EDBT 2026 Demo / reviewers in the wild / expert
Jihyun Rho
dblp:215/7812
· DBLP profile ↗
7ranked-venue papers
6as first author
6since 2021 · last 2026
0000-0002-8701-8339ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 7 · 6 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | How Students Interpret Representational Cues in AI-Generated Educational Illustrations
Jihyun Rho, Shamya Karumbaiah |
AIED (6) | 1 |
| 2025 | Authenticity or Alienation: Latine Students' Perceptions of Stereotypes in AI-Generated Educational Materials
Jihyun Rho, Shamya Karumbaiah |
AIED (6) | 1 |
| 2025 | Perceptually Training Viewers against Misleading Data Visualizations with Informative feedback
Jihyun Rho, Shubham Kumar Bharti, Shiyun Cheng, Martina A. Rau, Jerry Zhu |
CogSci | 1 |
| 2024 | Various Misleading Visual Features in Misleading Graphs: Do they truly deceive us?
Jihyun Rho, Martina A. Rau, Shubham Kumar Bharti, Rosanne Luu, Jeremy McMahan, Jerry Zhu |
CogSci | 1 |
| 2022 | Preparing Future Learning with Novel Visuals by Supporting Representational Competencies
Jihyun Rho, Martina A. Rau, Barry D. Van Veen |
AIED (1) | 1 |
| 2022 | Investigating Growth of Representational Competencies by Knowledge-Component Model
Jihyun Rho, Martina A. Rau, Barry Vanveen |
EDM | 1 |
| 2018 | "I'll do it!": examining the relationship between locus of control and math game retention for preschoolersabstractAcquiring simple arithmetic skills at the preschool level requires repetitive practices. One method for encouraging students to spend longer time practicing is by presenting the skills in an engaging game. As student retention on the game increases, the student will be more likely to acquire the practiced skill since she will have spent more time practicing. In this paper, we examine the relationship between internal locus of control and retention in game-based learning applications for young children using Todo Math, a mobile-based math learning application for children from Pre-K to 2nd grade. We examine 345,783 users' log data to show that when children prefer "free" mode, which has high internal locus of control, their retention on Todo Math is higher than children who prefer "daily" mode, which has high external locus of control. We present three analyses that support our findings using survival analysis, post-hoc analysis, and t-test. Bugeun Kim, Jungwook Rhim, Jihyun Rho, Taehyun Hwang, Gunho Lee, Gahgene Gweon |
LAK | 3 |