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Helen Remick

dblp:217/9462 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 50% Personal fabrication and tangible interfaces · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Memory systems · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › feminist HCI
feminist design
0.312018
Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork · CHI 2018
Memory systems
magnetic core memory
0.112018
Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork · CHI 2018

Methods — techniques the papers use, named apart from their topics

participatory workshop · 0.7archival research · 0.7
YearPublicationVenuePosition
2018 Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
abstract
This paper describes the Making Core Memory project, a design inquiry into the invisible work that went into assem-bling core memory, an early form of computer information storage initially woven by hand. Drawing on feminist tradi-tions of situated knowing, we designed an electronic quilt and a series of participatory workshops that materialize the work of the core memory weavers. With this case we not only broaden dominant stories of design, but we also reflect on the entanglement of predominantly male, high status labor with the ostensibly low-status work of women's hands. By integrating design and archival research as a means of cultural analysis, we further expand conversations on design research methods within human-computer inter-action (HCI), using design to reveal legacies of practice elided by contemporary technology cultures. In doing so, this paper highlights for HCI scholars that worlds of hand-work and computing, or weaving and space travel, are not as separate as we might imagine them to be.
Daniela Karin Rosner, Samantha Shorey, Brock R. Craft, Helen Remick
CHI4