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Andrea Hu

dblp:217/9314 · DBLP profile ↗
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4ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0003-3444-1528ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Knowledge representation and reasoning · 80% Question answering and dialogue systems · 12% Language models and text generation · 8%
Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › online communities
online health communities
0.722019
Discovering Alternative Treatments for Opioid Use Recovery Using Social Media · CHI 2019
Norms Matter: Contrasting Social Support Around Behavior Change in Online Weight Loss Communities · CHI 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
commonsense knowledge
0.612022
Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game · WWW 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition
knowledge elicitation
0.612022
Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game · WWW 2022
Collaborative and social computing › crowdsourcing
games with a purpose
0.612022
Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game · WWW 2022
Natural language and speech › Question answering and dialogue systems › reasoning-based question answering
commonsense question answering
0.212022
Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game · WWW 2022

Methods — techniques the papers use, named apart from their topics

gamification · 1.1crowdsourcing · 1.1transfer learning · 0.8quantitative analysis · 0.8word embedding · 0.3language modeling · 0.3deep neural network · 0.3computational linguistic methods · 0.3
YearPublicationVenuePosition
2022 Gesticulate for Health's Sake! Understanding the Use of Gestures as an Input Modality for Microtask Crowdsourcing
abstract
Human input is pivotal in building reliable and robust artificial intelligence systems. By providing a means to gather diverse, high-quality, representative, and cost-effective human input on demand, microtask crowdsourcing marketplaces have thrived. Despite the unmistakable benefits available from online crowd work, the lack of health provisions and safeguards, along with existing work practices threatens the sustainability of this paradigm. Prior work has investigated worker engagement and mental health, yet no such investigations into the effects of crowd work on the physical health of workers have been undertaken. Crowd workers complete their work in various sub-optimal work environments, often using a conventional input modality of a mouse and keyboard. The repetitive nature of microtask crowdsourcing can lead to stress-related injuries, such as the well-documented carpal tunnel syndrome. It is known that stretching exercises can help reduce injuries and discomfort in office workers. Gestures, the act of using the body intentionally to affect the behavior of an intelligent system, can serve as both stretches and an alternative form of input for microtasks. To better understand the usefulness of the dual-purpose input modality of ergonomically-informed gestures across different crowdsourced microtasks, we carried out a controlled 2 x 3 between-subjects study (N=294). Considering the potential benefits of gestures as an input modality, our results suggest a real trade-off between worker accuracy in exchange for potential short to long-term health benefits.
Garrett Allen, Andrea Hu, Ujwal Gadiraju
HCOMP2
2022 Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game
abstract
Access to commonsense knowledge is receiving renewed interest for developing neuro-symbolic AI systems, or debugging deep learning models. Little is currently understood about the types of knowledge that can be gathered using existing knowledge elicitation methods. Moreover, these methods fall short of meeting the evolving requirements of several downstream AI tasks. To this end, collecting broad and tacit knowledge, in addition to negative or discriminative knowledge can be highly useful. Addressing this research gap, we developed a novel game with a purpose, ‘FindItOut’, to elicit different types of knowledge from human players through easily configurable game mechanics. We recruited 125 players from a crowdsourcing platform, who played 2430 rounds, resulting in the creation of more than 150k tuples of knowledge. Through an extensive evaluation of these tuples, we show that FindItOut can successfully result in the creation of plural knowledge with a good player experience. We evaluate the efficiency of the game (over 10 × higher than a reference baseline) and the usefulness of the resulting knowledge, through the lens of two downstream tasks — commonsense question answering and the identification of discriminative attributes. Finally, we present a rigorous qualitative analysis of the tuples’ characteristics, that informs the future use of FindItOut across various researcher and practitioner communities.
Agathe Balayn, Gaole He, Andrea Hu, Jie Yang 0028, Ujwal Gadiraju
WWW3
2019 Discovering Alternative Treatments for Opioid Use Recovery Using Social Media
abstract
Opioid use disorder (OUD) poses substantial risks to personal well-being and public health. In online communities, users support those seeking recovery, in part by promoting clinically grounded treatments. However, some communities also promote clinically unverified OUD treatments, such as unregulated and untested drugs. Little research exists on which alternative treatments people use, whether these treatments are effective for recovery, or if they cause negative side effects. We provide the first large-scale social media study of clinically unverified, alternative treatments in OUD recovery on Reddit, partnering with an addiction research scientist. We adopt transfer learning across 63 subreddits to precisely identify posts related to opioid recovery. Then, we quantitatively discover potential alternative treatments and contextualize their effectiveness. Our work benefits health research and practice by identifying undiscovered recovery strategies. We also discuss the impacts to online communities dealing with stigmatized behavior and research ethics.
Stevie Chancellor, George Nitzburg, Andrea Hu, Francisco Zampieri, Munmun De Choudhury
CHI3
2018 Norms Matter: Contrasting Social Support Around Behavior Change in Online Weight Loss Communities
abstract
Online health communities (OHCs) provide support across conditions; for weight loss, OHCs offer support to foster positive behavior change. However, weight loss behaviors can also be subverted on OHCs to promote disordered eating practices. Using comments as proxies for support, we use computational linguistic methods to juxtapose similarities and differences in two Reddit weight loss communities, r/proED and r/loseit. We employ language modeling and find that word use in both communities is largely similar. Then, by building a word embedding model, specifically a deep neural network on comment words, we contrast the context of word use and find differences that imply different behavior change goals in these OHCs. Finally, these content and context norms predict whether a comment comes from r/proED or r/loseit. We show that norms matter in understanding how different OHCs provision support to promote behavior change and discuss the implications for design and moderation of OHCs.
Stevie Chancellor, Andrea Hu, Munmun De Choudhury
CHI2