Tingguang Li

dblp:216/8192 · DBLP profile ↗
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8ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0003-1161-9987ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 3 since 2021Systems, architecture and hardware · 7 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 VLN-Game: Vision-Language Equilibrium Search for Zero-Shot Semantic Navigation
abstract
Following human instructions to explore and search for a specified target in an unfamiliar environment is a crucial skill for mobile service robots. Most of the previous works on object goal navigation have typically focused on a single input modality as the target, which may lead to limited consideration of language descriptions containing detailed attributes and spatial relationships. To address this limitation, we propose VLN-Game, a novel zero-shot framework for visual target navigation that can process object names and descriptive language targets effectively. To be more precise, our approach constructs a 3D object-centric spatial map by integrating pre-trained visual-language features with a 3D reconstruction of the physical environment. Then, the framework identifies the most promising areas to explore in search of potential target candidates. A game-theoretic vision-language model is employed to determine which target best matches the given language description. Experiments conducted on the Habitat-Matterport 3D (HM3D) dataset demonstrate that the proposed framework achieves state-of-the-art performance in both object goal navigation and language-based navigation tasks. Moreover, we show that VLN-Game can be easily deployed on real-world robots. The success of VLN-Game highlights the promising potential of using game-theoretic methods with compact vision-language models to advance decision-making capabilities in robotic systems. The supplementary video and code can be accessed via the following link:https://sites.google.com/view/vln-gamehttps://sites.google.com/view/vln-game.
Bangguo Yu, Lei Han 0001, Hamidreza Kasaei 0001, Tingguang Li, Ming Cao 0001
IEEE Trans. Robotics5
2024 An Efficient Model-Based Approach on Learning Agile Motor Skills without Reinforcement
abstract
Learning-based methods have improved locomotion skills of quadruped robots through deep reinforcement learning. However, the sim-to-real gap and low sample efficiency still limit the skill transfer. To address this issue, we propose an efficient model-based learning framework that combines a world model with a policy network. We train a differentiable world model to predict future states and use it to directly supervise a Variational Autoencoder (VAE)-based policy network to imitate real animal behaviors. This significantly reduces the need for real interaction data and allows for rapid policy updates. We also develop a high-level network to track diverse commands and trajectories. Our simulated results show a tenfold sample efficiency increase compared to reinforcement learning methods such as PPO. In real-world testing, our policy achieves proficient command-following performance with only a two-minute data collection period and generalizes well to new speeds and paths.
Haojie Shi, Tingguang Li, Qingxu Zhu 0001, Jiapeng Sheng, Lei Han 0001, Max Q.-H. Meng
ICRA2
2024 Learning Highly Dynamic Behaviors for Quadrupedal Robots
abstract
Learning highly dynamic behaviors for robots has been a longstanding challenge. Traditional approaches have demonstrated robust locomotion, but the exhibited behaviors lack diversity and agility. They employ approximate models, which lead to compromises in performance. Data-driven approaches have been shown to reproduce agile behaviors of animals, but typically have not been able to learn highly dynamic behaviors. In this paper, we propose a learning-based approach to enable robots to learn highly dynamic behaviors from animal motion data. The learned controller is deployed on a quadrupedal robot and the results show that the controller is able to reproduce highly dynamic behaviors including sprinting, jumping and sharp turning. Various behaviors can be activated through human interaction using a stick with markers attached to it. Based on the motion pattern of the stick, the robot exhibits walking, running, sitting and jumping, much like the way humans interact with a pet.
Jiapeng Sheng, Tingguang Li, Qingxu Zhu 0001, Yizheng Zhang, Lei Han 0001
ICRA3
2023 Learning Terrain-Adaptive Locomotion with Agile Behaviors by Imitating Animals
abstract
In this paper, we present a general learning framework for controlling a quadruped robot that can mimic the behavior of real animals and traverse challenging terrains. Our method consists of two steps: an imitation learning step to learn from motions of real animals, and a terrain adaptation step to enable generalization to unseen terrains. We capture motions from a Labrador on various terrains to facilitate terrain adaptive locomotion. Our experiments demonstrate that our policy can traverse various terrains and produce a natural-looking behavior. We deployed our method on the real quadruped robot$\boldsymbol{Max}$[1] via zero-shot simulation-to-reality transfer, achieving a speed of 1.1 m/s on stairs climbing.
Tingguang Li, Yizheng Zhang, Qingxu Zhu 0001, Jiapeng Sheng, Wanchao Chi, Lei Han 0001
IROS1
2020 Learning Hierarchical Control for Robust In-Hand Manipulation
abstract
Robotic in-hand manipulation has been a longstanding challenge due to the complexity of modelling hand and object in contact and of coordinating finger motion for complex manipulation sequences. To address these challenges, the majority of prior work has either focused on model-based, low-level controllers or on model-free deep reinforcement learning that each have their own limitations. We propose a hierarchical method that relies on traditional, model-based controllers on the low-level and learned policies on the mid-level. The low-level controllers can robustly execute different manipulation primitives (reposing, sliding, flipping). The mid-level policy orchestrates these primitives. We extensively evaluate our approach in simulation with a 3-fingered hand that controls three degrees of freedom of elongated objects. We show that our approach can move objects between almost all the possible poses in the workspace while keeping them firmly grasped. We also show that our approach is robust to inaccuracies in the object models and to observation noise. Finally, we show how our approach generalizes to objects of other shapes.
Tingguang Li, Krishnan Srinivasan, Max Q.-H. Meng, Wenzhen Yuan 0001, Jeannette Bohg
ICRA1
2020 HouseExpo: A Large-scale 2D Indoor Layout Dataset for Learning-based Algorithms on Mobile Robots
abstract
As one of the most promising areas, mobile robots draw much attention these years. Current work in this field is often evaluated in a few manually designed scenarios, due to the lack of a common experimental platform. Meanwhile, with the recent development of deep learning techniques, some researchers attempt to apply learning-based methods to mobile robot tasks, which requires a substantial amount of data. To satisfy the underlying demand, in this paper we build HouseExpo, a large-scale indoor layout dataset containing 35, 126 2D floor plans including 252, 550 rooms in total. Together we develop PseudoSLAM, a lightweight and efficient simulation platform to accelerate the data generation procedure, thereby speeding up the training process. In our experiments, we build models to tackle obstacle avoidance and autonomous exploration from a learning perspective in simulation as well as real-world experiments to verify the effectiveness of our simulator and dataset. All the data and codes are available online and we hope HouseExpo and PseudoSLAM can feed the need for data and benefit the whole community.
Tingguang Li, Danny Ho, Delong Zhu 0001, Chaoqun Wang 0009, Max Q.-H. Meng
IROS1
2018 Deep Reinforcement Learning Supervised Autonomous Exploration in Office Environments
abstract
Exploration region selection is an essential decision making process in autonomous robot exploration task. While a majority of greedy methods are proposed to deal with this problem, few efforts are made to investigate the importance of predicting long-term planning. In this paper, we present an algorithm that utilizes deep reinforcement learning (DRL) to learn exploration knowledge over office blueprints, which enables the agent to predict a long-term visiting order for unexplored subregions. On the basis of this algorithm, we propose an exploration architecture that integrates a DRL model, a next-best-view (NBV) selection approach and a structural integrity measurement to further improve the exploration performance. At the end of this paper, we evaluate the proposed architecture against other methods on several new office maps, showing that the agent can efficiently explore uncertain regions with a shorter path and smarter behaviors.
Delong Zhu 0001, Tingguang Li, Danny Ho, Chaoqun Wang 0009, Max Q.-H. Meng
ICRA2
2018 A Novel OCR-RCNN for Elevator Button Recognition
abstract
Autonomous elevator operation is considered an intelligent solution in handling the inter-floor navigation problem of service robots. As one of the most fundamental steps, elevator button recognition starts to receive more and more attention. However, due to the challenging image conditions and severe class imbalance problem, the performance of existing results is unsatisfying. In this paper, we propose to combine an optical character recognition (OCR) network and the Faster RCNN architecture into a single neural network, called OCR-RCNN to facilitate an end-to-end training and elevator button recognition procedure. To verify our method, we collect a large dataset of elevator panels and carry out extensive comparative experiments. The experiment results show that our method can greatly outperform the traditional recognition pipelines, yielding an accurate and robust performance on recognizing untrained elevator buttons.
Delong Zhu 0001, Tingguang Li, Danny Ho, Tong Zhou 0005, Max Q.-H. Meng
IROS2