EDBT 2026 Demo / reviewers in the wild / expert
Jinhan Choi
dblp:217/9577
· DBLP profile ↗
6ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-5690-5963ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
3 papers |
Human-AI interaction · 41% Design research and methods · 36% User interface design and tools · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 5 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visualization design
visualization design guidelines |
1.0 | 1 | 2026 | Understanding the Research-Practice Gap in Visualization Design Guidelines · IEEE Trans. Vis. Comput. Graph. 2026 |
Visualization and visual analytics
graph visualization |
0.8 | 1 | 2024 | - Visual Analysis of Neuronal Connectivity Motifs · IEEE Trans. Vis. Comput. Graph. 2024 |
Human-AI interaction
human-AI co-creation |
0.3 | 1 | 2018 | I Lead, You Help but Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence · CHI 2018 |
Visualization and visual analytics › visualization evaluation
empirical visualization research |
0.3 | 1 | 2026 | Understanding the Research-Practice Gap in Visualization Design Guidelines · IEEE Trans. Vis. Comput. Graph. 2026 |
Bioinformatics and computational biology › computational neuroscience
connectomics |
0.2 | 1 | 2024 | - Visual Analysis of Neuronal Connectivity Motifs · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
survey · 3.1interviews · 1.8focus+context · 1.53d rendering · 1.5usability evaluation · 1.3mixed-methods analysis · 1.0research prototype · 0.8think-aloud · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Understanding the Research-Practice Gap in Visualization Design GuidelinesabstractEmpirical research on perception and cognition has laid the foundation for visualization design, often distilled into practical guidelines intended to support effective chart creation. However, it remains unclear how well these research-driven insights are reflected in the guidelines practitioners actually use. In this paper, we investigate the research-practice gap in visualization design guidelines through a mixed-methods approach. We first collected design guidelines from practitioner-facing sources and empirical studies from academic venues to assess their alignment. To complement this analysis, we conducted surveys and interviews with practitioners and researchers to examine their experiences, perceptions, and challenges surrounding the development and use of design guidelines. Our findings reveal misalignment between empirical evidence and widely used guidelines, differing perspectives between communities, and key barriers that contribute to the persistence of the research-practice gap. Grace Myers, Jinhan Choi, Yoonsuh Cho, Changhoon Oh, Yea-Seul Kim |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | - Visual Analysis of Neuronal Connectivity MotifsabstractRecent advances in high-resolution connectomics provide researchers with access to accurate petascale reconstructions of neuronal circuits and brain networks for the first time. Neuroscientists are analyzing these networks to better understand information processing in the brain. In particular, scientists are interested in identifying specific small network motifs, i.e., repeating subgraphs of the larger brain network that are believed to be neuronal building blocks. Although such motifs are typically small (e.g., 2 - 6 neurons), the vast data sizes and intricate data complexity present significant challenges to the search and analysis process. To analyze these motifs, it is crucial to review instances of a motif in the brain network and then map the graph structure to detailed 3D reconstructions of the involved neurons and synapses. We present Vimo, an interactive visual approach to analyze neuronal motifs and motif chains in large brain networks. Experts can sketch network motifs intuitively in a visual interface and specify structural properties of the involved neurons and synapses to query large connectomics datasets. Motif instances (MIs) can be explored in high-resolution 3D renderings. To simplify the analysis of MIs, we designed a continuous focus&context metaphor inspired by visual abstractions. This allows users to transition from a highly-detailed rendering of the anatomical structure to views that emphasize the underlying motif structure and synaptic connectivity. Furthermore, Vimo supports the identification of motif chains where a motif is used repeatedly (e.g., 2 - 4 times) to form a larger network structure. We evaluate Vimo in a user study and an in-depth case study with seven domain experts on motifs in a large connectome of the fruit fly, including more than 21,000 neurons and 20 million synapses. We find that Vimo enables hypothesis generation and confirmation through fast analysis iterations and connectivity highlighting. Jakob Troidl, Simon Warchol, Jinhan Choi, Jordan Matelsky, Nagaraju Dhanyasi, Xueying Wang 0002, Brock A. Wester, Donglai Wei 0001, Jeff Lichtman, Hanspeter Pfister, Johanna Beyer |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | VisLab: Enabling Visualization Designers to Gather Empirically Informed Design FeedbackabstractWhen creating a visualization, designers face various conflicting design choices. They typically rely on their hunches to deal with intricate trade-offs or resort to feedback from their colleagues. On the other hand, researchers have long used empirical methods to derive useful quantitative insights into visualization designs. Taking inspiration from this research tradition, we developed VisLab, an open-source online system to complement the existing qualitative feedback practice and help visualization practitioners run experiments to gather empirically informed design feedback. We surveyed practitioners’ perceptions of quantitative feedback and analyzed the research literature to inform VisLab’s motivation and design. VisLab operationalizes the experiment process using templates and dashboards to make empirical methods amenable for practitioners while supporting sharing and remixing experiments to aid knowledge exchange and validation. We demonstrated the validity of experiments in VisLab and evaluated the usability and potential usefulness of VisLab in visualization design practice. Jinhan Choi, Changhoon Oh, Yea-Seul Kim |
CHI | 1 |
| 2020 | Understanding How People Reason about Aesthetic Evaluations of Artificial IntelligenceabstractArtificial intelligence (AI) algorithms are making remarkable achievements even in creative fields such as aesthetics. However, whether those outside the machine learning (ML) community can sufficiently interpret or agree with their results, especially in such highly subjective domains, is being questioned. In this paper, we try to understand how different user communities reason about AI algorithm results in subjective domains. We designed AI Mirror, a research probe that tells users the algorithmically predicted aesthetic scores of photographs. We conducted a user study of the system with 18 participants from three different groups: AI/ML experts, domain experts (photographers), and general public members. They performed tasks consisting of taking photos and reasoning about AI Mirror's prediction algorithm with think-aloud sessions, surveys, and interviews. The results showed the following: (1) Users understood the AI using their own group-specific expertise; (2) Users employed various strategies to close the gap between their judgments and AI predictions overtime; (3) The difference between users' thoughts and AI pre-dictions was negatively related with users' perceptions of the AI's interpretability and reasonability. We also discuss design considerations for AI-infused systems in subjective domains. Changhoon Oh, Seonghyeon Kim, Jinhan Choi, Jinsu Eun, Soomin Kim 0001, Juho Kim 0001, Joonhwan Lee, Bongwon Suh |
Conference on Designing Interactive Systems | 3 |
| 2020 | Understanding User Perception of Automated News Generation SystemabstractAutomated journalism refers to the generation of news articles using computer programs. Although it is widely used in practice, its user experience and interface design remain largely unexplored. To understand the user perception of an automated news system, we designed NewsRobot, a research prototype that automatically generated news on major events of the PyeongChang 2018 Winter Olympic Games in real-time. It produces six types of news by combining two kinds of content (general/individualized) and three styles (text, text+image, text+image+sound). A total of 30 users participated in using NewsRobot, completing surveys and interviews on their experience. Our findings are as follows: (1) Users preferred individualized news yet considered it less credible, (2) more presentation elements were appreciated but only if their quality was assured, and (3) NewsRobot was considered factual and accurate yet shallow in depth. Based on our findings, we discuss implications for designing automated journalism user interfaces. Changhoon Oh, Jinhan Choi, Sungwoo Lee, SoHyun Park, Daeryong Kim, Jungwoo Song, Dongwhan Kim, Joonhwan Lee, Bongwon Suh |
CHI | 2 |
| 2018 | I Lead, You Help but Only with Enough Details: Understanding User Experience of Co-Creation with Artificial IntelligenceabstractRecent advances in artificial intelligence (AI) have increased the opportunities for users to interact with the technology. Now, users can even collaborate with AI in creative activities such as art. To understand the user experience in this new user--AI collaboration, we designed a prototype, DuetDraw, an AI interface that allows users and the AI agent to draw pictures collaboratively. We conducted a user study employing both quantitative and qualitative methods. Thirty participants performed a series of drawing tasks with the think-aloud method, followed by post-hoc surveys and interviews. Our findings are as follows: (1) Users were significantly more content with DuetDraw when the tool gave detailed instructions. (2) While users always wanted to lead the task, they also wanted the AI to explain its intentions but only when the users wanted it to do so. (3) Although users rated the AI relatively low in predictability, controllability, and comprehensibility, they enjoyed their interactions with it during the task. Based on these findings, we discuss implications for user interfaces where users can collaborate with AI in creative works. Changhoon Oh, Jungwoo Song, Jinhan Choi, Seonghyeon Kim, Sungwoo Lee, Bongwon Suh |
CHI | 3 |