EDBT 2026 Demo / reviewers in the wild / expert
Michel Breyer
dblp:217/2279
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4ranked-venue papers
1as first author
3since 2021 · last 2022
0000-0002-9470-0643ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Unified Data Collection for Visual-Inertial Calibration via Deep Reinforcement LearningabstractVisual-inertial sensors have a wide range of applications in robotics. However, good performance often requires different sophisticated motion routines to accurately calibrate camera intrinsics and inter-sensor extrinsics. This work presents a novel formulation to learn a motion policy to be executed on a robot arm for automatic data collection for calibrating intrinsics and extrinsics jointly. Our approach models the calibration process compactly using model-free deep reinforcement learning to derive a policy that guides the motions of a robotic arm holding the sensor to efficiently collect measurements that can be used for both camera intrinsic calibration and camera-IMU extrinsic calibration. Given the current pose and collected measurements, the learned policy generates the subsequent transformation that optimizes sensor calibration accuracy. The evaluations in simulation and on a real robotic system show that our learned policy generates favorable motion trajectories and collects enough measurements efficiently that yield the desired intrinsics and extrinsics with short path lengths. In simulation, we are able to perform calibrations 10× faster than hand-crafted policies, which transfers to a real-world speed up of 3× over a human expert. The code of this work is publicly available at: https://github.com/ethz-asl/Learn-to-Calibrate. Yunke Ao, Florian Tschopp, Michel Breyer, Roland Siegwart, Andrei Cramariuc |
ICRA | 4 |
| 2022 | Closed-Loop Next-Best-View Planning for Target-Driven GraspingabstractPicking a specific object from clutter is an essential component of many manipulation tasks. Partial observations often require the robot to collect additional views of the scene before attempting a grasp. This paper proposes a closed-loop next-best-view planner that drives exploration based on occluded object parts. By continuously predicting grasps from an up-to-date scene reconstruction, our policy can decide online to finalize a grasp execution or to adapt the robot's trajectory for further exploration. We show that our reactive approach decreases execution times without loss of grasp success rates compared to common camera placements and handles situations where the fixed baselines fail. Video and code are available at https://github.com/ethz-asl/active_grasp. Michel Breyer, Lionel Ott, Roland Siegwart, Jen Jen Chung |
IROS | 1 |
| 2021 | Efficient Multi-scale POMDPs for Robotic Object Search and DeliveryabstractWe present a novel hierarchical POMDP framework to solve an object search and delivery task where the agent is given a prior belief about the possible item locations. Solving POMDPs is computationally demanding and, as such, applications have typically been limited to small environments. The proposed hierarchical POMDP framework performs reasoning on multiple spatial scales in order to reduce computation time. The problem is first solved in the top layer of the hierarchy with a coarsely discretized state space. Its solution is refined in the lower layers with increasing resolution. Three different methods for propagating information down the spatial hierarchy are discussed and validated in simulation. We show that a two-layer multi-scale POMDP decreases computation time by an order of magnitude allowing for real-time applications while maintaining high solution quality. For large problems that require three layers to reach the desired resolution, computation time speedups by two orders of magnitude are achieved. Luc Holzherr, Julian Förster, Michel Breyer, Juan I. Nieto 0001, Roland Siegwart, Jen Jen Chung |
ICRA | 3 |
| 2020 | Object Finding in Cluttered Scenes Using Interactive PerceptionabstractObject finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the environment, and vice versa use perception to guide the next action. Scene interactions are difficult to model, therefore, most of the current systems use predefined heuristics. This limits their ability to efficiently search for the target object in a complex environment. In order to remove heuristics and the need for explicit models of the interactions, in this work we propose a reinforcement learning based active and interactive perception system for scene exploration and object search. We evaluate our work both in simulated and in real-world experiments using a robotic manipulator equipped with an RGB and a depth camera, and compare our system to two baselines. The results indicate that our approach, trained in simulation only, transfers smoothly to reality and can solve the object finding task efficiently and with more than 88% success rate. Tonci Novkovic, Rémi Pautrat, Fadri Furrer, Michel Breyer, Roland Siegwart, Juan I. Nieto 0001 |
ICRA | 4 |