EDBT 2026 Demo / reviewers in the wild / expert
Kazim Selim Engin
dblp:215/2499 · also Selim Engin
· DBLP profile ↗
12ranked-venue papers
5as first author
8since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-author · 7 since 2021Systems, architecture and hardware · 8 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FineControlNet: Fine-level Text Control for Image Generation with Spatially Aligned Text Control InjectionabstractRecently introduced ControlNet has the ability to steer the text-driven image generation process with geometric input such as 2D human pose, or edge representations. While ControlNet provides control over the geometric form of the instances in the generated image, it lacks the capability to dictate the visual appearance of each instance. We present FineControlNet to provide fine control over each instance's appearance while maintaining the pose control capability. Specifically, we develop and demonstrate FineControlNet with geometric control via human pose images and appearance control via instance-level text prompts. The spatial alignment of 2D poses and instance-specific text prompts in latent space enables the fine control of multiple instances. We evaluate the performance of FineControlNet with rigorous comparison against state-of-the-art pose-conditioned text-to-image diffusion models. FineControlNet achieves superior performance in generating high quality images that follow instance-specific controls. We will release the code and the dataset. Hongsuk Choi, Isaac Kasahara, Kazim Selim Engin, Moritz A. Graule, Nikhil Chavan Dafle, Volkan Isler |
WACV | 3 |
| 2024 | VioLA: Aligning Videos to 2D LiDAR ScansabstractWe study the problem of aligning a video that captures a local portion of an environment to the 2D LiDAR scan of the entire environment. We introduce a method (VioLA) that starts with building a semantic map of the local scene from the image sequence, then extracts points at a fixed height for registering to the LiDAR map. Due to reconstruction errors or partial coverage of the camera scan, the reconstructed semantic map may not contain sufficient information for registration. To address this problem, VioLA makes use of a pre-trained text-to-image inpainting model paired with a depth completion model for filling in the missing scene content in a geometrically consistent fashion to support pose registration. We evaluate VioLA on two real-world RGB-D benchmarks, as well as a self-captured dataset of a large office scene. Notably, our proposed scene completion module improves the pose registration performance by up to 20%. Jun-Jee Chao, Kazim Selim Engin, Nikhil Chavan Dafle, Bhoram Lee, Volkan Isler |
ICRA | 2 |
| 2024 | RIC: Rotate-Inpaint-Complete for Generalizable Scene ReconstructionabstractGeneral scene reconstruction refers to the task of estimating the full 3D geometry and texture of a scene containing previously unseen objects. In many practical applications such as AR/VR, autonomous navigation, and robotics, only a single view of the scene may be available, making the scene reconstruction task challenging. In this paper, we present a method for scene reconstruction by structurally breaking the problem into two steps: rendering novel views via inpainting and 2D to 3D scene lifting. Specifically, we leverage the generalization capability of large visual language models (DALL•E 2) to inpaint the missing areas of scene color images rendered from different views. Next, we lift these inpainted images to 3D by predicting normals of the inpainted image and solving for the missing depth values. By predicting for normals instead of depth directly, our method allows for robustness to changes in depth distributions and scale. With rigorous quantitative evaluation, we show that our method outperforms multiple baselines while providing generalization to novel objects and scenes. Code and data is available at https://samsunglabs.github.io/RIC-project-page/. Isaac Kasahara, Kazim Selim Engin, Nikhil Chavan Dafle, Shuran Song, Volkan Isler |
ICRA | 3 |
| 2023 | Category-Level Global Camera Pose Estimation with Multi-Hypothesis Point Cloud CorrespondencesabstractCorrespondence search is an essential step in rigid point cloud registration algorithms. Most methods maintain a single correspondence at each step and gradually remove wrong correspondances. However, building one-to-one correspondence with hard assignments is extremely difficult, especially when matching two point clouds with many locally similar features. This paper proposes an optimization method that retains all possible correspondences for each keypoint when matching a partial point cloud to a complete point cloud. These uncertain correspondences are then gradually updated with the estimated rigid transformation by considering the matching cost. More-over, we propose a new point feature descriptor that measures the similarity between local point cloud regions. Extensive experiments show that our method outperforms the state-of-the-art (SoTA) methods even when matching different objects within the same category. Notably, our method outperforms the SoTA methods when registering real-world noisy depth images to a template shape by up to 20% performance. Jun-Jee Chao, Kazim Selim Engin, Nicolai Häni, Volkan Isler |
ICRA | 2 |
| 2023 | Neural Optimal Control using Learned System DynamicsabstractWe study the problem of generating control laws for systems with unknown dynamics. Our approach is to represent the controller and the value function with neural networks, and to train them using loss functions adapted from the Hamilton-Jacobi-Bellman (HJB) equations. In the absence of a known dynamics model, our method first learns the state transitions from data collected by interacting with the system in an offline process. The learned transition function is then integrated to the HJB equations and used to forward simulate the control signals produced by our controller in a feedback loop. In contrast to trajectory optimization methods that optimize the controller for a single initial state, our controller can generate near-optimal control signals for initial states from a large portion of the state space. Compared to recent model-based reinforcement learning algorithms, we show that our method is more sample efficient and trains faster by an order of magnitude. We demonstrate our method in a number of tasks, including the control of a quadrotor with 12 state variables. Kazim Selim Engin, Volkan Isler |
ICRA | 1 |
| 2023 | Real-Time Simultaneous Multi-Object 3D Shape Reconstruction, 6DoF Pose Estimation and Dense Grasp PredictionabstractIn this paper, we present a realtime method for simultaneous object-level scene understanding and grasp prediction. Specifically, given a single RGBD image of a scene, our method localizes all the objects in the scene and for each object, it generates the following: full 3D shape, scale, pose with respect to the camera frame, and a dense set of feasible grasps. The main advantage of our method is its computation speed as it avoids sequential perception and grasp planning. With detailed quantitative analysis of reconstruction quality and grasp accuracy, we show that our method delivers competitive performance compared to the state-of-the-art methods, while providing fast inference at 30 frames per second speed. Nikhil Chavan Dafle, Isaac Kasahara, Kazim Selim Engin, Jinwook Huh, Volkan Isler |
IROS | 4 |
| 2021 | Learning to Play Pursuit-Evasion with Visibility ConstraintsabstractWe study the problem of pursuit-evasion for a single pursuer and an evader in polygonal environments where the players have visibility constraints. The pursuer is tasked with catching the evader as quickly as possible while the evader tries to avoid being captured. We formalize this problem as a zero-sum game where the players have private observations and conflicting objectives.One of the challenging aspects of this game is due to limited visibility. When a player, for example, the pursuer does not see the evader, it needs to reason about all possible locations of the evader. This causes an exponential increase in the size of the state space as compared to the arena size. To overcome the challenges associated with large state spaces, we introduce a new learning-based method that compresses the game state and uses it to plan actions for the players. The results indicate that our method outperforms the existing reinforcement learning methods, and performs competitively against the current state-of-the-art randomized strategy in complex environments. Kazim Selim Engin, Qingyuan Jiang, Volkan Isler |
IROS | 1 |
| 2021 | Active Localization of Multiple Targets from Noisy Relative Measurements
Kazim Selim Engin, Volkan Isler |
WAFR | 1 |
| 2020 | Higher-Order Function Networks for Learning Composable 3D Object Representations
Eric Mitchell, Kazim Selim Engin, Volkan Isler, Daniel D. Lee |
ICLR | 2 |
| 2020 | Higher Order Function Networks for View Planning and Multi-View ReconstructionabstractWe consider the problem of planning views for a robot to acquire images of an object for visual inspection and reconstruction. In contrast to offline methods which require a 3D model of the object as input or online methods which rely on only local measurements, our method uses a neural network which encodes shape information for a large number of objects. We build on recent deep learning methods capable of generating a complete 3D reconstruction of an object from a single image. Specifically, in this work, we extend a recent method which uses Higher Order Functions (HOF) to represent the shape of the object. We present a new generalization of this method to incorporate multiple images as input and establish a connection between visibility and reconstruction quality. This relationship forms the foundation of our view planning method where we compute viewpoints to visually cover the output of the multiview HOF network with as few images as possible. Experiments indicate that our method provides a good compromise between online and offline methods: Similar to online methods, our method does not require the true object model as input. In terms of number of views, it is much more efficient. In most cases, its performance is comparable to the optimal offline case even on object classes the network has not been trained on. Kazim Selim Engin, Eric Mitchell, Dae-Won Lee, Volkan Isler, Daniel D. Lee |
ICRA | 1 |
| 2020 | Continuous Object Representation Networks: Novel View Synthesis without Target View SupervisionabstractNovel View Synthesis (NVS) is concerned with synthesizing views under camera viewpoint transformations from one or multiple input images. NVS requires explicit reasoning about 3D object structure and unseen parts of the scene to synthesize convincing results. As a result, current approaches typically rely on supervised training with either ground truth 3D models or multiple target images. We propose Continuous Object Representation Networks (CORN), a conditional architecture that encodes an input image's geometry and appearance that map to a 3D consistent scene representation. We can train CORN with only two source images per object by combining our model with a neural renderer. A key feature of CORN is that it requires no ground truth 3D models or target view supervision. Regardless, CORN performs well on challenging tasks such as novel view synthesis and single-view 3D reconstruction and achieves performance comparable to state-of-the-art approaches that use direct supervision. For up-to-date information, data, and code, please see our project page: https://nicolaihaeni.github.io/corn/. Nicolai Häni, Kazim Selim Engin, Jun-Jee Chao, Volkan Isler |
NeurIPS | 2 |
| 2019 | Asynchronous Network Formation in Unknown Unbounded EnvironmentsabstractIn this paper, we study the Online Network Formation Problem (ONFP) for a mobile multi-robot system. Consider a group of robots with a bounded communication range operating in a large open area. One of the robots has a piece of information which has to be propagated to all other robots. What strategy should the robots pursue to disseminate the information to the rest of the robots as quickly as possible? The initial locations of the robots are unknown to each other, therefore the problem must be solved in an online fashion. For this problem, we present an algorithm whose competitive ratio is $O(H \cdot\max\{M,\ \sqrt{MH}\})$ for arbitrary robot deployments, where M is the largest edge length in the Euclidean minimum spanning tree on the initial robot configuration and H is the height of the tree. We also study the case when the robot initial positions are chosen uniformly at random and improve the ratio to $O(M)$. Finally, we present simulation results to validate the performance in larger scales and demonstrate our algorithm using three robots in a field experiment. Kazim Selim Engin, Volkan Isler |
ICRA | 1 |