Kaylee Burns

dblp:217/3002 · DBLP profile ↗
← Back
11ranked-venue papers
1as first author
8since 2021 · last 2025
0000-0001-5713-2774ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 1 first-author · 7 since 2021Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 RoboCrowd: Scaling Robot Data Collection Through Crowdsourcing
abstract
In recent years, imitation learning from large-scale human demonstrations has emerged as a promising paradigm for training robot policies. However, the burden of collecting large quantities of human demonstrations is significant in terms of collection time and the need for access to expert operators. We introduce a new data collection paradigm, RoboCrowd, which distributes the workload by utilizing crowdsourcing principles and incentive design. RoboCrowd helps enable scalable data collection and facilitates more efficient learning of robot policies. We build RoboCrowd on top of ALOHA [1]—a bimanual platform that supports data collection via puppeteering—to explore the design space for crowdsourcing in-person demonstrations in a public environment. We propose three classes of incentive mechanisms to appeal to users' varying sources of motivation for interacting with the system: material rewards, intrinsic interest, and social comparison. We instantiate these incentives through tasks that include physical rewards, engaging or challenging manipulations, as well as gamification elements such as a leaderboard. We conduct a large-scale, two-week field experiment in which the platform is situated in a university café. We observe significant engagement with the system—over 200 individuals independently volunteered to provide a total of over 800 interaction episodes. Our findings validate the proposed incentives as mechanisms for shaping users' data quantity and quality. Further, we demonstrate that the crowdsourced data can serve as useful pre-training data for policies fine-tuned on expert demonstrations—boosting performance up to 20 % compared to when this data is not available. These results suggest the potential for RoboCrowd to reduce the burden of robot data collection by carefully implementing crowdsourcing and incentive design principles. Videos are available at https://robocrowd.github.io.
Suvir Mirchandani, David Yuan 0001, Kaylee Burns, Md Sazzad Islam, Tony Z. Zhao, Chelsea Finn, Dorsa Sadigh
ICRA3
2025 Speedtuning: Speeding Up Policy Execution with Lightweight Reinforcement Learning
abstract
While learned robotic policies hold promise for advancing generalizable manipulation, their practical deployment is often hindered by suboptimal execution speeds. Imitation learning policies are inherently limited by hardware constraints and the speed of the operator during data collection. In addition, there are no established methods for accelerating policies learned via imitation, and the empirical relationship between execution speed and task success remains underexplored. To address these issues, we introduce Speed Tuning, a reinforcement learning framework specifically designed to enhance the speed of manipulation policies. SPEEDTUNING learns to predict the optimal execution speed for actions, thereby complementing a base policy without necessitating additional data collection. We provide empirical evidence that SPEEDTUNING achieves substantial improvements in execution speed, exceeding 2.4x speed-up, while preserving an adequate success rate compared to both the original task policy and straightforward speed-up methods such as linear interpolation at a fixed speed. We evaluate our approach across a diverse set of dynamic and precise tasks, including pouring, throwing, and picking, demonstrating its effectiveness and robustness in enhancing real-world robotic manipulation. Videos and code are available at https://daivdyuan.github.io/speed-tuning/
David Yuan 0001, Tony Z. Zhao, Kaylee Burns, Chelsea Finn
ICRA3
2024 Tripod: Three Complementary Inductive Biases for Disentangled Representation Learning
abstract
Inductive biases are crucial in disentangled representation learning for narrowing down an underspecified solution set. In this work, we consider endowing a neural network autoencoder with three select inductive biases from the literature: data compression into a grid-like latent space via quantization, collective independence amongst latents, and minimal functional influence of any latent on how other latents determine data generation. In principle, these inductive biases are deeply complementary: they most directly specify properties of the latent space, encoder, and decoder, respectively. In practice, however, naively combining existing techniques instantiating these inductive biases fails to yield significant benefits. To address this, we propose adaptations to the three techniques that simplify the learning problem, equip key regularization terms with stabilizing invariances, and quash degenerate incentives. The resulting model, Tripod, achieves state-of-the-art results on a suite of four image disentanglement benchmarks. We also verify that Tripod significantly improves upon its naive incarnation and that all three of its "legs" are necessary for best performance.
Kyle Hsu, Jubayer Ibn Hamid, Kaylee Burns, Chelsea Finn, Jiajun Wu 0001
ICML3
2024 GenCHiP: Generating Robot Policy Code for High-Precision and Contact-Rich Manipulation Tasks
abstract
Large Language Models (LLMs) have been successful at generating robot policy code, but so far these results have been limited to high-level tasks that do not require precise movement. It is an open question how well such approaches work for tasks that require reasoning over contact forces and working within tight success tolerances. We find that, with the right action space, LLMs are capable of successfully generating policies for a variety of contact-rich and high-precision manipulation tasks, even under noisy conditions, such as perceptual errors or grasping inaccuracies. Specifically, we reparameterize the action space to include compliance with constraints on the interaction forces and stiffnesses involved in reaching a target pose. We validate this approach on subtasks derived from the Functional Manipulation Benchmark (FMB) and NIST Task Board Benchmarks. Exposing this action space alongside methods for estimating object poses improves policy generation with an LLM by greater than 3x and 4x when compared to non-compliant action spaces. More material is available on our project webpage: https://dex-code-gen.github.io/dex-code-gen/
Kaylee Burns, Ajinkya Jain, Keegan Go, Fei Xia 0002, Michael Stark 0003, Stefan Schaal, Karol Hausman
IROS1
2024 A Fast and Accurate Machine Learning Autograder for the Breakout Assignment
abstract
In this paper, we detail the successful deployment of a machine learning autograder that significantly decreases the grading labor required in the Breakout computer science assignment. This assignment - which tasks students with programming a game consisting of a controllable paddle and a ball that bounces off the paddle to break bricks - is popular for engaging students with introductory computer science concepts, but creates a large grading burden. Due to the game's interactive nature, grading defies traditional unit tests and instead typically requires 8+ minutes of manually playing each student's game to search for bugs. This amounts to 45+ hours of grading in a standard course offering and prevents further widespread adoption of the assignment. Our autograder alleviates this burden by playing each student's game with a reinforcement learning agent and providing videos of discovered bugs to instructors. In an A/B test with manual grading, we find that our human-in-the-loop AI autograder reduces grading time by 44%, while slightly improving grading accuracy by 6%, ultimately saving roughly 30 hours over our deployment in two offerings of the assignment. Our results further suggest the practicality of grading other interactive assignments (e.g., other games or building websites) via similar machine learning techniques. Live demo at https://ezliu.github.io/breakoutgrader.
Evan Zheran Liu, David Yuan 0001, Elyse Cornwall, Juliette Woodrow, Kaylee Burns, Allen Nie, Emma Brunskill, Chris Piech, Chelsea Finn
SIGCSE (1)6
2023 Permutation Equivariant Neural Functionals
abstract
This work studies the design of neural networks that can process the weights or gradients of other neural networks, which we refer to as *neural functional networks* (NFNs). Despite a wide range of potential applications, including learned optimization, processing implicit neural representations, network editing, and policy evaluation, there are few unifying principles for designing effective architectures that process the weights of other networks. We approach the design of neural functionals through the lens of symmetry, in particular by focusing on the permutation symmetries that arise in the weights of deep feedforward networks because hidden layer neurons have no inherent order. We introduce a framework for building *permutation equivariant* neural functionals, whose architectures encode these symmetries as an inductive bias. The key building blocks of this framework are *NF-Layers* (neural functional layers) that we constrain to be permutation equivariant through an appropriate parameter sharing scheme. In our experiments, we find that permutation equivariant neural functionals are effective on a diverse set of tasks that require processing the weights of MLPs and CNNs, such as predicting classifier generalization, producing "winning ticket" sparsity masks for initializations, and classifying or editing implicit neural representations (INRs). In addition, we provide code for our models and experiments at https://github.com/AllanYangZhou/nfn.
Allan Zhou, Kaien Yang, Kaylee Burns, Adriano Cardace, Yiding Jiang, Samuel Sokota, J. Zico Kolter, Chelsea Finn
NeurIPS3
2023 Neural Functional Transformers
abstract
The recent success of neural networks as implicit representation of data has driven growing interest in neural functionals: models that can process other neural networks as input by operating directly over their weight spaces. Nevertheless, constructing expressive and efficient neural functional architectures that can handle high-dimensional weight-space objects remains challenging. This paper uses the attention mechanism to define a novel set of permutation equivariant weight-space layers and composes them into deep equivariant models called neural functional Transformers (NFTs). NFTs respect weight-space permutation symmetries while incorporating the advantages of attention, which have exhibited remarkable success across multiple domains. In experiments processing the weights of feedforward MLPs and CNNs, we find that NFTs match or exceed the performance of prior weight-space methods. We also leverage NFTs to develop Inr2Array, a novel method for computing permutation invariant latent representations from the weights of implicit neural representations (INRs). Our proposed method improves INR classification accuracy by up to $+17\\%$ over existing methods. We provide an implementation of our layers at https://github.com/AllanYangZhou/nfn.
Allan Zhou, Kaien Yang, Yiding Jiang, Kaylee Burns, Winnie Xu, Samuel Sokota, J. Zico Kolter, Chelsea Finn
NeurIPS4
2022 Implicit Kinematic Policies: Unifying Joint and Cartesian Action Spaces in End-to-End Robot Learning
abstract
Action representation is an important yet often overlooked aspect in end-to-end robot learning with deep networks. Choosing one action space over another (e.g. target joint positions, or Cartesian end-effector poses) can result in surprisingly stark performance differences between various downstream tasks - and as a result, considerable research has been devoted to finding the right action space for a given application. However, in this work, we instead investigate how our models can discover and learn for themselves which action space to use. Leveraging recent work on implicit behavioral cloning, which takes both observations and actions as input, we demonstrate that it is possible to present the same action in multiple different spaces to the same policy - allowing it to learn inductive patterns from each space. Specifically, we study the benefits of combining Cartesian and joint action spaces in the context of learning manipulation skills. To this end, we present Implicit Kinematic Policies (IKP), which incorporates the kinematic chain as a differentiable module within the deep network. Quantitative experiments across several simulated continuous control tasks-from scooping piles of small objects, to lifting boxes with elbows, to precise block insertion with miscalibrated robots-suggest IKP not only learns complex prehensile and non-prehensile manipulation from pixels better than baseline alternatives, but also can learn to compensate for small joint encoder offset errors. Finally, we also run qualitative experiments on a real UR5e to demonstrate the feasibility of our algorithm on a physical robotic system with real data. See https://tinyurl.com/4wz3nf86 for code and supplementary material.
Aditya Ganapathi, Peter R. Florence, Jake Varley, Kaylee Burns, Kenneth Y. Goldberg, Andy Zeng 0001
ICRA4
2018 Women Also Snowboard: Overcoming Bias in Captioning Models
Lisa Anne Hendricks, Kaylee Burns, Kate Saenko, Trevor Darrell, Anna Rohrbach
ECCV (3)2
2018 Evaluating Theory of Mind in Question Answering
abstract
We propose a new dataset for evaluating question answering models with respect to their capacity to reason about beliefs.Our tasks are inspired by theory-of-mind experiments that examine whether children are able to reason about the beliefs of others, in particular when those beliefs differ from reality.We evaluate a number of recent neural models with memory augmentation.We find that all fail on our tasks, which require keeping track of inconsistent states of the world; moreover, the models' accuracy decreases notably when random sentences are introduced to the tasks at test. 1
Aida Nematzadeh, Kaylee Burns, Erin Grant, Alison Gopnik, Thomas L. Griffiths 0001
EMNLP2
2018 Object Hallucination in Image Captioning
abstract
Despite continuously improving performance, contemporary image captioning models are prone to "hallucinating" objects that are not actually in a scene.One problem is that standard metrics only measure similarity to ground truth captions and may not fully capture image relevance.In this work, we propose a new image relevance metric to evaluate current models with veridical visual labels and assess their rate of object hallucination.We analyze how captioning model architectures and learning objectives contribute to object hallucination, explore when hallucination is likely due to image misclassification or language priors, and assess how well current sentence metrics capture object hallucination.We investigate these questions on the standard image captioning benchmark, MSCOCO, using a diverse set of models.Our analysis yields several interesting findings, including that models which score best on standard sentence metrics do not always have lower hallucination and that models which hallucinate more tend to make errors driven by language priors. * Denotes equal contribution.NBT: A woman talking on a cell phone while sitting on a bench.
Anna Rohrbach, Lisa Anne Hendricks, Kaylee Burns, Trevor Darrell, Kate Saenko
EMNLP3