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Erin McAweeney

dblp:217/9411 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 46% Interaction techniques and input · 40% Usability and user experience research · 14%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
user perception
0.112021
Anachronism by Design: Understanding Young Adults' Perceptions of Computer Iconography · Int. J. Hum. Comput. Stud. 2021
Interaction techniques and input › gesture input
gesture design
0.112018
User-Driven Design Principles for Gesture Representations · CHI 2018

Methods — techniques the papers use, named apart from their topics

interview study · 0.5think-aloud · 0.3elicitation study · 0.3
YearPublicationVenuePosition
2021 Anachronism by Design: Understanding Young Adults' Perceptions of Computer Iconography
Abdullah X. Ali, Erin McAweeney, Jacob O. Wobbrock
Int. J. Hum. Comput. Stud.2
2018 User-Driven Design Principles for Gesture Representations
abstract
Many recent studies have explored user-defined interactions for touch and gesture-based systems through end-user elicitation. While these studies have facilitated the user-end of the human-computer dialogue, the subsequent design of gesture representations to communicate gestures to the user vary in style and consistency. Our study explores how users interpret, enact, and refine gesture representations adapting techniques from recent elicitation studies. To inform our study design, we analyzed gesture representations from 30 elicitation papers and developed a taxonomy of design elements. We then conducted a partnered elicitation study with 30 participants producing 657 gesture representations accompanied by think-aloud data. We discuss design patterns and themes that emerged from our analysis, and supplement these findings with an in-depth look at users' mental models when perceiving and enacting gesture representations. Finally, based on the results, we provide recommendations for practitioners in need of "visual language" guidelines to communicate possible user actions.
Erin McAweeney, Haihua Zhang, Michael Nebeling
CHI1