EDBT 2026 Demo / reviewers in the wild / expert
Alex Stacy
dblp:217/9505 · also Alexandria M. Stacy
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 70% Learning and educational technologies · 30% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Web and social media mining · 100% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › interactive visualization
immersive data visualization |
0.3 | 1 | 2018 | Pop the Feed Filter Bubble: Making Reddit Social Media a VR Cityscape · VR 2018 |
Collaborative and social computing › social media
filter bubble |
0.3 | 1 | 2018 | Pop the Feed Filter Bubble: Making Reddit Social Media a VR Cityscape · VR 2018 |
Collaborative and social computing
social media |
0.3 | 1 | 2018 | Pop the Feed Filter Bubble: Making Reddit Social Media a VR Cityscape · VR 2018 |
Methods — techniques the papers use, named apart from their topics
design probe · 1.0VR environment design · 1.0technology probe · 0.3design study · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Collaborative Live Media Curation: Shared Context for Participation in Online LearningabstractIn recent years, online education's reach and scale have increased through new platforms for large and small online courses. However, these platforms often rely on impoverished modalities, which provide limited support for participation in social learning experiences. We present Collaborative Live Media Curation (CLMC), a new medium for sharing context and participation in online learning. CLMC involves collaborative, synchronous collection, creation, and assemblage of web media, including images, text, video, and sketch. CLMC integrates live media including streaming video, screenshares, audio, and text chat. We deploy and study LiveMâché, a CLMC technology probe, in four situated online learning contexts. We discovered student and instructor strategies for sharing context and participating including creating curations in advance, sketching to illustrate and gesture, real-time transformations, sharing perspective, and assembling live streams. We develop implications through live experience patterns, which describe how spatial and computing structures support social activities. William A. Hamilton, Nic Lupfer, Nicolas Botello, Tyler Tesch, Alex Stacy, Jeremy Merrill, Blake Williford, Frank Bentley, Andruid Kerne |
CHI | 5 |
| 2018 | Pop the Feed Filter Bubble: Making Reddit Social Media a VR CityscapeabstractOn Reddit, users from tens of thousands of communities create and promote internet content, including pictures, videos, news, memes, and creative writing. However, like most social media feeds, subscribing to a very small subset of available content creates filter bubbles. These bubbles, while created unintentionally, skew perceptions of reality. This phenomena provides an impetus for researchers to design techniques breaking out of filter bubbles. Virtual reality provides opportunities for new environments that contextualize social media among multiple perspectives. We present one solution to the filter bubble problem: Blue Link City, which enables contextualized exploration of Reddit. Rhema Linder, Alex Stacy, Nic Lupfer, Andruid Kerne, Eric D. Ragan |
VR | 2 |