Cédric Colas

dblp:215/3872 · DBLP profile ↗
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18ranked-venue papers
9as first author
13since 2021 · last 2025
0000-0003-0212-427XORCID · verified

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Artificial intelligence and machine learning · 18 · 9 first-author · 13 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2025 Language and Experience: A Computational Model of Social Learning in Complex Novel Tasks
Cédric Colas, Tracey Mills, Ben Prystawski, Michael Henry Tessler, Noah D. Goodman, Jacob Andreas, Josh Tenenbaum
CogSci1
2025 Goal Inference using Reward-Producing Programs in a Novel Physics Environment
Guy Davidson, Graham Todd, Cédric Colas, Junyi Chu, Julian Togelius, Josh Tenenbaum, Todd M. Gureckis, Brenden M. Lake
CogSci3
2025 When LLMs Play the Telephone Game: Cultural Attractors as Conceptual Tools to Evaluate LLMs in Multi-turn Settings
abstract
As large language models (LLMs) start interacting with each other and generating an increasing amount of text online, it becomes crucial to better understand how information is transformed as it passes from one LLM to the next. While significant research has examined individual LLM behaviors, existing studies have largely overlooked the collective behaviors and information distortions arising from iterated LLM interactions. Small biases, negligible at the single output level, risk being amplified in iterated interactions, potentially leading the content to evolve towards attractor states. In a series of _telephone game experiments_, we apply a transmission chain design borrowed from the human cultural evolution literature: LLM agents iteratively receive, produce, and transmit texts from the previous to the next agent in the chain. By tracking the evolution of text _toxicity_, _positivity_, _difficulty_, and _length_ across transmission chains, we uncover the existence of biases and attractors, and study their dependence on the initial text, the instructions, language model, and model size. For instance, we find that more open-ended instructions lead to stronger attraction effects compared to more constrained tasks. We also find that different text properties display different sensitivity to attraction effects, with _toxicity_ leading to stronger attractors than _length_. These findings highlight the importance of accounting for multi-step transmission dynamics and represent a first step towards a more comprehensive understanding of LLM cultural dynamics.
Jérémy Perez, Grgur Kovac, Corentin Léger, Cédric Colas, Gaia Molinaro, Maxime Derex, Pierre-Yves Oudeyer, Clément Moulin-Frier
ICLR4
2025 MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spaces
abstract
Open-ended learning agents must efficiently prioritize goals in vast possibility spaces, focusing on those that maximize learning progress (LP). When such autotelic exploration is achieved by LLM agents trained with online RL in high-dimensional and evolving goal spaces, a key challenge for LP prediction is modeling one’s own competence, a form of metacognitive monitoring. Traditional approaches either require extensive sampling or rely on brittle expert-defined goal groupings. We introduce MAGELLAN, a metacognitive framework that lets LLM agents learn to predict their competence and learning progress online. By capturing semantic relationships between goals, MAGELLAN enables sample-efficient LP estimation and dynamic adaptation to evolving goal spaces through generalization. In an interactive learning environment, we show that MAGELLAN improves LP prediction efficiency and goal prioritization, being the only method allowing the agent to fully master a large and evolving goal space. These results demonstrate how augmenting LLM agents with a metacognitive ability for LP predictions can effectively scale curriculum learning to open-ended goal spaces.
Loris Gaven, Thomas Carta, Clément Romac, Cédric Colas, Sylvain Lamprier, Olivier Sigaud, Pierre-Yves Oudeyer
ICML4
2025 Self-Improving Language Models for Evolutionary Program Synthesis: A Case Study on ARC-AGI
abstract
Many program synthesis tasks prove too challenging for even state-of-the-art language models to solve in single attempts. Search-based evolutionary methods offer a promising alternative by exploring solution spaces iteratively, but their effectiveness remain limited by the fixed capabilities of the underlying generative model. We propose SOAR, a method that learns program synthesis by integrating language models into a self-improving evolutionary loop. SOAR alternates between (1) an evolutionary search that uses an LLM to sample and refine candidate solutions, and (2) a hindsight learning phase that converts search attempts into valid problem-solution pairs used to fine-tune the LLM’s sampling and refinement capabilities—enabling increasingly effective search in subsequent iterations. On the challenging ARC-AGI benchmark, SOAR achieves significant performance gains across model scales and iterations, leveraging positive transfer between the sampling and refinement finetuning tasks. These improvements carry over to test-time adaptation, enabling SOAR to solve 52% of the public test set.
Julien Pourcel, Cédric Colas, Pierre-Yves Oudeyer
ICML2
2024 What Should I Do Now? Goal-Centric Outlooks on Learning, Exploration, and Communication
Cédric Colas, Junyi Chu, Gaia Molinaro, Robert Hawkins
CogSci1
2024 Naturalistic Transmission of Causal Knowledge between Machines and Humans
Cédric Colas, Tracey Mills, Ben Prystawski, Michael Henry Tessler, Noah D. Goodman, Jacob Andreas, Josh Tenenbaum
CogSci1
2024 Latent Learning Progress Drives Autonomous Goal Selection in Human Reinforcement Learning
abstract
Humans are autotelic agents who learn by setting and pursuing their own goals. However, the precise mechanisms guiding human goal selection remain unclear. Learning progress, typically measured as the observed change in performance, can provide a valuable signal for goal selection in both humans and artificial agents. We hypothesize that human choices of goals may also be driven by _latent learning progress_, which humans can estimate through knowledge of their actions and the environment – even without experiencing immediate changes in performance. To test this hypothesis, we designed a hierarchical reinforcement learning task in which human participants (N = 175) repeatedly chose their own goals and learned goal-conditioned policies. Our behavioral and computational modeling results confirm the influence of latent learning progress on goal selection and uncover inter-individual differences, partially mediated by recognition of the task's hierarchical structure. By investigating the role of latent learning progress in human goal selection, we pave the way for more effective and personalized learning experiences as well as the advancement of more human-like autotelic machines.
Gaia Molinaro, Cédric Colas, Pierre-Yves Oudeyer, Anne Gabrielle Eva Collins
NeurIPS2
2024 ACES: Generating a Diversity of Challenging Programming Puzzles with Autotelic Generative Models
abstract
The ability to invent novel and interesting problems is a remarkable feature of human intelligence that drives innovation, art, and science. We propose a method that aims to automate this process by harnessing the power of state-of-the-art generative models to produce a diversity of challenging yet solvable problems, here in the context of Python programming puzzles. Inspired by the intrinsically motivated literature, Autotelic CodE Search (ACES) jointly optimizes for the diversity and difficulty of generated problems. We represent problems in a space of LLM-generated semantic descriptors describing the programming skills required to solve them (e.g. string manipulation, dynamic programming, etc.) and measure their difficulty empirically as a linearly decreasing function of the success rate of \textit{Llama-3-70B}, a state-of-the-art LLM problem solver. ACES iteratively prompts a large language model to generate difficult problems achieving a diversity of target semantic descriptors (goal-directed exploration) using previously generated problems as in-context examples. ACES generates problems that are more diverse and more challenging than problems produced by baseline methods and three times more challenging than problems found in existing Python programming benchmarks on average across 11 state-of-the-art code LLMs.
Julien Pourcel, Cédric Colas, Gaia Molinaro, Pierre-Yves Oudeyer, Laetitia Teodorescu
NeurIPS2
2023 Guiding Pretraining in Reinforcement Learning with Large Language Models
abstract
Reinforcement learning algorithms typically struggle in the absence of a dense, well-shaped reward function. Intrinsically motivated exploration methods address this limitation by rewarding agents for visiting novel states or transitions, but these methods offer limited benefits in large environments where most discovered novelty is irrelevant for downstream tasks. We describe a method that uses background knowledge from text corpora to shape exploration. This method, called ELLM (Exploring with LLMs) rewards an agent for achieving goals suggested by a language model prompted with a description of the agent's current state. By leveraging large-scale language model pretraining, ELLM guides agents toward human-meaningful and plausibly useful behaviors without requiring a human in the loop. We evaluate ELLM in the Crafter game environment and the Housekeep robotic simulator, showing that ELLM-trained agents have better coverage of common-sense behaviors during pretraining and usually match or improve performance on a range of downstream tasks.
Olivia Watkins, Cédric Colas, Trevor Darrell, Pieter Abbeel, Abhishek Gupta 0004, Jacob Andreas
ICML4
2022 Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: A Short Survey
abstract
Building autonomous machines that can explore open-ended environments, discover possible interactions and build repertoires of skills is a general objective of artificial intelligence. Developmental approaches argue that this can only be achieved by autotelic agents: intrinsically motivated learning agents that can learn to represent, generate, select and solve their own problems. In recent years, the convergence of developmental approaches with deep reinforcement learning (RL) methods has been leading to the emergence of a new field: developmental reinforcement learning. Developmental RL is concerned with the use of deep RL algorithms to tackle a developmental problem— the intrinsically motivated acquisition of open-ended repertoires of skills. The self-generation of goals requires the learning of compact goal encodings as well as their associated goal-achievement functions. This raises new challenges compared to standard RL algorithms originally designed to tackle pre-defined sets of goals using external reward signals. The present paper introduces developmental RL and proposes a computational framework based on goal-conditioned RL to tackle the intrinsically motivated skills acquisition problem. It proceeds to present a typology of the various goal representations used in the literature, before reviewing existing methods to learn to represent and prioritize goals in autonomous systems. We finally close the paper by discussing some open challenges in the quest of intrinsically motivated skills acquisition.
Cédric Colas, Tristan Karch, Olivier Sigaud, Pierre-Yves Oudeyer
J. Artif. Intell. Res.1
2021 Grounding Language to Autonomously-Acquired Skills via Goal Generation
Ahmed Akakzia, Cédric Colas, Pierre-Yves Oudeyer, Mohamed Chetouani, Olivier Sigaud
ICLR2
2021 EpidemiOptim: A Toolbox for the Optimization of Control Policies in Epidemiological Models
abstract
Modeling the dynamics of epidemics helps to propose control strategies based on pharmaceuticaland non-pharmaceutical interventions (contact limitation, lockdown, vaccination,etc). Hand-designing such strategies is not trivial because of the number of possibleinterventions and the difficulty to predict long-term effects. This task can be cast as an optimization problem where state-of-the-art machine learning methods such as deep reinforcement learning might bring significant value. However, the specificity of each domain|epidemic modeling or solving optimization problems|requires strong collaborationsbetween researchers from different fields of expertise. This is why we introduce EpidemiOptim, a Python toolbox that facilitates collaborations between researchers inepidemiology and optimization. EpidemiOptim turns epidemiological models and cost functions into optimization problems via a standard interface commonly used by optimization practitioners (OpenAI Gym). Reinforcement learning algorithms based on QLearning with deep neural networks (DQN) and evolutionary algorithms (NSGA-II) are already implemented. We illustrate the use of EpidemiOptim to find optimal policies fordynamical on-o lockdown control under the optimization of the death toll and economic recess using a Susceptible-Exposed-Infectious-Removed (SEIR) model for COVID-19. Using EpidemiOptim and its interactive visualization platform in Jupyter notebooks, epidemiologists, optimization practitioners and others (e.g. economists) can easily compare epidemiological models, costs functions and optimization algorithms to address important choicesto be made by health decision-makers. Trained models can be explored by experts and non-experts via a web interface. This article is part of the special track on AI and COVID-19.
Cédric Colas, Boris P. Hejblum, Sébastien Rouillon, Rodolphe Thiébaut, Pierre-Yves Oudeyer, Clément Moulin-Frier, Mélanie Prague
J. Artif. Intell. Res.1
2020 Scaling MAP-Elites to deep neuroevolution
abstract
Quality-Diversity (QD) algorithms, and MAP-Elites (ME) in particular, have proven very useful for a broad range of applications including enabling real robots to recover quickly from joint damage, solving strongly deceptive maze tasks or evolving robot morphologies to discover new gaits. However, present implementations of ME and other QD algorithms seem to be limited to low-dimensional controllers with far fewer parameters than modern deep neural network models. In this paper, we propose to leverage the efficiency of Evolution Strategies (ES) to scale MAP-Elites to high-dimensional controllers parameterized by large neural networks. We design and evaluate a new hybrid algorithm called MAP-Elites with Evolution Strategies (ME-ES) for post-damage recovery in a difficult high-dimensional control task where traditional ME fails. Additionally, we show that ME-ES performs efficient exploration, on par with state-of-the-art exploration algorithms in high-dimensional control tasks with strongly deceptive rewards.
Cédric Colas, Vashisht Madhavan, Joost Huizinga, Jeff Clune
GECCO1
2020 Automatic Curriculum Learning For Deep RL: A Short Survey
abstract
Automatic Curriculum Learning (ACL) has become a cornerstone of recent successes in Deep Reinforcement Learning (DRL). These methods shape the learning trajectories of agents by challenging them with tasks adapted to their capacities. In recent years, they have been used to improve sample efficiency and asymptotic performance, to organize exploration, to encourage generalization or to solve sparse reward problems, among others. To do so, ACL mechanisms can act on many aspects of learning problems. They can optimize domain randomization for Sim2Real transfer, organize task presentations in multi-task robotic settings, order sequences of opponents in multi-agent scenarios, etc. The ambition of this work is dual: 1) to present a compact and accessible introduction to the Automatic Curriculum Learning literature and 2) to draw a bigger picture of the current state of the art in ACL to encourage the cross-breeding of existing concepts and the emergence of new ideas.
Rémy Portelas, Cédric Colas, Lilian Weng, Katja Hofmann, Pierre-Yves Oudeyer
IJCAI2
2020 Language as a Cognitive Tool to Imagine Goals in Curiosity Driven Exploration
abstract
Developmental machine learning studies how artificial agents can model the way children learn open-ended repertoires of skills. Such agents need to create and represent goals, select which ones to pursue and learn to achieve them. Recent approaches have considered goal spaces that were either fixed and hand-defined or learned using generative models of states. This limited agents to sample goals within the distribution of known effects. We argue that the ability to imagine out-of-distribution goals is key to enable creative discoveries and open-ended learning. Children do so by leveraging the compositionality of language as a tool to imagine descriptions of outcomes they never experienced before, targeting them as goals during play. We introduce IMAGINE, an intrinsically motivated deep reinforcement learning architecture that models this ability. Such imaginative agents, like children, benefit from the guidance of a social peer who provides language descriptions. To take advantage of goal imagination, agents must be able to leverage these descriptions to interpret their imagined out-of-distribution goals. This generalization is made possible by modularity: a decomposition between learned goal-achievement reward function and policy relying on deep sets, gated attention and object-centered representations. We introduce the Playground environment and study how this form of goal imagination improves generalization and exploration over agents lacking this capacity. In addition, we identify the properties of goal imagination that enable these results and study the impacts of modularity and social interactions.
Cédric Colas, Tristan Karch, Nicolas Lair, Jean-Michel Dussoux, Clément Moulin-Frier, Peter Ford Dominey, Pierre-Yves Oudeyer
NeurIPS1
2019 CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning
abstract
In open-ended environments, autonomous learning agents must set their own goals and build their own curriculum through an intrinsically motivated exploration. They may consider a large diversity of goals, aiming to discover what is controllable in their environments, and what is not. Because some goals might prove easy and some impossible, agents must actively select which goal to practice at any moment, to maximize their overall mastery on the set of learnable goals. This paper proposes CURIOUS , an algorithm that leverages 1) a modular Universal Value Function Approximator with hindsight learning to achieve a diversity of goals of different kinds within a unique policy and 2) an automated curriculum learning mechanism that biases the attention of the agent towards goals maximizing the absolute learning progress. Agents focus sequentially on goals of increasing complexity, and focus back on goals that are being forgotten. Experiments conducted in a new modular-goal robotic environment show the resulting developmental self-organization of a learning curriculum, and demonstrate properties of robustness to distracting goals, forgetting and changes in body properties.
Cédric Colas, Pierre-Yves Oudeyer, Olivier Sigaud, Pierre Fournier, Mohamed Chetouani
ICML1
2018 GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms
abstract
In continuous action domains, standard deep reinforcement learning algorithms like DDPG suffer from inefficient exploration when facing sparse or deceptive reward problems. Conversely, evolutionary and developmental methods focusing on exploration like Novelty Search, Quality-Diversity or Goal Exploration Processes explore more robustly but are less efficient at fine-tuning policies using gradient-descent. In this paper, we present the GEP-PG approach, taking the best of both worlds by sequentially combining a Goal Exploration Process and two variants of DDPG . We study the learning performance of these components and their combination on a low dimensional deceptive reward problem and on the larger Half-Cheetah benchmark. We show that DDPG fails on the former and that GEP-PG improves over the best DDPG variant in both environments.
Cédric Colas, Olivier Sigaud, Pierre-Yves Oudeyer
ICML1