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Jaewon Ahn

dblp:215/2956 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0002-4151-5372ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorComputer networks · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 67% Image and video processing · 33%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.712023
Adaptive Tracking of a Single-Rigid-Body Character in Various Environments · SIGGRAPH Asia 2023
Image and video processing › motion analysis
motion tracking
0.712023
Adaptive Tracking of a Single-Rigid-Body Character in Various Environments · SIGGRAPH Asia 2023
Computer animation and physical simulation › character animation
physics-based character animation
0.712023
Adaptive Tracking of a Single-Rigid-Body Character in Various Environments · SIGGRAPH Asia 2023
Machine learning › Reinforcement learning
deep reinforcement learning
0.212023
Adaptive Tracking of a Single-Rigid-Body Character in Various Environments · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

quadratic programming · 1.3deep reinforcement learning · 1.3centroidal dynamics · 1.3
YearPublicationVenuePosition
2023 Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
abstract
Since the introduction of DeepMimic [Peng et al. 2018a], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep reinforcement learning method based on the simulation of a single-rigid-body character. Using the centroidal dynamics model (CDM) to express the full-body character as a single rigid body (SRB) and training a policy to track a reference motion, we can obtain a policy that is capable of adapting to various unobserved environmental changes and controller transitions without requiring any additional learning. Due to the reduced dimension of state and action space, the learning process is sample-efficient. The final full-body motion is kinematically generated in a physically plausible way, based on the state of the simulated SRB character. The SRB simulation is formulated as a quadratic programming (QP) problem, and the policy outputs an action that allows the SRB character to follow the reference motion. We demonstrate that our policy, efficiently trained within 30 minutes on an ultraportable laptop, has the ability to cope with environments that have not been experienced during learning, such as running on uneven terrain or pushing a box, and transitions between learned policies, without any additional learning.
Taesoo Kwon, Taehong Gu, Jaewon Ahn, Yoonsang Lee 0001
SIGGRAPH Asia3
2019 Analyzing Electromagnetic Actuator based on Force Analysis
Jaewon Ahn, Dongwon Yun
ICRA1
2019 Power Efficient Clustering Scheme for 5G Mobile Edge Computing Environment
Jaewon Ahn, Joohyung Lee 0001, Hong-Shik Park
Mob. Networks Appl.1