EDBT 2026 Demo / reviewers in the wild / expert
Junkai Deng
dblp:214/0326
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 53% Rendering · 47% | |
| Artificial intelligence
2 papers |
3D vision · 89% Deep learning architectures and training · 11% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
volume rendering |
1.6 | 2 | 2025 | UNIS: A Unified Framework for Achieving Unbiased Neural Implicit Surfaces in Volume Rendering · ICCV 2025 2S-UDF: A Novel Two-Stage UDF Learning Method for Robust Non-Watertight Model Reconstruction from Multi-View Images · CVPR 2024 |
Computer vision › 3D vision
implicit neural representation |
1.0 | 1 | 2026 | SharpNet: Enhancing MLPs to Represent Functions with Controlled Non-differentiability · ACM Trans. Graph. 2026 |
Geometric modeling and processing › surface reconstruction
sharp feature reconstruction |
1.0 | 1 | 2026 | SharpNet: Enhancing MLPs to Represent Functions with Controlled Non-differentiability · ACM Trans. Graph. 2026 |
Geometric modeling and processing › implicit surface
neural implicit surface |
0.9 | 1 | 2025 | UNIS: A Unified Framework for Achieving Unbiased Neural Implicit Surfaces in Volume Rendering · ICCV 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | UNIS: A Unified Framework for Achieving Unbiased Neural Implicit Surfaces in Volume Rendering · ICCV 2025 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction |
0.8 | 1 | 2024 | 2S-UDF: A Novel Two-Stage UDF Learning Method for Robust Non-Watertight Model Reconstruction from Multi-View Images · CVPR 2024 |
Computer vision › 3D vision › implicit neural representation
unsigned distance field learning |
0.8 | 1 | 2024 | 2S-UDF: A Novel Two-Stage UDF Learning Method for Robust Non-Watertight Model Reconstruction from Multi-View Images · CVPR 2024 |
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction |
0.8 | 1 | 2024 | From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $\alpha$-NeuS · NeurIPS 2024 |
Machine learning › Deep learning architectures and training › feedforward neural network
multilayer perceptron |
0.3 | 1 | 2026 | SharpNet: Enhancing MLPs to Represent Functions with Controlled Non-differentiability · ACM Trans. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
poisson equation · 2.0jump neumann boundary conditions · 2.0gradient-based optimization · 2.0two-stage UDF learning · 1.5occlusion-aware weight function · 1.5volume rendering · 0.9neural implicit surfaces · 0.9neural radiance field · 0.8marching cubes · 0.8DCUDF · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SharpNet: Enhancing MLPs to Represent Functions with Controlled Non-differentiabilityabstractMulti-layer perceptrons (MLPs) are a standard tool for learning and function approximation, but they inherently produce globally smooth outputs. Consequently, they struggle to represent functions that are continuous yet intentionally non-differentiable (i.e., functions with prescribed C 0 sharp features) without ad hoc post-processing. We present SharpNet , a modified MLP architecture that encodes user-specified sharp features by augmenting the network with an auxiliary feature function defined as the solution to Poisson's equation with jump Neumann boundary conditions. This feature function is evaluated via an efficient local integral and is fully differentiable with respect to the feature locations, allowing us to jointly optimize both the feature locations and the MLP parameters to recover the target function or geometry. This construction provides precise control over where non-differentiability occurs, enforcing the desired C 0 behavior at feature locations while preserving smoothness elsewhere. We validate SharpNet on 2D problems and 3D CAD reconstruction, and compare it with several state-of-the-art baselines. In both settings, SharpNet accurately recovers sharp edges and corners while remaining smooth away from them, whereas existing methods tend to blur gradient discontinuities. Qualitative and quantitative results demonstrate the effectiveness of our approach. Our project page, code and models are publicly available at https://sharpnettech.github.io. Hanting Niu, Junkai Deng, Fei Hou 0001, Wencheng Wang 0001, Ying He 0001 |
ACM Trans. Graph. | 2 |
| 2025 | UNIS: A Unified Framework for Achieving Unbiased Neural Implicit Surfaces in Volume Rendering
Junkai Deng, Hanting Niu, Fei Hou 0001, Ying He 0001 |
ICCV | 1 |
| 2024 | 2S-UDF: A Novel Two-Stage UDF Learning Method for Robust Non-Watertight Model Reconstruction from Multi-View ImagesabstractRecently, building on the foundation of neural radiance field, various techniques have emerged to learn unsigned distance fields (UDF) to reconstruct 3D non-watertight models from multi-view images. Yet, a central challenge in UDF-based volume rendering is formulating a proper way to convert unsigned distance values into volume density, ensuring that the resulting weight function remains unbiased and sensitive to occlusions. Falling short on these requirements often results in incorrect topology or large reconstruction errors in resulting models. This paper addresses this challenge by presenting a novel two-stage algorithm, 2S-UDF, for learning a high-quality UDF from multi-view images. Initially, the method applies an easily trainable density function that, while slightly biased and transparent, aids in coarse reconstruction. The subsequent stage then refines the geometry and appearance of the object to achieve a high-quality reconstruction by directly adjusting the weight function used in volume rendering to ensure that it is unbiased and occlusion-aware. Decoupling density and weight in two stages makes our training stable and robust, distinguishing our technique from existing UDF learning approaches. Evaluations on the DeepFashion3D, DTU, and BlendedMVS datasets validate the robustness and effectiveness of our proposed approach. In both quantitative metrics and visual quality, the results indicate our superior performance over other UDF learning techniques in reconstructing 3D non-watertight models from multi-view images. Our code is available at https://bitbucket.org/jkdeng/2sudf/. Junkai Deng, Fei Hou 0001, Wencheng Wang 0001, Ying He 0001 |
CVPR | 1 |
| 2024 | From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $\alpha$-NeuSabstractTraditional 3D shape reconstruction techniques from multi-view images, such as structure from motion and multi-view stereo, face challenges in reconstructing transparent objects. Recent advances in neural radiance fields and its variants primarily address opaque or transparent objects, encountering difficulties to reconstruct both transparent and opaque objects simultaneously. This paper introduces $\alpha$-NeuS$\textemdash$an extension of NeuS$\textemdash$that proves NeuS is unbiased for materials from fully transparent to fully opaque. We find that transparent and opaque surfaces align with the non-negative local minima and the zero iso-surface, respectively, in the learned distance field of NeuS. Traditional iso-surfacing extraction algorithms, such as marching cubes, which rely on fixed iso-values, are ill-suited for such data. We develop a method to extract the transparent and opaque surface simultaneously based on DCUDF. To validate our approach, we construct a benchmark that includes both real-world and synthetic scenes, demonstrating its practical utility and effectiveness. Our data and code are publicly available at https://github.com/728388808/alpha-NeuS. Junkai Deng, Fei Hou 0001, Wencheng Wang 0001, Hong Qin 0001, Chen Qian 0006, Ying He 0001 |
NeurIPS | 2 |
| 2021 | Training Person Re-identification Networks with Transferred Images
Junkai Deng, Zhan-Xiang Feng, Peijia Chen, Jian-Huang Lai |
PRCV (1) | 1 |