Demo Data from EDBT 2026 / reviewers in the wild / expert
Chao-Chun Hsu
dblp:215/5508
· DBLP profile ↗
7ranked-venue papers
4as first author
3since 2021 · last 2026
0000-0003-4117-2119ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 3 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Vision and language · 50% Language models and text generation · 26% Reinforcement learning · 8% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Program synthesis and code generation
code agent |
1.0 | 1 | 2026 | CODESTRUCT: Code Agents over Structured Action Spaces · ACL (1) 2026 |
Computer vision › Vision and language
multimodal dialogue |
0.5 | 1 | 2021 | End-to-End Recurrent Cross-Modality Attention for Video Dialogue · IEEE ACM Trans. Audio Speech Lang. Process. 2021 |
Computer vision › Vision and language
visual question answering |
0.5 | 1 | 2021 | End-to-End Recurrent Cross-Modality Attention for Video Dialogue · IEEE ACM Trans. Audio Speech Lang. Process. 2021 |
Natural language and speech › Language models and text generation › text generation
story generation |
0.4 | 1 | 2020 | Knowledge-Enriched Visual Storytelling · AAAI 2020 |
Computer vision › Vision and language › vision-language generation
visual storytelling |
0.4 | 1 | 2020 | Knowledge-Enriched Visual Storytelling · AAAI 2020 |
Computer vision › Vision and language
image captioning |
0.4 | 1 | 2019 | Dixit: Interactive Visual Storytelling via Term Manipulation · WWW 2019 |
Visualization and visual analytics
visual storytelling |
0.4 | 1 | 2019 | Dixit: Interactive Visual Storytelling via Term Manipulation · WWW 2019 |
Machine learning › Reinforcement learning › markov decision process
factored action spaces |
0.3 | 1 | 2026 | CODESTRUCT: Code Agents over Structured Action Spaces · ACL (1) 2026 |
Machine learning › Trustworthy machine learning › interpretability
model explanation |
0.1 | 1 | 2021 | Decision-Focused Summarization · EMNLP (1) 2021 |
Computer vision › Video understanding and tracking › dynamic scene analysis
video scene understanding |
0.1 | 1 | 2021 | End-to-End Recurrent Cross-Modality Attention for Video Dialogue · IEEE ACM Trans. Audio Speech Lang. Process. 2021 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph |
0.1 | 1 | 2020 | Knowledge-Enriched Visual Storytelling · AAAI 2020 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph
knowledge graph augmentation |
0.1 | 1 | 2020 | Knowledge-Enriched Visual Storytelling · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
structured action spaces · 2.0code agents · 2.0framenet · 0.8LSTM · 0.8sentence selection · 0.5recurrent neural network · 0.5predictive model · 0.5cross-modality attention · 0.5knowledge-enriched generation · 0.4knowledge graph distillation · 0.4transformer decoder · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CODESTRUCT: Code Agents over Structured Action SpacesabstractMyeongsoo Kim, Chao-Chun Hsu, Dingmin Wang, Shweta Garg, Varun Kumar, Murali Krishna Ramanathan. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Myeongsoo Kim, Chao-Chun Hsu, Dingmin Wang, Shweta Garg 0001, Murali Krishna Ramanathan |
ACL (1) | 2 |
| 2021 | Decision-Focused SummarizationabstractRelevance in summarization is typically de- fined based on textual information alone, without incorporating insights about a particular decision. As a result, to support risk analysis of pancreatic cancer, summaries of medical notes may include irrelevant information such as a knee injury. We propose a novel problem, decision-focused summarization, where the goal is to summarize relevant information for a decision. We leverage a predictive model that makes the decision based on the full text to provide valuable insights on how a decision can be inferred from text. To build a summary, we then select representative sentences that lead to similar model decisions as using the full text while accounting for textual non-redundancy. To evaluate our method (DecSum), we build a testbed where the task is to summarize the first ten reviews of a restaurant in support of predicting its future rating on Yelp. DecSum substantially outperforms text-only summarization methods and model-based explanation methods in decision faithfulness and representativeness. We further demonstrate that DecSum is the only method that enables humans to outperform random chance in predicting which restaurant will be better rated in the future. Chao-Chun Hsu, Chenhao Tan |
EMNLP (1) | 1 |
| 2021 | End-to-End Recurrent Cross-Modality Attention for Video DialogueabstractVisual dialogue systems need to understand dynamic visual scenes and comprehend semantics in order to converse with users. Constructing video dialogue systems is more challenging than traditional image dialogue systems because the large feature space of videos makes it difficult to capture semantic information. Furthermore, the dialogue system also needs to precisely answer users' question based on comprehensive understanding of the videos and the previous dialogue. In order to improve the performance of video dialogue system, we proposed an end-to-end recurrent cross-modality attention (ReCMA) model to answer a series of questions about a video from both visual and textual modality. The answer representation of the question is updated based on both visual representation and textual representation in each step of the reasoning process to have a better understanding of both modalities' information. We evaluate our method on the challenging DSTC7 video scene-aware dialog dataset and the proposed ReCMA achieves a relative 20.8% improvement over the baseline on CIDEr. Yun-Wei Chu, Kuan-Yen Lin, Chao-Chun Hsu, Lun-Wei Ku |
IEEE ACM Trans. Audio Speech Lang. Process. | 3 |
| 2020 | Knowledge-Enriched Visual StorytellingabstractStories are diverse and highly personalized, resulting in a large possible output space for story generation. Existing end-to-end approaches produce monotonous stories because they are limited to the vocabulary and knowledge in a single training dataset. This paper introduces KG-Story, a three-stage framework that allows the story generation model to take advantage of external Knowledge Graphs to produce interesting stories. KG-Story distills a set of representative words from the input prompts, enriches the word set by using external knowledge graphs, and finally generates stories based on the enriched word set. This distill-enrich-generate framework allows the use of external resources not only for the enrichment phase, but also for the distillation and generation phases. In this paper, we show the superiority of KG-Story for visual storytelling, where the input prompt is a sequence of five photos and the output is a short story. Per the human ranking evaluation, stories generated by KG-Story are on average ranked better than that of the state-of-the-art systems. Our code and output stories are available at https://github.com/zychen423/KE-VIST. Chao-Chun Hsu, Zi-Yuan Chen, Chi-Yang Hsu, Chih-Chia Li, Tzu-Yuan Lin, Ting-Hao 'Kenneth' Huang, Lun-Wei Ku |
AAAI | 1 |
| 2019 | Duckiepond: An Open Education and Research Environment for a Fleet of Autonomous Maritime VehiclesabstractDuckiepond is an education and research development environment that includes software systems, educational materials, and of a fleet of autonomous surface vehicles Duckieboat. Duckieboats are designed to be easily reproducible with parts from a 3D printer and other commercially available parts, with flexible software that leverages several open source packages. The Duckiepond environment is modeled after Duckietown and AI Driving Olympics environments: Duckieboats rely only on one monocular camera, IMU, and GPS, and perform all ML processing using onboard embedded computers. Duckiepond coordinates commonly used middlewares (ROS and MOOS) and containerized software packages in Docker, making it easy to deploy. The combination of learning-based methods together with classic methods enables important maritime missions: track and trail, navigation, and coordinate among Duckieboats to avoid collisions. Duckieboats have been operating in a man-made lake, reservoir and river environments. All software, hardware, and educational materials are openly available (https://robotx-nctu.github.io/duckiepond), with the goal of supporting research and education communities across related domains. Ni-Ching Lin, Michael Benjamin, Chi-Fang Chen, Hsueh-Cheng Wang, Yu-Chieh Hsiao, Yi-Wei Huang, Ching-Tang Hung, Tzu-Kuan Chuang, Pin-Wei Chen, Jui-Te Huang, Chao-Chun Hsu, Andrea Censi |
IROS | 11 |
| 2019 | Dixit: Interactive Visual Storytelling via Term ManipulationabstractIn this paper, we introduce Dixit, an interactive visual storytelling system that the user interacts with iteratively to compose a short story for a photo sequence. The user initiates the process by uploading a sequence of photos. Dixit first extracts text terms from each photo which describe the objects (e.g., boy, bike) or actions (e.g., sleep) in the photo, and then allows the user to add new terms or remove existing terms. Dixit then generates a short story based on these terms. Behind the scenes, Dixit uses an LSTM-based model trained on image caption data and FrameNet to distill terms from each image, and utilizes a transformer decoder to compose a context-coherent story. Users change images or terms iteratively with Dixit to create the most ideal story. Dixit also allows users to manually edit and rate stories. The proposed procedure opens up possibilities for interpretable and controllable visual storytelling, allowing users to understand the story formation rationale and to intervene in the generation process. Chao-Chun Hsu, Yu-Hua Chen, Zi-Yuan Chen, Hsin-Yu Lin, Ting-Hao 'Kenneth' Huang, Lun-Wei Ku |
WWW | 1 |
| 2018 | EmotionLines: An Emotion Corpus of Multi-Party Conversations
Chao-Chun Hsu, Sheng-Yeh Chen, Chuan-Chun Kuo, Ting-Hao 'Kenneth' Huang, Lun-Wei Ku |
LREC | 1 |