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Victor Constantin

dblp:217/2030 · DBLP profile ↗
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7ranked-venue papers
0as first author
4since 2021 · last 2023
0000-0002-7825-9763ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 76% Representation and self-supervised learning · 12% Trustworthy machine learning · 10%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 29% Image and video processing · 28% Computer animation and physical simulation · 22%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human pose estimation
1.432023
Temporal Representation Learning on Monocular Videos for 3D Human Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Neural Scene Decomposition for Multi-Person Motion Capture · CVPR 2019
Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018
Machine learning › Representation and self-supervised learning
contrastive learning
0.712023
Temporal Representation Learning on Monocular Videos for 3D Human Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Trustworthy machine learning › robustness › adversarial robustness
adversarial training
0.612022
Adversarial Parametric Pose Prior · CVPR 2022
Computer vision › 3D vision
human mesh recovery
0.612022
Adversarial Parametric Pose Prior · CVPR 2022
Computer vision › 3D vision
pose prior learning
0.612022
Adversarial Parametric Pose Prior · CVPR 2022
Computer animation and physical simulation
cloth simulation
0.612022
GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Multimedia analysis and retrieval › object detection
human detection
0.612022
Self-Supervised Human Detection and Segmentation via Background Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision › 3d human pose estimation
multi-person 3d pose estimation
0.412019
Neural Scene Decomposition for Multi-Person Motion Capture · CVPR 2019
Computer vision › 3D vision
point cloud processing
0.412019
GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping · ICCV 2019
Geometric modeling and processing › shape modeling › garment modeling
garment draping
0.412019
GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping · ICCV 2019
Geometric modeling and processing
shape modeling
0.412019
GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping · ICCV 2019
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation
0.312018
Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018
Computer vision › 3D vision
multi-view supervision
0.312018
Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018
Computer vision › 3D vision
3d reconstruction
0.212022
GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
human body modeling
0.212022
GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Image and video processing › background subtraction › background modeling
background reconstruction
0.212022
Self-Supervised Human Detection and Segmentation via Background Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › Segmentation and scene understanding
instance segmentation
0.112019
Neural Scene Decomposition for Multi-Person Motion Capture · CVPR 2019
Computer vision › 3D vision
camera pose estimation
0.112018
Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018

Methods — techniques the papers use, named apart from their topics

two-stream deep network · 1.1physics-based simulation · 1.1curvature loss · 1.1deep point cloud features · 0.8multi-view consistency · 0.7temporal disentanglement · 0.7contrastive self-supervised learning · 0.7variational autoencoder · 0.6proposal-based segmentation network · 0.6monte carlo training · 0.6background inpainting · 0.6adversarial training · 0.6two-stream network · 0.4self-supervised learning · 0.4physics-inspired loss · 0.4
YearPublicationVenuePosition
2023 Temporal Representation Learning on Monocular Videos for 3D Human Pose Estimation
abstract
In this article we propose an unsupervised feature extraction method to capture temporal information on monocular videos, where we detect and encode subject of interest in each frame and leverage contrastive self-supervised (CSS) learning to extract rich latent vectors. Instead of simply treating the latent features of nearby frames as positive pairs and those of temporally-distant ones as negative pairs as in other CSS approaches, we explicitly disentangle each latent vector into a time-variant component and a time-invariant one. We then show that applying contrastive loss only to the time-variant features and encouraging a gradual transition on them between nearby and away frames while also reconstructing the input, extract rich temporal features, well-suited for human pose estimation. Our approach reduces error by about 50% compared to the standard CSS strategies, outperforms other unsupervised single-view methods and matches the performance of multi-view techniques. When 2D pose is available, our approach can extract even richer latent features and improve the 3D pose estimation accuracy, outperforming other state-of-the-art weakly supervised methods.
Sina Honari, Victor Constantin, Helge Rhodin, Mathieu Salzmann, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Adversarial Parametric Pose Prior
abstract
The Skinned Multi-Person Linear (SMPL) model represents human bodies by mapping pose and shape parameters to body meshes. However, not all pose and shape parameter values yield physically-plausible or even realistic body meshes. In other words, SMPL is under-constrained and may yield invalid results. We propose learning a prior that restricts the SMPL parameters to values that produce realistic poses via adversarial training. We show that our learned prior covers the diversity of the real-data distribution, facilitates optimization for 3D reconstruction from 2D keypoints, and yields better pose estimates when used for regression from images. For all these tasks, it outperforms the state-of-the-art VAE-based approach to constraining the SMPL parameters. The code will be made available at https://github.com/cvlab-epfl/adv_param_pose_prior.
Andrey Davydov, Anastasia Remizova, Victor Constantin, Sina Honari, Mathieu Salzmann, Pascal Fua
CVPR3
2022 GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss
abstract
In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a physics-based simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.
Erhan Gundogdu, Victor Constantin, Shaifali Parashar, Amrollah Seifoddini, Minh Dang, Mathieu Salzmann, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Self-Supervised Human Detection and Segmentation via Background Inpainting
abstract
While supervised object detection and segmentation methods achieve impressive accuracy, they generalize poorly to images whose appearance significantly differs from the data they have been trained on. To address this when annotating data is prohibitively expensive, we introduce a self-supervised detection and segmentation approach that can work with single images captured by a potentially moving camera. At the heart of our approach lies the observation that object segmentation and background reconstruction are linked tasks, and that, for structured scenes, background regions can be re-synthesized from their surroundings, whereas regions depicting the moving object cannot. We encode this intuition into a self-supervised loss function that we exploit to train a proposal-based segmentation network. To account for the discrete nature of the proposals, we develop a Monte Carlo-based training strategy that allows the algorithm to explore the large space of object proposals. We apply our method to human detection and segmentation in images that visually depart from those of standard benchmarks and outperform existing self-supervised methods.
Isinsu Katircioglu, Helge Rhodin, Victor Constantin, Jörg Spörri, Mathieu Salzmann, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.3
2019 Neural Scene Decomposition for Multi-Person Motion Capture
abstract
Learning general image representations has proven key to the success of many computer vision tasks. For example, many approaches to image understanding problems rely on deep networks that were initially trained on ImageNet, mostly because the learned features are a valuable starting point to learn from limited labeled data. However, when it comes to 3D motion capture of multiple people, these features are only of limited use. In this paper, we therefore propose an approach to learning features that are useful for this purpose. To this end, we introduce a self-supervised approach to learning what we call a neural scene decomposition (NSD) that can be exploited for 3D pose estimation. NSD comprises three layers of abstraction to represent human subjects: spatial layout in terms of bounding-boxes and relative depth; a 2D shape representation in terms of an instance segmentation mask; and subject-specific appearance and 3D pose information. By exploiting self-supervision coming from multiview data, our NSD model can be trained end-to-end without any 2D or 3D supervision. In contrast to previous approaches, it works for multiple persons and full-frame images. Because it encodes 3D geometry, NSD can then be effectively leveraged to train a 3D pose estimation network from small amounts of annotated data.
Helge Rhodin, Victor Constantin, Isinsu Katircioglu, Mathieu Salzmann, Pascal Fua
CVPR2
2019 GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping
abstract
While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking advantage of this, we propose a novel architecture to fit a 3D garment template to a 3D body. Specifically, we build upon the recent progress in 3D point cloud processing with deep networks to extract garment features at varying levels of detail, including point-wise, patch-wise and global features. We fuse these features with those extracted in parallel from the 3D body, so as to model the cloth-body interactions. The resulting two-stream architecture, which we call as GarNet, is trained using a loss function inspired by physics-based modeling, and delivers visually plausible garment shapes whose 3D points are, on average, less than 1 cm away from those of a PBS method, while running 100 times faster. Moreover, the proposed method can model various garment types with different cutting patterns when parameters of those patterns are given as input to the network.
Erhan Gundogdu, Victor Constantin, Amrollah Seifoddini, Minh Dang, Mathieu Salzmann, Pascal Fua
ICCV2
2018 Learning Monocular 3D Human Pose Estimation From Multi-View Images
abstract
Accurate 3D human pose estimation from single images is possible with sophisticated deep-net architectures that have been trained on very large datasets. However, this still leaves open the problem of capturing motions for which no such database exists. Manual annotation is tedious, slow, and error-prone. In this paper, we propose to replace most of the annotations by the use of multiple views, at training time only. Specifically, we train the system to predict the same pose in all views. Such a consistency constraint is necessary but not sufficient to predict accurate poses. We therefore complement it with a supervised loss aiming to predict the correct pose in a small set of labeled images, and with a regularization term that penalizes drift from initial predictions. Furthermore, we propose a method to estimate camera pose jointly with human pose, which lets us utilize multiview footage where calibration is difficult, e.g., for pan-tilt or moving handheld cameras. We demonstrate the effectiveness of our approach on established benchmarks, as well as on a new Ski dataset with rotating cameras and expert ski motion, for which annotations are truly hard to obtain.
Helge Rhodin, Jörg Spörri, Isinsu Katircioglu, Victor Constantin, Frédéric Meyer, Erich Müller, Mathieu Salzmann, Pascal Fua
CVPR4