We evaluate our model on the large-scale guess-word dataset generated via Sketch-QA task and compare with various baselines. We also conduct a Visual Turing Test to obtain human impressions of the guess-words generated by humans and our model. Experimental results demonstrate the promise of our approach for Pictionary and similarly themed games. Ravi Kiran Sarvadevabhatla, Shiv Surya, Trisha Mittal, Venkatesh Babu Radhakrishnan |
AAAI | 3 |