Emily Kubin

dblp:217/1863 · DBLP profile ↗
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5ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0003-0606-8594ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 3Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 67% Virtual and augmented reality · 33%
Artificial intelligence
1 paper
Robot navigation and mapping · 77% Autonomous driving · 23%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.512021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Computer animation and physical simulation › character animation
gait generation
0.512021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality
virtual characters
0.512021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Robotics › Robot navigation and mapping › social navigation
socially-aware navigation
0.412019
Pedestrian Dominance Modeling for Socially-Aware Robot Navigation · ICRA 2019
Usability and user experience research
perceptual studies
0.112021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Robotics › Autonomous driving › interaction modeling
pedestrian interaction
0.112019
Pedestrian Dominance Modeling for Socially-Aware Robot Navigation · ICRA 2019

Methods — techniques the papers use, named apart from their topics

gait feature extraction · 1.0data-driven dominance mapping · 1.0perception study · 0.4dominance prediction from trajectories · 0.4
YearPublicationVenuePosition
2021 Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis
abstract
We present a data-driven algorithm for generating gaits of virtual characters with varying dominance traits. Our formulation utilizes a user study to establish a data-driven dominance mapping between gaits and dominance labels. We use our dominance mapping to generate walking gaits for virtual characters that exhibit a variety of dominance traits while interacting with the user. Furthermore, we extract gait features based on known criteria in visual perception and psychology literature that can be used to identify the dominance levels of any walking gait. We validate our mapping and the perceived dominance traits by a second user study in an immersive virtual environment. Our gait dominance classification algorithm can classify the dominance traits of gaits with ˜73 percent accuracy. We also present an application of our approach that simulates interpersonal relationships between virtual characters. To the best of our knowledge, ours is the first practical approach to classifying gait dominance and generate dominance traits in virtual characters.
Tanmay Randhavane, Aniket Bera, Emily Kubin, Kurt Gray, Dinesh Manocha
IEEE Trans. Vis. Comput. Graph.3
2019 Pedestrian Dominance Modeling for Socially-Aware Robot Navigation
abstract
We present a Pedestrian Dominance Model (PDM) to identify the dominance characteristics of pedestrians for robot navigation. Through a perception study on a simulated dataset of pedestrians, PDM models the perceived dominance levels of pedestrians with varying motion behaviors corresponding to trajectory, speed, and personal space. At runtime, we use PDM to identify the dominance levels of pedestrians to facilitate socially-aware navigation for the robots. PDM can predict dominance levels from trajectories with ~85% accuracy. Prior studies in psychology literature indicate that when interacting with humans, people are more comfortable around people that exhibit complementary movement behaviors. Our algorithm leverages this by enabling the robots to exhibit complementing responses to pedestrian dominance. We also present an application of PDM for generating dominance-based collision-avoidance behaviors in the navigation of autonomous vehicles among pedestrians. We demonstrate the benefits of our algorithm for robots navigating among tens of pedestrians in simulated environments.
Tanmay Randhavane, Aniket Bera, Emily Kubin, Austin Wang, Kurt Gray, Dinesh Manocha
ICRA3
2018 The Socially Invisible Robot Navigation in the Social World Using Robot Entitativity
abstract
We present a real-time, data-driven algorithm to enhance the social-invisibility of robots within crowds. Our approach is based on prior psychological research, which reveals that people notice and-importantly-react negatively to groups of social actors when they have high entitativity, moving in a tight group with similar appearances and trajectories. In order to evaluate that behavior, we performed a user study to develop navigational algorithms that minimize entitativity. This study establishes mapping between emotional reactions and multi-robot trajectories and appearances, and further generalizes the finding across various environmental conditions. We demonstrate the applicability of our entitativity modeling for trajectory computation for active surveillance and dynamic intervention in simulated robot-human interaction scenarios. Our approach empirically shows that various levels of entitative robots can be used to both avoid and influence pedestrians while not eliciting strong emotional reactions, giving multi-robot systems socially-invisibility.
Aniket Bera, Tanmay Randhavane, Emily Kubin, Austin Wang, Kurt Gray, Dinesh Manocha
IROS3
2018 Identifying Driver Behaviors Using Trajectory Features for Vehicle Navigation
abstract
We present a novel approach to automatically identify driver behaviors from vehicle trajectories and use them for safe navigation of autonomous vehicles. We propose a novel set of features that can be easily extracted from car trajectories. We derive a data-driven mapping between these features and six driver behaviors using an elaborate web-based user study. We also compute a summarized score indicating a level of awareness that is needed while driving next to other vehicles. We also incorporate our algorithm into a vehicle navigation simulation system and demonstrate its benefits in terms of safer realtime navigation, while driving next to aggressive or dangerous drivers.
Ernest Cheung, Aniket Bera, Emily Kubin, Kurt Gray, Dinesh Manocha
IROS3
2018 Data-driven modeling of group entitativity in virtual environments
abstract
We present a data-driven algorithm to model and predict the socio-emotional impact of groups on observers. Psychological research finds that highly entitative i.e. cohesive and uniform groups induce threat and unease in observers. Our algorithm models realistic trajectory-level behaviors to classify and map the motion-based entitativity of crowds. This mapping is based on a statistical scheme that dynamically learns pedestrian behavior and computes the resultant entitativity induced emotion through group motion characteristics. We also present a novel interactive multi-agent simulation algorithm to model entitative groups and conduct a VR user study to validate the socio-emotional predictive power of our algorithm. We further show that model-generated high-entitativity groups do induce more negative emotions than low-entitative groups.
Aniket Bera, Tanmay Randhavane, Emily Kubin, Husam Shaik, Kurt Gray, Dinesh Manocha
VRST3