Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Saran Tunyasuvunakool

dblp:215/5104 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-1620-6797ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Motion planning and robot control · 46% Reinforcement learning · 31% Multi-agent systems · 23%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › character animation
physics-based character animation
0.412020
Catch & Carry: reusable neural controllers for vision-guided whole-body tasks · ACM Trans. Graph. 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning › competitive reinforcement learning
competitive multi-agent reinforcement learning
0.412019
Emergent Coordination Through Competition · ICLR (Poster) 2019
Knowledge, reasoning and agents › Multi-agent systems › swarm robotics
emergent coordination
0.412019
Emergent Coordination Through Competition · ICLR (Poster) 2019
Robotics › Motion planning and robot control › robot control
hierarchical control
0.412019
Hierarchical Visuomotor Control of Humanoids · ICLR (Poster) 2019
Robotics › Motion planning and robot control
humanoid robot control
0.412019
Hierarchical Visuomotor Control of Humanoids · ICLR (Poster) 2019

Methods — techniques the papers use, named apart from their topics

human demonstration · 0.9curriculum learning · 0.9motor primitives · 0.4motor primitive · 0.4reinforcement learning · 0.4
YearPublicationVenuePosition
2020 Catch & Carry: reusable neural controllers for vision-guided whole-body tasks
abstract
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception - including touch sensors and egocentric vision - with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. 1
Josh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa, Leonard Hasenclever, Tom Erez, Greg Wayne, Nicolas Heess
ACM Trans. Graph.2
2019 Emergent Coordination Through Competition
Siqi Liu 0002, Guy Lever, Josh Merel, Saran Tunyasuvunakool, Nicolas Heess, Thore Graepel
ICLR (Poster)4
2019 Hierarchical Visuomotor Control of Humanoids
Josh Merel, Arun Ahuja, Saran Tunyasuvunakool, Siqi Liu 0002, Dhruva Tirumala, Nicolas Heess, Greg Wayne
ICLR (Poster)4