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Pooja Guhan

dblp:213/8146 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0003-1551-8163ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Virtual and augmented reality · 34% Computer animation and physical simulation · 32% Multimedia analysis and retrieval · 28%
Artificial intelligence
3 papers
Information extraction and text analysis · 58% Generative modeling · 42%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
virtual agents
0.922021
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g · VR 2021
Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression · ISMAR 2020
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation
0.512021
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g · VR 2021
Computer animation and physical simulation
gesture generation
0.512021
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g · VR 2021
Virtual and augmented reality
immersive interaction
0.512021
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g · VR 2021
Natural language and speech › Information extraction and text analysis › emotion recognition
context-aware emotion recognition
0.412020
EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege's Principle · CVPR 2020
Natural language and speech › Information extraction and text analysis
emotion recognition
0.412020
EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege's Principle · CVPR 2020
Computer animation and physical simulation
character animation
0.412020
Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression · ISMAR 2020
Computer animation and physical simulation › character animation
gait generation
0.412020
Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression · ISMAR 2020
Multimedia analysis and retrieval
multimodal emotion recognition
0.412020
EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege's Principle · CVPR 2020
Visual content generation and editing › style transfer
video style transfer
0.212024
V-Trans4Style: Visual Transition Recommendation for Video Production Style Adaptation · ECCV (80) 2024
Machine learning › Generative modeling
autoregressive model
0.112020
Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

transformer · 1.0deep learning · 1.0self-attention CNN · 0.9regularization · 0.9multimodal fusion · 0.9depth map modeling · 0.9autoregression network · 0.9
YearPublicationVenuePosition
2024 V-Trans4Style: Visual Transition Recommendation for Video Production Style Adaptation
Pooja Guhan, Tsung-Wei Huang, Guan-Ming Su, Subhadra Gopalakrishnan, Dinesh Manocha
ECCV (80)1
2022 Contextualized Styling of Images for Web Interfaces using Reinforcement Learning
abstract
Content personalization is one of the foundations of today’s digital marketing. Often the same image needs to be adapted for different design schemes for content that is created for different occasions, geographic locations or other aspects of the target population. We present a novel reinforcement learning (RL) based method for automatically stylizing images to complement the design scheme of media, e.g., interactive websites, apps, or posters. Our approach considers attributes related to the design of the media and adapts the style of the input image to match the context. We do so using a preferential reward system in the RL framework that learns a reward function using human feedback. We conducted several user studies to evaluate our approach and demonstrate that we are able to effectively adapt image styles to different design schemes. In user studies, images stylized through our approach were the most preferred variation across a majority of our experiments. Additionally, we also release a dataset consisting of perceptual associations of web context with the associated image style.
Pooja Guhan, Saayan Mitra, Somdeb Sarkhel, Stefano Petrangeli, Ritwik Sinha, Viswanathan (Vishy) Swaminathan, Aniket Bera, Dinesh Manocha
ISM1
2021 Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g
abstract
We present Text2Gestures, a transformer-based learning method to interactively generate emotive full-body gestures for virtual agents aligned with natural language text inputs. Our method generates emotionally expressive gestures by utilizing the relevant biomechanical features for body expressions, also known as affective features. We also consider the intended task corresponding to the text and the target virtual agents' intended gender and handedness in our generation pipeline. We train and evaluate our network on the MPI Emotional Body Expressions Database and observe that our network produces state-of-the-art performance in generating gestures for virtual agents aligned with the text for narration or conversation. Our network can generate these gestures at interactive rates on a commodity GPU. We conduct a web-based user study and observe that around 91% of participants indicated our generated gestures to be at least plausible on a five-point Likert Scale. The emotions perceived by the participants from the gestures are also strongly positively correlated with the corresponding intended emotions, with a minimum Pearson coefficient of 0.77 in the valence dimension.
Uttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee 0006, Pooja Guhan, Aniket Bera, Dinesh Manocha
VR4
2020 EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege's Principle
abstract
We present EmotiCon, a learning-based algorithm for context-aware perceived human emotion recognition from videos and images. Motivated by Frege's Context Principle from psychology, our approach combines three interpretations of context for emotion recognition. Our first interpretation is based on using multiple modalities (e.g.faces and gaits) for emotion recognition. For the second interpretation, we gather semantic context from the input image and use a self-attention-based CNN to encode this information. Finally, we use depth maps to model the third interpretation related to socio-dynamic interactions and proximity among agents. We demonstrate the efficiency of our network through experiments on EMOTIC, a benchmark dataset. We report an Average Precision (AP) score of 35.48 across 26 classes, which is an improvement of 7-8 over prior methods. We also introduce a new dataset, GroupWalk, which is a collection of videos captured in multiple real-world settings of people walking. We report an AP of 65.83 across 4 categories on GroupWalk, which is also an improvement over prior methods.
Trisha Mittal, Pooja Guhan, Uttaran Bhattacharya, Rohan Chandra, Aniket Bera, Dinesh Manocha
CVPR2
2020 Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression
abstract
We present a novel autoregression network to generate virtual agents that convey various emotions through their walking styles or gaits. Given the 3D pose sequences of a gait, our network extracts pertinent movement features and affective features from the gait. We use these features to synthesize subsequent gaits such that the virtual agents can express and transition between emotions represented as combinations of happy, sad, angry, and neutral. We incorporate multiple regularizations in the training of our network to simultaneously enforce plausible movements and noticeable emotions on the virtual agents. We also integrate our approach with an AR environment using a Microsoft HoloLens and can generate emotive gaits at interactive rates to increase the social presence. We evaluate how human observers perceive both the naturalness and the emotions from the generated gaits of the virtual agents in a web-based study. Our results indicate around 89% of the users found the naturalness of the gaits satisfactory on a five-point Likert scale, and the emotions they perceived from the virtual agents are statistically similar to the intended emotions of the virtual agents. We also use our network to augment existing gait datasets with emotive gaits and will release this augmented dataset for future research in emotion prediction and emotive gait synthesis. Our project website is available at https://gamma.umd.edu/gen-emotive-gaits/.
Uttaran Bhattacharya, Nicholas Rewkowski, Pooja Guhan, Niall L. Williams, Trisha Mittal, Aniket Bera, Dinesh Manocha
ISMAR3