EDBT 2026 Demo / reviewers in the wild / expert
Ziyuan Jiao
dblp:217/7660
· DBLP profile ↗
19ranked-venue papers
4as first author
18since 2021 · last 2025
0000-0003-3404-3810ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 3 first-author · 16 since 2021Systems, architecture and hardware · 16 · 3 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4VabstractAutonomous robot navigation and manipulation in open environments require reasoning and replanning with closed-loop feedback. In this work, we present COME-robot, the first closed-loop robotic system utilizing the GPT-4V vision-language foundation model for open-ended reasoning and adaptive planning in real-world scenarios. COME-robot incorporates two key innovative modules: (i) a multi-level open-vocabulary perception and situated reasoning module that enables effective exploration of the 3D environment and target object identification using commonsense knowledge and situated information, and (ii) an iterative closed-loop feedback and restoration mechanism that verifies task feasibility, monitors execution success, and traces failure causes across different modules for robust failure recovery. Through comprehensive experiments involving 8 challenging real-world mobile and tabletop manipulation tasks, COME-robot demonstrates a significant improvement in task success rate ($\sim 35 \%$) compared to state-of-the-art methods. We further conduct comprehensive analyses to elucidate how COME-robot's design facilitates failure recovery, free-form instruction following, and long-horizon task planning. Peiyuan Zhi, Muzhi Han, Zeyu Zhang 0001, Zhitian Li, Ziyuan Jiao, Baoxiong Jia, Siyuan Huang 0001 |
ICRA | 7 |
| 2025 | SuperMag: Vision-based Tactile Data Guided High-resolution Tactile Shape Reconstruction for Magnetic Tactile SensorsabstractMagnetic-based tactile sensors (MBTS) combine the advantages of compact design and high-frequency operation but suffer from limited spatial resolution due to their sparse taxel arrays. This paper proposes SuperMag, a tactile shape reconstruction method that addresses this limitation by leveraging high-resolution vision-based tactile sensor (VBTS) data to supervise MBTS super-resolution. Co-designed, open-source VBTS and MBTS with identical contact modules enable synchronized data collection of high-resolution shapes and magnetic signals via a symmetric calibration setup. We frame tactile shape reconstruction as a conditional generative problem, employing a conditional variational auto-encoder to infer high-resolution shapes from low-resolution MBTS inputs. The MBTS achieves a sampling frequency of 125 Hz, whereas the shape reconstruction sustains an inference time within 2.5 ms. This cross-modality synergy advances tactile perception of the MBTS, potentially unlocking its new capabilities in high-precision robotic tasks. Peiyao Hou, Danning Sun, Meng Wang 0038, Zeyu Zhang 0001, Hangxin Liu, Wanlin Li, Ziyuan Jiao |
IROS | 8 |
| 2025 | In-situ Value-aligned Human-Robot Interactions with Physical ConstraintsabstractEquipped with Large Language Models (LLMs), human-centered robots are now capable of performing a wide range of tasks that were previously deemed challenging or unattainable. However, merely completing tasks is insufficient for cognitive robots, who should learn and apply human preferences to future scenarios. In this work, we propose a framework that combines human preferences with physical constraints, requiring robots to complete tasks while considering both. Firstly, we developed a benchmark of everyday household activities, which are often evaluated based on specific preferences. We then introduced In-Context Learning from Human Feedback (ICLHF), where human feedback comes from direct instructions and adjustments made intentionally or unintentionally in daily life. Extensive sets of experiments, testing the ICLHF to generate task plans and balance physical constraints with preferences, have demonstrated the efficiency of our approach. Ziyuan Jiao, Hangxin Liu, Zilong Zheng |
IROS | 2 |
| 2025 | R-Tac0: A Rounded High-Frequency Transferable Monochrome Vision-based Tactile Sensor for Shape ReconstructionabstractEndowing the curved surfaces of rounded vision-based tactile fingers is essential for dexterous robotic manipulation, as they offer more sufficient contact with the environment. However, current rounded designs are constrained by a low sensing frequency (30–60 Hz) and the need for recalibration when adapting to new sensors due to the reliance on multi-channel captures, which hinders their performance in dynamic robotic tasks and large-scale deployment. In this work, we introduce R-Tac0, a low-cost rounded VBTS engineered for high-resolution and high-speed perception. The key innovation is a monochrome vision-based sensing principle: utilizing a black-and-white camera to capture the reflection properties of the compound rounded elastomer under monochromatic illumination. This single-channel imaging significantly reduces data volume and simplifies computational complexity, enabling 120 Hz tactile perception. A lightweight neural network can calibrate the sensor to achieve a depth reconstruction accuracy of 0.169 mm per pixel, while exhibiting surprisingly good transferability to new sensors. In experiments, we demonstrate the advantages of R-Tac0’s rounded design by evaluating its performance under different contact angles, its high-frequency perception in slip detection, and its effectiveness in robotic dynamic pose estimation. Wanlin Li, Pei Lin, Meng Wang 0051, Chenxi Xiao, Kaspar Althoefer, Yao Su 0001, Ziyuan Jiao, Hangxin Liu |
IROS | 7 |
| 2025 | Integration of Robot and Scene Kinematics for Sequential Mobile Manipulation PlanningabstractWe present a Sequential Mobile Manipulation Planning (SMMP) framework that can solve long-horizon multi-step mobile manipulation tasks with coordinated whole-body motion, even when interacting with articulated objects. By abstracting environmental structures as kinematic models and integrating them with the robot's kinematics, we construct an Augmented Configuration Apace (A-Space) that unifies the previously separate task constraints for navigation and manipulation, while accounting for the joint reachability of the robot base, arm, and manipulated objects. This integration facilitates efficient planning within a tri-level framework: a task planner generates symbolic action sequences to model the evolution of A-Space, an optimization-based motion planner computes continuous trajectories within A-Space to achieve desired configurations for both the robot and scene elements, and an intermediate plan refinement stage selects action goals that ensure long-horizon feasibility. Our simulation studies first confirm that planning in A-Space achieves an 84.6% higher task success rate compared to baseline methods. Validation on real robotic systems demonstrates fluid mobile manipulation involving (i) seven types of rigid and articulated objects across 17 distinct contexts, and (ii) long-horizon tasks of up to 14 sequential steps. Our results highlight the significance of modeling scene kinematics into planning entities, rather than encoding task-specific constraints, offering a scalable and generalizable approach to complex robotic manipulation. Ziyuan Jiao, Yida Niu, Zeyu Zhang 0001, Yao Su 0001, Yixin Zhu 0001, Hangxin Liu, Song-Chun Zhu |
IEEE Trans. Robotics | 1 |
| 2024 | Real-time Dynamic-consistent Motion Planning for Over-actuated UAVsabstractExisting motion planning approaches for over-actuated unmanned aerial vehicle (UAV) platforms can achieve online planning without considering dynamics. However, in many envisioned application areas such as aerial manipulation, payload delivery, and moving target tracking, it is critical to ensure dynamic consistency in the generated trajectory. The dynamics of these platforms introduce a high nonlinearity, leading to a substantial increase in computational burden. This paper presents an efficient method to plan motions that are consistent with the dynamics of over-actuated UAVs. With a hierarchical control structure, the dimension of the optimization problem is greatly reduced with synthesized wrench commands. Additionally, by exploring the dynamics of over-actuated UAVs, the complex planning process is decoupled into two simpler sub-problems. As a result, the proposed planner can be solved as two small quadratic programmings (QPs) and deployed in real-time. The computational efficiency and dynamic consistency of the proposed method are verified through both simulations and experiments, including comparison with other approaches and dynamic target tracking. Yao Su 0001, Ziyuan Jiao, Meng Wang 0051, Hangxin Liu |
ICRA | 3 |
| 2024 | Flight Structure Optimization of Modular Reconfigurable UAVsabstractThis paper presents a Genetic Algorithm (GA) designed to reconfigure a large group of modular Unmanned Aerial Vehicles (UAVs), each with different weights and inertia parameters, into an over-actuated flight structure with improved dynamic properties. Previous research efforts either utilized expert knowledge to design flight structures for a specific task or relied on enumeration-based algorithms that required extensive computation to find an optimal one. However, both approaches encounter challenges in accommodating the heterogeneity among modules. Our GA addresses these challenges by incorporating the complexities of over-actuation and dynamic properties into its formulation. Additionally, we employ a tree representation and a vector representation to describe flight structures, facilitating efficient crossover operations and fitness evaluations within the GA framework, respectively. Using cubic modular quadcopters capable of functioning as omnidirectional thrust generators, we validate that the proposed approach can (i) adeptly identify suboptimal configurations ensuring both over-actuation and trajectory tracking accuracy and (ii) significantly reduce computational costs compared to traditional enumeration-based methods. Yao Su 0001, Ziyuan Jiao, Zeyu Zhang 0001, Meng Wang 0051, Hangxin Liu |
IROS | 2 |
| 2024 | LLM3: Large Language Model-based Task and Motion Planning with Motion Failure ReasoningabstractConventional Task and Motion Planning (TAMP) approaches rely on manually designed interfaces connecting symbolic task planning with continuous motion generation. These domain-specific and labor-intensive modules are limited in addressing emerging tasks in real-world settings. Here, we present LLM3, a novel Large Language Model (LLM)-based TAMP framework featuring a domain-independent interface. Specifically, we leverage the powerful reasoning and planning capabilities of pre-trained LLMs to propose symbolic action sequences and select continuous action parameters for motion planning. Crucially, LLM3incorporates motion planning feedback through prompting, allowing the LLM to iteratively refine its proposals by reasoning about motion failure. Consequently, LLM3interfaces between task planning and motion planning, alleviating the intricate design process of handling domain-specific messages between them. Through a series of simulations in a box-packing domain, we quantitatively demonstrate the effectiveness of LLM3in solving TAMP problems and the efficiency in selecting action parameters. Ablation studies underscore the significant contribution of motion failure reasoning to the success of LLM3. Furthermore, we conduct qualitative experiments on a physical manipulator, demonstrating the practical applicability of our approach in real-world settings. Shu Wang 0002, Muzhi Han, Ziyuan Jiao, Zeyu Zhang 0001, Ying Nian Wu, Song-Chun Zhu, Hangxin Liu |
IROS | 3 |
| 2024 | On the Emergence of Symmetrical RealityabstractArtificial intelligence (AI) has revolutionized human cognitive abilities and facilitated the development of new AI entities capable of interacting with humans in both physical and virtual environments. Despite the existence of virtual reality, mixed reality, and augmented reality for many years, integrating these technical fields remains a formidable challenge due to their disparate application directions. The advent of AI agents, capable of autonomous perception and action, further compounds this issue by exposing the limitations of traditional human-centered research approaches. It is imperative to establish a comprehensive framework that accommodates the dual perceptual centers of humans and AI agents in both physical and virtual worlds. In this paper, we introduce the symmetrical reality framework, which offers a unified representation encompassing various forms of physical-virtual amalgamations. This framework enables researchers to better comprehend how AI agents can collaborate with humans and how distinct technical pathways of physical-virtual integration can be consolidated from a broader perspective. We then delve into the coexistence of humans and AI, demonstrating a prototype system that exemplifies the operation of symmetrical reality systems for specific tasks, such as pouring water. Finally, we propose an instance of an AI-driven active assistance service that illustrates the potential applications of symmetrical reality. This paper aims to offer beneficial perspectives and guidance for researchers and practitioners in different fields, thus contributing to the ongoing research about human-AI coexistence in both physical and virtual environments. Zhenliang Zhang 0002, Zeyu Zhang 0001, Ziyuan Jiao, Yao Su 0001, Hangxin Liu, Wei Wang 0115, Song-Chun Zhu |
VR | 3 |
| 2023 | Rearrange Indoor Scenes for Human-Robot Co-ActivityabstractWe present an optimization-based framework for rearranging indoor furniture to accommodate human-robot co-activities better. The rearrangement aims to afford sufficient accessible space for robot activities without compromising everyday human activities. To retain human activities, our algorithm preserves the functional relations among furniture by integrating spatial and semantic co-occurrence extracted from SUNCG and ConceptNet, respectively. By defining the robot's accessible space by the amount of open space it can traverse and the number of objects it can reach, we formulate the rearrangement for human-robot co-activity as an optimization problem, solved by adaptive simulated annealing (ASA) and covariance matrix adaptation evolution strategy (CMA-ES). Our experiments on the SUNCG dataset quantitatively show that rearranged scenes provide a robot with 14% more accessible space and 30% more objects to interact with on average. The quality of the rearranged scenes is qualitatively validated by a human study, indicating the efficacy of the proposed strategy. Weiqi Wang 0004, Zihang Zhao, Ziyuan Jiao, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu |
ICRA | 3 |
| 2023 | Learning a Causal Transition Model for Object CuttingabstractCutting objects into desired fragments is challenging for robots due to the spatially unstructured nature of fragments and the complex one-to-many object fragmentation caused by actions. We present a novel approach to model object fragmentation using an attributed stochastic grammar. This grammar abstracts fragment states as node variables and captures causal transitions in object fragmentation through production rules. We devise a probabilistic framework to learn this grammar from human demonstrations. The planning process for object cutting involves inferring an optimal parse tree of desired fragments using the learned grammar, with parse tree productions corresponding to cutting actions. We employ Monte Carlo Tree Search (MCTS) to efficiently approximate the optimal parse tree and generate a sequence of executable cutting actions. The experiments demonstrate the efficacy in planning for object-cutting tasks, both in simulation and on a physical robot. The proposed approach outperforms several baselines by demonstrating superior generalization to novel setups, thanks to the compositionality of the grammar model. Zeyu Zhang 0001, Muzhi Han, Baoxiong Jia, Ziyuan Jiao, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu |
IROS | 4 |
| 2023 | Sequential Manipulation Planning for Over-Actuated Unmanned Aerial ManipulatorsabstractWe investigate the sequential manipulation planning problem for unmanned aerial manipulators (UAMs). Unlike prior work that primarily focuses on one-step manipulation tasks, sequential manipulations require coordinated motions of a UAM's floating base, the manipulator, and the object being manipulated, entailing a unified kinematics and dynamics model for motion planning under designated constraints. By leveraging a virtual kinematic chain (VKC)-based motion planning framework that consolidates components' kinematics into one chain, the sequential manipulation task of a UAM can be planned as a whole, yielding more coordinated motions. Integrating the kinematics and dynamics models with a hierarchical control framework, we demonstrate, for the first time, an over-actuated UAM achieves a series of new sequential manipulation capabilities in both simulation and experiment. Yao Su 0001, Ziyuan Jiao, Meng Wang 0051, Chi Chu, Yixin Zhu 0001, Hangxin Liu |
IROS | 3 |
| 2023 | Part-level Scene Reconstruction Affords Robot InteractionabstractExisting methods for reconstructing interactive scenes primarily focus on replacing reconstructed objects with CAD models retrieved from a limited database, resulting in significant discrepancies between the reconstructed and observed scenes. To address this issue, our work introduces a part-level reconstruction approach that reassembles objects using primitive shapes. This enables us to precisely replicate the observed physical scenes and simulate robot interactions with both rigid and articulated objects. By segmenting reconstructed objects into semantic parts and aligning primitive shapes to these parts, we assemble them as CAD models while estimating kinematic relations, including parent-child contact relations, joint types, and parameters. Specifically, we derive the optimal primitive alignment by solving a series of optimization problems, and estimate kinematic relations based on part semantics and geometry. Our experiments demonstrate that part-level scene reconstruction outperforms object-level reconstruction by accurately capturing finer details and improving precision. These reconstructed part-level interactive scenes provide valuable kinematic information for various robotic applications; we showcase the feasibility of certifying mobile manipulation planning in these interactive scenes before executing tasks in the physical world. Zeyu Zhang 0001, Lexing Zhang, Zaijin Wang, Ziyuan Jiao, Muzhi Han, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu |
IROS | 4 |
| 2022 | Sequential Manipulation Planning on Scene GraphabstractWe devise a 3D scene graph representation, contact graph+(cg+), for efficient sequential manipulation planning. Augmented with predicate-like attributes, this contact graph-based representation abstracts scene layouts with succinct geometric information and valid robot-scene interactions. Goal configurations, naturally specified on contact graphs, can be produced by a genetic algorithm with a stochastic optimization method. A task plan is then initialized by computing the Graph Editing Distance (GED) between the initial contact graph and the goal configuration, which generates graph edit operations corresponding to possible robot actions. We finalize the task plan by imposing constraints to regulate the temporal feasibility of graph edit operations, ensuring valid task and motion correspondences. In a series of simulated and real experiments, robots successfully complete complex sequential object rearrangement tasks that are difficult to specify using conventional planning language like Planning Domain Definition Language (PDDL), demonstrating high potential of planning sequential manipulation tasks on cg+. Ziyuan Jiao, Yida Niu, Zeyu Zhang 0001, Song-Chun Zhu, Yixin Zhu 0001, Hangxin Liu |
IROS | 1 |
| 2022 | Scene Reconstruction with Functional Objects for Robot Autonomy
Muzhi Han, Zeyu Zhang 0001, Ziyuan Jiao, Xu Xie 0001, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu |
Int. J. Comput. Vis. | 3 |
| 2021 | Reconstructing Interactive 3D Scenes by Panoptic Mapping and CAD Model AlignmentsabstractIn this paper, we rethink the problem of scene reconstruction from an embodied agent’s perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such that the reconstructed scenes provide actionable information for simulating interactions with agents. Here, we address this challenging problem by reconstructing an interactive scene using RGB-D data stream, which captures (i) the semantics and geometry of objects and layouts by a 3D volumetric panoptic mapping module, and (ii) object affordance and contextual relations by reasoning over physical common sense among objects, organized by a graph-based scene representation. Crucially, this reconstructed scene replaces the object meshes in the dense panoptic map with part-based articulated CAD models for finer-grained robot interactions. In the experiments, we demonstrate that (i) our panoptic mapping module outperforms previous state-of-the-art methods, (ii) a high-performant physical reasoning procedure that matches, aligns, and replaces objects’ meshes with best-fitted CAD models, and (iii) reconstructed scenes are physically plausible and naturally afford actionable interactions; without any manual labeling, they are seamlessly imported to ROS-based simulators and virtual environments for complex robot task executions.1 Muzhi Han, Zeyu Zhang 0001, Ziyuan Jiao, Xu Xie 0001, Yixin Zhu 0001, Song-Chun Zhu, Hangxin Liu |
ICRA | 3 |
| 2021 | Consolidating Kinematic Models to Promote Coordinated Mobile ManipulationsabstractWe construct a Virtual Kinematic Chain (VKC) that readily consolidates the kinematics of the mobile base, the arm, and the object to be manipulated in mobile manipulations. Accordingly, a mobile manipulation task is represented by altering the state of the constructed VKC, which can be converted to a motion planning problem, formulated and solved by trajectory optimization. This new VKC perspective of mobile manipulation allows a service robot to (i) produce well-coordinated motions, suitable for complex household environments, and (ii) perform intricate multi-step tasks while interacting with multiple objects without an explicit definition of intermediate goals. In simulated experiments, we validate these advantages by comparing the VKC-based approach with baselines that solely optimize individual components. The results manifest that VKC-based joint modeling and planning promote task success rates and produce more efficient trajectories. Ziyuan Jiao, Zeyu Zhang 0001, David K. Han, Song-Chun Zhu, Yixin Zhu 0001, Hangxin Liu |
IROS | 1 |
| 2021 | Efficient Task Planning for Mobile Manipulation: a Virtual Kinematic Chain PerspectiveabstractWe present a Virtual Kinematic Chain (VKC) perspective, a simple yet effective method, to improve task planning efficacy for mobile manipulation. By consolidating the kinematics of the mobile base, the arm, and the object being manipulated collectively as a whole, this novel VKC perspective naturally defines abstract actions and eliminates unnecessary predicates in describing intermediate poses. As a result, these advantages simplify the design of the planning domain and significantly reduce the search space and branching factors in solving planning problems. In experiments, we implement a task planner using Planning Domain Definition Language (PDDL) with VKC. Compared with conventional domain definition, our VKC-based domain definition is more efficient in both planning time and memory. In addition, abstract actions perform better in producing feasible motion plans and trajectories. We further scale up the VKC-based task planner in complex mobile manipulation tasks. Taken together, these results demonstrate that task planning using VKC for mobile manipulation is not only natural and effective but also introduces new capabilities. Ziyuan Jiao, Zeyu Zhang 0001, Weiqi Wang 0004, David K. Han, Song-Chun Zhu, Yixin Zhu 0001, Hangxin Liu |
IROS | 1 |
| 2020 | Congestion-aware Evacuation Routing using Augmented Reality DevicesabstractWe present a congestion-aware routing solution for indoor evacuation, which produces real-time individual-customized evacuation routes among multiple destinations while keeping tracks of all evacuees’ locations. A population density map, obtained on-the-fly by aggregating locations of evacuees from user-end Augmented Reality (AR) devices, is used to model the congestion distribution inside a building. To efficiently search the evacuation route among all destinations, a variant of A⋆algorithm is devised to obtain the optimal solution in a single pass. In a series of simulated studies, we show that the proposed algorithm is more computationally optimized compared to classic path planning algorithms; it generates a more time-efficient evacuation route for each individual that minimizes the overall congestion. A complete system using AR devices is implemented for a pilot study in real-world environments, demonstrating the efficacy of the proposed approach. Zeyu Zhang 0001, Hangxin Liu, Ziyuan Jiao, Yixin Zhu 0001, Song-Chun Zhu |
ICRA | 3 |