Demo Data from EDBT 2026 / reviewers in the wild / expert
Saran Tunyasuvunakool
dblp:215/5104
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-1620-6797ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Motion planning and robot control · 46% Reinforcement learning · 31% Multi-agent systems · 23% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › character animation
physics-based character animation |
0.4 | 1 | 2020 | Catch & Carry: reusable neural controllers for vision-guided whole-body tasks · ACM Trans. Graph. 2020 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › competitive reinforcement learning
competitive multi-agent reinforcement learning |
0.4 | 1 | 2019 | Emergent Coordination Through Competition · ICLR (Poster) 2019 |
Knowledge, reasoning and agents › Multi-agent systems › swarm robotics
emergent coordination |
0.4 | 1 | 2019 | Emergent Coordination Through Competition · ICLR (Poster) 2019 |
Robotics › Motion planning and robot control › robot control
hierarchical control |
0.4 | 1 | 2019 | Hierarchical Visuomotor Control of Humanoids · ICLR (Poster) 2019 |
Robotics › Motion planning and robot control
humanoid robot control |
0.4 | 1 | 2019 | Hierarchical Visuomotor Control of Humanoids · ICLR (Poster) 2019 |
Methods — techniques the papers use, named apart from their topics
human demonstration · 0.9curriculum learning · 0.9motor primitives · 0.4motor primitive · 0.4reinforcement learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Catch & Carry: reusable neural controllers for vision-guided whole-body tasksabstractWe address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception - including touch sensors and egocentric vision - with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. 1 Josh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa, Leonard Hasenclever, Tom Erez, Greg Wayne, Nicolas Heess |
ACM Trans. Graph. | 2 |
| 2019 | Emergent Coordination Through Competition
Siqi Liu 0002, Guy Lever, Josh Merel, Saran Tunyasuvunakool, Nicolas Heess, Thore Graepel |
ICLR (Poster) | 4 |
| 2019 | Hierarchical Visuomotor Control of Humanoids
Josh Merel, Arun Ahuja, Saran Tunyasuvunakool, Siqi Liu 0002, Dhruva Tirumala, Nicolas Heess, Greg Wayne |
ICLR (Poster) | 4 |