EDBT 2026 Demo / reviewers in the wild / expert
Florian Nieuwenhuizen
dblp:217/9452
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 61% Immersive interaction · 30% Usability and user experience research · 9% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › embodiment
virtual hand representation |
0.3 | 1 | 2018 | Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands · CHI 2018 |
Interaction techniques and input › text entry
virtual reality text entry |
0.3 | 1 | 2018 | Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands · CHI 2018 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar HandsabstractEntering text is one of the most common tasks when interacting with computing systems. Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input devices are directly visible. Hence, conventional desktop peripherals are very slow, imprecise, and cumbersome. We developed a apparatus that tracks the user's hands, and a physical keyboard, and visualize them in VR. In a text input study with 32 participants, we investigated the achievable text entry speed and the effect of hand representations and transparency on typing performance, workload, and presence. With our apparatus, experienced typists benefited from seeing their hands, and reach almost outside-VR performance. Inexperienced typists profited from semi-transparent hands, which enabled them to type just 5.6 WPM slower than with a regular desktop setup. We conclude that optimizing the visualization of hands in VR is important, especially for inexperienced typists, to enable a high typing performance. Pascal Knierim, Valentin Schwind, Anna Maria Feit, Florian Nieuwenhuizen, Niels Henze |
CHI | 4 |