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Mikihiro Tanaka

dblp:217/7699 · DBLP profile ↗
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6ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-8259-6658ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Vision and language · 53% Language models and text generation · 18% Generative modeling · 13%
Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 42% Audio and music processing · 31% Multimedia analysis and retrieval · 27%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
motion-language model
1.622025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches · CVPR 2024
Machine learning › Generative modeling
motion generation
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Natural language and speech › Language models and text generation
retrieval-augmented generation
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Computer vision › Vision and language › motion-language model
text-conditioned motion generation
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Multimedia analysis and retrieval
cross-modal retrieval
0.912025
ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models · AAAI 2025
Computer vision › Vision and language
temporal grounding
0.812024
Chronologically Accurate Retrieval for Temporal Grounding of Motion-Language Models · ECCV (58) 2024
Information retrieval › document retrieval
temporal information retrieval
0.812024
Chronologically Accurate Retrieval for Temporal Grounding of Motion-Language Models · ECCV (58) 2024
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.712023
Role-aware Interaction Generation from Textual Description · ICCV 2023
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
0.712023
Role-aware Interaction Generation from Textual Description · ICCV 2023
Natural language and speech › Language models and text generation › text generation › sentence planning
referring expression generation
0.412019
Generating Easy-to-Understand Referring Expressions for Target Identifications · ICCV 2019
Natural language and speech › Information extraction and text analysis › sentiment analysis › targeted sentiment analysis
target identification
0.412019
Generating Easy-to-Understand Referring Expressions for Target Identifications · ICCV 2019
Computer vision › Vision and language
visual grounding
0.412019
Generating Easy-to-Understand Referring Expressions for Target Identifications · ICCV 2019
Audio and music processing › source separation
music source separation
0.312018
Nonnegative Matrix Factorization With Basis Clustering Using Cepstral Distance Regularization · IEEE ACM Trans. Audio Speech Lang. Process. 2018
Audio and music processing
nonnegative matrix factorization
0.312018
Nonnegative Matrix Factorization With Basis Clustering Using Cepstral Distance Regularization · IEEE ACM Trans. Audio Speech Lang. Process. 2018
Audio and music processing
source separation
0.312018
Nonnegative Matrix Factorization With Basis Clustering Using Cepstral Distance Regularization · IEEE ACM Trans. Audio Speech Lang. Process. 2018

Methods — techniques the papers use, named apart from their topics

retrieval-augmented generation · 1.7part-level features · 1.7instruction tuning · 1.7vision transformer · 0.8transfer learning · 0.8permutation invariant training · 0.7active-passive voice transformation · 0.7human comprehension time optimization · 0.4majorization-minimization · 0.3cepstral distance regularization · 0.3MFCC · 0.3
YearPublicationVenuePosition
2025 ReMoGPT: Part-Level Retrieval-Augmented Motion-Language Models
abstract
Generation of 3D human motion holds significant importance in the creative industry. While recent notable advances have been made in generating common motions, existing methods struggle to generate diverse and rare motions due to the complexity of motions and limited training data. This work introduces ReMoGPT, a unified motion-language generative model that solves a wide range of motion-related tasks by incorporating a multi-modal retrieval mechanism into the generation process to address the limitations of existing models, namely diversity and generalizability. We propose to focus on body-part-level motion features to enable fine-grained text-motion retrieval and locate suitable references from the database to conduct generation. Then, the motion-language generative model is trained with prompt-based question-and-answer tasks designed for different motion-relevant problems. We incorporate the retrieved samples into the prompt, and then perform instruction tuning of the motion-language model, to learn from task feedback and produce promising results with the help of fine-grained multi-modal retrieval. Extensive experiments validate the efficacy of ReMoGPT, showcasing its superiority over existing state-of-the-art methods. The framework performs well on multiple motion tasks, including motion retrieval, generation, and captioning.
Mikihiro Tanaka, Kent Fujiwara
AAAI2
2024 Exploring Vision Transformers for 3D Human Motion-Language Models with Motion Patches
abstract
To build a cross-modal latent space between 3D human motion and language, acquiring large-scale and high-quality human motion data is crucial. However, unlike the abundance of image data, the scarcity of motion data has limited the performance of existing motion-language models. To counter this, we introduce “motion patches ”, a new representation of motion sequences, and propose using Vision Transformers (ViT) as motion encoders via transfer learning, aiming to extract useful knowledge from the image domain and apply it to the motion domain. These motion patches, created by dividing and sorting skeleton Joints based on body parts in motion sequences, are robust to varying skeleton structures, and can be regarded as color image patches in ViT. We find that transfer learning with pre-trained weights of ViT obtained through training with 2D image data can boost the performance of motion analysis, presenting a promising direction for addressing the issue of limited motion data. Our extensive experiments show that the proposed motion patches, used Jointly with ViT, achieve state-of-the-art performance in the benchmarks of text-to-motion retrieval, and other novel challenging tasks, such as cross-skeleton recognition, zero-shot motion classification, and human interaction recognition, which are currently impeded by the lack of data.
Mikihiro Tanaka, Kent Fujiwara
CVPR2
2024 Chronologically Accurate Retrieval for Temporal Grounding of Motion-Language Models
Kent Fujiwara, Mikihiro Tanaka, Qing Yu 0013
ECCV (58)2
2023 Role-aware Interaction Generation from Textual Description
abstract
This research tackles the problem of generating interaction between two human actors corresponding to textual description. We claim that certain interactions, which we call asymmetric interactions, involve a relationship between an actor and a receiver, whose motions significantly differ depending on the assigned role. However, existing studies of interaction generation attempt to learn the correspondence between a single label and the motions of both actors combined, overlooking differences in individual roles. We consider a novel problem of role-aware interaction generation, where roles can be designated before generation. We translate the text of the asymmetric interactions into active and passive voice to ensure the textual context is consistent with each role. We propose a model that learns to generate motions of the designated role, which together form a mutually consistent interaction. As the model treats individual motions separately, it can be pretrained to derive knowledge from single-person motion data for more accurate interactions. Moreover, we introduce a method inspired by Permutation Invariant Training (PIT) that can automatically learn which of the two actions corresponds to an actor or a receiver without additional annotation. We further present cases where existing evaluation metrics fail to accurately assess the quality of generated interactions, and propose a novel metric, Mutual Consistency, to address such shortcomings. Experimental results demonstrate the efficacy of our method, as well as the necessity of the proposed metric. Our code is available at https://github.com/line/Human-Interaction-Generation.
Mikihiro Tanaka, Kent Fujiwara
ICCV1
2019 Generating Easy-to-Understand Referring Expressions for Target Identifications
abstract
This paper addresses the generation of referring expressions that not only refer to objects correctly but also let humans find them quickly. As a target becomes relatively less salient, identifying referred objects itself becomes more difficult. However, the existing studies regarded all sentences that refer to objects correctly as equally good, ignoring whether they are easily understood by humans. If the target is not salient, humans utilize relationships with the salient contexts around it to help listeners to comprehend it better. To derive this information from human annotations, our model is designed to extract information from the target and from the environment. Moreover, we regard that sentences that are easily understood are those that are comprehended correctly and quickly by humans. We optimized this by using the time required to locate the referred objects by humans and their accuracies. To evaluate our system, we created a new referring expression dataset whose images were acquired from Grand Theft Auto V (GTA V), limiting targets to persons. Experimental results show the effectiveness of our approach. Our code and dataset are available at https://github.com/mikittt/easy-to-understand-REG.
Mikihiro Tanaka, Takayuki Itamochi, Kenichi Narioka, Ikuro Sato, Yoshitaka Ushiku, Tatsuya Harada
ICCV1
2018 Nonnegative Matrix Factorization With Basis Clustering Using Cepstral Distance Regularization
abstract
One successful approach for audio source separation involves applying nonnegative matrix factorization (NMF) to a magnitude spectrogram regarded as a nonnegative matrix. This can be interpreted as approximating the observed spectra at each time frame as the linear sum of the basis spectra scaled by time-varying amplitudes. This paper deals with the problem of the unsupervised instrument-wise source separation of polyphonic signals based on an extension of the NMF approach. We focus on the fact that each piece of music is typically played on a handful of musical instruments, which allows us to assume that the spectra of the underlying audio events in a polyphonic signal can be grouped into a reasonably small number of clusters in the mel-frequency cepstral coefficient (MFCC) domain. Based on this assumption, we propose formulating factorization of a magnitude spectrogram and clustering of the basis spectra in the MFCC domain as a joint optimization problem and derive a novel optimization algorithm based on the majorization–minimization principle. Experimental results revealed that our method was superior to a two-stage algorithm that consists of performing factorization followed by clustering the basis spectra, thus showing the advantage of the joint optimization approach.
Hirokazu Kameoka, Takuya Higuchi, Mikihiro Tanaka, Li Li 0063
IEEE ACM Trans. Audio Speech Lang. Process.3