Yawen Luo

dblp:217/9357 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 41% Image and video processing · 36% Rendering · 23%
Artificial intelligence
1 paper
Generative modeling · 87% 3D vision · 13%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 50% Games and playful interaction · 50%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.912025
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation · SIGGRAPH Asia 2025
Visual content generation and editing › video generation › controllable video generation
camera-controlled video generation
0.912025
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation · SIGGRAPH Asia 2025
Visual content generation and editing
video generation
0.912025
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation · SIGGRAPH Asia 2025
Rendering › photorealistic rendering
bokeh rendering
0.812024
Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024
Image and video processing › video processing
temporal consistency
0.812024
Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024
Image and video processing
video enhancement
0.812024
Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024
Computer vision › 3D vision
camera pose estimation
0.312025
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation · SIGGRAPH Asia 2025
Rendering
ray tracing
0.212024
Video Bokeh Rendering: Make Casual Videography Cinematic · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

synthetic dataset construction · 1.7reference-based camera control · 1.7implicit feature space alignment · 0.8feature aggregation · 0.8data augmentation · 0.8mobile game design · 0.3behavioral biomarker analysis · 0.3
YearPublicationVenuePosition
2026 Behavior-aware Attribute-infused Sequential Encoders for Next-Item Recommendation
abstract
While previous works on Multi-Behavior Sequential Recommendation (MBSR) have made great efforts to exploit the behavior types, they often fail to fully leverage the behavior and attribute information to learn different aspects of user preferences. Firstly, for predicting user preferences under target behaviors, there is considerable room for improvement by capturing both intra- and inter-behavior item transition relationships at the sequence level, as well as extracting the inter-behavior common and different aspects of a user’s preferences at each timestep based on the contextual sequential information. Secondly, in MBSR, the effect of behavior types on item attributes has not been revealed, which is very important in real-world applications since a behavior such as view representing a user’s weak preferences could not explicitly indicate the user’s interests on an attribute. To address the above two issues, we propose a novel solution called Behavior-aware Attribute-infused Sequential Encoders (BASE) . Specifically, a module named tri-path preference learning is designed to capture user multi-aspect interests via a sequence encoder, a behavior encoder and an attribute encoder. Besides, a behavior-aware dual-granularity contrastive learning module constructs sample pairs in item and attribute granularities to enhance the model’s ability to utilize potential item and attribute information. Extensive empirical studies on three public datasets show that our BASE significantly outperforms various state-of-the-art methods from five different categories. The datasets and our implementation codes are released at https://github.com/Erin-Gr/BASE .
Xiaoqing Chen 0004, Yawen Luo, Zitao Xu, Weike Pan, Zhong Ming 0001
ACM Trans. Inf. Syst.2
2025 CamCloneMaster: Enabling Reference-based Camera Control for Video Generation
abstract
Camera control is crucial for generating expressive and cinematic videos. Existing methods rely on explicit sequences of camera parameters as control conditions, which can be cumbersome for users to construct, particularly for intricate camera movements. To provide a more intuitive camera control method, we propose CamCloneMaster, a framework that enables users to replicate camera movements from reference videos without requiring camera parameters or test-time fine-tuning. CamCloneMaster seamlessly supports reference-based camera control for both Image-to-Video and Video-to-Video tasks within a unified framework. Furthermore, we present the Camera Clone Dataset, a large-scale synthetic dataset designed for camera clone learning, encompassing diverse scenes, subjects, and camera movements. Extensive experiments and user studies demonstrate that CamCloneMaster outperforms existing methods in terms of both camera controllability and visual quality. Dataset and Code can be found at https://camclonemaster.github.io/.
Yawen Luo, Xiaoyu Shi 0002, Jianhong Bai, Menghan Xia, Tianfan Xue, Xintao Wang 0002, Pengfei Wan 0001, Di Zhang 0026, Kun Gai
SIGGRAPH Asia1
2024 Video Bokeh Rendering: Make Casual Videography Cinematic
abstract
Bokeh is a wide-aperture optical effect that creates aesthetic blurring in photography. However, achieving this effect typically demands expensive professional equipment and expertise. To make such cinematic techniques more accessible, bokeh rendering aims to generate the desired bokeh effects from all-in-focus inputs captured by smartphones. Previous efforts in bokeh rendering primarily focus on static images. However, when extended to video inputs, these methods exhibit flicker and artifacts due to a lack of temporal consistency modeling. Meanwhile, they cannot utilize information like occluded objects from adjacent frames, which are necessary for bokeh rendering. Moreover, the difficulties of capturing all-in-focus and bokeh video pairs result in a shortage of data for training video bokeh models. To tackle these challenges, we propose the Video Bokeh Renderer (VBR), the model designed specifically for video bokeh rendering.VBR leverages implicit feature space alignment and aggregation to model temporal consistency and exploit complementary information from adjacent frames. On the data front, we introduce the first Synthetic Video Bokeh (SVB) dataset, synthesizing authentic bokeh effects using ray-tracing techniques. Furthermore, to improve the robustness of the model to inaccurate disparity maps, we employ a set of augmentation strategies to simulate corrupted disparity inputs during training. Experimental results on both synthetic and real-world data demonstrate the effectiveness of our method.
Yawen Luo, Min Shi 0004, Liao Shen, Yachuan Huang, Zixuan Ye, Juewen Peng, Zhiguo Cao 0001
ACM Multimedia1
2018 Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
abstract
Most studies of executive function (EF) in Autism Spectrum Disorder (ASD) focus on cognitive information processing, emphasizing less the social interaction deficits core to ASD. We designed a mobile game that uses social and nonsocial stimuli to assess children's EF skills. The game comprised three components involving different EF skills: cognitive flexibility (shifting/inference), inhibitory control, and short-term memory. By recruiting 65 children with and without ASD to play the mobile game, we investigated the potential of such platforms for capturing important phenotypic characteristics of individuals with autism. Results highlighted between-diagnostic-group differences in playing patterns with children with ASD showing broad patterns of EF deficits, but with relative strengths in nonsocial short-term memory, and preserved response to emotional inhibition cues. We showed the system could predict IQ, an important target for clinical treatment, towards the goal of developing platforms to act as long-term, efficient, and effective behavioral biomarkers for ASD.
Beibin Li, Adham Atyabi, Minah Kim, Erin Barney, Amy Yeo-jin Ahn, Yawen Luo, Madeline Aubertine, Sarah Corrigan, Tanya St. John, Quan Wang 0003, Marilena Mademtzi, Mary Best, Frédérick Shic
CHI6
2018 K-Means Clustering for Controversial Issues Merging in Chinese Legal Texts
abstract
In the fact of growing number of cases, Chinese courts have gradually formed a trial mode to improve the efficiency of trials by conducting trials around the controversial issues. However, identifying the controversy issue in specific cases is not only affected by the uncertainty of facts and laws, but also by the discretion of the judges and extra-case factors, and cannot be expressed as a standard format, which lead to the controversial issues based case retrieval a challenge problem. In this paper, we propose a controversial issues merging algorithm based on K-means clustering for Chinese legal texts. The proposed algorithm can determine the number of clusters of the given cause of action automatically and merge the controversial issues semantically, which makes the case information retrieval more accurate and effective.
Xin Tian 0011, Yin Fang, Yang Weng, Yawen Luo, Huifang Cheng, Zhu Wang 0007
JURIX4