EDBT 2026 Demo / reviewers in the wild / expert
Davide Tateo
dblp:214/0808
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17ranked-venue papers
2as first author
13since 2021 · last 2025
0000-0002-7193-923XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 2 first-author · 11 since 2021Systems, architecture and hardware · 6 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Safe Reinforcement Learning on the Constraint Manifold: Theory and ApplicationsabstractIntegrating learning-based techniques, especially reinforcement learning, into robotics is promising for solving complex problems in unstructured environments. Most existing approaches rely on training in carefully calibrated simulators before being deployed on real robots, often without real-world fine-tuning. While effective in controlled settings, this framework falls short in applications where precise simulation is unavailable or the environment is too complex to model. Instead, On-Robot Learning, which learns by interacting directly with the real world, offers a promising alternative. One major problem for on-robot reinforcement learning is ensuring safety, as uncontrolled exploration can cause catastrophic damage to the robot or the environment. Indeed, safety specifications, often represented as constraints, can be complex and non-linear, making safety challenging to guarantee in learning systems. In this paper, we show how we can impose complex safety constraints on learning-based robotics systems in a principled manner, both from theoretical and practical points of view. Our approach is based on the concept of the Constraint Manifold, representing the set of safe robot configurations. Exploiting differential geometry techniques, i.e., the tangent space, we can construct a safe action space, allowing learning agents to sample arbitrary actions while ensuring safety. We demonstrate the method's effectiveness in a real-world Robot Air Hockey task, showing that our method can handle high-dimensional tasks with complex constraints. Puze Liu, Haitham Bou-Ammar, Jan Peters 0001, Davide Tateo |
IEEE Trans. Robotics | 4 |
| 2024 | Time-Efficient Reinforcement Learning with Stochastic Stateful PoliciesabstractStateful policies play an important role in reinforcement learning, such as handling partially observable environments, enhancing robustness, or imposing an inductive bias directly into the policy structure. The conventional method for training stateful policies is Backpropagation Through Time (BPTT), which comes with significant drawbacks, such as slow training due to sequential gradient propagation and the occurrence of vanishing or exploding gradients. The gradient is often truncated to address these issues, resulting in a biased policy update. We present a novel approach for training stateful policies by decomposing the latter into a stochastic internal state kernel and a stateless policy, jointly optimized by following the stateful policy gradient. We introduce different versions of the stateful policy gradient theorem, enabling us to easily instantiate stateful variants of popular reinforcement learning and imitation learning algorithms. Furthermore, we provide a theoretical analysis of our new gradient estimator and compare it with BPTT. We evaluate our approach on complex continuous control tasks, e.g. humanoid locomotion, and demonstrate that our gradient estimator scales effectively with task complexity while offering a faster and simpler alternative to BPTT. Firas Al-Hafez, Guoping Zhao, Jan Peters 0001, Davide Tateo |
ICLR | 4 |
| 2024 | Zero-Shot Transfer of a Tactile-based Continuous Force Control Policy from Simulation to RobotabstractThe advent of tactile sensors in robotics has sparked many ideas on how robots can leverage direct contact measurements of their environment interactions to improve manipulation tasks. An important line of research in this regard is grasp force control, which aims to manipulate objects safely by limiting the amount of force exerted on the object. While prior works have either hand-modeled their force controllers, employed model-based approaches, or not shown sim-to-real transfer, we propose a model-free deep reinforcement learning approach trained in simulation and then transferred to the robot without further fine-tuning. We, therefore, present a simulation environment that produces realistic normal forces, which we use to train continuous force control policies. A detailed evaluation shows that the learned policy performs similarly or better than a hand-crafted baseline. Ablation studies prove that the proposed inductive bias and domain randomization facilitate sim-to-real transfer. Code, models, and supplementary videos are available on https://sites.google.com/view/rl-force-ctrl Luca Lach, Robert Haschke, Davide Tateo, Jan Peters 0001, Helge J. Ritter, Júlia Borràs Sol, Carme Torras |
IROS | 3 |
| 2024 | A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world RoboticsabstractMachine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited.Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks.The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging.Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution.The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions. Puze Liu, Jonas Günster, Niklas Funk, Simon Gröger, Haitham Bou-Ammar, Julius Jankowski, Ante Maric, Sylvain Calinon, Andrej Orsula, Miguel S. Olivares-Méndez, Hongyi Zhou, Rudolf Lioutikov, Gerhard Neumann, Amarildo Likmeta, Amirhossein Zhalehmehrabi, Thomas Bonenfant, Marcello Restelli, Davide Tateo, Jan Peters 0001 |
NeurIPS | 19 |
| 2024 | Fast Kinodynamic Planning on the Constraint Manifold With Deep Neural NetworksabstractMotion planning is a mature area of research in robotics with many well-established methods based on optimization or sampling the state space, suitable for solving kinematic motion planning. However, when dynamic motions under constraints are needed and computation time is limited, fast kinodynamic planning on the constraint manifold is indispensable. In recent years, learning-based solutions have become alternatives to classical approaches, but they still lack comprehensive handling of complex constraints, such as planning on a lower-dimensional manifold of the task space while considering the robot's dynamics. This paper introduces a novel learning-to-plan framework that exploits the concept of constraint manifold, including dynamics, and neural planning methods. Our approach generates plans satisfying an arbitrary set of constraints and computes them in a short constant time, namely the inference time of a neural network. This allows the robot to plan and replan reactively, making our approach suitable for dynamic environments. We validate our approach on two simulated tasks and in a demanding real-world scenario, where we use a Kuka LBR Iiwa 14 robotic arm to perform the hitting movement in robotic Air Hockey. Piotr Kicki, Puze Liu, Davide Tateo, Haitham Bou-Ammar, Krzysztof Walas, Piotr Skrzypczynski, Jan Peters 0001 |
IEEE Trans. Robotics | 3 |
| 2023 | LS-IQ: Implicit Reward Regularization for Inverse Reinforcement Learning
Firas Al-Hafez, Davide Tateo, Oleg Arenz, Guoping Zhao, Jan Peters 0001 |
ICLR | 2 |
| 2023 | Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, InteractionabstractSafety is a fundamental property for the real-world deployment of robotic platforms. Any control policy should avoid dangerous actions that could harm the environment, humans, or the robot itself. In reinforcement learning (RL), safety is crucial when exploring a new environment to learn a new skill. This paper introduces a new formulation of safe exploration for robotic RL in the tangent space of the constraint manifold that effectively transforms the action space of the RL agent for always respecting safety constraints locally. We show how to apply this approach to a wide range of robotic platforms and how to define safety constraints that represent dynamic articulated objects like humans in the context of robotic RL. Our proposed approach achieves state-of-the-art performance in simulated high-dimensional and dynamic tasks while avoiding collisions with the environment. We show safe real-world deployment of our learned controller on a$\text{TIAGo}++$robot, achieving remarkable performance in manipulation and human-robot interaction tasks. Puze Liu, Davide Tateo, Snehal Jauhri, Jan Peters 0001, Georgia Chalvatzaki |
ICRA | 3 |
| 2022 | Dimensionality Reduction and Prioritized Exploration for Policy SearchabstractBlack-box policy optimization is a class of reinforcement learning algorithms that explores and updates the policies at the parameter level. This class of algorithms is widely applied in robotics with movement primitives or non-differentiable policies. Furthermore, these approaches are particularly relevant where exploration at the action level could cause actuator damage or other safety issues. However, Black-box optimization does not scale well with the increasing dimensionality of the policy, leading to high demand for samples, which are expensive to obtain in real-world systems. In many practical applications, policy parameters do not contribute equally to the return. Identifying the most relevant parameters allows to narrow down the exploration and speed up the learning. Furthermore, updating only the effective parameters requires fewer samples, improving the scalability of the method. We present a novel method to prioritize the exploration of effective parameters and cope with full covariance matrix updates. Our algorithm learns faster than recent approaches and requires fewer samples to achieve state-of-the-art results. To select the effective parameters, we consider both the Pearson correlation coefficient and the Mutual Information. We showcase the capabilities of our approach on the Relative Entropy Policy Search algorithm in several simulated environments, including robotics simulations. Code is available at https://git.ias.informatik.tu-darmstadt.de/ias_code/aistats2022/dr-creps. Marius Memmel, Puze Liu, Davide Tateo, Jan Peters 0001 |
AISTATS | 3 |
| 2022 | Regularized Deep Signed Distance Fields for Reactive Motion GenerationabstractAutonomous robots should operate in real-world dynamic environments and collaborate with humans in tight spaces. A key component for allowing robots to leave structured lab and manufacturing settings is their ability to evaluate online and real-time collisions with the world around them. Distance-based constraints are fundamental for enabling robots to plan their actions and act safely, protecting both humans and their hardware. However, different applications require different distance resolutions, leading to various heuristic approaches for measuring distance fields w.r.t. obstacles, which are computationally expensive and hinder their application in dynamic obstacle avoidance use-cases. We propose Regularized Deep Signed Distance Fields (ReDSDF), a single neural implicit function that can compute smooth distance fields at any scale, with fine-grained resolution over high-dimensional manifolds and articulated bodies like humans, thanks to our effective data generation and a simple inductive bias during training. We demonstrate the effectiveness of our approach in representative simulated tasks for whole-body control (WBC) and safe Human- Robot Interaction (HRI) in shared workspaces. Finally, we provide proof of concept of a real-world application in a HRI handover task with a mobile manipulator robot. Puze Liu, Davide Tateo, Snehal Jauhri, Jan Peters 0001, Georgia Chalvatzaki |
IROS | 3 |
| 2022 | Continuous Action Reinforcement Learning From a Mixture of Interpretable ExpertsabstractReinforcement learning (RL) has demonstrated its ability to solve high dimensional tasks by leveraging non-linear function approximators. However, these successes are mostly achieved by 'black-box' policies in simulated domains. When deploying RL to the real world, several concerns regarding the use of a 'black-box' policy might be raised. In order to make the learned policies more transparent, we propose in this paper a policy iteration scheme that retains a complex function approximator for its internal value predictions but constrains the policy to have a concise, hierarchical, and human-readable structure, based on a mixture of interpretable experts. Each expert selects a primitive action according to a distance to a prototypical state. A key design decision to keep such experts interpretable is to select the prototypical states from trajectory data. The main technical contribution of the paper is to address the challenges introduced by this non-differentiable prototypical state selection procedure. Experimentally, we show that our proposed algorithm can learn compelling policies on continuous action deep RL benchmarks, matching the performance of neural network based policies, but returning policies that are more amenable to human inspection than neural network or linear-in-feature policies. Riad Akrour, Davide Tateo, Jan Peters 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2021 | An Empirical Analysis of Measure-Valued Derivatives for Policy GradientsabstractReinforcement learning methods for robotics are increasingly successful due to the constant development of better policy gradient techniques. A precise (low variance) and accurate (low bias) gradient estimator is crucial to face increasingly complex tasks. Traditional policy gradient algorithms use the likelihood-ratio trick, which is known to produce unbiased but high variance estimates. More modern approaches exploit the reparametrization trick, which gives lower variance gradient estimates but requires differentiable value function approximators. In this work, we study a different type of stochastic gradient estimator: the Measure-Valued Derivative. This estimator is unbiased, has low variance, and can be used with differentiable and non-differentiable function approximators. We empirically evaluate this estimator in the actor-critic policy gradient setting and show that it can reach comparable performance with methods based on the likelihood-ratio or reparametrization tricks, both in low and high-dimensional action spaces. Davide Tateo, Fabio Muratore, Jan Peters 0001 |
IJCNN | 2 |
| 2021 | Efficient and Reactive Planning for High Speed Robot Air HockeyabstractHighly dynamic robotic tasks require high-speed and reactive robots. These tasks are particularly challenging due to the physical constraints, hardware limitations, and the high uncertainty of dynamics and sensor measures. To face these issues, it’s crucial to design robotics agents that generate precise and fast trajectories and react immediately to environmental changes. Air hockey is an example of this kind of task. Due to the environment’s characteristics, it is possible to formalize the problem and derive clean mathematical solutions. For these reasons, this environment is perfect for pushing to the limit the performance of currently available general-purpose robotic manipulators. Using two Kuka Iiwa 14, we show how to design a policy for general-purpose robotic manipulators for the air hockey game. We demonstrate that a real robot arm can perform fast-hitting movements and that the two robots can play against each other on a medium-size air hockey table in simulation. Puze Liu, Davide Tateo, Haitham Bou-Ammar, Jan Peters 0001 |
IROS | 2 |
| 2021 | MushroomRL: Simplifying Reinforcement Learning ResearchabstractMushroomRL is an open-source Python library developed to simplify the process of implementing and running Reinforcement Learning (RL) experiments. Compared to other available libraries, MushroomRL has been created with the purpose of providing a comprehensive and flexible framework to minimize the effort in implementing and testing novel RL methodologies. The architecture of MushroomRL is built in such a way that every component of a typical RL experiment is already provided, and most of the time users can only focus on the implementation of their own algorithms. MushroomRL is accompanied by a benchmarking suite collecting experimental results of state-of-the-art deep RL algorithms, and allowing to benchmark new ones. The result is a library from which RL researchers can significantly benefit in the critical phase of the empirical analysis of their works. MushroomRL stable code, tutorials, and documentation can be found at https://github.com/MushroomRL/mushroom-rl. Carlo D'Eramo, Davide Tateo, Andrea Bonarini, Marcello Restelli, Jan Peters 0001 |
J. Mach. Learn. Res. | 2 |
| 2020 | Sharing Knowledge in Multi-Task Deep Reinforcement Learning
Carlo D'Eramo, Davide Tateo, Andrea Bonarini, Marcello Restelli, Jan Peters 0001 |
ICLR | 2 |
| 2020 | ImitationFlow: Learning Deep Stable Stochastic Dynamic Systems by Normalizing FlowsabstractWe introduce ImitationFlow, a novel Deep generative model that allows learning complex globally stable, stochastic, nonlinear dynamics. Our approach extends the Normalizing Flows framework to learn stable Stochastic Differential Equations. We prove the Lyapunov stability for a class of Stochastic Differential Equations and we propose a learning algorithm to learn them from a set of demonstrated trajectories. Our model extends the set of stable dynamical systems that can be represented by state-of-the-art approaches, eliminates the Gaussian assumption on the demonstrations, and outperforms the previous algorithms in terms of representation accuracy. We show the effectiveness of our method with both standard datasets and a real robot experiment. Julen Urain De Jesus, Michele Ginesi, Davide Tateo, Jan Peters 0001 |
IROS | 3 |
| 2019 | Graph-Based Design of Hierarchical Reinforcement Learning AgentsabstractThere is an increasing interest in Reinforcement Learning to solve new and more challenging problems, as those emerging in robotics and unmanned autonomous vehicles. To face these complex systems, a hierarchical and multi-scale representation is crucial. This has brought the interest on Hierarchical Deep Reinforcement learning systems. Despite their successful application, Deep Reinforcement Learning systems suffer from a variety of drawbacks: they are data hungry, they lack of interpretability, and it is difficult to derive theoretical properties about their behavior. Classical Hierarchical Reinforcement Learning approaches, while not suffering from these drawbacks, are often suited for finite actions, and finite states, only. Furthermore, in most of the works, there is no systematic way to represent domain knowledge, which is often only embedded in the reward function. We present a novel Hierarchical Reinforcement Learning framework based on the hierarchical design approach typical of control theory. We developed our framework extending the block diagram representation of control systems to fit the needs of a Hierarchical Reinforcement Learning scenario, thus giving the possibility to integrate domain knowledge in an effective hierarchical architecture. Davide Tateo, Idil Su Erdenlig, Andrea Bonarini |
IROS | 1 |
| 2018 | Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With ItabstractIn the Multiagent Connected Path Planning problem (MCPP), a team of agents moving in a graph-represented environment must plan a set of start-goal joint paths which ensures global connectivity at each time step, under some communication model. The decision version of this problem asking for the existence of a plan that can be executed in at most a given number of steps is claimed to be NP-complete in the literature. The NP membership proof, however, is not detailed. In this paper, we show that, in fact, even deciding whether a feasible plan exists is a PSPACE-complete problem. Furthermore, we present three algorithms adopting different search paradigms, and we empirically show that they may efficiently obtain a feasible plan, if any exists, in different settings. Davide Tateo, Jacopo Banfi, Francesco Amigoni, Andrea Bonarini |
AAAI | 1 |