EDBT 2026 Demo / reviewers in the wild / expert
Fabiano Riccardi
dblp:213/8290
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-5510-3240ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Internet of things and sensor networks · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Learning and educational technologies · 23% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
inclusive education |
0.4 | 1 | 2020 | Interactive Multisensory Environments for Primary School Children · CHI 2020 |
Internet of things and sensor networks
time synchronization |
0.3 | 1 | 2017 | Jitter-Compensated VHT and Its Application to WSN Clock Synchronization · RTSS 2017 |
Internet of things and sensor networks
wireless sensor network |
0.3 | 1 | 2017 | Jitter-Compensated VHT and Its Application to WSN Clock Synchronization · RTSS 2017 |
Methods — techniques the papers use, named apart from their topics
field deployment · 0.4empirical study · 0.4jitter compensation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Interactive Multisensory Environments for Primary School ChildrenabstractInteractive Multi-Sensory Environments (iMSEs) are room-sized interactive installations equipped with digitally enriched physical materials and ambient embedded devices. These items can sense users' presence, gestures, movements, and manipulation, and react by providing gentle stimulation (e.g., light, sound, projections, blowing bubbles, tactile feel, aromas) to different senses. Most of prior research on iMSEs investigates their use for persons with disabilities (e.g., autism). Our work focuses on the use of iMSEs in primary education contexts and for mixed groups of young students, i.e., children with and without disability. The paper describes the latest version of an iMSE called Magic Room that has been installed in two local schools. We report two empirical studies devoted to understand how the Magic Room could be used in inclusive educational settings, and to explore its potential benefits. Franca Garzotto, Eleonora Beccaluva, Mattia Gianotti, Fabiano Riccardi |
CHI | 4 |
| 2020 | Modeling Interactive Smart Spaces
Mattia Gianotti, Fabiano Riccardi, Giulia Cosentino, Franca Garzotto, Maristella Matera |
ER | 2 |
| 2018 | On the Effects of a Nomadic Multisensory Solution for Children's Playful LearningabstractThe paper describes the design of Ahù, a nomadic smart multisensory solution for children's playful learning. Ahù has a combination of features that make it unique to the current available multisensory technologies for learning: it has a totem shape, supports multimedia stimuli by communicating through voice, lights and multimedia contents projected on two different fields on the floor and allows cooperative and competitive games. The system is nomadic, so it can be moved around, and can be controlled with easy input methods. An exploratory study investigates and provides Ahù's potential to promote engagement, collaboration, socialization and learning in classrooms. Mirko Gelsomini, Annalisa Rotondaro, Giulia Cosentino, Mattia Gianotti, Fabiano Riccardi, Franca Garzotto |
ISS | 5 |
| 2017 | Jitter-Compensated VHT and Its Application to WSN Clock SynchronizationabstractAccurate and energy-efficient clock synchronization is an enabler for many applications of Wireless Sensor Networks. A fine-grained synchronization is beneficial both at the system level, for example to favor deterministic radio protocols, and at the application level, when network-wide event timestamping is required. However, there is a tradeoff between the resolution of a WSN node's timekeeping device and its energy consumption. The Virtual High-resolution Timer (VHT) is an innovative solution, that was proposed to overcome this tradeoff. It combines a high-resolution oscillator to a low-power one, turning off the former when not needed. In this paper we improve VHT by first identifying the jitter of the low-power oscillator as the current limit to the technique, and then proposing an enhanced solution that synchronizes the fast and the slow clock, rejecting the said jitter. The improved VHT is also less demanding than the original technique in terms of hardware resources. Experimental results show the achieved advantages in terms of accuracy. Federico Terraneo, Fabiano Riccardi, Alberto Leva |
RTSS | 2 |