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Mehmet Fatih Sahin

dblp:215/3379 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Mathematical optimization · 70% Algorithmic game theory and mechanism design · 30%
Artificial intelligence
1 paper
Trustworthy machine learning · 100%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › robustness
neural network verification
0.612022
Sound and Complete Verification of Polynomial Networks · NeurIPS 2022
Machine learning › Trustworthy machine learning › verification
robustness verification
0.612022
Sound and Complete Verification of Polynomial Networks · NeurIPS 2022
Mathematical optimization › integer programming
branch-and-bound
0.612022
Sound and Complete Verification of Polynomial Networks · NeurIPS 2022
Mathematical optimization › constrained optimization
augmented lagrangian method
0.412019
An Inexact Augmented Lagrangian Framework for Nonconvex Optimization with Nonlinear Constraints · NeurIPS 2019
Mathematical optimization › nonconvex optimization
non-convex constrained optimization
0.412019
An Inexact Augmented Lagrangian Framework for Nonconvex Optimization with Nonlinear Constraints · NeurIPS 2019
Mathematical optimization
nonconvex optimization
0.412019
An Inexact Augmented Lagrangian Framework for Nonconvex Optimization with Nonlinear Constraints · NeurIPS 2019
Algorithmic game theory and mechanism design
equilibrium computation
0.312018
Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games · ICML 2018
Mathematical optimization › online optimization
optimistic mirror descent
0.312018
Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games · ICML 2018
Algorithmic game theory and mechanism design
regret minimization
0.312018
Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games · ICML 2018
Algorithmic game theory and mechanism design
zero-sum game
0.312018
Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games · ICML 2018
Mathematical optimization
continuous optimization
0.112019
An Inexact Augmented Lagrangian Framework for Nonconvex Optimization with Nonlinear Constraints · NeurIPS 2019
Mathematical optimization
online optimization
0.112018
Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games · ICML 2018

Methods — techniques the papers use, named apart from their topics

interval bound propagation · 1.1branch-and-bound · 1.1second-order oracle · 0.4first-order oracle · 0.4augmented lagrangian · 0.4signaling scheme · 0.3optimistic mirror descent · 0.3
YearPublicationVenuePosition
2022 Sound and Complete Verification of Polynomial Networks
abstract
Polynomial Networks (PNs) have demonstrated promising performance on face and image recognition recently. However, robustness of PNs is unclear and thus obtaining certificates becomes imperative for enabling their adoption in real-world applications. Existing verification algorithms on ReLU neural networks (NNs) based on classical branch and bound (BaB) techniques cannot be trivially applied to PN verification. In this work, we devise a new bounding method, equipped with BaB for global convergence guarantees, called Verification of Polynomial Networks or VPN for short. One key insight is that we obtain much tighter bounds than the interval bound propagation (IBP) and DeepT-Fast [Bonaert et al., 2021] baselines. This enables sound and complete PN verification with empirical validation on MNIST, CIFAR10 and STL10 datasets. We believe our method has its own interest to NN verification. The source code is publicly available at https://github.com/megaelius/PNVerification.
Elías Abad-Rocamora, Mehmet Fatih Sahin, Fanghui Liu 0001, Grigorios Chrysos 0002, Volkan Cevher
NeurIPS2
2019 An Inexact Augmented Lagrangian Framework for Nonconvex Optimization with Nonlinear Constraints
abstract
We propose a practical inexact augmented Lagrangian method (iALM) for nonconvex problems with nonlinear constraints. We characterize the total computational complexity of our method subject to a verifiable geometric condition, which is closely related to the Polyak-Lojasiewicz and Mangasarian-Fromowitz conditions. In particular, when a first-order solver is used for the inner iterates, we prove that iALM finds a first-order stationary point with $\tilde{\mathcal{O}}(1/\epsilon^3)$ calls to the first-order oracle. {If, in addition, the problem is smooth and} a second-order solver is used for the inner iterates, iALM finds a second-order stationary point with $\tilde{\mathcal{O}}(1/\epsilon^5)$ calls to the second-order oracle. These complexity results match the known theoretical results in the literature. We also provide strong numerical evidence on large-scale machine learning problems, including the Burer-Monteiro factorization of semidefinite programs, and a novel nonconvex relaxation of the standard basis pursuit template. For these examples, we also show how to verify our geometric condition.
Mehmet Fatih Sahin, Armin Eftekhari, Ahmet Alacaoglu, Fabian Latorre, Volkan Cevher
NeurIPS1
2018 Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games
abstract
We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition resolves the open problem of removing the logarithmic terms in convergence to the value of the game. We achieve this goal in three steps. First, we provide a novel analysis of the optimistic mirror descent (OMD), showing that it can be modified to guarantee fast convergence for both honest regret and value of the game, when the players are playing collaboratively. Second, we propose a new algorithm, dubbed as robust optimistic mirror descent (ROMD), which attains optimal adversarial regret without knowing the time horizon beforehand. Finally, we propose a simple signaling scheme, which enables us to bridge OMD and ROMD to achieve the best of both worlds. Numerical examples are presented to support our theoretical claims and show that our non-adaptive ROMD algorithm can be competitive to OMD with adaptive step-size selection.
Ehsan Asadi Kangarshahi, Ya-Ping Hsieh, Mehmet Fatih Sahin, Volkan Cevher
ICML3