EDBT 2026 Demo / reviewers in the wild / expert
Pingchuan Ma 0002
dblp:215/4446-2
· DBLP profile ↗
20ranked-venue papers
6as first author
17since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 4 first-author · 15 since 2021Systems, architecture and hardware · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ROICtrl: Boosting Instance Control for Visual GenerationabstractNatural language often struggles to accurately associate positional and attribute information with multiple instances, which limits current text-based visual generation models to simpler compositions featuring only a few dominant instances. To address this limitation, this work enhances diffusion models by introducing regional instance control, where each instance is governed by a bounding box paired with a free-form caption. Previous methods in this area typically rely on implicit position encoding or explicit attention masks to separate regions of interest (ROIs), resulting in either inaccurate coordinate injection or large computational overhead. Inspired by ROI-Align in object detection, we introduce a complementary operation called ROI-Unpool. Together, ROI-Align and ROI- Unpool enable explicit, efficient, and accurate ROI manipulation on high-resolution feature maps for visual generation. Building on ROI-Unpool, we propose ROICtrl, an adapter for pretrained diffusion models that enables precise regional instance control. ROICtrl is compatible with community-finetuned diffusion models, as well as with existing spatial-based add-ons (e.g., ControlNet, T2I- Adapter) and embedding-based add-ons (e.g., IP-Adapter, ED-LoRA), extending their applications to multi-instance generation. Experiments show that ROICtrl achieves superior performance in regional instance control while significantly reducing computational costs. Yuchao Gu, Yipin Zhou, Yunfan Ye, Yixin Nie, Licheng Yu, Pingchuan Ma 0002, Qinghong Lin, Zheng Shou 0001 |
CVPR | 6 |
| 2025 | TopoGaussian: Inferring Internal Topology Structures from Visual CluesabstractWe present TopoGaussian, a holistic, particle-based pipeline for inferring the interior structure of an opaque object from easily accessible photos and videos as input. Traditional mesh-based approaches require tedious and error-prone mesh filling and fixing process, while typically output rough boundary surface. Our pipeline combines Gaussian Splatting with a novel, versatile particle-based differentiable simulator that simultaneously accommodates constitutive model, actuator, and collision, without interference with mesh. Based on the gradients from this simulator, we provide flexible choice of topology representation for optimization, including particle, neural implicit surface, and quadratic surface. The resultant pipeline takes easily accessible photos and videos as input and outputs the topology that matches the physical characteristics of the input. We demonstrate the efficacy of our pipeline on a synthetic dataset and four real-world tasks with 3D-printed prototypes. Compared with existing mesh-based method, our pipeline is 5.26x faster on average with improved shape quality. These results highlight the potential of our pipeline in 3D vision, soft robotics, and manufacturing applications. Xiaoyu Xiong, Chunru Lin, Pingchuan Ma 0002, Chuang Gan 0001, Tao Du 0001 |
ICLR | 4 |
| 2025 | Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object InteractionabstractDifferentiable simulation has become a powerful tool for system identification. While prior work has focused on identifying robot properties using robot-specific data or object properties using object-specific data, our approach calibrates object properties by using information from the robot, without relying on data from the object itself. Specifically, we utilize robot joint encoder information, which is commonly available in standard robotic systems. Our key observation is that by analyzing the robot's reactions to manipulated objects, we can infer properties of those objects, such as inertia and softness. Leveraging this insight, we develop differentiable simulations of robot-object interactions to inversely identify the properties of the manipulated objects. Our approach relies solely on proprioception – the robot's internal sensing capabilities – and does not require external measurement tools or vision-based tracking systems. This general method is applicable to any articulated robot and requires only joint position information. We demonstrate the effectiveness of our method on a low-cost robotic platform, achieving accurate mass and elastic modulus estimations of manipulated objects with just a few seconds of computation on a laptop. Peter Yichen Chen, Chao Liu 0021, Pingchuan Ma 0002, John Eastman, Daniela Rus, Dylan Randle, Yuri Ivanov, Wojciech Matusik |
ICRA | 3 |
| 2025 | AI-Enhanced Automatic Design of Efficient Underwater GlidersabstractThe development of novel autonomous underwater gliders has been hindered by limited shape diversity, primarily due to the reliance on traditional design tools that depend heavily on manual trial and error. Building an automated design framework is challenging due to the complexities of representing glider shapes and the high computational costs associated with modeling complex solid-fluid interactions. In this work, we introduce an AI-enhanced automated computational framework designed to overcome these limitations by enabling the creation of underwater robots with non-trivial hull shapes. Our approach involves an algorithm that cooptimizes both shape and control signals, utilizing a reducedorder geometry representation and a differentiable neural-network-based fluid surrogate model. This end-to-end design workflow facilitates rapid iteration and evaluation of hydrodynamic performance, leading to the discovery of optimal and complex hull shapes across various control settings. We validate our method through wind tunnel experiments and swimming pool gliding tests, demonstrating that our computationally designed gliders surpass manually designed counterparts in terms of energy efficiency. By addressing challenges in efficient shape representation and neural fluid surrogate models, our work paves the way for the development of highly efficient underwater gliders, with implications for long-range ocean exploration and environmental monitoring. Peter Yichen Chen, Pingchuan Ma 0002, Niklas Hagemann, John Romanishin, Wei Wang 0078, Daniela Rus, Wojciech Matusik |
ICRA | 2 |
| 2024 | LLM and Simulation as Bilevel Optimizers: A New Paradigm to Advance Physical Scientific DiscoveryabstractLarge Language Models have recently gained significant attention in scientific discovery for their extensive knowledge and advanced reasoning capabilities. However, they encounter challenges in effectively simulating observational feedback and grounding it with language to propel advancements in physical scientific discovery. Conversely, human scientists undertake scientific discovery by formulating hypotheses, conducting experiments, and revising theories through observational analysis. Inspired by this, we propose to enhance the knowledge-driven, abstract reasoning abilities of LLMs with the computational strength of simulations. We introduce Scientific Generative Agent (SGA), a bilevel optimization framework: LLMs act as knowledgeable and versatile thinkers, proposing scientific hypotheses and reason about discrete components, such as physics equations or molecule structures; meanwhile, simulations function as experimental platforms, providing observational feedback and optimizing via differentiability for continuous parts, such as physical parameters. We conduct extensive experiments to demonstrate our framework’s efficacy in constitutive law discovery and molecular design, unveiling novel solutions that differ from conventional human expectations yet remain coherent upon analysis. Pingchuan Ma 0002, Tsun-Hsuan Wang, Zhiqing Sun, Josh Tenenbaum, Daniela Rus, Chuang Gan 0001, Wojciech Matusik |
ICML | 1 |
| 2024 | NeuralFluid: Nueral Fluidic System Design and Control with Differentiable SimulationabstractWe present NeuralFluid, a novel framework to explore neural control and design of complex fluidic systems with dynamic solid boundaries. Our system features a fast differentiable Navier-Stokes solver with solid-fluid interface handling, a low-dimensional differentiable parametric geometry representation, a control-shape co-design algorithm, and gym-like simulation environments to facilitate various fluidic control design applications. Additionally, we present a benchmark of design, control, and learning tasks on high-fidelity, high-resolution dynamic fluid environments that pose challenges for existing differentiable fluid simulators. These tasks include designing the control of artificial hearts, identifying robotic end-effector shapes, and controlling a fluid gate. By seamlessly incorporating our differentiable fluid simulator into a learning framework, we demonstrate successful design, control, and learning results that surpass gradient-free solutions in these benchmark tasks. Yifei Li 0002, Yuchen Sun 0002, Pingchuan Ma 0002, Eftychios Sifakis, Tao Du 0001, Bo Zhu 0002, Wojciech Matusik |
NeurIPS | 3 |
| 2024 | Physically Compatible 3D Object Modeling from a Single ImageabstractWe present a computational framework that transforms single images into 3D physical objects. The visual geometry of a physical object in an image is determined by three orthogonal attributes: mechanical properties, external forces, and rest-shape geometry. Existing single-view 3D reconstruction methods often overlook this underlying composition, presuming rigidity or neglecting external forces. Consequently, the reconstructed objects fail to withstand real-world physical forces, resulting in instability or undesirable deformation -- diverging from their intended designs as depicted in the image. Our optimization framework addresses this by embedding physical compatibility into the reconstruction process. We explicitly decompose the three physical attributes and link them through static equilibrium, which serves as a hard constraint, ensuring that the optimized physical shapes exhibit desired physical behaviors. Evaluations on a dataset collected from Objaverse demonstrate that our framework consistently enhances the physical realism of 3D models over existing methods. The utility of our framework extends to practical applications in dynamic simulations and 3D printing, where adherence to physical compatibility is paramount. Pingchuan Ma 0002, Crystal Elaine Owens, Chuang Gan 0001, Josh Tenenbaum, Kaiming He, Wojciech Matusik |
NeurIPS | 3 |
| 2023 | SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse Environments
Tsun-Hsuan Wang, Pingchuan Ma 0002, Andrew Spielberg, Zhou Xian, Josh Tenenbaum, Daniela Rus, Chuang Gan 0001 |
ICLR | 2 |
| 2023 | Learning Neural Constitutive Laws from Motion Observations for Generalizable PDE DynamicsabstractWe propose a hybrid neural network (NN) and PDE approach for learning generalizable PDE dynamics from motion observations. Many NN approaches learn an end-to-end model that implicitly models both the governing PDE and constitutive models (or material models). Without explicit PDE knowledge, these approaches cannot guarantee physical correctness and have limited generalizability. We argue that the governing PDEs are often well-known and should be explicitly enforced rather than learned. Instead, constitutive models are particularly suitable for learning due to their data-fitting nature. To this end, we introduce a new framework termed "Neural Constitutive Laws" (NCLaw), which utilizes a network architecture that strictly guarantees standard constitutive priors, including rotation equivariance and undeformed state equilibrium. We embed this network inside a differentiable simulation and train the model by minimizing a loss function based on the difference between the simulation and the motion observation. We validate NCLaw on various large-deformation dynamical systems, ranging from solids to fluids. After training on a single motion trajectory, our method generalizes to new geometries, initial/boundary conditions, temporal ranges, and even multi-physics systems. On these extremely out-of-distribution generalization tasks, NCLaw is orders-of-magnitude more accurate than previous NN approaches. Real-world experiments demonstrate our method’s ability to learn constitutive laws from videos. Pingchuan Ma 0002, Peter Yichen Chen, Bolei Deng, Josh Tenenbaum, Tao Du 0001, Chuang Gan 0001, Wojciech Matusik |
ICML | 1 |
| 2023 | DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion ModelsabstractNature evolves creatures with a high complexity of morphological and behavioral intelligence, meanwhile computational methods lag in approaching that diversity and efficacy. Co-optimization of artificial creatures' morphology and control in silico shows promise for applications in physical soft robotics and virtual character creation; such approaches, however, require developing new learning algorithms that can reason about function atop pure structure. In this paper, we present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks. \name bridges the gap between virtually generated content and physical utility by (i) augmenting the diffusion process with a physical dynamical simulation which provides a certificate of performance, and (ii) introducing a co-design procedure that jointly optimizes physical design and control by leveraging information about physical sensitivities from differentiable simulation. We showcase a range of simulated and fabricated robots along with their capabilities. Check our website: https://diffusebot.github.io/ Tsun-Hsuan Wang, Juntian Zheng, Pingchuan Ma 0002, Yilun Du, Byungchul Kim, Andrew Spielberg, Josh Tenenbaum, Chuang Gan 0001, Daniela Rus |
NeurIPS | 3 |
| 2022 | RISP: Rendering-Invariant State Predictor with Differentiable Simulation and Rendering for Cross-Domain Parameter Estimation
Pingchuan Ma 0002, Tao Du 0001, Josh Tenenbaum, Wojciech Matusik, Chuang Gan 0001 |
ICLR | 1 |
| 2022 | Fast Aquatic Swimmer Optimization with Differentiable Projective Dynamics and Neural Network Hydrodynamic ModelsabstractAquatic locomotion is a classic fluid-structure interaction (FSI) problem of interest to biologists and engineers. Solving the fully coupled FSI equations for incompressible Navier-Stokes and finite elasticity is computationally expensive. Optimizing robotic swimmer design within such a system generally involves cumbersome, gradient-free procedures on top of the already costly simulation. To address this challenge we present a novel, fully differentiable hybrid approach to FSI that combines a 2D direct numerical simulation for the deformable solid structure of the swimmer and a physics-constrained neural network surrogate to capture hydrodynamic effects of the fluid. For the deformable solid simulation of the swimmer’s body, we use state-of-the-art techniques from the field of computer graphics to speed up the finite-element method (FEM). For the fluid simulation, we use a U-Net architecture trained with a physics-based loss function to predict the flow field at each time step. The pressure and velocity field outputs from the neural network are sampled around the boundary of our swimmer using an immersed boundary method (IBM) to compute its swimming motion accurately and efficiently. We demonstrate the computational efficiency and differentiability of our hybrid simulator on a 2D carangiform swimmer. Due to differentiability, the simulator can be used for computational design of controls for soft bodies immersed in fluids via direct gradient-based optimization. Elvis Nava, John Z. Zhang, Mike Yan Michelis, Tao Du 0001, Pingchuan Ma 0002, Benjamin F. Grewe, Wojciech Matusik, Robert K. Katzschmann |
ICML | 5 |
| 2022 | Graph Grammar-Based Automatic Design for Heterogeneous Fleets of Underwater RobotsabstractAutonomous underwater vehicles (AUVs) are spe-cialized robots that are commonly used for seafloor surveying and ocean water sampling. Computational design approaches have emerged to reduce the effort required to design both individual AUVs as well as fleets. As the number and scale of underwater missions increases beyond the capabilities of a single vehicle, fleet level design will become more important. Depending on the mission, the optimal fleet may consist of multiple distinct types of AUVs designed to a variety of specifications. Moreover, the AUVs may differ in both continuous parameters (such as battery capacity) and discrete parameters (such as number and model of thrusters). In this work, we present a computational pipeline for designing these heterogeneous AUV fleets. Using a novel shape design space based on a graph grammar and deformation cages, we can express a variety of AUV architectures with different topologies, component selections, and dimensions. We search this space using a combination of discrete graph search and gradient-based continuous optimization, enabled by a differentiable AUV simulator. Finally, we formulate heterogeneous fleet design as a modified knapsack problem, and solve it using an efficient backtracking-based algorithm. We evaluate our pipeline on a simulated mission with nonuniform design requirements-surveying a section of seafloor with varying depth-and show that the best heterogeneous fleet outperforms the best fleet composed of a single vehicle type. Allan Zhao, Jie Xu 0028, Juan Salazar, Wei Wang 0078, Pingchuan Ma 0002, Daniela Rus, Wojciech Matusik |
ICRA | 5 |
| 2022 | Sim2Real for Soft Robotic Fish via Differentiable SimulationabstractAccurate simulation of soft mechanisms under dynamic actuation is critical for the design of soft robots. We address this gap with our differentiable simulation tool by learning the material parameters of our soft robotic fish. On the example of a soft robotic fish, we demonstrate an experimentally-verified, fast optimization pipeline for learning the material parameters from quasi-static data via differentiable simulation and apply it to the prediction of dynamic performance. Our method identifies physically plausible Young's moduli for various soft silicone elastomers and stiff acetal copolymers used in creation of our three different robotic fish tail designs. We show that our method is compatible with varying internal geometry of the actuators, such as the number of hollow cavities. Our framework allows high fidelity prediction of dynamic behavior for composite bi-morph bending structures in real hardware to millimeter-accuracy and within 3% error normalized to actuator length. We provide a differentiable and robust estimate of the thrust force using a neural network thrust predictor; this estimate allows for accurate modeling of our experimental setup measuring bollard pull. This work presents a prototypical hardware and simulation problem solved using our differentiable framework; the framework can be applied to higher dimensional parameter inference, learning control policies, and computational design due to its differentiable character. John Z. Zhang, Pingchuan Ma 0002, Elvis Nava, Tao Du 0001, Philip Arm, Wojciech Matusik, Robert K. Katzschmann |
IROS | 3 |
| 2022 | Automatic Co-Design of Aerial Robots Using a Graph GrammarabstractUnmanned aerial vehicles (UAVs) have broad applications including disaster response, transportation, photography, and mapping. A significant bottleneck in the development of UAVs is the limited availability of automatic tools for task-specific co-design of a UAV's shape and controller. The development of such tools is particularly challenging as UAVs can take many forms, including fixed-wing planes, radial copters, and hybrid topologies, with each class of topology showing different advantages. In this work, we present a computational design pipeline for UAVs based on a graph grammar that can search across a wide range of topologies. Graphs generated by the grammar encode different topologies and component selections, while continuous parameters encode the dimensions and properties of each component. We further augment the shape representation with deformation cages, which allow expressing a variety of wing shapes. Each UAV design is associated with an LQR controller with tunable continuous parameters. To search over this complex discrete and continuous design space, we develop a hybrid algorithm that combines discrete graph search strategies and gradient-based continuous optimization methods using a differentiable UAV simulator. We evaluate our pipeline on a set of simulated flight tasks requiring dynamic motions, showing that it discovers novel UAV designs that outperform canonical UAVs typically made by engineers. Allan Zhao, Tao Du 0001, Jie Xu 0028, Josie Hughes, Juan Salazar, Pingchuan Ma 0002, Wei Wang 0078, Daniela Rus, Wojciech Matusik |
IROS | 6 |
| 2022 | DiffPD: Differentiable Projective DynamicsabstractWe present a novel, fast differentiable simulator for soft-body learning and control applications. Existing differentiable soft-body simulators can be classified into two categories based on their time integration methods: Simulators using explicit timestepping schemes require tiny timesteps to avoid numerical instabilities in gradient computation, and simulators using implicit time integration typically compute gradients by employing the adjoint method and solving the expensive linearized dynamics. Inspired by Projective Dynamics ( PD ), we present Differentiable Projective Dynamics ( DiffPD ), an efficient differentiable soft-body simulator based on PD with implicit time integration. The key idea in DiffPD is to speed up backpropagation by exploiting the prefactorized Cholesky decomposition in forward PD simulation. In terms of contact handling, DiffPD supports two types of contacts: a penalty-based model describing contact and friction forces and a complementarity-based model enforcing non-penetration conditions and static friction. We evaluate the performance of DiffPD and observe it is 4–19 times faster compared with the standard Newton’s method in various applications including system identification, inverse design problems, trajectory optimization, and closed-loop control. We also apply DiffPD in a reality-to-simulation ( real-to-sim ) example with contact and collisions and show its capability of reconstructing a digital twin of real-world scenes. Tao Du 0001, Kui Wu 0003, Pingchuan Ma 0002, Sebastien Wah, Andrew Spielberg, Daniela Rus, Wojciech Matusik |
ACM Trans. Graph. | 3 |
| 2021 | DiffAqua: a differentiable computational design pipeline for soft underwater swimmers with shape interpolationabstractThe computational design of soft underwater swimmers is challenging because of the high degrees of freedom in soft-body modeling. In this paper, we present a differentiable pipeline for co-designing a soft swimmer's geometry and controller. Our pipeline unlocks gradient-based algorithms for discovering novel swimmer designs more efficiently than traditional gradient-free solutions. We propose Wasserstein barycenters as a basis for the geometric design of soft underwater swimmers since it is differentiable and can naturally interpolate between bio-inspired base shapes via optimal transport. By combining this design space with differentiable simulation and control, we can efficiently optimize a soft underwater swimmer's performance with fewer simulations than baseline methods. We demonstrate the efficacy of our method on various design problems such as fast, stable, and energy-efficient swimming and demonstrate applicability to multi-objective design. Pingchuan Ma 0002, Tao Du 0001, John Z. Zhang, Kui Wu 0003, Andrew Spielberg, Robert K. Katzschmann, Wojciech Matusik |
ACM Trans. Graph. | 1 |
| 2020 | Efficient Continuous Pareto Exploration in Multi-Task LearningabstractTasks in multi-task learning often correlate, conflict, or even compete with each other. As a result, a single solution that is optimal for all tasks rarely exists. Recent papers introduced the concept of Pareto optimality to this field and directly cast multi-task learning as multi-objective optimization problems, but solutions returned by existing methods are typically finite, sparse, and discrete. We present a novel, efficient method that generates locally continuous Pareto sets and Pareto fronts, which opens up the possibility of continuous analysis of Pareto optimal solutions in machine learning problems. We scale up theoretical results in multi-objective optimization to modern machine learning problems by proposing a sample-based sparse linear system, for which standard Hessian-free solvers in machine learning can be applied. We compare our method to the state-of-the-art algorithms and demonstrate its usage of analyzing local Pareto sets on various multi-task classification and regression problems. The experimental results confirm that our algorithm reveals the primary directions in local Pareto sets for trade-off balancing, finds more solutions with different trade-offs efficiently, and scales well to tasks with millions of parameters. Pingchuan Ma 0002, Tao Du 0001, Wojciech Matusik |
ICML | 1 |
| 2020 | Prediction-Guided Multi-Objective Reinforcement Learning for Continuous Robot ControlabstractMany real-world control problems involve conflicting objectives where we desire a dense and high-quality set of control policies that are optimal for different objective preferences (called Pareto-optimal). While extensive research in multi-objective reinforcement learning (MORL) has been conducted to tackle such problems, multi-objective optimization for complex continuous robot control is still under-explored. In this work, we propose an efficient evolutionary learning algorithm to find the Pareto set approximation for continuous robot control problems, by extending a state-of-the-art RL algorithm and presenting a novel prediction model to guide the learning process. In addition to efficiently discovering the individual policies on the Pareto front, we construct a continuous set of Pareto-optimal solutions by Pareto analysis and interpolation. Furthermore, we design seven multi-objective RL environments with continuous action space, which is the first benchmark platform to evaluate MORL algorithms on various robot control problems. We test the previous methods on the proposed benchmark problems, and the experiments show that our approach is able to find a much denser and higher-quality set of Pareto policies than the existing algorithms. Jie Xu 0028, Yunsheng Tian, Pingchuan Ma 0002, Daniela Rus, Shinjiro Sueda, Wojciech Matusik |
ICML | 3 |
| 2018 | Fluid directed rigid body control using deep reinforcement learningabstractWe present a learning-based method to control a coupled 2D system involving both fluid and rigid bodies. Our approach is used to modify the fluid/rigid simulator's behavior by applying control forces only at the simulation domain boundaries. The rest of the domain, corresponding to the interior, is governed by the Navier-Stokes equation for fluids and Newton-Euler's equation for the rigid bodies. We represent our controller using a general neural-net, which is trained using deep reinforcement learning. Our formulation decomposes a control task into two stages: a precomputation training stage and an online generation stage. We utilize various fluid properties, e.g., the liquid's velocity field or the smoke's density field, to enhance the controller's performance. We set up our evaluation benchmark by letting controller drive fluid jets move on the domain boundary and allowing them to shoot fluids towards a rigid body to accomplish a set of challenging 2D tasks such as keeping a rigid body balanced, playing a two-player ping-pong game, and driving a rigid body to sequentially hit specified points on the wall. In practice, our approach can generate physically plausible animations. Pingchuan Ma 0002, Yunsheng Tian, Zherong Pan, Bo Ren 0003, Dinesh Manocha |
ACM Trans. Graph. | 1 |