Demo Data from EDBT 2026 / reviewers in the wild / expert
Leon Hsu
dblp:217/9620 · also Leon Yulun Hsu
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 44% Immersive interaction · 44% Interaction techniques and input · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › augmented reality
augmented reality display |
0.3 | 1 | 2018 | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations · CHI 2018 |
Accessibility and assistive technology › deaf and hard of hearing
deaf and hard of hearing accessibility |
0.3 | 1 | 2018 | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations · CHI 2018 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3co-design · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group ConversationsabstractDeaf and hard-of-hearing (DHH) individuals encounter difficulties when engaged in group conversations with hearing individuals, due to factors such as simultaneous utterances from multiple speakers and speakers whom may be potentially out of view. We interviewed and co-designed with eight DHH participants to address the following challenges: 1) associating utterances with speakers, 2) ordering utterances from different speakers, 3) displaying optimal content length, and 4) visualizing utterances from out-of-view speakers. We evaluated multiple designs for each of the four challenges through a user study with twelve DHH participants. Our study results showed that participants significantly preferred speechbubble visualizations over traditional captions. These design preferences guided our development of SpeechBubbles, a real-time speech recognition interface prototype on an augmented reality head-mounted display. From our evaluations, we further demonstrated that DHH participants preferred our prototype over traditional captions for group conversations. Yi-Hao Peng, Ming-Wei Hsu, Paul Taele, Po-En Lai, Leon Hsu, Tzu-Chuan Chen, Te-Yen Wu, Yu-An Chen, Hsien-Hui Tang, Mike Y. Chen |
CHI | 6 |
| 2018 | ARPilot: designing and investigating AR shooting interfaces on mobile devices for drone videographyabstractDrones offer camera angles that are not possible with traditional cameras and are becoming increasingly popular for videography. However, flying a drone and controlling its camera simultaneously requires manipulating 5-6 degrees of freedom (DOF) that needs significant training. We present ARPilot, a direct-manipulation interface that lets users plan an aerial video by physically moving their mobile devices around a miniature 3D model of the scene, shown via Augmented Reality (AR). The mobile devices act as the viewfinder, making them intuitive to explore and frame the shots. We leveraged AR technology to explore three 6DOF video-shooting interfaces on mobile devices: AR keyframe, AR continuous, and AR hybrid, and compared against a traditional touch interface in a user study. The results show that AR hybrid is the most preferred by the participants and expends the least effort among all the techniques, while the users' feedback suggests that AR continuous empowers more creative shots. We discuss several distinct usage patterns and report insights for further design. Yu-An Chen, Te-Yen Wu, Tim Chang, Jun-You Liu, Yuan-Chang Hsieh, Leon Hsu, Ming-Wei Hsu, Paul Taele, Neng-Hao Yu, Mike Y. Chen |
MobileHCI | 6 |
| 2018 | PeriTextAR: utilizing peripheral vision for reading text on augmented reality smart glassesabstractAugmented Reality (AR) provides real-time information by superimposing virtual information onto users' view of the real world. Our work is the first to explore how peripheral vision, instead of central vision, can be used to read text on AR and smart glasses. We present PeriTextAR, a multiword reading interface using rapid serial visual presentation (RSVP)[5]. This enables users to observe the real world using central vision, while using peripheral vision to read virtual information. We first conducted a lab-based study to determine the effect of different text transformation by comparing reading efficiency among 3 capitalization schemes, 2 font faces, 2 text animation methods, and 3 different numbers of words for RSVP paradigm. Another lab-based study followed, investigating the performance of the PeriTextAR against control text, and the results showed significant better performance. Yu-Chih Lin, Leon Hsu, Mike Y. Chen |
VRST | 2 |