Demo Data from EDBT 2026 / reviewers in the wild / expert
Kurt Gray
dblp:217/1586
· DBLP profile ↗
14ranked-venue papers
0as first author
6since 2021 · last 2026
0000-0001-5816-2676ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 since 2021Systems, architecture and hardware · 3Human-computer interaction and ubiquitous computing · 3 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Face, body and person analysis · 29% Trustworthy machine learning · 29% Language models and text generation · 29% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 56% Virtual and augmented reality · 44% | |
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 46% Human-AI interaction · 36% Usability and user experience research · 18% |
Topics — the 12 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
large language model evaluation |
1.0 | 1 | 2026 | From Expectation to Evaluation: Expectation Cues Systematically Bias LLM and Human Judgment · CHI 2026 |
Computer animation and physical simulation
character animation |
0.5 | 1 | 2021 | Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021 |
Computer animation and physical simulation › character animation
gait generation |
0.5 | 1 | 2021 | Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021 |
Virtual and augmented reality
virtual characters |
0.5 | 1 | 2021 | Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021 |
Computer vision › Face, body and person analysis
gait analysis |
0.4 | 1 | 2020 | Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping · ECCV (10) 2020 |
Computer vision › Face, body and person analysis › gait analysis
gait emotion recognition |
0.4 | 1 | 2020 | Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping · ECCV (10) 2020 |
Robotics › Robot navigation and mapping › social navigation
socially-aware navigation |
0.4 | 1 | 2019 | Pedestrian Dominance Modeling for Socially-Aware Robot Navigation · ICRA 2019 |
Virtual and augmented reality
virtual agents |
0.4 | 1 | 2019 | FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics · IEEE Trans. Vis. Comput. Graph. 2019 |
Collaborative and social computing
social presence |
0.4 | 1 | 2019 | FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics · IEEE Trans. Vis. Comput. Graph. 2019 |
Usability and user experience research
perceptual studies |
0.1 | 1 | 2021 | Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021 |
Computer vision › Face, body and person analysis
human pose |
0.1 | 1 | 2020 | Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping · ECCV (10) 2020 |
Robotics › Autonomous driving › interaction modeling
pedestrian interaction |
0.1 | 1 | 2019 | Pedestrian Dominance Modeling for Socially-Aware Robot Navigation · ICRA 2019 |
Methods — techniques the papers use, named apart from their topics
human evaluation · 2.0expectation cues · 2.0gait feature extraction · 1.0data-driven dominance mapping · 1.0user study · 0.8data-driven friendliness model · 0.8hierarchical attention pooling · 0.4affective mapping · 0.4perception study · 0.4dominance prediction from trajectories · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Expectation to Evaluation: Expectation Cues Systematically Bias LLM and Human Judgment
Yiteng Sun 0001, Danica Dillion, Kurt Gray, Mengtao Lyu, Zhuorui Zhang, Fan Li 0015 |
CHI | 3 |
| 2026 | Mind perception of artificial intelligence: A systematic review
Yingming Li, Kai Chi Yam, Kurt Gray, Junqi Wen, Xiaoyang Lai |
Inf. Process. Manag. | 4 |
| 2024 | Perception of Experience Influences Altruism and Perception of Agency Influences Trust in Human-Machine Interactions (Extended Abstract)abstractIt has been argued that human social and economic interactions depend on the perception of mind of the interacting partner. Minds are perceived along two dimensions: experience, i.e., the ability to feel, and agency, i.e., the ability to act and take responsibility for one’s actions. Here, we pair participants with bots in a dictator game (to measure altruism) and a trust game (to measure trust) while varying the bots’ perceived experience and agency. Here, we pair participants with bots in a dictator game (to measure altruism) and a trust game (to measure trust) while varying the bots' perceived experience and agency. Results demonstrate that the perception of experience influences altruism, while the perception of agency influences trust. Mayada Oudah, Kinga Makovi, Kurt Gray, Balaraju Battu, Talal Rahwan |
AIES (1) | 3 |
| 2024 | WorldValuesBench: A Large-Scale Benchmark Dataset for Multi-Cultural Value Awareness of Language ModelsabstractThe awareness of multi-cultural human values is critical to the ability of language models (LMs) to generate safe and personalized responses. However, this awareness of LMs has been insufficiently studied, since the computer science community lacks access to the large-scale real-world data about multi-cultural values. In this paper, we present WorldValuesBench, a globally diverse, large-scale benchmark dataset for the multi-cultural value prediction task, which requires a model to generate a rating response to a value question based on demographic contexts. Our dataset is derived from an influential social science project, World Values Survey (WVS), that has collected answers to hundreds of value questions (e.g., social, economic, ethical) from 94,728 participants worldwide. We have constructed more than 20 million examples of the type "(demographic attributes, value question) → answer” from the WVS responses. We perform a case study using our dataset and show that the task is challenging for strong open and closed-source models. On merely 11.1%, 25.0%, 72.2%, and 75.0% of the questions, Alpaca-7B, Vicuna-7B-v1.5, Mixtral-8x7B-Instruct-v0.1, and GPT-3.5 Turbo can respectively achieve <0.2 Wasserstein 1-distance from the human normalized answer distributions. WorldValuesBench opens up new research avenues in studying limitations and opportunities in multi-cultural value awareness of LMs. Wenlong Zhao 0001, Debanjan Mondal, Niket Tandon, Danica Dillion, Kurt Gray, Yuling Gu |
LREC/COLING | 5 |
| 2022 | Learning Gait Emotions Using Affective and Deep FeaturesabstractWe present a novel data-driven algorithm to learn the perceived emotions of individuals based on their walking motion or gaits. Given an RGB video of an individual walking, we extract their walking gait as a sequence of 3D poses. Our goal is to exploit the gait features to learn and model the emotional state of the individual into one of four categorical emotions: happy, sad, angry, or neutral. Our perceived emotion identification approach uses deep features learned using long short-term memory networks (LSTMs) on datasets with labeled emotive gaits. We combine these features with gait-based affective features consisting of posture and movement measures. Our algorithm identifies both the categorical emotions from the gaits and the corresponding values for the dimensional emotion components - valence and arousal. We also introduce and benchmark a dataset called Emotion Walk (EWalk), consisting of videos of gaits of individuals annotated with emotions. We show that our algorithm mapping the combined feature space to the perceived emotional state provides an accuracy of 80.07% on the EWalk dataset, outperforming the current baselines by an absolute 13–24%. Tanmay Randhavane, Uttaran Bhattacharya, Pooja Kabra, Kyra Kapsaskis, Kurt Gray, Dinesh Manocha, Aniket Bera |
MIG | 5 |
| 2021 | Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait AnalysisabstractWe present a data-driven algorithm for generating gaits of virtual characters with varying dominance traits. Our formulation utilizes a user study to establish a data-driven dominance mapping between gaits and dominance labels. We use our dominance mapping to generate walking gaits for virtual characters that exhibit a variety of dominance traits while interacting with the user. Furthermore, we extract gait features based on known criteria in visual perception and psychology literature that can be used to identify the dominance levels of any walking gait. We validate our mapping and the perceived dominance traits by a second user study in an immersive virtual environment. Our gait dominance classification algorithm can classify the dominance traits of gaits with ˜73 percent accuracy. We also present an application of our approach that simulates interpersonal relationships between virtual characters. To the best of our knowledge, ours is the first practical approach to classifying gait dominance and generate dominance traits in virtual characters. Tanmay Randhavane, Aniket Bera, Emily Kubin, Kurt Gray, Dinesh Manocha |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2020 | Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping
Uttaran Bhattacharya, Christian Roncal, Trisha Mittal, Rohan Chandra, Kyra Kapsaskis, Kurt Gray, Aniket Bera, Dinesh Manocha |
ECCV (10) | 6 |
| 2020 | How are you feeling? Multimodal Emotion Learning for Socially-Assistive Robot NavigationabstractWe present a real-time algorithm for emotion-aware navigation of a socially-assistive robot among pedestrians. Our approach estimates time-varying emotional dynamics and behaviors of people from multiple modalities (i.e., their faces and trajectories) using a combination of deep-learning, and affective features from the PAD (Pleasure-Arousal-Dominance) model from psychology. These PAD characteristics are used to predict pedestrian movement with proxemic constraints. We use a multi-channel model to classify pedestrian characteristics into four emotion categories (happy, sad, angry, neutral). In our validation results, we observe an emotion detection accuracy of 85.33parcent. We formulate emotion-based proxemic constraints to perform socially-aware robot navigation in low- to medium density environments. We demonstrate the benefits of our algorithm in simulated environments with tens of pedestrians as well as in a real-world setting with Pepper, a social humanoid robot. Aniket Bera, Tanmay Randhavane, Rohan Prinja, Kyra Kapsaskis, Austin Wang, Kurt Gray, Dinesh Manocha |
FG | 6 |
| 2019 | EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and GazeabstractWe present a novel, real-time algorithm, EVA, for generating virtual agents with various perceived emotions. Our approach is based on using Expressive Features of gaze and gait to convey emotions corresponding to happy, sad, angry, or neutral. We precompute a data-driven mapping between gaits and their perceived emotions. EVA uses this gait emotion association at runtime to generate appropriate walking styles in terms of gaits and gaze. Using the EVA algorithm, we can simulate gaits and gazing behaviors of hundreds of virtual agents in real-time with known emotional characteristics. We have evaluated the benefits in different multi-agent VR simulation environments. Our studies suggest that the use of expressive features corresponding to gait and gaze can considerably increase the sense of presence in scenarios with multiple virtual agents. Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis, Rahul Sheth, Kurt Gray, Dinesh Manocha |
SAP | 5 |
| 2019 | Pedestrian Dominance Modeling for Socially-Aware Robot NavigationabstractWe present a Pedestrian Dominance Model (PDM) to identify the dominance characteristics of pedestrians for robot navigation. Through a perception study on a simulated dataset of pedestrians, PDM models the perceived dominance levels of pedestrians with varying motion behaviors corresponding to trajectory, speed, and personal space. At runtime, we use PDM to identify the dominance levels of pedestrians to facilitate socially-aware navigation for the robots. PDM can predict dominance levels from trajectories with ~85% accuracy. Prior studies in psychology literature indicate that when interacting with humans, people are more comfortable around people that exhibit complementary movement behaviors. Our algorithm leverages this by enabling the robots to exhibit complementing responses to pedestrian dominance. We also present an application of PDM for generating dominance-based collision-avoidance behaviors in the navigation of autonomous vehicles among pedestrians. We demonstrate the benefits of our algorithm for robots navigating among tens of pedestrians in simulated environments. Tanmay Randhavane, Aniket Bera, Emily Kubin, Austin Wang, Kurt Gray, Dinesh Manocha |
ICRA | 5 |
| 2019 | FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement CharacteristicsabstractWe present a new approach for improving the friendliness and warmth of a virtual agent in an AR environment by generating appropriate movement characteristics. Our algorithm is based on a novel data-driven friendliness model that is computed using a user-study and psychological characteristics. We use our model to control the movements corresponding to the gaits, gestures, and gazing of friendly virtual agents (FVAs) as they interact with the user's avatar and other agents in the environment. We have integrated FVA agents with an AR environment using with a Microsoft HoloLens. Our algorithm can generate plausible movements at interactive rates to increase the social presence. We also investigate the perception of a user in an AR setting and observe that an FVA has a statistically significant improvement in terms of the perceived friendliness and social presence of a user compared to an agent without the friendliness modeling. We observe an increment of 5.71% in the mean responses to a friendliness measure and an improvement of 4.03% in the mean responses to a social presence measure. Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis, Kurt Gray, Dinesh Manocha |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | The Socially Invisible Robot Navigation in the Social World Using Robot EntitativityabstractWe present a real-time, data-driven algorithm to enhance the social-invisibility of robots within crowds. Our approach is based on prior psychological research, which reveals that people notice and-importantly-react negatively to groups of social actors when they have high entitativity, moving in a tight group with similar appearances and trajectories. In order to evaluate that behavior, we performed a user study to develop navigational algorithms that minimize entitativity. This study establishes mapping between emotional reactions and multi-robot trajectories and appearances, and further generalizes the finding across various environmental conditions. We demonstrate the applicability of our entitativity modeling for trajectory computation for active surveillance and dynamic intervention in simulated robot-human interaction scenarios. Our approach empirically shows that various levels of entitative robots can be used to both avoid and influence pedestrians while not eliciting strong emotional reactions, giving multi-robot systems socially-invisibility. Aniket Bera, Tanmay Randhavane, Emily Kubin, Austin Wang, Kurt Gray, Dinesh Manocha |
IROS | 5 |
| 2018 | Identifying Driver Behaviors Using Trajectory Features for Vehicle NavigationabstractWe present a novel approach to automatically identify driver behaviors from vehicle trajectories and use them for safe navigation of autonomous vehicles. We propose a novel set of features that can be easily extracted from car trajectories. We derive a data-driven mapping between these features and six driver behaviors using an elaborate web-based user study. We also compute a summarized score indicating a level of awareness that is needed while driving next to other vehicles. We also incorporate our algorithm into a vehicle navigation simulation system and demonstrate its benefits in terms of safer realtime navigation, while driving next to aggressive or dangerous drivers. Ernest Cheung, Aniket Bera, Emily Kubin, Kurt Gray, Dinesh Manocha |
IROS | 4 |
| 2018 | Data-driven modeling of group entitativity in virtual environmentsabstractWe present a data-driven algorithm to model and predict the socio-emotional impact of groups on observers. Psychological research finds that highly entitative i.e. cohesive and uniform groups induce threat and unease in observers. Our algorithm models realistic trajectory-level behaviors to classify and map the motion-based entitativity of crowds. This mapping is based on a statistical scheme that dynamically learns pedestrian behavior and computes the resultant entitativity induced emotion through group motion characteristics. We also present a novel interactive multi-agent simulation algorithm to model entitative groups and conduct a VR user study to validate the socio-emotional predictive power of our algorithm. We further show that model-generated high-entitativity groups do induce more negative emotions than low-entitative groups. Aniket Bera, Tanmay Randhavane, Emily Kubin, Husam Shaik, Kurt Gray, Dinesh Manocha |
VRST | 5 |