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Kelvin K. W. Ng

dblp:215/5355 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0001-9191-2085ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 61% GPUs and heterogeneous computing · 30% Hardware accelerators and domain-specific architectures · 9%
Computer networks
1 paper
Physical-layer communications · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing
GPU scheduling
0.712023
Paella: Low-latency Model Serving with Software-defined GPU Scheduling · SOSP 2023
Cloud and datacenter computing
inference serving
0.712023
Paella: Low-latency Model Serving with Software-defined GPU Scheduling · SOSP 2023
Cloud and datacenter computing › inference serving
low-latency serving
0.712023
Paella: Low-latency Model Serving with Software-defined GPU Scheduling · SOSP 2023
Physical-layer communications › channel estimation
machine learning-based estimation
0.512021
MimicNet: fast performance estimates for data center networks with machine learning · SIGCOMM 2021
Hardware accelerators and domain-specific architectures
machine learning accelerator
0.212023
Paella: Low-latency Model Serving with Software-defined GPU Scheduling · SOSP 2023

Methods — techniques the papers use, named apart from their topics

packet-level simulation · 0.5machine learning · 0.5
YearPublicationVenuePosition
2025 Multiplexed Heterogeneous LLM Serving via Stage-Aligned Parallelism
abstract
Modern LLM serving workloads are increasingly heterogeneous, involving a growing portfolio of models with vastly different compute and memory requirements. Existing approaches to model serving-ranging from static GPU partitioning to dynamic reconfiguration and GPU multiplexing—fail to effectively support heterogeneity.
Kelvin K. W. Ng, Zhen Ping Khor, Sidharth Sankhe, Boon Thau Loo, Vincent Liu 0001
SoCC2
2023 Paella: Low-latency Model Serving with Software-defined GPU Scheduling
abstract
Model serving systems play a critical role in multiplexing machine learning inference jobs across shared GPU infrastructure. These systems have traditionally sat at a high level of abstraction---receiving jobs from clients through a narrow API and relying on black-box GPU scheduling mechanisms when dispatching them. Fundamental limitations in the built-in GPU hardware scheduler, in particular, can lead to inefficiency when executing concurrent jobs. The current abstraction level also incurs system overheads that are similarly most significant when the GPU is heavily shared.
Kelvin K. W. Ng, Henri Maxime Demoulin, Vincent Liu 0001
SOSP1
2021 MimicNet: fast performance estimates for data center networks with machine learning
abstract
At-scale evaluation of new data center network innovations is becoming increasingly intractable. This is true for testbeds, where few, if any, can afford a dedicated, full-scale replica of a data center. It is also true for simulations, which while originally designed for precisely this purpose, have struggled to cope with the size of today's networks. This paper presents an approach for quickly obtaining accurate performance estimates for large data center networks. Our system,MimicNet, provides users with the familiar abstraction of a packet-level simulation for a portion of the network while leveraging redundancy and recent advances in machine learning to quickly and accurately approximate portions of the network that are not directly visible. MimicNet can provide over two orders of magnitude speedup compared to regular simulation for a data center with thousands of servers. Even at this scale, MimicNet estimates of the tail FCT, throughput, and RTT are within 5% of the true results.
Qizhen Zhang 0001, Kelvin K. W. Ng, Charles W. Kazer, João Sedoc, Vincent Liu 0001
SIGCOMM2
2018 Fast Network Simulation Through Approximation or: How Blind Men Can Describe Elephants
abstract
Network researchers today are unable to test their new ideas at scale before deployment due to the prohibitive costs of custom testbeds and the slow speed of large-scale network simulators. Data center simulation is particularly slow because of the massive amount of bandwidth and high degree of redundant computation incurred in simulating the network stacks of thousands of commodity machines. By using approximation to replace redundant portions of the simulation, we improve computation time while retaining high accuracy.
Charles W. Kazer, João Sedoc, Kelvin K. W. Ng, Vincent Liu 0001, Lyle H. Ungar
HotNets3