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Sehee Min

dblp:214/8338 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0001-7380-2184ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character control
0.922021
Learning time-critical responses for interactive character control · ACM Trans. Graph. 2021
SoftCon: simulation and control of soft-bodied animals with biomimetic actuators · ACM Trans. Graph. 2019
Computer animation and physical simulation › character control
interactive character control
0.512021
Learning time-critical responses for interactive character control · ACM Trans. Graph. 2021
Computer animation and physical simulation › deformable body simulation
soft body simulation
0.412019
SoftCon: simulation and control of soft-bodied animals with biomimetic actuators · ACM Trans. Graph. 2019

Methods — techniques the papers use, named apart from their topics

deep reinforcement learning · 0.9teacher-student learning · 0.5finite element method · 0.4
YearPublicationVenuePosition
2021 Learning time-critical responses for interactive character control
abstract
Creating agile and responsive characters from a collection of unorganized human motion has been an important problem of constructing interactive virtual environments. Recently, learning-based approaches have successfully been exploited to learn deep network policies for the control of interactive characters. The agility and responsiveness of deep network policies are influenced by many factors, such as the composition of training datasets, the architecture of network models, and learning algorithms that involve many threshold values, weights, and hyper-parameters. In this paper, we present a novel teacher-student framework to learn time-critically responsive policies, which guarantee the time-to-completion between user inputs and their associated responses regardless of the size and composition of the motion databases. We demonstrate the effectiveness of our approach with interactive characters that can respond to the user's control quickly while performing agile, highly dynamic movements.
Kyungho Lee, Sehee Min, Jehee Lee
ACM Trans. Graph.2
2019 SoftCon: simulation and control of soft-bodied animals with biomimetic actuators
abstract
We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues is modeled by tetrahedral and triangular FEM meshes. The contraction of muscles embedded in the soft tissues actuates the body and limbs to move. We present a novel muscle excitation model that mimics the anatomy of muscular hydrostats and their muscle excitation patterns. Our deep reinforcement learning algorithm equipped with the muscle excitation model successfully learned the control policy of soft-bodied animals, which can be physically simulated in real-time, controlled interactively, and resilient to external perturbations. We demonstrate the effectiveness of our approach with various simulated animals including octopuses, lampreys, starfishes, stingrays and cuttlefishes. They learn diverse behaviors such as swimming, grasping, and escaping from a bottle. We also implemented a simple user interface system that allows the user to easily create their creatures.
Sehee Min, Jungdam Won, Jungnam Park, Jehee Lee
ACM Trans. Graph.1